4091 lines
117 KiB
Plaintext
4091 lines
117 KiB
Plaintext
Article 74841 of rec.arts.startrek:
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Path: ariel.unm.edu!cs.umn.edu!spool.mu.edu!uwm.edu!lll-winken!sun-barr!newstop!exodus!twitterpater.Eng.Sun.COM!koreth
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From: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
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Newsgroups: rec.arts.startrek
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Subject: "Reins of Power" part 1 of 3
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Message-ID: <12037@exodus.Eng.Sun.COM>
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Date: 23 Apr 91 01:31:29 GMT
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Article-I.D.: exodus.12037
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Sender: news@exodus.Eng.Sun.COM
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Reply-To: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
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Organization: Sun Microsystems, Inc. Mt. View, Ca.
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Lines: 1302
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This is a script I submitted to Paramount last year. For reasons which'll
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be obvious soon, they couldn't use it or even adapt the basic story. People
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have been asking what scripts look like; I thought I'd post this as an
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example. I followed the same format as a couple of TNG scripts I bought at
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a convention.
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One caveat: There is too much stage direction in the script. That means I
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describe how the characters move around the room as they talk, etc. That
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sort of thing should really be left up to the director.
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I've included the cast list, set list, and such at the beginning so people
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can see what those look like as well. I'll post part 2 shortly, along with
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some more comments about some things that are wrong with the script as it
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stands now.
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My thanks to the people who read and commented on this while I was writing
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it, by the way. You were absolutely indispensible.
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If you don't see "STAR TREK: THE NEXT GENERATION" at the top of the title
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page, your newsreader doesn't understand underlining, and you'll need to
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remove all instances of "_^H" (that's underline backspace) from the file
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to view it.
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---
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Steven Grimm koreth@ebay.sun.com Moderator, comp.{sources,binaries}.atari.st
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"We must be brave, and not let them know how frightened we really are."
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-- OPEN LOOK Graphical User Interface Functional Specification
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--- Cut here if you want to print it out. ---
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_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
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"Reins Of Power"
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Written by
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Steven Grimm
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Story by
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Steven Grimm
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and
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Michael Wolf
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Copyright 1990, Steven Grimm
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STAR TREK: "Reins Of Power" - 6/12/90 - CAST
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_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
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"Reins Of Power"
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_C_A_S_T
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PICARD _A_m_a_i_a_n_s
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RIKER FLIGHT CONTROLLER
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DATA SONRI
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TROI
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BEVERLY _D_u_l_i_a_n_s
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GEORDI TARGOFF
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WORF TRODIN
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WESLEY
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O'BRIEN _T_r_a_h_n_s
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ALLEA
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COMPUTER VOICE URA
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HELMSMAN YANNA
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_N_O_N-_S_P_E_A_K_I_N_G
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SECURITY GUARDS
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DULIAN BODYGUARDS
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TRAHN SOLDIERS
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VARIOUS AMAIANS
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VARIOUS ENTERPRISE CREW
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VARIOUS DULIANS
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VARIOUS TRAHN CIVILIANS
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STAR TREK: "Reins Of Power" - 6/12/90 - SETS
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_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
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"Reins Of Power"
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_S_E_T_S
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_I_N_T_E_R_I_O_R_S _E_X_T_E_R_I_O_R_S
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USS ENTERPRISE USS ENTERPRISE
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BRIDGE
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POKER ROOM SHUTTLECRAFT
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SICKBAY
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BEVERLY'S OFFICE STARSEEKER
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CORRIDOR
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MAIN SHUTTLE BAY
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DEBRIEFING ROOM
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CRUSHER QUARTERS
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AMAI TWO
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SPACE CONTROL
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DORMITORY LOBBY
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DORMITORY HALLWAY
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DORMITORY BEDROOM
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SONRI'S ROOM
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SHUTTLECRAFT
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STARSEEKER
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LANDING BAY
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CORRIDOR
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PRISON CELL
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HIDEOUT
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LARGE CORRIDOR (WITH BULKHEAD)
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CONTROL ROOM
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STAR TREK: "Reins Of Power" - 6/12/90 - PRONUNCIATION
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_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
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"Reins Of Power"
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_P_R_O_N_U_N_C_I_A_T_I_O_N _G_U_I_D_E
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uh-MY
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uh-MY-in
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SAWN-tok
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sawn-REE
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BUSS-erd
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DOO-ly-in
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TRAWN
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TROE-din
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ale-LEE-uh
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OOH-ruh
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - TEASER 1.
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_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
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"Reins Of Power"
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_T_E_A_S_E_R
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FADE IN:
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INT. POKER ROOM
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DATA, GEORDI, TROI, RIKER, WORF, and O'BRIEN are playing poker.
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Data has his usual visor on. Riker, O'Brien and Worf hardly have
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any chips left.
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Data lays down a full house.
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DATA
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(doing an impression)
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Read 'em and weep, suckers.
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The others groan. Data rakes in the chips.
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O'BRIEN
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(grumbling, but in jest)
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Are you people sure you're not
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cheating?
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The others look at him like he's nuts.
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O'BRIEN
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(jokingly)
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Well, half the people at this table
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could do it if they wanted to. I
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mean, Data's eyes are fast enough to
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keep track of all the cards...
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Data isn't offended by this -- he's more confused than anything
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else. Riker decides to join in.
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RIKER
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(grinning)
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And Counselor -- no poker face is
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straight enough for you.
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Troi makes a face at Riker -- she knows he's kidding.
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WORF
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(maybe joking; who can
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tell?)
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Geordi can see through the cards.
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GEORDI
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You're just jealous 'cause lady luck's
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visiting our side of the table for
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(MORE)
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - TEASER 2.
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GEORDI (Cont'd)
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once.
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RIKER
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(to O'Brien)
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Visiting?
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O'BRIEN
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I think she's moved in.
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Data is taking all this seriously.
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DATA
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Chief O'Brien, it would not be
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sporting of me to use any abilities
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beyond those of the other players.
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Why would I wish to do such a thing?
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O'BRIEN
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It was only a joke...
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Wesley bursts into the room, excited.
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WESLEY
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Geordi, I got 'em! I didn't think I'd
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be able to, but I did! It's going to
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be so great...
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The others are amused by Wesley's enthusiasm.
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GEORDI
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Whoa. Slow down, Wes. What'd you
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get?
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WESLEY
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(it's like a meeting with
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God)
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Third-row seats at a lecture on warp
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field dynamics by Doctor Sontok!
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GEORDI
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THE Doctor Sontok? He hasn't given a
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talk in years.
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WESLEY
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And hardly anyone knows about this
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one. A friend of mine at Amai Central
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University got US a pair of reserved
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spots. That is, if you want to go.
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GEORDI
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Want to go? Of course I do! When?
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Where?
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - TEASER 3.
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WESLEY
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It's in two days, on Amai Two.
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RIKER
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Two days? Wes, we can't spare the
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time. We have to get to Darga Four as
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quickly as possible, and that means no
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diversions. We're thirty-six hours
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away as it is.
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DATA
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We will pass within shuttle range of
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the Amai system in eight point six
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hours.
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WESLEY
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Well? It'd be worth a shuttle trip.
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(off Riker's look)
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Uh, with the Captain's permission, of
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course.
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INT. BEVERLY'S OFFICE
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BEVERLY is seated, talking to Wesley, who's leaning against the
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doorway.
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WESLEY
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OKAY, Mom. I will.
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BEVERLY
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And be sure to get enough sleep. I
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know how you get when there's
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something interesting to do.
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WESLEY
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Jeez, Mom, it's only a four-day
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visit...
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BEVERLY
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I know. I'm sorry, Wes. I remember
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my mother doing this, too. I told
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myself I never would, but...
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WESLEY
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It's okay. But I REALLY have to go
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now, or I think Geordi'll leave
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without me!
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BEVERLY
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Okay. Goodbye.
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Wesley turns to leave.
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - TEASER 4.
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WESLEY
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Bye, Mom.
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INT. CORRIDOR OUTSIDE SICKBAY
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Geordi is waiting for Wesley. The two start walking down the
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corridor.
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WESLEY
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Mothers. Is it just me, or are they
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all like that?
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GEORDI
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You've got it mild, Wes. You don't
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wanna KNOW how my mother used to hover
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over me.
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INT. MAIN SHUTTLE BAY
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Wesley and Geordi enter and head toward a large shuttlecraft, the
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"Cochrane," which is waiting.
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GEORDI
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...She smiles, looks him straight in
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the eye, and says, "Just try THAT in
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hyperspace!"
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Wesley bursts out laughing. The two reach the shuttle and climb
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in.
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WESLEY
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Where'd you hear THAT?
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GEORDI
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(as the shuttle door closes)
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From a couple of Vulcan
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philosophers...
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The shuttlebay door opens, revealing the aft part of the
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Enterprise and stars receding at warp speed.
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INT. SHUTTLECRAFT
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Geordi and Wesley are both seated at the controls.
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DATA (VO)
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(filtered)
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Shuttlecraft is cleared for departure.
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GEORDI
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(working the controls)
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Acknowledged.
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - TEASER 5.
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The interior of the shuttlecraft vibrates slightly as its engines
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come online and it lifts off the floor.
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GEORDI
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Amai Two, here we come...
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EXT. SPACE -- THE ENTERPRISE
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A close-up of the shuttle bay from outside. The shuttle flies
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out.
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FADE OUT.
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END OF TEASER.
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Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 6.
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_A_C_T _O_N_E
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FADE IN:
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EXT. SPACE -- AMAI TWO
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The shuttlecraft flies toward the planet, entering the
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atmosphere.
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INT. AMAI TWO -- SPACE CONTROL
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This is a room a lot like an airport control tower, from which
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incoming and outgoing space flights are directed. There are lots
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of small screens, in front of which various AMAIANS are seated.
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Other than the screens, the room is white.
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Amaians are fragile, tall people with extremely fair skin. They
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all wear the same type of white robe, simple yet elegant.
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One of the flight controllers is looking at a display showing
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data about the approaching Enterprise shuttlecraft, as well as a
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schematic of its flight path. She hits a button on her screen.
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FLIGHT CONTROLLER
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Enterprise shuttle, this is Amai Two
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space control. You may land at pad
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thirteen by two. Please alter your
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course to zero one three mark five for
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descent.
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WESLEY (VO)
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(filtered)
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Understood, Amai Two. Adjusting
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course.
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INT. SHUTTLECRAFT
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Geordi is asleep in the passenger compartment; his visor is on
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his chest. Wesley is at the controls; he hits some buttons.
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WESLEY
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Geordi, we're almost there. Wake up.
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Geordi awakens, barely. He's still half-asleep. He rubs his
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eyes and yawns, then puts on his visor and goes up to the
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copilot's chair.
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GEORDI
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So Wes, you still haven't told me
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about your friend. How'd you two
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meet?
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Wesley obviously likes Sonri more than he realizes.
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||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 7.
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||
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WESLEY
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Sonri? We met on the physics net.
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She's studying warp propulsion. Right
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now, she's just at Amai Central
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University, but she wants to go to the
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||
Daystrom Institute later on, if
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||
they'll accept her.
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||
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GEORDI
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That's quite a leap. Amai Central
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||
isn't exactly known for its physics
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||
program. I didn't even know it HAD
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||
one.
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WESLEY
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Not really. I mean, Amai Two isn't
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||
exactly the most advanced place in the
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Federation. They're only a member
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||
'cause the Klingons attacked them...
