103 lines
6.6 KiB
Plaintext
103 lines
6.6 KiB
Plaintext
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POWERMONGER
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Everybody (according to the rock duo Tears for Fears) wants to rule the world,
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and that seems to be one of the guiding principles behind the team of software
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designers known as Bullfrog. First, they came out with POPULOUS, where you were
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given the opportunity to act as a deity. Now they've released POWERMONGER, which
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is in some ways a step downward: Instead of playing God, you now get to be only
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Genghis Khan. (This review is based on the Amiga version.)
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POWERMONGER, like POPULOUS, is a mouse-operated, icon-driven, real-time
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simulation played on a world map that covers a wide number of "worlds"; in
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POWERMONGER, the object is to capture and unite 195 small fiefdoms into a
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unified whole -- with yourself as supreme leader, of course. You accomplish the
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goal primarily through battle, although you may profitably spend your time in
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invention, agriculture, diplomacy, and tradecraft, as well. Each of the 195
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different lands can be conquered; it is up to the wise general to determine how.
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POWERMONGER can be played on any Amiga with at least 512K of RAM, and only
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requires a single disk drive. In fact, even though up to eight separate games
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can be saved to a formatted disk (and you can format a disk from within the game
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program), the program does not support a second disk drive. There are several
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other ways in which the program setup is finicky: If you choose to leave an
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external drive hooked up while playing POWERMONGER, it is recommended that you
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stick a write-enabled disk in that drive to avoid error messages. In addition,
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POWERMONGER unfortunately does not support hard drive installation, and cannot
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be backed-up by means of AmigaDos (although the Command Summary Card says a
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disk-copy utility will work). And for a program that resists AmigaDos copying,
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it has a peculiarly eyestraining off-disk copy protection scheme, requiring you
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to find a particular small inset map on one of five to six pages, and then enter
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the number of trees, sheep, or houses listed under the map. (However, the
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standard warning on the inside front cover regarding the dire consequences that
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await software pirates is Monty Pythonesque in the extreme.)
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POWERMONGER can be played by two players whose Amigas are connected via modem
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or datalink, but I have not tried this yet. It sounds like it could be fun.
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Otherwise, gameplay is solo against the computer, and you know what $#%$!!s they
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can be.
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You begin POWERMONGER typically by choosing "Star New Conquest" from the Option
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Screen. The entire world map of 195 preset territories is displayed, and by
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clicking on a section of map, you select your opponent. At the outset, there is
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only one section available for conquest, but as you subdue territories, more
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adjacent territories will be opened up to you. (Another option, "Play Random
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Land," lets you play the game in a less linear fashion.) Each territory has one
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or more settlements, and you must conquer these in order to control the hearts
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and minds of the inhabitants. Settlements can become a source of food,
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reinforcements and inventions -- technological advances that can range from
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trade goods to cannons.
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The territory you are currently engaged in taking is displayed in a number of
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ways. First, there is the Overview Map, which can variously provide information
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regarding terrain, food, settlements, and objects. By moving a cursor on the
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Overview Map, you choose which section of the territory will be displayed on the
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Close-Up Map, which is where all the action happens. You can see each tree and
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sheep, and watch as your armies move on settlements. This is where POWERMONGER
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shines: in its attention to tiny details. Moreover, everything on the Close-Up
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Map has an identity, and qualities that can be revealed by means of the Query
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icon, which produces pop-up windows that provide useful (well, sometimes)
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information. Visually, it is quite impressive. The animation is smooth, the
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scrolling map (which you can rotate and zoom on, after a little practice) is
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very detailed, and the sheep are downright cute.
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Then there's the sound. POWERMONGER is full of sound effects, from bleating
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sheep to the ring of sword on sword. I particularly like the way the captains
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say "Yeah!" when you give them an order to attack a settlement, and the cheers
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that go up once you've prevailed. Each one has a purpose. The sound of birds may
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mean that something -- usually an enemy army -- has disturbed their nests.
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Hammering and sawing mean that someone is hard at work on an invention. And the
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current health of your captain is indicated by the sound of his breathing.
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POWERMONGER is not designed for the illiterate or the indolent. The instruction
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manual is a must-read, because only through knowledgeable manipulation of icons
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can you hope to know what you're doing, and the effect it might have. And you
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dare not sit back and mull over a course of action for too long: While you let
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indecisiveness rule your will, some computer-driven army is likely to dispossess
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you with extreme prejudice.
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I liked POWERMONGER better than POPULOUS, and POPULOUS is a very impressive
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game, with its castles appearing out of nowhere and its mystic aspects.
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POWERMONGER is much more "real world." It deals with houses and trees and
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science and sustenance, all the things that make life three-dimensional.
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Bullfrog's stated goal was to put the gamer into the thick of things, to make
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you "feel as though you were inside a world, and playing as a part of that
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world." POWERMONGER does not quite achieve that ambition, but it does an
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admirable job of presenting an increasingly challenging game of conquest in
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which you learn how every action has its consequences. While it is not an arcade
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maelstrom, it does require you to develop the ability to both think and react
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quickly, often at the same time. POWERMONGER is the embodiment of the Bullfrog
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philosophy: "We only design what we want to play." If your idea of fun is a
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combination of SIMCITY and RISK, with touches of ARCHIPELAGOS and POPULOUS,
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you'll be smitten with POWERMONGER. It has that "just one more" quality that
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makes a good computer game the equivalent of a page-turner novel.
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Alexander the Great, who wept when he learned he had no worlds left to conquer,
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would have enjoyed this game immensely. He would also have taken heart in the
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knowledge that the designers plan to release an expansion disk in "early 1991."
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And those less great than Alex will probably be cheered by the knowledge that a
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cluebook will be available around the same time.
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POWERMONGER is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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