103 lines
6.6 KiB
Plaintext
103 lines
6.6 KiB
Plaintext
|
||
POWERMONGER
|
||
|
||
Everybody (according to the rock duo Tears for Fears) wants to rule the world,
|
||
and that seems to be one of the guiding principles behind the team of software
|
||
designers known as Bullfrog. First, they came out with POPULOUS, where you were
|
||
given the opportunity to act as a deity. Now they've released POWERMONGER, which
|
||
is in some ways a step downward: Instead of playing God, you now get to be only
|
||
Genghis Khan. (This review is based on the Amiga version.)
|
||
|
||
POWERMONGER, like POPULOUS, is a mouse-operated, icon-driven, real-time
|
||
simulation played on a world map that covers a wide number of "worlds"; in
|
||
POWERMONGER, the object is to capture and unite 195 small fiefdoms into a
|
||
unified whole -- with yourself as supreme leader, of course. You accomplish the
|
||
goal primarily through battle, although you may profitably spend your time in
|
||
invention, agriculture, diplomacy, and tradecraft, as well. Each of the 195
|
||
different lands can be conquered; it is up to the wise general to determine how.
|
||
|
||
POWERMONGER can be played on any Amiga with at least 512K of RAM, and only
|
||
requires a single disk drive. In fact, even though up to eight separate games
|
||
can be saved to a formatted disk (and you can format a disk from within the game
|
||
program), the program does not support a second disk drive. There are several
|
||
other ways in which the program setup is finicky: If you choose to leave an
|
||
external drive hooked up while playing POWERMONGER, it is recommended that you
|
||
stick a write-enabled disk in that drive to avoid error messages. In addition,
|
||
POWERMONGER unfortunately does not support hard drive installation, and cannot
|
||
be backed-up by means of AmigaDos (although the Command Summary Card says a
|
||
disk-copy utility will work). And for a program that resists AmigaDos copying,
|
||
it has a peculiarly eyestraining off-disk copy protection scheme, requiring you
|
||
to find a particular small inset map on one of five to six pages, and then enter
|
||
the number of trees, sheep, or houses listed under the map. (However, the
|
||
standard warning on the inside front cover regarding the dire consequences that
|
||
await software pirates is Monty Pythonesque in the extreme.)
|
||
|
||
POWERMONGER can be played by two players whose Amigas are connected via modem
|
||
or datalink, but I have not tried this yet. It sounds like it could be fun.
|
||
Otherwise, gameplay is solo against the computer, and you know what $#%$!!s they
|
||
can be.
|
||
|
||
You begin POWERMONGER typically by choosing "Star New Conquest" from the Option
|
||
Screen. The entire world map of 195 preset territories is displayed, and by
|
||
clicking on a section of map, you select your opponent. At the outset, there is
|
||
only one section available for conquest, but as you subdue territories, more
|
||
adjacent territories will be opened up to you. (Another option, "Play Random
|
||
Land," lets you play the game in a less linear fashion.) Each territory has one
|
||
or more settlements, and you must conquer these in order to control the hearts
|
||
and minds of the inhabitants. Settlements can become a source of food,
|
||
reinforcements and inventions -- technological advances that can range from
|
||
trade goods to cannons.
|
||
|
||
The territory you are currently engaged in taking is displayed in a number of
|
||
ways. First, there is the Overview Map, which can variously provide information
|
||
regarding terrain, food, settlements, and objects. By moving a cursor on the
|
||
Overview Map, you choose which section of the territory will be displayed on the
|
||
Close-Up Map, which is where all the action happens. You can see each tree and
|
||
sheep, and watch as your armies move on settlements. This is where POWERMONGER
|
||
shines: in its attention to tiny details. Moreover, everything on the Close-Up
|
||
Map has an identity, and qualities that can be revealed by means of the Query
|
||
icon, which produces pop-up windows that provide useful (well, sometimes)
|
||
information. Visually, it is quite impressive. The animation is smooth, the
|
||
scrolling map (which you can rotate and zoom on, after a little practice) is
|
||
very detailed, and the sheep are downright cute.
|
||
|
||
Then there's the sound. POWERMONGER is full of sound effects, from bleating
|
||
sheep to the ring of sword on sword. I particularly like the way the captains
|
||
say "Yeah!" when you give them an order to attack a settlement, and the cheers
|
||
that go up once you've prevailed. Each one has a purpose. The sound of birds may
|
||
mean that something -- usually an enemy army -- has disturbed their nests.
|
||
Hammering and sawing mean that someone is hard at work on an invention. And the
|
||
current health of your captain is indicated by the sound of his breathing.
|
||
|
||
POWERMONGER is not designed for the illiterate or the indolent. The instruction
|
||
manual is a must-read, because only through knowledgeable manipulation of icons
|
||
can you hope to know what you're doing, and the effect it might have. And you
|
||
dare not sit back and mull over a course of action for too long: While you let
|
||
indecisiveness rule your will, some computer-driven army is likely to dispossess
|
||
you with extreme prejudice.
|
||
|
||
I liked POWERMONGER better than POPULOUS, and POPULOUS is a very impressive
|
||
game, with its castles appearing out of nowhere and its mystic aspects.
|
||
POWERMONGER is much more "real world." It deals with houses and trees and
|
||
science and sustenance, all the things that make life three-dimensional.
|
||
Bullfrog's stated goal was to put the gamer into the thick of things, to make
|
||
you "feel as though you were inside a world, and playing as a part of that
|
||
world." POWERMONGER does not quite achieve that ambition, but it does an
|
||
admirable job of presenting an increasingly challenging game of conquest in
|
||
which you learn how every action has its consequences. While it is not an arcade
|
||
maelstrom, it does require you to develop the ability to both think and react
|
||
quickly, often at the same time. POWERMONGER is the embodiment of the Bullfrog
|
||
philosophy: "We only design what we want to play." If your idea of fun is a
|
||
combination of SIMCITY and RISK, with touches of ARCHIPELAGOS and POPULOUS,
|
||
you'll be smitten with POWERMONGER. It has that "just one more" quality that
|
||
makes a good computer game the equivalent of a page-turner novel.
|
||
|
||
Alexander the Great, who wept when he learned he had no worlds left to conquer,
|
||
would have enjoyed this game immensely. He would also have taken heart in the
|
||
knowledge that the designers plan to release an expansion disk in "early 1991."
|
||
And those less great than Alex will probably be cheered by the knowledge that a
|
||
cluebook will be available around the same time.
|
||
|
||
POWERMONGER is published and distributed by Electronic Arts.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253 |