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||
|
||
GEORDI
|
||
That's not a very nice thing to say
|
||
about your friend's home planet.
|
||
|
||
WESLEY
|
||
She sure doesn't want to be there.
|
||
But she can't leave until she's
|
||
twenty-two.
|
||
|
||
GEORDI
|
||
Why not? The Daystrom Institute would
|
||
send a ship...
|
||
|
||
WESLEY
|
||
Nobody's allowed to leave until
|
||
they're married and have kids, and the
|
||
marriage age is twenty-one. It's a
|
||
pretty dumb law.
|
||
|
||
GEORDI
|
||
I don't know -- you've gotta look at
|
||
their culture to know if it makes any
|
||
sense for them.
|
||
|
||
WESLEY
|
||
If you say so.
|
||
|
||
|
||
EXT. SPACE -- THE SHUTTLECRAFT
|
||
|
||
Descending toward the planet.
|
||
|
||
|
||
INT. DORMITORY LOBBY
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 8.
|
||
|
||
|
||
This is the lobby of a University dormitory, with white walls,
|
||
floor, and furniture. There are a couple of Amaians working
|
||
here. One is painting a picture, a spectacular sunset over a
|
||
desert. The other is playing beautiful, melodic music on a
|
||
strange-looking stringed instrument; we hear the music in the
|
||
background. A third Amaian, SONRI, a plain-faced girl about
|
||
Wesley's age with long red hair and lots of freckles, is sitting
|
||
down, waiting for Geordi and Wesley. She stands when they
|
||
arrive, suitcases in hand.
|
||
|
||
SONRI
|
||
Wesley. It's good to finally see you
|
||
in person.
|
||
|
||
Sonri holds out her left hand, fingers straight and palm
|
||
vertical. Wesley holds out his left hand the same way and
|
||
presses his palm against Sonri's. He is a bit tongue-tied.
|
||
|
||
WESLEY
|
||
Hi. Uh, Sonri, this is Geordi
|
||
LaForge.
|
||
|
||
SONRI
|
||
Wesley's told me a lot about you,
|
||
Commander. It's an honor to meet such
|
||
a great mind.
|
||
|
||
Wesley is embarrassed by that, but tries to hide it. Sonri holds
|
||
out her left hand to Geordi, who returns the unfamiliar hand
|
||
greeting.
|
||
|
||
GEORDI
|
||
Well, I don't know about THAT. But
|
||
it's good to meet you, too. Call me
|
||
Geordi.
|
||
|
||
SONRI
|
||
(smiles)
|
||
Come on. I'll take you to your rooms.
|
||
|
||
Sonri turns and heads for the stairs across the room from the
|
||
entrance.
|
||
|
||
|
||
INT. DORMITORY HALLWAY
|
||
|
||
A white hallway with a white tile floor, and doors (with white
|
||
doorknobs) at even intervals. There are light grey room
|
||
"numbers" -- actually polygons representing the numbers -- on the
|
||
doors. The three are walking down the hallway.
|
||
|
||
SONRI
|
||
You're lucky you're with Starfleet.
|
||
The University usually doesn't let
|
||
visitors stay in the dorms.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 9.
|
||
|
||
|
||
GEORDI
|
||
What made Doctor Sontok decide to give
|
||
his talk HERE?
|
||
|
||
SONRI
|
||
(sheepishly)
|
||
I did, actually. I heard he collected
|
||
transitionist artwork. I know a girl
|
||
who's one of the best transitionists
|
||
in the Federation. So, I offered to
|
||
help her study for a science test.
|
||
(stops next to a door)
|
||
Here's your room, Commander. Wesley
|
||
is next door, and my room is six doors
|
||
down.
|
||
|
||
GEORDI
|
||
Okay. I'll join you two in a few
|
||
minutes.
|
||
|
||
WESLEY
|
||
Um, Sonri and I have a lot of things
|
||
to talk about. I don't mean you're
|
||
not...
|
||
|
||
GEORDI
|
||
It's okay, Wes. I understand. Sonri,
|
||
can I look around the University after
|
||
I unpack?
|
||
|
||
SONRI
|
||
Of course. Just ask anyone if you get
|
||
lost. This dormitory is Imagination
|
||
House.
|
||
|
||
Geordi nods. He turns the doorknob -- none of the doors have
|
||
locks -- and enters the room. It's all white, of course. Wesley
|
||
and Sonri continue down the hallway as Geordi shuts the door
|
||
behind him. They reach Wesley's room.
|
||
|
||
SONRI
|
||
And here's your room.
|
||
|
||
WESLEY
|
||
Great. Come on in...
|
||
|
||
Wesley opens the door, revealing a room identical to Geordi's.
|
||
|
||
|
||
INT. DORMITORY BEDROOM
|
||
|
||
Wesley and Sonri enter. Wes sets his suitcase down on the bed,
|
||
then sits next to it. Sonri sits across from him, next to a
|
||
desk. She pushes the door closed.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 10.
|
||
|
||
|
||
WESLEY
|
||
Sonri, why is this place so... so...
|
||
WHITE?
|
||
|
||
SONRI
|
||
White is the simplicity over which
|
||
individuals express their souls.
|
||
|
||
WESLEY
|
||
Huh?
|
||
|
||
SONRI
|
||
(laughs)
|
||
Sorry. Must be the artistic
|
||
philosophy classes. What I mean is,
|
||
you're free to color your personal
|
||
space any way you like. I have a
|
||
bunch of space pictures on my walls.
|
||
|
||
WESLEY
|
||
(shaking his head)
|
||
Hmm. I can see why you want to leave.
|
||
This place is great for an artist, but
|
||
I can't imagine trying to be an
|
||
engineer here.
|
||
|
||
SONRI
|
||
(nods, then, somber:)
|
||
It seems like nobody here understands
|
||
me. And I sure don't understand them.
|
||
I'm practically tone deaf, I can't
|
||
draw at all, and I think most
|
||
philosophy is pretty silly.
|
||
(frustrated)
|
||
I want to get out of here!
|
||
|
||
WESLEY
|
||
I'd offer to bring you back with me,
|
||
but the Captain would just take you
|
||
home again and lecture me.
|
||
(mimicing Picard)
|
||
"Ensign Crusher, Starfleet regulations
|
||
strictly prohibit the transfer of
|
||
unauthorized personnel."
|
||
|
||
SONRI
|
||
(giggles)
|
||
From what you've said, though, he
|
||
sounds like a wise man.
|
||
|
||
WESLEY
|
||
Yeah, he's a great captain. I sure
|
||
couldn't do his job half as well as he
|
||
does. But he can be a bit of a pain
|
||
sometimes.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 11.
|
||
|
||
|
||
SONRI
|
||
Perfection is rare, Wesley.
|
||
|
||
WESLEY
|
||
Yeah... So, what about the surprise
|
||
you said you had for me?
|
||
|
||
Sonri stands and motions with her finger -- come here...
|
||
|
||
|
||
INT. DORMITORY CORRIDOR, OUTSIDE SONRI'S ROOM
|
||
|
||
We see Geordi knocking on Wesley's door. Nobody answers, so he
|
||
starts walking down the hall toward Sonri's room. As he walks,
|
||
we hear what's going on behind the door.
|
||
|
||
SONRI (VO)
|
||
(muffled)
|
||
No. Put your hand THERE.
|
||
|
||
WESLEY (VO)
|
||
(muffled)
|
||
Oh! That's great! You're pretty good
|
||
at this.
|
||
|
||
SONRI (VO)
|
||
(muffled)
|
||
I get a lot of practice around here.
|
||
|
||
WESLEY (VO)
|
||
(muffled)
|
||
I try to do it on the holodeck at
|
||
least once a day, but there's only so
|
||
much a computer can do for you.
|
||
|
||
Geordi arrives at the door, unaware of what's going on. He
|
||
knocks. The door opens immediately, revealing Wesley and
|
||
Sonri... at a computer terminal on Sonri's desk, manipulating a
|
||
warp field diagram.
|
||
|
||
|
||
INT. SONRI'S ROOM
|
||
|
||
The walls here are covered with beautiful spacescapes. It's like
|
||
standing on the observation deck on the Enterprise.
|
||
|
||
WESLEY
|
||
Hi, Geordi... Hey, take a look at
|
||
what Sonri and I did. It's an
|
||
inverted...
|
||
|
||
GEORDI
|
||
There's no time, Wes. I just got a
|
||
call from Amai Space Control. We're
|
||
needed there.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 12.
|
||
|
||
|
||
WESLEY
|
||
(glances at Sonri)
|
||
What about the lecture?
|
||
|
||
GEORDI
|
||
We may have to miss some of it.
|
||
|
||
WESLEY
|
||
(to Sonri)
|
||
Can you record it? I have to go...
|
||
|
||
SONRI
|
||
(unhappy)
|
||
Sure, I guess I can. Try not to take
|
||
too long...
|
||
|
||
WESLEY
|
||
I will. Hopefully we'll be back soon.
|
||
(gets up)
|
||
Well, bye...
|
||
|
||
SONRI
|
||
Goodbye.
|
||
|
||
Wesley and Geordi leave the room.
|
||
|
||
|
||
INT. DORMITORY CORRIDOR
|
||
|
||
Wes and Geordi are walking away.
|
||
|
||
WESLEY
|
||
What's this about?
|
||
|
||
GEORDI
|
||
They've picked up an unidentified
|
||
ship...
|
||
|
||
|
||
INT. SPACE CONTROL
|
||
|
||
Wesley and Geordi are leaning over a console with the flight
|
||
controller.
|
||
|
||
FLIGHT CONTROLLER
|
||
We have really old sensors. We just
|
||
saw it three hours ago. It's headed
|
||
straight for Amai Two.
|
||
|
||
WESLEY
|
||
That's a really odd reading.
|
||
|
||
GEORDI
|
||
If I didn't know any better...
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 13.
|
||
|
||
|
||
FLIGHT CONTROLLER
|
||
Yes?
|
||
|
||
GEORDI
|
||
Well, that looks an awful lot like an
|
||
old Bussard ramjet design, with a
|
||
magnetic scoop.
|
||
|
||
WESLEY
|
||
A ramjet? But at those speeds, it'd
|
||
have to be...
|
||
|
||
GEORDI
|
||
...several hundred years old. Wes, we
|
||
HAVE to take a closer look.
|
||
|
||
|
||
EXT. SPACE -- THE SHUTTLECRAFT
|
||
|
||
Flying through space.
|
||
|
||
|
||
INT. SHUTTLECRAFT
|
||
|
||
Wesley and Geordi are both in the control cabin.
|
||
|
||
WESLEY
|
||
A ramjet. I know they're possible in
|
||
theory, but I don't think I've ever
|
||
heard of someone actually building
|
||
one.
|
||
|
||
GEORDI
|
||
(looking out the window)
|
||
I've only heard about one of them, but
|
||
it looks like this one's a LOT bigger.
|
||
(puzzled)
|
||
Hey, that's weird.
|
||
|
||
WESLEY
|
||
What?
|
||
|
||
GEORDI
|
||
Well, it looks like there's a low-
|
||
frequency FM signal coming from their
|
||
engines. They're using them as a
|
||
transmitter.
|
||
|
||
WESLEY
|
||
(checking his console)
|
||
It looks like an automatic signal. It
|
||
keeps repeating.
|
||
(hits some buttons, then
|
||
looks at Geordi)
|
||
Docking instructions...
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 14.
|
||
|
||
|
||
GEORDI
|
||
Looks like we're going to get a REALLY
|
||
close look at this beauty.
|
||
|
||
|
||
EXT. SPACE -- THE STARSEEKER
|
||
|
||
A large ramjet -- a cylinder, with a slightly wider section at
|
||
the fore end. The center is hollow. It moves by generating a
|
||
magnetic field and pulling hydrogen through its center, crushing
|
||
it until a fusion reaction is obtained, and expelling the
|
||
resulting energized helium like a rocket out the aft end. This
|
||
is barely visible as a dimly glowing green jet shooting from the
|
||
thin end of the Starseeker. The surface of the Starseeker should
|
||
be pitted and dented, as it's been in space for a long time with
|
||
very minimal (by Federation standards) navigational shielding.
|
||
|
||
A landing bay door opens toward the fore end, to admit the
|
||
shuttlecraft. The landing bay's ceiling is fore; its floor is
|
||
aft, since the ramjet's "gravity" is really its forward
|
||
acceleration. The bay door closes when the shuttle is inside.
|
||
|
||
|
||
INT. STARSEEKER -- LANDING BAY
|
||
|
||
This is a dirty, grungy place, very much in contrast to the
|
||
Enterprise's antiseptic interior. There are several clunky-
|
||
looking shuttlecraft present. It's apparent that nobody has been
|
||
here for a long time.
|
||
|
||
Our shuttle has just landed; its warp engines are powering down.
|
||
We hear the bay filling with air.
|
||
|
||
|
||
INT. SHUTTLECRAFT
|
||
|
||
|
||
GEORDI
|
||
I hardly see any noise from the
|
||
engine. That must be some great
|
||
shielding.
|
||
|
||
WESLEY
|
||
(looking at his controls)
|
||
Well, there's air now. It's
|
||
breathable, but a little thin. Do we
|
||
go out and look around?
|
||
|
||
Geordi is putting a small PHASER on his belt. He hands another
|
||
to Wesley.
|
||
|
||
GEORDI
|
||
Just in case. Let's go.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 15.
|
||
|
||
|
||
INT. STARSEEKER -- LANDING BAY
|
||
|
||
A door has opened to admit TARGOFF, a tall Dulian (humanoid, a
|
||
tall, very handsome race) and two Dulian BODYGUARDS. Targoff's
|
||
manner suggests that he is missing a few screws upstairs -- he's
|
||
wild-eyed and intense.
|
||
|
||
The shuttle door opens, and Geordi and Wesley emerge and stand by
|
||
the shuttle. They look at each other in surprise -- so there ARE
|
||
people here. Targoff approaches.
|
||
|
||
TARGOFF
|
||
I am Targoff, commander of the
|
||
Starseeker.
|
||
|
||
GEORDI
|
||
I'm Lieutenant Commander Geordi
|
||
LaForge, and this is Ensign Wesley
|
||
Crusher. We're from the starship
|
||
Enterprise, of the United Federation
|
||
of Planets.
|
||
|
||
TARGOFF
|
||
(pointing at the shuttle)
|
||
This is the Enterprise?
|
||
|
||
WESLEY
|
||
No. This is just a shuttle. The
|
||
Enterprise is about a third as big as
|
||
this ramjet.
|
||
|
||
TARGOFF
|
||
I see.
|
||
(indicates the doorway)
|
||
Come. I will show you the Starseeker.
|
||
|
||
GEORDI
|
||
(smiling to Wesley)
|
||
It'd be an honor. I've never been on
|
||
a ship like this before.
|
||
|
||
Targoff and his guards lead Geordi and Wesley through the door
|
||
from which they emerged. As they leave, Targoff speaks.
|
||
|
||
TARGOFF
|
||
The Starseeker has been out here for
|
||
fourteen generations. We've tried to
|
||
colonize three other planets, but they
|
||
weren't quite right for us.
|
||
|
||
|
||
INT. STARSEEKER -- CORRIDOR
|
||
|
||
We follow Geordi and Wesley through the doorway from the landing
|
||
bay. As soon as they are through the door, two more BODYGUARDS,
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT ONE 16.
|
||
|
||
|
||
their guns leveled at Geordi and Wesley, step into view.
|
||
|
||
Geordi instinctively reaches for his phaser, but the guard
|
||
nearest him bradishes his gun.
|
||
|
||
TARGOFF
|
||
Don't even think it.
|
||
|
||
Geordi and Wesley toss their phasers away. Close-up on their
|
||
reactions...
|
||
|
||
FADE OUT.
|
||
|
||
END OF ACT ONE.
|
||
|
||
|
||
Article 74846 of rec.arts.startrek:
|
||
Path: ariel.unm.edu!cs.umn.edu!spool.mu.edu!uwm.edu!lll-winken!sun-barr!newstop!exodus!twitterpater.Eng.Sun.COM!koreth
|
||
From: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
|
||
Newsgroups: rec.arts.startrek
|
||
Subject: "Reins Of Power" part 2 (of 3)
|
||
Message-ID: <12041@exodus.Eng.Sun.COM>
|
||
Date: 23 Apr 91 02:07:33 GMT
|
||
Article-I.D.: exodus.12041
|
||
Sender: news@exodus.Eng.Sun.COM
|
||
Reply-To: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
|
||
Organization: Sun Microsystems, Inc. Mt. View, Ca.
|
||
Lines: 1366
|
||
|
||
If you're reading this, I'll assume you've finished reading part 1, which
|
||
contained the teaser and act 1. Aside from the fact that my dialogue isn't
|
||
that great in places, something that can be fixed without a whole lot of
|
||
trouble, the script has some big problems.
|
||
|
||
First of all is the expense. The TNG people don't like to build more than two
|
||
sets per episode (which doesn't mean it never happens, but it's really rare.)
|
||
Set construction is very expensive, and the more you can confine your story to
|
||
a few rooms, the better off you'll be. As a rule of thumb, every Enterprise
|
||
set you've seen more than once is a standing set, and can be used if desired.
|
||
(Sets can also be redressed fairly extensively once they're built, so you may
|
||
be in good shape if you have several locations that look similar.)
|
||
|
||
Several rooms can easily be cut out of the Amai Two sequence in act one, and
|
||
some of the Starseeker sets below can be redresses of Amai Two and of existing
|
||
Enterprise sets.
|
||
|
||
The teaser is another problem. It doesn't really grab the reader. If at all
|
||
possible, each act (and the teaser) should end with a startling revelation or
|
||
with some imminent danger. Think of TNG as a series of five really short
|
||
movie serials. The hero has to be dangling over the alligator pit at the end
|
||
of each segment. (In truth, of course, we want the viewer to be glued to the
|
||
set during the commercials to avoid missing the resolution to the problem.)
|
||
|
||
The first act isn't a whole lot better. There's no action, no plot movement.
|
||
There is some character interaction, which is always good, but the plot needs
|
||
to move along while that's happening. Until the end of act one, we don't even
|
||
have a clue what the plot's going to be ABOUT.
|
||
|
||
Anyway, I'll shut up now and let the story continue. I'll post part 3 shortly,
|
||
with a couple of comments about coming up with stories. (The page numbers
|
||
start over at 1 here, just because I'm too lazy to make nroff start at the
|
||
appropriate number.)
|
||
|
||
---
|
||
Steven Grimm koreth@ebay.sun.com Moderator, comp.{sources,binaries}.atari.st
|
||
"We must be brave, and not let them know how frightened we really are."
|
||
-- OPEN LOOK Graphical User Interface Functional Specification
|
||
|
||
--- cut here ---
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 1.
|
||
|
||
|
||
_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
|
||
|
||
"Reins Of Power"
|
||
|
||
_A_C_T _T_W_O
|
||
|
||
FADE IN:
|
||
|
||
|
||
INT. STARSEEKER -- PRISON CELL
|
||
|
||
This is a dark, poorly-kept cell. The jailers are obviously not
|
||
too concerned about prisoner sanitation. There's a small window
|
||
in the metal door, blocked by a grid of bars. There are no
|
||
benches or beds in the cell. Geordi is sitting on the floor
|
||
against the wall opposite the door. His visor has been taken
|
||
away. Wesley is by the door, looking out the window. He turns.
|
||
Then he tries tapping his communicator; it buzzes.
|
||
|
||
GEORDI
|
||
Their shielding's too good, Wes. Just
|
||
sit down. They'll be back.
|
||
|
||
WESLEY
|
||
They've just left us sitting here for
|
||
hours. They can't want us too much.
|
||
|
||
GEORDI
|
||
That all depends on what they want us
|
||
FOR. They may just be trying to break
|
||
our spirits. When you go to the
|
||
Academy, you'll be trained for things
|
||
like this.
|
||
|
||
WESLEY
|
||
(sitting)
|
||
Unfortunately, I'm here NOW.
|
||
(sighs)
|
||
So, what'd you think of Sonri?
|
||
|
||
GEORDI
|
||
She seemed nice enough. The important
|
||
thing is, what do YOU think of her?
|
||
|
||
WESLEY
|
||
What do you mean?
|
||
|
||
GEORDI
|
||
It's pretty obvious. You have a
|
||
crush.
|
||
|
||
WESLEY
|
||
What? No. I mean, I... No.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 2.
|
||
|
||
|
||
GEORDI
|
||
There's nothing wrong with it, Wes.
|
||
It's natural...
|
||
|
||
WESLEY
|
||
Look... I like her a lot. But I
|
||
certainly don't have a CRUSH on her.
|
||
Okay?
|
||
|
||
GEORDI
|
||
(amused)
|
||
All right, Wes, if you say so.
|
||
|
||
WESLEY
|
||
Anyway, I don't want to talk about her
|
||
any more. How about a game of chess?
|
||
|
||
GEORDI
|
||
Um, Wesley, we don't have a board, and
|
||
I couldn't see it if we did.
|
||
|
||
WESLEY
|
||
Who said anything about a board?
|
||
|
||
GEORDI
|
||
Right... Okay, I think I can manage
|
||
that.
|
||
|
||
WESLEY
|
||
Pick a number between one and ten.
|
||
|
||
GEORDI
|
||
Three.
|
||
|
||
WESLEY
|
||
Okay, you're white. Ready?
|
||
|
||
GEORDI
|
||
Give me a second.
|
||
(beat)
|
||
Okay, got it. Um, pawn to queen four.
|
||
|
||
WESLEY
|
||
Knight to...
|
||
|
||
The game is interrupted by the entrance of Targoff, and a pair of
|
||
TRAHN GUARDS. The Trahns are shorter than the Dulians, and are
|
||
not very good-looking. There is a Trahn guard standing outside
|
||
the cell door. Geordi stands.
|
||
|
||
GEORDI
|
||
(quietly, to Wesley)
|
||
I'll do the talking.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 3.
|
||
|
||
|
||
TARGOFF
|
||
We have examined your shuttlecraft.
|
||
You have some VERY interesting
|
||
technology. It could mean an end to
|
||
our journey, after fourteen
|
||
generations in space.
|
||
|
||
GEORDI
|
||
(turning to face Targoff's
|
||
voice)
|
||
Be careful which buttons you push, or
|
||
you might find yourself with a big
|
||
hole where your landing bay door used
|
||
to be.
|
||
|
||
TARGOFF
|
||
(as if berating a
|
||
subordinate)
|
||
Be quiet. Now. Obviously, there
|
||
isn't enough room for all of us on
|
||
your shuttle. So tell me of your
|
||
Enterprise.
|
||
|
||
GEORDI
|
||
Oh, no. You aren't going to get
|
||
anything out of us while you keep us
|
||
prisoner.
|
||
|
||
TARGOFF
|
||
Wrong. You will tell me what I want
|
||
to know, and you'll tell it to me
|
||
here.
|
||
|
||
GEORDI
|
||
Or what?
|
||
|
||
TARGOFF
|
||
This is one of the pleasant areas of
|
||
the Starseeker. Others are much
|
||
closer to the magnetic coils. The
|
||
shielding is not as... effective
|
||
there. We lost a great many Trahns
|
||
before closing those sections off.
|
||
|
||
GEORDI
|
||
And what do you hope to gain from a
|
||
knowledge of the Enterprise?
|
||
|
||
TARGOFF
|
||
All knowledge is useful. Now. Tell
|
||
me of the Enterprise. How many men
|
||
can it carry? What are its armaments?
|
||
Anything like your hand weapon?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 4.
|
||
|
||
|
||
GEORDI
|
||
You'll find out if you keep us here...
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE
|
||
|
||
Coming toward the camera, then going into orbit around Amai Two.
|
||
|
||
PICARD (VO)
|
||
Captain's log, stardate 44505.9. The
|
||
Darga Four situation is under control.
|
||
We're stopping off at Amai Two for
|
||
some brief shore leave.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
PICARD, RIKER, DATA, and WORF are at their stations. The Amai
|
||
Two flight controller is on the viewscreen.
|
||
|
||
PICARD
|
||
(in disbelief)
|
||
A WHAT?
|
||
|
||
FLIGHT CONTROLLER
|
||
That IS what he said. A ramjet.
|
||
|
||
PICARD
|
||
Data, sensor reading?
|
||
|
||
DATA
|
||
We are picking up an electromagnetic
|
||
disturbance. Its signatures are
|
||
similar to those of traditional ramjet
|
||
designs.
|
||
|
||
PICARD
|
||
(to the controller)
|
||
And they left how long ago?
|
||
|
||
FLIGHT CONTROLLER
|
||
A day and a half.
|
||
|
||
RIKER
|
||
Sounds like they missed their
|
||
lecture...
|
||
|
||
PICARD
|
||
Thank you, Amai Two. Enterprise out.
|
||
|
||
The controller's face goes away.
|
||
|
||
PICARD
|
||
Well. This is an unexpected treat.
|
||
Helm, set course for the disturbance,
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 5.
|
||
|
||
|
||
PICARD (Cont'd)
|
||
warp factor three.
|
||
|
||
HELMSMAN
|
||
Course plotted and laid in.
|
||
|
||
PICARD
|
||
Engage.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE
|
||
|
||
Going to warp speed (stock footage.)
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
|
||
RIKER
|
||
So much for stopping off at Amai Two
|
||
for a couple of days.
|
||
|
||
PICARD
|
||
Mm. But this is much more absorbing,
|
||
Number One. Besides, I don't think
|
||
Amai Two would be quite to your
|
||
liking.
|
||
|
||
RIKER
|
||
I was thinking of you, sir. A whole
|
||
planet full of artists and
|
||
philosophers:
|
||
(smirking)
|
||
you'd be on the first shore party.
|
||
|
||
PICARD
|
||
Indeed, Number One. Perhaps later.
|
||
Time to arrival, Mister Data?
|
||
|
||
DATA
|
||
Forty-six minutes, twenty-one seconds,
|
||
sir.
|
||
|
||
PICARD
|
||
Increase to warp five.
|
||
|
||
HELMSMAN
|
||
Aye, sir.
|
||
|
||
WORF
|
||
I have a more detailed scan now,
|
||
Captain.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 6.
|
||
|
||
|
||
PICARD
|
||
On screen.
|
||
|
||
A computer representation of the Starseeker appears on the
|
||
screen. It shows the electromagnetic field, the cone of incoming
|
||
hydrogen, and the accelerated fused results leaving the other
|
||
end, all in animated schematics. Picard is like a kid in a candy
|
||
store -- this is why he's out in space.
|
||
|
||
PICARD
|
||
Remarkable. Absolutely astounding.
|
||
|
||
WORF
|
||
Length is approximately one kilometer.
|
||
|
||
DATA
|
||
Intense magnetic fields are drawing
|
||
hydrogen in one end and compressing
|
||
it, resulting in a fusion reaction
|
||
which...
|
||
|
||
PICARD
|
||
(interrupting)
|
||
Yes, Data, we know how a ramjet works.
|
||
(to Worf)
|
||
Any sign of the shuttle?
|
||
|
||
WORF
|
||
Not yet.
|
||
|
||
DATA
|
||
The ramjet's electromagnetic fields
|
||
will prevent reliable sensor and
|
||
transporter operation.
|
||
|
||
|
||
INT. PRISON CELL
|
||
|
||
Geordi and Wesley are sitting alone again, but not for long:
|
||
Targoff barges in, accompanied by two Trahns. The same guard is
|
||
outside the cell door; he watches. One of Targoff's Trahns is
|
||
carrying Geordi's visor. Targoff points at Geordi, then at the
|
||
door. The Trahn with Geordi's visor picks him up by the arm and
|
||
starts to lead him off.
|
||
|
||
WESLEY
|
||
(standing)
|
||
Hey! Where are you taking him?
|
||
|
||
TARGOFF
|
||
He is going to aid us in capturing
|
||
your Enterprise. It has arrived here.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 7.
|
||
|
||
|
||
GEORDI
|
||
(facing Targoff's voice)
|
||
What? You've got another think
|
||
coming, Targoff.
|
||
|
||
TARGOFF
|
||
I don't think so. Trahn.
|
||
|
||
Targoff pushes the other Trahn toward Wesley. The Trahn grabs
|
||
Wesley by the arm. Wes tries to squirm free, but the guard is
|
||
far too strong. The guard pulls out a sharp knife.
|
||
|
||
TARGOFF
|
||
(to Geordi)
|
||
If you refuse, we will kill your
|
||
companion.
|
||
|
||
GEORDI
|
||
And if I agree, you'll kill even more
|
||
people trying to take over the
|
||
Enterprise. No deal.
|
||
|
||
TARGOFF
|
||
Ah. But their deaths will be quick,
|
||
painless. Your companion's will not.
|
||
|
||
GEORDI
|
||
I'm sorry, Wes. You know I can't do
|
||
it.
|
||
|
||
Targoff stares into Geordi's eyes. He can't read them at all,
|
||
and finally turns away with a slight shiver -- those white eyes
|
||
give him the creeps.
|
||
|
||
TARGOFF
|
||
Very well. Trahn?
|
||
|
||
The Trahn cuts Wesley's hand with the blade of the knife. Wesley
|
||
does his best to keep quiet, but doesn't quite succeed. Geordi
|
||
hears this and flinches, but holds fast.
|
||
|
||
TARGOFF
|
||
Now the left eye.
|
||
|
||
The Trahn moves to comply...
|
||
|
||
GEORDI
|
||
All right, all right! You're a bunch
|
||
of barbarians, you know that?
|
||
|
||
TARGOFF
|
||
(smugly)
|
||
Yes.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 8.
|
||
|
||
|
||
GEORDI
|
||
And my help won't amount to much.
|
||
There's still no way you're going to
|
||
get enough people aboard to make the
|
||
Enterprise's security teams sweat.
|
||
|
||
TARGOFF
|
||
Our soldiers are very good at what
|
||
they do. Your shuttlecraft will hold
|
||
enough of them. All you need do is
|
||
bring them aboard.
|
||
|
||
GEORDI
|
||
You trust me to do that?
|
||
|
||
TARGOFF
|
||
Of course. If you betray us, your
|
||
companion will see his heart before he
|
||
dies. Trahn, take him. Give him his
|
||
eyepiece.
|
||
|
||
Geordi, putting on his visor, is escorted out of the room by one
|
||
of the Trahns. Targoff stares at Wesley for a moment, then
|
||
signals the other Trahn to let go of Wes. Wes collapses to the
|
||
floor, clutching his hand.
|
||
|
||
TARGOFF
|
||
With me, Trahn.
|
||
|
||
The two aliens leave.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
The Starseeker is on the main viewer.
|
||
|
||
PICARD
|
||
Still no response to our hails?
|
||
|
||
WORF
|
||
None, sir. They could...
|
||
(notices a flashing light)
|
||
Captain, a section of the ramjet is
|
||
opening. Something is emerging...
|
||
Sir, it's the shuttle!
|
||
|
||
PICARD
|
||
(stands up)
|
||
On viewer.
|
||
|
||
The view switches to a close-up of the Starseeker landing bay,
|
||
which is closing again. The shuttle is flying away.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 9.
|
||
|
||
|
||
WORF
|
||
Interference from the ramjet is too
|
||
great for a detailed scan, or for
|
||
visual communication.
|
||
(beat)
|
||
Sir, the shuttle is hailing us... on
|
||
an EMERGENCY channel...
|
||
|
||
PICARD
|
||
(looks at Riker in surprise)
|
||
On audio.
|
||
|
||
GEORDI (VO)
|
||
(filtered)
|
||
LaForge here, Captain.
|
||
|
||
PICARD
|
||
Report.
|
||
|
||
GEORDI (VO)
|
||
(filtered)
|
||
The ramjet is called the Starseeker.
|
||
Its engine control systems are dead.
|
||
Wes is there now, working on them, but
|
||
we need some spare parts, and fast.
|
||
|
||
PICARD
|
||
Understood.
|
||
(motions to Worf)
|
||
Shuttle bay two is ready.
|
||
|
||
GEORDI (VO)
|
||
(filtered)
|
||
Thank you, sir. LaForge out.
|
||
|
||
WORF
|
||
Security team to shuttle bay two.
|
||
|
||
Worf walks quickly from the bridge, leaving via the main
|
||
turbolift.
|
||
|
||
|
||
INT. SHUTTLECRAFT
|
||
|
||
We are approaching the Enterprise. The shuttlecraft is packed
|
||
with TRAHN SOLDIERS, all armed with nasty-looking guns (plasma
|
||
pistols.) Their leader, TRODIN, a Dulian, is pointing Geordi's
|
||
phaser at his head. Geordi hits some buttons, and shuttle bay
|
||
two's door starts to open.
|
||
|
||
TRODIN
|
||
(looking at the Enterprise)
|
||
That one is shuttle bay two?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT TWO 10.
|
||
|
||
|
||
GEORDI
|
||
Yes.
|
||
|
||
TRODIN
|
||
Land in the large one,
|
||
(pointing to the main
|
||
shuttle bay)
|
||
THERE.
|
||
|
||
GEORDI
|
||
But the door's closed...
|
||
|
||
TRODIN
|
||
(brings the phaser closer)
|
||
Then open it, like you did the other.
|
||
I won't walk into your trap.
|
||
(brings the phaser REALLY
|
||
close)
|
||
Now!
|
||
|
||
|
||
INT. MAIN SHUTTLE BAY
|
||
|
||
The door opens, and the shuttle flies in...
|
||
|
||
FADE OUT.
|
||
|
||
END OF ACT TWO.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 11.
|
||
|
||
|
||
_A_C_T _T_H_R_E_E
|
||
FADE IN:
|
||
|
||
|
||
INT. SHUTTLE BAY
|
||
|
||
The shuttlecraft enters the bay. As soon as it clears the force
|
||
field, its door opens and soldiers jump to the floor. One of
|
||
them shoots a SECURITY GUARD, who was on duty next to the main
|
||
doorway and had just managed to draw his phaser. The guard
|
||
falls, his weapon lying a few feet away. The shuttle, meanwhile,
|
||
has landed; Trodin shoves Geordi out at phaserpoint. The
|
||
soldiers make for the door.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
|
||
DATA
|
||
Sir, the shuttle has landed in the
|
||
main shuttle bay, not bay two.
|
||
Notifying Lieutenant Worf.
|
||
|
||
Data hits some buttons. The red alert siren sounds.
|
||
|
||
DATA
|
||
Weapons have been fired in the main
|
||
shuttle bay. Intruders have left the
|
||
bay.
|
||
|
||
PICARD
|
||
Activate force fields.
|
||
|
||
DATA
|
||
Activating.
|
||
|
||
|
||
INT. CORRIDOR
|
||
|
||
The Trahn soldiers (one of whom is holding the security guard's
|
||
phaser,) Geordi, and Trodin are stuck in a section of corridor.
|
||
One of the soldiers tests the force field with a hand.
|
||
|
||
TRODIN
|
||
Get rid of those walls.
|
||
|
||
Geordi touches a wall panel, which activates.
|
||
|
||
GEORDI
|
||
Computer, deactivate force fields.
|
||
|
||
COMPUTER (VO)
|
||
Chief Engineer does not have authority
|
||
to countermand Chief of Security.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 12.
|
||
|
||
|
||
GEORDI
|
||
I can't...
|
||
|
||
TRODIN
|
||
Then remove the power source, Chief
|
||
Engineer.
|
||
|
||
GEORDI
|
||
I can't do that.
|
||
|
||
TRODIN
|
||
(pointing his gun at Geordi)
|
||
You will try, or I will kill you.
|
||
|
||
GEORDI
|
||
Then I guess you'll have to kill me.
|
||
All I promised was to get you onboard,
|
||
and you're here.
|
||
|
||
Trodin points the phaser at Geordi's head for a moment.
|
||
|
||
TRODIN
|
||
No. You may still be useful.
|
||
|
||
Trodin turns and fires the phaser at the wall next to the force
|
||
field. The phaser-toting soldier does the same. Sparks start to
|
||
fly across the corridor.
|
||
|
||
GEORDI
|
||
Wait! If you overload those circuits,
|
||
the whole corridor could blow!
|
||
|
||
TRODIN
|
||
(still firing)
|
||
Then help us.
|
||
|
||
GEORDI
|
||
Computer, decouple power nodes
|
||
thirteen by F-three and twelve by D-
|
||
eight. Propogate.
|
||
|
||
The force fields vanish; Trodin and the soldier stop firing the
|
||
phasers. We see that the walls are scorched from the phaser
|
||
hits.
|
||
|
||
At Trodin's motioned command, the troops run around a corner --
|
||
and right into Worf and a group of SECURITY GUARDS, who were
|
||
coming the other way. There's no time to draw weapons; hand-to-
|
||
hand combat ensues. Worf throws one Trahn against a computer
|
||
panel, which lights up then deactivates several seconds later
|
||
(though this shouldn't be emphasized) when there's no command.
|
||
We notice Trodin escaping, though none of the Enterprise people
|
||
do. The battle is over shortly, thanks largely to Worf.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 13.
|
||
|
||
|
||
GEORDI
|
||
Wait a minute. There's one missing...
|
||
|
||
|
||
INT. CORRIDOR
|
||
|
||
Trodin is running down the corridor when the force fields come
|
||
back on. He slams into one, painfully, but immediately gets up
|
||
and fires at the emitter, as before.
|
||
|
||
FX: TRANSPORTER. Trodin starts to beam out.
|
||
|
||
He looks at his body and yelps in surprise.
|
||
|
||
TRODIN
|
||
What the...?
|
||
|
||
|
||
EXT. SPACE -- ENTERPRISE AND STARSEEKER
|
||
|
||
Time has passed.
|
||
|
||
|
||
INT. SICKBAY
|
||
|
||
The security guard from the shuttle bay is on a bed, unconscious.
|
||
One of the Trahn soldiers is on another bed nearby, also
|
||
unconscious. There are two security guards present. Beverly is
|
||
scanning the soldier. Picard enters and goes to the guard's bed.
|
||
|
||
PICARD
|
||
How's he doing, Doctor?
|
||
|
||
BEVERLY
|
||
He'll be ready for duty again in a
|
||
couple of days.
|
||
|
||
PICARD
|
||
(walking to the soldier's
|
||
bed)
|
||
And your other patient?
|
||
|
||
BEVERLY
|
||
He has minor head injuries and some
|
||
internal bleeding. That must have
|
||
been some fight.
|
||
|
||
PICARD
|
||
Worf was involved.
|
||
|
||
Beverly looks at the captain. That explains it...
|
||
|
||
PICARD
|
||
Anything else, Doctor?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 14.
|
||
|
||
|
||
BEVERLY
|
||
His brain chemistry is very odd. I
|
||
can't be sure right now, but my guess
|
||
is that he's received large doses of
|
||
drugs recently.
|
||
|
||
PICARD
|
||
Drugs? For what purpose?
|
||
|
||
BEVERLY
|
||
I won't know until I've had a chance
|
||
to run more tests.
|
||
|
||
She stops working for a moment.
|
||
|
||
BEVERLY
|
||
Jean-Luc, I'm really...
|
||
|
||
PICARD
|
||
I know, Beverly. We'll get him back.
|
||
|
||
Beverly isn't convinced. But she goes back to work.
|
||
|
||
|
||
INT. DEBRIEFING ROOM
|
||
|
||
Troi, Riker, and Worf are grilling Trodin. There are two
|
||
security guards standing behind Trodin, ready to stun him if he
|
||
tries anything. Trodin is very calm, though. Worf is playing
|
||
the "bad cop."
|
||
|
||
RIKER
|
||
We know you're the leader of this
|
||
little gang.
|
||
|
||
TRODIN
|
||
Obviously...
|
||
|
||
TROI
|
||
What do you mean by that?
|
||
|
||
TRODIN
|
||
They are Trahns. I am a Dulian.
|
||
|
||
WORF
|
||
That means nothing to us.
|
||
|
||
TRODIN
|
||
That... is your problem.
|
||
|
||
WORF
|
||
(leaning in close)
|
||
I warn you. Do not mock us.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 15.
|
||
|
||
|
||
RIKER
|
||
Worf...
|
||
(to Trodin)
|
||
Now. Tell us about your ship.
|
||
|
||
TRODIN
|
||
You mean you can't see inside with
|
||
your powerful scanners?
|
||
|
||
RIKER
|
||
We want to hear it from you.
|
||
|
||
TRODIN
|
||
(peering at Riker)
|
||
You CAN'T scan us, can you? You're
|
||
not as powerful as you look.
|
||
|
||
WORF
|
||
We are strong enough. Now answer our
|
||
questions!
|
||
|
||
TRODIN
|
||
No. I'm your prisoner, so you're
|
||
going to kill me whether I tell you
|
||
anything or not.
|
||
|
||
Troi looks at Riker -- what does this imply about the culture
|
||
over there?
|
||
|
||
RIKER
|
||
We never kill unless we're forced to.
|
||
|
||
TRODIN
|
||
(lying, and not hiding it)
|
||
Neither do we.
|
||
|
||
TROI
|
||
WE mean it. Right now, one of your
|
||
soldiers is receiving medical
|
||
attention.
|
||
|
||
Trodin looks at Troi.
|
||
|
||
TRODIN
|
||
But they're all Trahns. Why?
|
||
|
||
TROI
|
||
They are people.
|
||
|
||
TRODIN
|
||
Not the same way we are.
|
||
(beat)
|
||
They're barbaric, uncivilized fools.
|
||
If it weren't for us, they'd've killed
|
||
themselves off by now.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 16.
|
||
|
||
|
||
TROI
|
||
Your people are subjugating the
|
||
Trahns...
|
||
|
||
TRODIN
|
||
Ruling them.
|
||
|
||
RIKER
|
||
It sounds more like slavery to me...
|
||
|
||
TRODIN
|
||
(laughs)
|
||
Subjugation! Slavery! The Trahns are
|
||
glad to be ruled. We've given up as
|
||
much as they have. We share the
|
||
Starseeker with them. We give them
|
||
the benefits of our technology, our
|
||
expertise...
|
||
|
||
WORF
|
||
But not your medicine?
|
||
|
||
TRODIN
|
||
They already outnumber us ten to one.
|
||
We don't want to make it even worse.
|
||
|
||
RIKER
|
||
It sounds like it already IS worse.
|
||
|
||
|
||
INT. BEVERLY'S OFFICE
|
||
|
||
Beverly is seated, working at the viewscreen on her desk. We see
|
||
a complex molecular model -- the drug from the Trahn's brain.
|
||
|
||
BEVERLY
|
||
Crusher to Captain Picard.
|
||
|
||
PICARD (VO)
|
||
(filtered)
|
||
Picard here.
|
||
|
||
BEVERLY
|
||
I've isolated our mystery drug.
|
||
(looks at the model)
|
||
This is a VERY well-designed chemical.
|
||
It appears to selectively inhibit
|
||
neural impulses in the brain of the
|
||
subject.
|
||
|
||
PICARD (VO)
|
||
(filtered)
|
||
A mind-control drug?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 17.
|
||
|
||
|
||
BEVERLY
|
||
I think so.
|
||
|
||
PICARD (VO)
|
||
(filtered)
|
||
What does it control?
|
||
|
||
BEVERLY
|
||
I don't know for sure, but my guess is
|
||
it's to keep them submissive. It's
|
||
physically addictive. If the drug
|
||
were removed, the shock would probably
|
||
kill the patient.
|
||
(disgusted)
|
||
They'd have no choice but to keep
|
||
taking it.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
Picard and Data are at their stations. The others are manned by
|
||
various crewmembers.
|
||
|
||
PICARD
|
||
Can it affect humans?
|
||
|
||
BEVERLY (VO)
|
||
(filtered)
|
||
It's very specific to this species'
|
||
brain chemistry.
|
||
|
||
PICARD
|
||
(nodding)
|
||
Understood.
|
||
(sighs, then, to himself:)
|
||
Barbaric.
|
||
|
||
DATA
|
||
Sir? Human history contains several
|
||
instances of drug usage by military
|
||
agencies, to ensure loyalty.
|
||
|
||
PICARD
|
||
That doesn't make it right, Data.
|
||
|
||
DATA
|
||
(considers this)
|
||
I see, sir. But the Prime Directive
|
||
would seem to apply here.
|
||
|
||
PICARD
|
||
The moment Commander LaForge and
|
||
Mister Crusher were captured, we
|
||
became intimately involved in all
|
||
this. And we will remain involved
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 18.
|
||
|
||
|
||
PICARD (Cont'd)
|
||
until Wesley is returned.
|
||
|
||
RIKER (VO)
|
||
(filtered)
|
||
Captain? We're finished with our
|
||
questioning.
|
||
|
||
PICARD
|
||
(standing)
|
||
Report to the conference room. Mister
|
||
Data, you have the conn.
|
||
|
||
Picard heads for the conference room.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE
|
||
|
||
Time has passed.
|
||
|
||
|
||
INT. CONFERENCE ROOM
|
||
|
||
Geordi, Picard, Riker, Troi, Beverly, and Worf are present.
|
||
Beverly is close to tears.
|
||
|
||
BEVERLY
|
||
These people sound hideous. We can't
|
||
just sit out here and wait, Jean-Luc.
|
||
|
||
WORF
|
||
Recommend we demonstrate our ability
|
||
to find Ensign Crusher by force.
|
||
|
||
RIKER
|
||
I'm with Worf on this one. It's time
|
||
we showed them we can bite back.
|
||
|
||
GEORDI
|
||
I'm not sure it would make any
|
||
difference. Their leader seemed like
|
||
he wasn't quite all there.
|
||
|
||
PICARD
|
||
We will use force, if necessary. But
|
||
if they're willing to kill Wesley,
|
||
they've already done it by now.
|
||
Otherwise, he's safe for a while
|
||
longer.
|
||
|
||
BEVERLY
|
||
You don't KNOW that!
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 19.
|
||
|
||
|
||
PICARD
|
||
Doctor, please.
|
||
(gently)
|
||
I know he's your son. But we must
|
||
treat this as we would any other
|
||
hostage situation.
|
||
|
||
Beverly bites back a strong response, then nods weakly. Troi
|
||
puts a hand on her forearm, reassuring her.
|
||
|
||
PICARD
|
||
Now. Mister Worf, what have you
|
||
learned from the rest of the boarding
|
||
party?
|
||
|
||
WORF
|
||
(slightly chagrined)
|
||
Nothing, sir. They refused to
|
||
speak...
|
||
|
||
BEVERLY
|
||
(nods)
|
||
That'd be an effect of the drug,
|
||
Captain. We're not going to get
|
||
anything from them.
|
||
|
||
DATA (VO)
|
||
(filtered)
|
||
Captain, the Starseeker is hailing us.
|
||
|
||
Picard looks at his staff. Here it comes...
|
||
|
||
PICARD
|
||
On my way, Commander.
|
||
|
||
Everyone leaves for the bridge.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
Everyone comes in from the conference room and goes to the
|
||
appropriate station.
|
||
|
||
PICARD
|
||
Let's hear it.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
I am Commander Targoff of the
|
||
Starseeker. Enterprise, respond at
|
||
once!
|
||
|
||
PICARD
|
||
This is Captain Jean-Luc Picard of the
|
||
Federation starship Enterprise. You
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 20.
|
||
|
||
|
||
PICARD (Cont'd)
|
||
have captured and held a member of my
|
||
crew.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
Yes, we have. At the moment, he is
|
||
unharmed.
|
||
|
||
Beverly is relieved at this, but Targoff's next words have the
|
||
opposite effect:
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
(continuing)
|
||
He will die, unless you give me
|
||
control of your ship NOW.
|
||
|
||
PICARD
|
||
No. We will not be coerced.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
Very well. Then you will hear your
|
||
Wesley Crusher's screams as his limbs
|
||
are ripped from his body.
|
||
|
||
Beverly is NOT amused by this.
|
||
|
||
BEVERLY
|
||
No! Harm him in the slightest, and
|
||
I'll see you shrieking with...
|
||
|
||
PICARD
|
||
(whispering)
|
||
Doctor!
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
I see my threat is effective. Trahn!
|
||
Bring our prisoner here.
|
||
|
||
|
||
INT. STARSEEKER -- PRISON CELL
|
||
|
||
Wesley is asleep on the floor in a corner. He has ripped a strip
|
||
of cloth from his shirt; it's wrapped around his injured hand.
|
||
|
||
He wakes up as four Trahn guards, all armed, enter. One of them
|
||
points a gun at Wesley, and motions for him to go through the
|
||
door.
|
||
|
||
Wesley gets up.
|
||
|
||
FADE OUT.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT THREE 21.
|
||
|
||
|
||
END OF ACT THREE.
|
||
|
||
|
||
Article 74847 of rec.arts.startrek:
|
||
Path: ariel.unm.edu!news.cs.indiana.edu!samsung!sol.ctr.columbia.edu!lll-winken!sun-barr!newstop!exodus!twitterpater.Eng.Sun.COM
|
||
From: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
|
||
Newsgroups: rec.arts.startrek
|
||
Subject: "Reins Of Power" part 3 (of 3)
|
||
Message-ID: <12047@exodus.Eng.Sun.COM>
|
||
Date: 23 Apr 91 02:50:04 GMT
|
||
Sender: news@exodus.Eng.Sun.COM
|
||
Reply-To: koreth@twitterpater.Eng.Sun.COM (Steven Grimm)
|
||
Organization: Sun Microsystems, Inc. Mt. View, Ca.
|
||
Lines: 1378
|
||
|
||
I hope you're all enjoying the story so far. I think you'll agree that acts
|
||
two and three are a big improvement over the teaser and act one; the last
|
||
two acts, IMHO, are the best.
|
||
|
||
First, some words about where good stories come from. In general, the most
|
||
successful TNG episodes are based on character interaction, and the science
|
||
fiction stories that surround the character stuff is essentially spraypainted
|
||
on. "The Nth Degree," for instance, is about Barclay, not about subspace
|
||
field distortions or neural interfaces. (I think that's an example everyone
|
||
can agree on, if you ignore the last five minutes.)
|
||
|
||
There are exceptions -- "Yesterday's Enterprise" was more plot-driven than
|
||
character-driven. But I think they're pretty rare. A story that starts out
|
||
from solid characterization, in which the technical stuff is secondary, will
|
||
by and large be more successful than a story based on gadgets, in which our
|
||
people just happen to be the ones using them.
|
||
|
||
Of course, the spraypaint is important, too; this is Star Trek, after all.
|
||
In general, if a story is action-packed and has lots of suspense, it's more
|
||
likely to be accepted. By no means, though, try to shoehorn suspense and
|
||
danger into a story. That usually comes out pretty poorly (the "tacked on
|
||
jeopardy" technique.) It's almost always possible to get some tension out
|
||
of a good story without forcing things. It's also important to make sure the
|
||
plot is intimately related to the character story -- we can have Riker and
|
||
Beverly fall in love, but if it has nothing to do with the mission at hand,
|
||
it's going to look hackneyed. (Multiple unrelated stories may be more
|
||
realistic, but this is drama, not a documentary.)
|
||
|
||
And with that, I'll present the final part of "Reins Of Power." I hope you
|
||
can read it with a critical eye, to see where I've violated these guidelines.
|
||
If I had this story to do over today (assuming I could still use Wesley!)
|
||
it'd come out fairly differently.
|
||
|
||
---
|
||
Steven Grimm koreth@ebay.sun.com Moderator, comp.{sources,binaries}.atari.st
|
||
"We must be brave, and not let them know how frightened we really are."
|
||
-- OPEN LOOK Graphical User Interface Functional Specification
|
||
|
||
--- cut here ---
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 1.
|
||
|
||
|
||
_S_T_A_R _T_R_E_K: _T_H_E _N_E_X_T _G_E_N_E_R_A_T_I_O_N
|
||
|
||
"Reins Of Power"
|
||
|
||
_A_C_T _F_O_U_R
|
||
|
||
FADE IN:
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE AND THE STARSEEKER
|
||
|
||
|
||
PICARD (VO)
|
||
Captain's log, supplemental. It has
|
||
been twenty minutes since Targoff
|
||
threatened to kill Wesley Crusher. We
|
||
have heard nothing since then.
|
||
|
||
|
||
EXT. SPACE -- THE STARSEEKER
|
||
|
||
Establish the location...
|
||
|
||
|
||
INT. HIDEOUT
|
||
|
||
This room, in a neglected part of the Starseeker, is the lair of
|
||
the secret Trahn leader. There are tattered pieces of cloth
|
||
blocking the entrance. ALLEA, a particularly ugly Trahn woman of
|
||
about sixty, is talking to a few other Trahns when Wesley is
|
||
brought in, struggling, by the four Trahn guards.
|
||
|
||
WESLEY
|
||
Where are you taking me? Let me go!
|
||
|
||
Allea motions to the guards, who release Wesley. She is very
|
||
confident in her speech.
|
||
|
||
ALLEA
|
||
You are from the Enterprise.
|
||
|
||
WESLEY
|
||
That's right. Where's Targoff? I
|
||
want to talk to him NOW.
|
||
|
||
ALLEA
|
||
It would be a sad day indeed if
|
||
Targoff were HERE, Enterprise crewman.
|
||
Do you have a name? I am Allea.
|
||
|
||
WESLEY
|
||
Ensign Wesley Crusher. What's going
|
||
on here?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 2.
|
||
|
||
|
||
ALLEA
|
||
Please, sit.
|
||
|
||
Allea motions to a worn chair. It doesn't look comfortable, but
|
||
after the floor, Wesley gladly accepts. He looks at Allea, then
|
||
looks around the room.
|
||
|
||
WESLEY
|
||
Targoff doesn't know about this place,
|
||
does he? Or about you.
|
||
|
||
ALLEA
|
||
He knows about me. He just doesn't
|
||
know where I am. The Starseeker is a
|
||
big place. He can only watch some of
|
||
it, especially when some of his
|
||
eyes...
|
||
(indicates the guards)
|
||
are really mine.
|
||
|
||
WESLEY
|
||
What's going on here? Does Targoff
|
||
know you have me?
|
||
|
||
ALLEA
|
||
If he doesn't, he'll discover it soon.
|
||
You should be grateful. He was about
|
||
to have you tortured, to pressure your
|
||
Enterprise.
|
||
|
||
WESLEY
|
||
(snorts)
|
||
It wouldn't have worked.
|
||
|
||
ALLEA
|
||
I believe that. But Targoff's grasp
|
||
of the real world is not very tight.
|
||
In any case, I decided that you would
|
||
be more useful alive, and in my hands.
|
||
|
||
WESLEY
|
||
(nervous)
|
||
Useful? How?
|
||
|
||
ALLEA
|
||
(off his look)
|
||
No, nothing like that. We usually
|
||
leave the torture to the Dulians.
|
||
|
||
WESLEY
|
||
Then what do you want with me?
|
||
|
||
ALLEA
|
||
The same thing Targoff did, really.
|
||
He's not completely stupid. When he
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 3.
|
||
|
||
|
||
ALLEA (Cont'd)
|
||
can't deliver you, he'll know the
|
||
Enterprise won't be too pleased about
|
||
it. He'll want you back, and quickly.
|
||
I intend to use that.
|
||
|
||
WESLEY
|
||
By holding a hostage hostage?
|
||
|
||
ALLEA
|
||
We have some demands which must be
|
||
heard, and this is the only way we'll
|
||
get Targoff and his council to listen
|
||
to us.
|
||
|
||
WESLEY
|
||
Demands. What are they?
|
||
|
||
ALLEA
|
||
We want access to the Starseeker's
|
||
hospitals. We want a seat on the
|
||
ruling council. We want the curfews
|
||
lifted and the checkpoints removed.
|
||
|
||
WESLEY
|
||
You shouldn't need to take a hostage
|
||
to get THOSE. None of that sounds
|
||
unreasonable.
|
||
|
||
ALLEA
|
||
But the Dulians are unreasonable.
|
||
Completely.
|
||
|
||
WESLEY
|
||
Why? What do they do?
|
||
|
||
ALLEA
|
||
We work for them, and they give us
|
||
just enough freedom to keep us from
|
||
rioting.
|
||
|
||
WESLEY
|
||
You're slaves...
|
||
|
||
ALLEA
|
||
(sarcastic)
|
||
They saved us. If it weren't for
|
||
THEM, we'd all be dead.
|
||
|
||
WESLEY
|
||
What do you mean?
|
||
|
||
ALLEA
|
||
We couldn't stay on our planet.
|
||
Almost all the plants and animals were
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 4.
|
||
|
||
|
||
ALLEA (Cont'd)
|
||
dead from the pollution. So the
|
||
Dulians built the Starseeker. They'd
|
||
find another world, and try to make up
|
||
for what they did to ours. They told
|
||
us that included an end to the labor
|
||
camps. They just wanted some of us
|
||
here, too.
|
||
|
||
WESLEY
|
||
So you and the Dulians are from the
|
||
same planet.
|
||
|
||
ALLEA
|
||
Yes. When they found us, we were
|
||
living among the trees. We were at
|
||
peace with the world.
|
||
|
||
WESLEY
|
||
And they took you back with them,
|
||
right? This is really familiar. It's
|
||
happened on hundreds of planets.
|
||
|
||
ALLEA
|
||
They took our great-grandparents back
|
||
to their cities. It was all so new to
|
||
us then. They seemed like gods to us.
|
||
We didn't know any better than to do
|
||
what they asked, at first.
|
||
|
||
WESLEY
|
||
And then?
|
||
|
||
ALLEA
|
||
And then we saw them for what they
|
||
were. People, who had more knowledge
|
||
than we did and were using it to force
|
||
us into submission.
|
||
|
||
WESLEY
|
||
Didn't you fight back?
|
||
|
||
ALLEA
|
||
There were revolts, but the Dulians
|
||
were too powerful. They even used
|
||
drugs to keep us obedient after the
|
||
first couple of times. We never did
|
||
anything but make them angry, and make
|
||
our own lives worse.
|
||
|
||
Wesley mulls this over.
|
||
|
||
WESLEY
|
||
Isn't kidnapping me going to do the
|
||
same thing?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 5.
|
||
|
||
|
||
ALLEA
|
||
It would. But now THEY have a knife
|
||
at their throats. The Enterprise.
|
||
They're as defenseless against it as
|
||
we are against them. Oh, Targoff
|
||
won't see it for a while. He's been
|
||
in charge too long, and he can't
|
||
imagine being challenged by anyone.
|
||
But I've talked to the guards who saw
|
||
your shuttle, who tested your weapons.
|
||
You're generations ahead of us.
|
||
|
||
WESLEY
|
||
(looking around)
|
||
Well, yeah, we are. But if you're
|
||
expecting the Enterprise to start
|
||
cutting the Starseeker to pieces until
|
||
the Dulians give in, you're in for a
|
||
surprise.
|
||
|
||
ALLEA
|
||
Meaning?
|
||
|
||
WESLEY
|
||
Meaning that we're peaceful.
|
||
|
||
ALLEA
|
||
Peaceful? So why were you armed?
|
||
|
||
WESLEY
|
||
For SELF-DEFENSE. If the Starseeker
|
||
started attacking the Enterprise, it
|
||
would shoot back. But otherwise,
|
||
they'll wait.
|
||
(sighs)
|
||
And even if they didn't, you're still
|
||
not doing this right. Okay, let's say
|
||
Targoff agrees to your demands. Then
|
||
what? I leave the ship, and the
|
||
Enterprise goes away. What's to stop
|
||
Targoff from clamping down on you?
|
||
|
||
Allea looks angry for a moment, and almost says something. She
|
||
thinks better of it.
|
||
|
||
ALLEA
|
||
We have to do SOMETHING. We can't
|
||
just let ourselves be crushed.
|
||
|
||
WESLEY
|
||
I agree. You DO have to do something.
|
||
But it has to be a lot more than just
|
||
asking for a few stupid little tokens.
|
||
The only way your people are going to
|
||
get out of this is if YOU'RE the ones
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 6.
|
||
|
||
|
||
WESLEY (Cont'd)
|
||
on top. The Dulians won't let you get
|
||
away with anything else.
|
||
|
||
ALLEA
|
||
A rebellion? No. We tried it on our
|
||
planet...
|
||
|
||
WESLEY
|
||
This isn't your planet. From what
|
||
I've seen, you outnumber them.
|
||
There's no reason you can't free
|
||
yourselves.
|
||
|
||
ALLEA
|
||
But... the Dulians are in control of
|
||
the ship. They can just seal all the
|
||
doors and keep us away. We wouldn't
|
||
know how to open them.
|
||
|
||
WESLEY
|
||
I can help you with that. I know a
|
||
few things about electronics.
|
||
|
||
ALLEA
|
||
I have to think about this...
|
||
|
||
WESLEY
|
||
Don't think about it, Allea. Do it.
|
||
The longer you think about stuff like
|
||
this, the more reasons you'll make up
|
||
to avoid it. And this is the only
|
||
time you'll have me here to help you.
|
||
This is the only way you're going to
|
||
get anything but tokens from the
|
||
Dulians.
|
||
|
||
ALLEA
|
||
Why are you offering all this? What
|
||
do you get?
|
||
|
||
WESLEY
|
||
Get? I don't GET anything. I just
|
||
don't like to see people... oppressed
|
||
like this. It's not right, and if I
|
||
can help, I will.
|
||
|
||
ALLEA
|
||
Maybe you're right. I just don't
|
||
know.
|
||
(beat)
|
||
Are all the people on the Enterprise
|
||
so... strong-willed?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 7.
|
||
|
||
|
||
WESLEY
|
||
(calming down)
|
||
No. I guess... I guess I take after
|
||
my mother. The captain usually leaves
|
||
things alone, like the Prime Directive
|
||
says.
|
||
(pauses)
|
||
But I'm already involved here... Now
|
||
I'm just hitting back.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE
|
||
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
Everyone except Wesley is present.
|
||
|
||
BEVERLY
|
||
How long are you going to sit here and
|
||
wait?
|
||
|
||
PICARD
|
||
No longer. Mister Worf, hail the
|
||
Starseeker.
|
||
|
||
WORF
|
||
Hailing.
|
||
(beat)
|
||
No response.
|
||
|
||
PICARD
|
||
(nods)
|
||
Mister Data, a ramjet always moves at
|
||
high speeds...
|
||
|
||
DATA
|
||
Correct, sir. Hydrogen intake must be
|
||
sufficient to propel the vessel, or it
|
||
cannot power its engines.
|
||
|
||
PICARD
|
||
Helm, take us to the aft end of the
|
||
Starseeker.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE AND THE STARSEEKER
|
||
|
||
The Enterprise moves to the aft end of the Starseeker, out of the
|
||
way of the emerging stream of helium.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 8.
|
||
|
||
|
||
PICARD
|
||
Ready a tractor beam.
|
||
|
||
WORF
|
||
Tractor beam ready, sir.
|
||
|
||
PICARD
|
||
Decrease their speed gradually,
|
||
Lieutenant.
|
||
|
||
WORF
|
||
Engaging tractor beam.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE AND THE STARSEEKER
|
||
|
||
The Enterprise hits the Starseeker with a tractor beam.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
|
||
DATA
|
||
They are slowing, Captain. Their
|
||
engine output is not significantly
|
||
altered.
|
||
|
||
RIKER
|
||
It's just a tap on the shoulder for
|
||
now, Data.
|
||
|
||
PICARD
|
||
But it should prompt Targoff to turn
|
||
around and talk to us.
|
||
|
||
WORF
|
||
Nothing yet, sir.
|
||
|
||
PICARD
|
||
There will be.
|
||
|
||
|
||
INT. HIDEOUT
|
||
|
||
URA, a Trahn man, enters the room.
|
||
|
||
URA
|
||
Allea! The Enterprise is attacking
|
||
the Starseeker!
|
||
|
||
WESLEY
|
||
What? They wouldn't...
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 9.
|
||
|
||
|
||
ALLEA
|
||
Ura, tell me all you know.
|
||
|
||
URA
|
||
They have some kind of ray that's
|
||
slowing us down. Allea, if we get
|
||
below the minimum...
|
||
|
||
ALLEA
|
||
I know!
|
||
(thinks)
|
||
Has Targoff talked to them since we
|
||
took Wesley?
|
||
|
||
URA
|
||
I don't think so.
|
||
|
||
WESLEY
|
||
Well, then, that's why! They're
|
||
trying to get Targoff to talk.
|
||
|
||
ALLEA
|
||
And if he won't, we're all dead.
|
||
(decides)
|
||
We can't let this happen. All right,
|
||
Wesley, show us what to do.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
|
||
DATA
|
||
Their engine output has decreased by
|
||
forty percent.
|
||
|
||
WORF
|
||
Sir, we're being hailed.
|
||
|
||
RIKER
|
||
Finally.
|
||
|
||
PICARD
|
||
Open channel. Disengage tractor beam.
|
||
|
||
WORF
|
||
Tractor beam off. Channel open.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
What are you doing?
|
||
|
||
PICARD
|
||
Commander Targoff, we will not sit
|
||
idly by while you toy with us.
|
||
Release my crewman at once.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 10.
|
||
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
Or you'll destroy us, and him?
|
||
|
||
PICARD
|
||
Oh, no. We'll do far worse than
|
||
destroy you, Targoff. We'll strand
|
||
you, in the middle of space.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
I see. Picard, I'm going to be
|
||
honest. The reason I haven't called
|
||
you is... well, you see, your crewman
|
||
has been kidnapped.
|
||
|
||
PICARD
|
||
Of COURSE he has! That's the point of
|
||
all this!
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
From us, I mean.
|
||
|
||
PICARD
|
||
He's been abducted? By whom?
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
There are a few radical Trahns who
|
||
don't know their places. We've just
|
||
ignored them before, but now we're
|
||
looking.
|
||
|
||
Picard signals that the transmission should be cut off.
|
||
|
||
PICARD
|
||
Opinions?
|
||
|
||
WORF
|
||
He is lying.
|
||
|
||
TROI
|
||
No. I think he's telling the truth.
|
||
He really DOESN'T have Wesley.
|
||
|
||
PICARD
|
||
Mm. Reopen channel. Commander
|
||
Targoff, we will assist you in your
|
||
search.
|
||
|
||
TARGOFF (VO)
|
||
(filtered)
|
||
No. We'll handle it. You'll get your
|
||
man back. You're obviously too
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FOUR 11.
|
||
|
||
|
||
TARGOFF (VO) (Cont'd)
|
||
powerful for us. I'd like to...
|
||
apologize for attacking you. May I
|
||
come aboard your ship to do it in
|
||
person?
|
||
|
||
PICARD
|
||
(in disbelief)
|
||
Just how stupid do you think we are?
|
||
No, you may NOT come aboard. Return
|
||
my crewman with all haste, or face
|
||
reprisal. Picard out.
|
||
|
||
BEVERLY
|
||
And now?
|
||
|
||
PICARD
|
||
Now we wait. And hope that the Trahns
|
||
are not as barbaric as we've been
|
||
told.
|
||
|
||
FADE OUT.
|
||
|
||
END OF ACT FOUR.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 12.
|
||
|
||
|
||
_A_C_T _F_I_V_E
|
||
FADE IN:
|
||
|
||
|
||
EXT. SPACE -- THE STARSEEKER
|
||
|
||
|
||
|
||
INT. HIDEOUT
|
||
|
||
Wesley, Allea, Ura, and several other Trahn leaders are gathered
|
||
around a table, looking at a map of the area around the
|
||
Starseeker's control room. Wesley is pointing at some corridors.
|
||
|
||
WESLEY
|
||
If we move in here and here, we'll cut
|
||
them off.
|
||
|
||
URA
|
||
There'll be so much confusion, they
|
||
won't know what's hitting them.
|
||
|
||
WESLEY
|
||
Yep.
|
||
|
||
ALLEA
|
||
Brilliant.
|
||
|
||
WESLEY
|
||
I play strategy games that are a lot
|
||
like this.
|
||
|
||
ALLEA
|
||
Just remember that we're dealing with
|
||
lives, not markers on a board. Ura,
|
||
how soon will we be ready?
|
||
|
||
URA
|
||
Very soon. We're just getting the
|
||
last of the guns from the guards.
|
||
|
||
YANNA, a young Trahn male just barely older than Wesley, bursts
|
||
into the room. He's carrying Wesley's hand phaser.
|
||
|
||
YANNA
|
||
Look what I have!
|
||
|
||
Wesley grabs the phaser from Yanna.
|
||
|
||
WESLEY
|
||
How'd you get that?
|
||
|
||
YANNA
|
||
It was in one of the councilmen's
|
||
cabins. I found it while I was
|
||
(MORE)
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 13.
|
||
|
||
|
||
YANNA (Cont'd)
|
||
cleaning.
|
||
|
||
Allea dismisses Yanna, and he leaves.
|
||
|
||
URA
|
||
The fool! They'll have noticed that.
|
||
They probably even know we're about to
|
||
strike.
|
||
|
||
ALLEA
|
||
Then we have to do it now.
|
||
|
||
URA
|
||
But we're not fully armed...
|
||
|
||
ALLEA
|
||
We won't get another chance, Ura. Not
|
||
if they figure this out. Wesley, do
|
||
you agree?
|
||
|
||
WESLEY
|
||
I think so. And I know I'd rather
|
||
have this phaser on our side than
|
||
theirs.
|
||
|
||
URA
|
||
I still say we should wait.
|
||
|
||
ALLEA
|
||
But I am in command. We strike now.
|
||
|
||
Allea gets up and walks out the door. Wesley follows her. After
|
||
a moment, and not happily, Ura leaves as well.
|
||
|
||
|
||
INT. STARSEEKER -- CORRIDOR
|
||
|
||
This is a T intersection of two large corridors. We see ARMED
|
||
TRAHNS at both corners -- Wesley, Ura, and Allea are next to each
|
||
other on the near side. The camera moves to reveal that the side
|
||
passage is occupied by Targoff's Dulian BODYGUARDS. They are
|
||
standing on the near side of an octagonal doorway, which is open.
|
||
They are obviously ready for an attack -- their weapons are
|
||
raised. In the background, we hear gunfire -- the revolution is
|
||
happening.
|
||
|
||
ALLEA
|
||
(quietly, to Ura)
|
||
This is it. Once we're past this
|
||
door, we have them. Are we ready?
|
||
|
||
Ura nods.
|
||
|
||
Allea motions with her hand, and the Trahns pour into the side
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 14.
|
||
|
||
|
||
passage, guns blazing. The Dulians react quickly, leaping to
|
||
cover on the other side of the doorway (crouching behind the
|
||
corners of the octagon.) One of them is hit by a Trahn as he
|
||
tries to take cover. The Dulians fire back, scoring lots of hits
|
||
-- the Trahns have no cover. But they keep coming. One of the
|
||
Dulians gets up and opens an access box, inside which are door
|
||
controls. He's shot down. The Trahns are almost at the door as
|
||
his partner hurriedly finishes the job...
|
||
|
||
The door, a thick metal bulkhead, slams shut. The Trahns stop.
|
||
Ura, Wesley, and Allea come around the corner to the head of the
|
||
crowd and look at the door.
|
||
|
||
URA
|
||
I told you this would happen. They'll
|
||
seal all the entrances now, and we'll
|
||
be stuck out here without any food...
|
||
|
||
WESLEY
|
||
Will you be quiet? I'm not done yet.
|
||
|
||
Wesley goes to the access box on this side of the bulkhead. It's
|
||
sealed shut, as he finds when he tries to open it.
|
||
|
||
URA
|
||
You can't unlock it.
|
||
(looks at his gun)
|
||
And it's too tough to shoot open.
|
||
|
||
WESLEY
|
||
No it isn't. Stand back.
|
||
|
||
The Trahns nearest the box comply as Wesley takes out the phaser
|
||
and blasts a hole in the front cover. Inside, we see that the
|
||
controls have been blasted apart as well, revealing wires
|
||
underneath.
|
||
|
||
URA
|
||
You melted the controls!
|
||
|
||
ALLEA
|
||
Let him work.
|
||
|
||
Wesley rips out some of the wiring. He tries putting two of the
|
||
wires together. There's a spark, but nothing happens. He tries
|
||
another two; they work, and the door opens.
|
||
|
||
There are several Dulian guards waiting inside. Wesley ducks
|
||
behind the corner of the doorway as the firing starts. We hear
|
||
gunplay, but we just see Wesley, crouched behind the doorway. He
|
||
would much rather be at a computer console than in the middle of
|
||
a firefight...
|
||
|
||
Then, abruptly, all the firing stops. Wesley looks up and sees
|
||
that the Trahns have won, though they've taken pretty heavy
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 15.
|
||
|
||
|
||
losses.
|
||
|
||
ALLEA
|
||
Inside! Move!
|
||
|
||
The Trahns rush in. Wesley catches up with Allea.
|
||
|
||
ALLEA
|
||
Those were Targoff's bodyguards. He
|
||
wouldn't send them unless there was
|
||
nobody else left.
|
||
(a hint of glee)
|
||
We have them...
|
||
|
||
|
||
INT. STARSEEKER -- CONTROL ROOM
|
||
|
||
Computer consoles line the walls of this room. There's a large
|
||
viewscreen across from the main entrance; the Enterprise fills
|
||
the screen. Targoff is standing at one of the consoles, his
|
||
finger pressed down on one of the buttons. Some other Dulians
|
||
are watching him.
|
||
|
||
A hole appears in the door, and rapidly grows larger. We see
|
||
that Wesley is disintegrating it with his phaser.
|
||
|
||
Allea, Wesley, Ura, and some other Trahns rush in. They point
|
||
their guns at the Dulians, who step away from the controls and
|
||
raise their hands into the air.
|
||
|
||
ALLEA
|
||
Targoff, get away from those controls.
|
||
You know we've beaten you.
|
||
|
||
TARGOFF
|
||
(smiling)
|
||
Except... I've entered an overload
|
||
program into the engine control
|
||
systems. If I release this button
|
||
without entering the cancellation
|
||
command, in ten minutes the engines
|
||
will explode and take you with them.
|
||
|
||
Allea isn't happy about this.
|
||
|
||
TARGOFF
|
||
(the smile turns into a
|
||
grin)
|
||
Now. Put down your weapons, or I'll
|
||
kill you.
|
||
|
||
Allea starts to indicate that her people should comply, but
|
||
Wesley stops her.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 16.
|
||
|
||
|
||
WESLEY
|
||
Ura, you know these controls, right?
|
||
|
||
URA
|
||
Yes, most of them. He's telling the
|
||
truth.
|
||
|
||
WESLEY
|
||
I don't care. Where's the
|
||
communications station?
|
||
|
||
Ura points it out. Wes walks over to the station. From behind
|
||
his back, we see him pressing some buttons.
|
||
|
||
WESLEY
|
||
Crusher to Riker.
|
||
|
||
|
||
INT. BRIDGE
|
||
|
||
Picard looks at Riker in surprise. Geordi is at his station.
|
||
|
||
RIKER
|
||
Riker here. What's going on over
|
||
there?
|
||
|
||
WESLEY (VO)
|
||
(filtered)
|
||
Targoff is threatening to overload the
|
||
engines and blow up the Starseeker.
|
||
If you don't hear from me in seven
|
||
minutes, slow the Starseeker down
|
||
until its engines shut off.
|
||
|
||
Riker and Picard exchange a look -- why is Wesley giving an
|
||
ORDER? After a moment, Picard nods.
|
||
|
||
RIKER
|
||
Seven minutes. All right.
|
||
|
||
WESLEY (VO)
|
||
(filtered)
|
||
Crusher out.
|
||
|
||
GEORDI
|
||
Captain, even if we shut off the
|
||
engines, they'll still have enough
|
||
power in their batteries to vaporize
|
||
themselves...
|
||
|
||
RIKER
|
||
I'm sure he knows that. Looks like
|
||
the poker lessons are paying off.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 17.
|
||
|
||
|
||
INT. CONTROL ROOM
|
||
|
||
Targoff is still hovering over the button. Wesley turns away
|
||
from the communication station. He walks to a chair and sits
|
||
down. He faces Targoff.
|
||
|
||
WESLEY
|
||
Okay, let's do it. I want to see you
|
||
overload an engine that doesn't have
|
||
any power.
|
||
(smiles)
|
||
|
||
Targoff's resolve wavers. He stares at the Enterprise on the
|
||
viewscreen. Abruptly, he jerks his hand back from the button.
|
||
An alarm sounds until he angrily hits a quick sequence of buttons
|
||
at another console; then the control room is silent.
|
||
|
||
TARGOFF
|
||
All right. You win.
|
||
|
||
A couple of Trahns step forward and take Targoff's arms. They
|
||
bring him over to Allea.
|
||
|
||
ALLEA
|
||
Targoff. You don't know how often
|
||
I've wanted to put a gun to your head.
|
||
|
||
TARGOFF
|
||
We should have brought enough drugs
|
||
for all of you. You won't find us
|
||
easy to rule, Trahn.
|
||
|
||
ALLEA
|
||
(coldly)
|
||
You're right. I won't.
|
||
|
||
And with that, Allea lifts her gun and shoots Targoff.
|
||
|
||
ALLEA
|
||
That's for the curfews.
|
||
|
||
WESLEY
|
||
(standing)
|
||
Allea! Stop! You can't do this...
|
||
|
||
ALLEA
|
||
Take him.
|
||
(to the other Dulians)
|
||
All you. Over by that wall. NOW!
|
||
|
||
They comply. A couple of Trahn guards take Wesley's arms. One
|
||
of them confiscates his phaser.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 18.
|
||
|
||
|
||
ALLEA
|
||
Get him off this ship. We're done
|
||
with him.
|
||
|
||
The guards lead Wesley through the blasted doorway. Wesley
|
||
shouts back to Allea as he's taken away.
|
||
|
||
WESLEY
|
||
I thought you were better than this.
|
||
You're just as bad as they are!
|
||
|
||
There's no sound for several seconds. Then we hear several guns
|
||
being fired inside the control room, and some bodies falling to
|
||
the floor.
|
||
|
||
|
||
FADE TO:
|
||
|
||
|
||
INT. CRUSHER QUARTERS
|
||
|
||
The lights are off. Wesley is sitting by a window, watching the
|
||
stars go past. He is obviously in a sour mood. Then the comm
|
||
system beeps.
|
||
|
||
GEORDI (VO)
|
||
(filtered)
|
||
Wes, there's a comm channel open for
|
||
you.
|
||
|
||
WESLEY
|
||
Tell 'em to leave a message with the
|
||
computer.
|
||
|
||
GEORDI (VO)
|
||
(filtered)
|
||
(beat)
|
||
It's Sonri.
|
||
|
||
Wes takes a deep breath, then gets up.
|
||
|
||
WESLEY
|
||
Okay, I'll take it in here.
|
||
|
||
He goes over to a desk, on which is a viewscreen, and hits a
|
||
button on the viewer control panel. Sonri's face appears. In
|
||
the background, we see that she's in her dorm room, at the
|
||
computer.
|
||
|
||
SONRI
|
||
(somber)
|
||
Hi, Wes. Geordi told me what
|
||
happened. Are you all right?
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 19.
|
||
|
||
|
||
WESLEY
|
||
(shaking his head slowly)
|
||
I don't know...
|
||
(beat)
|
||
Why, Sonri? Why does stuff like this
|
||
happen? I was trying to help. I
|
||
thought I was setting them free.
|
||
|
||
SONRI
|
||
I can't tell you anything you haven't
|
||
heard a hundred times since you got
|
||
back.
|
||
|
||
WESLEY
|
||
I know. The Prime Directive. It's
|
||
just... Well, I really thought this
|
||
was different.
|
||
|
||
SONRI
|
||
So what happens now?
|
||
|
||
WESLEY
|
||
Well, Starfleet's sending a ship to
|
||
tow the Starseeker to an empty planet,
|
||
so they can colonize it. They're
|
||
going to establish diplomatic...
|
||
|
||
SONRI
|
||
I mean to you.
|
||
|
||
WESLEY
|
||
(nods -- he knew that)
|
||
They're putting together a board of
|
||
inquiry. I have to report to Starbase
|
||
Sixteen in three days. Commander
|
||
Riker thinks they'll go easy on me,
|
||
since this sort of thing has happened
|
||
before, but I'm not sure.
|
||
|
||
SONRI
|
||
What do you think they'll do?
|
||
|
||
WESLEY
|
||
I don't think they'll put me away or
|
||
anything. Maybe they'll send me to
|
||
the Academy for a while, to train me
|
||
for stuff like this.
|
||
(sighs)
|
||
But if this is the sort of thing I'm
|
||
going to have to live with, I'm not
|
||
sure I want to be in Starfleet.
|
||
|
||
SONRI
|
||
You won't do anything like this again.
|
||
It's over.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 20.
|
||
|
||
|
||
WESLEY
|
||
Well, yeah, but...
|
||
|
||
SONRI
|
||
No. I know you, Wes. You've wanted
|
||
to be a Starfleet officer for as long
|
||
as I can remember. All the good
|
||
things you've told me about it are
|
||
still true...
|
||
|
||
WESLEY
|
||
Yeah. I guess so.
|
||
|
||
SONRI
|
||
Anyway, I have some good news for you.
|
||
I talked to Doctor Sontok for about
|
||
four hours after his lecture.
|
||
|
||
Wesley perks up.
|
||
|
||
WESLEY
|
||
Really?
|
||
|
||
SONRI
|
||
Wes, he was very impressed with our
|
||
field inversion theory. He even
|
||
worked on it with me for a little
|
||
while. Here, I'll send you what we
|
||
did...
|
||
|
||
She hits some buttons on her console. The word "Receiving"
|
||
appears at the bottom of Wesley's screen as Sonri talks, then
|
||
goes away.
|
||
|
||
SONRI
|
||
Anyway, take a look at that and tell
|
||
me what you think.
|
||
|
||
WESLEY
|
||
Okay! I'll look at it.
|
||
(serious again)
|
||
Sonri, thanks. I'm glad I have
|
||
someone to talk to.
|
||
|
||
SONRI
|
||
Me too, Wes. I'm glad someone out
|
||
there trusts me enough to talk about
|
||
stuff like this. It's so hard to find
|
||
someone I feel comfortable with.
|
||
(kidding)
|
||
Even if you are an alien...
|
||
|
||
WESLEY
|
||
Hey, I'm with Starfleet. That's never
|
||
stopped us before.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Steven Grimm / "Reins Of Power" - Rev. 6/10/90 - ACT FIVE 21.
|
||
|
||
|
||
SONRI
|
||
(raises her eyebrows)
|
||
I know.
|
||
|
||
Wesley grins.
|
||
|
||
|
||
EXT. SPACE -- THE ENTERPRISE
|
||
|
||
Flying away at warp speed.
|
||
|
||
FADE OUT.
|
||
|
||
END OF ACT FIVE.
|
||
|
||
|