131 lines
7.5 KiB
Plaintext
131 lines
7.5 KiB
Plaintext
|
||
F-19 STEALTH FIGHTER
|
||
|
||
Microprose beat the United States Air Force by a couple of months in releasing
|
||
the Stealth Fighter. Never mind that the USAF calls it the EF117-A; the mission
|
||
is radar evasion. F-19 STEALTH FIGHTER is an unusual air combat simulator. It is
|
||
also one of the best.
|
||
|
||
This review is based on the IBM-PC/compatibles version. I tested F-19 STEALTH
|
||
FIGHTER on a GenTech 386/20 with Everex VGA card and Mitsubishi Diamond Scan
|
||
monitor. I used a CH Products Mach IV joystick as the aircraft maneuvering
|
||
interface.
|
||
|
||
F-19 STEALTH FIGHTER is a departure from the usual air combat simulator. An
|
||
aircraft that presents a small radar image must compromise on flight
|
||
performance. The F-19 is not a hot combat jet like the Tomcat, Eagle, or
|
||
Fighting Falcon. It is a subsonic jet designed to get in and out of combat with
|
||
little chance of being detected.
|
||
|
||
Standard U.S. Air Force and Navy tactical doctrine requires combat pilots to
|
||
fight as teams. However, a Stealth Fighter would logically fight alone.
|
||
Microprose designed true, one-man missions for the F-19. Pilots who can avoi
|
||
combat and detection until absolutely necessary are the most successful.
|
||
|
||
The airplane itself is a low performance strike-fighter, almost an attack
|
||
plane. Its military role is clandestine operations. No sane Stealth pilot would
|
||
provoke open combat with the more highly maneuverable Warsaw Pact fighters. The
|
||
intelligent approach is to sneak up and surprise attack.
|
||
|
||
The opening screens of F-19 eventually display a roster of pilots. After
|
||
selecting an existing pilot or creating a new one, there are five choices to
|
||
customize the mission. Theatres of war include Libya, Persian Gulf, North Cape
|
||
(USSR near Scandinavia), and Central Europe. Conventional war, limited war, or
|
||
cold war are the possible rules of engagement. Mission types combine strike
|
||
(ground targets) or air-to-air , training or real. Your opponents can be green,
|
||
regulars, veterans, or elites. Landings can be realistic, easy, or "no crashes."
|
||
Each option affects the mission's risk factor, displayed at the bottom of the
|
||
screen. From green Libyan pilots to elite Warsaw Pact aces, the challenge can be
|
||
made easy or very difficult.
|
||
|
||
The action shifts to a briefing room, where the details of the mission are
|
||
explained. A map of the theatre shows primary and secondary targets. A menu
|
||
selects additional information to be displayed: radars, air bases, missile
|
||
sites, and ground troop concentrations. Surveying the situation improves the
|
||
odds for survival.
|
||
|
||
The armament menu presents choices of fourteen air-to-ground weapons, two
|
||
air-to-air missiles, extra fuel, and a camera for reconnaissance missions. The
|
||
F-19 has only four weapons bays, so the mission objectives narrow the payload
|
||
choices. Some weapons fit two, three, or four to a bay. The documentation has a
|
||
detailed chart of ordnance effectiveness against various targets.
|
||
|
||
There is a menu that allows you to review the briefing, change weapons, or
|
||
choose a new mission before taking off. But now it's time to climb into the
|
||
cockpit!
|
||
|
||
As in most jet fighter simulators, there is a head-up display (HUD) in front of
|
||
the canopy. Airspeed, heading, and altitude are graphically and digitally
|
||
displayed along the left, top, and right edges of the HUD. There are status
|
||
indicators for armament selected, gun rounds, G-forces, brakes, and flaps.
|
||
Targets appear as boxes, and the size and color of the box show weapon
|
||
effectiveness.
|
||
|
||
The rest of the F-19 cockpit represents state-of-the-art electronic warfare.
|
||
Two mini CRTs control the navigation and target acquisition systems. The
|
||
navigation system guides the pilot to the mission objectives and back to base. A
|
||
unique target finder, called the tracking camera, locks on to air or ground
|
||
targets. Once locked, the tracam screen displays distance and bearing, as well
|
||
as speed for airborne targets. The tracam and the HUD blink rapidly when the
|
||
target is in range of the selected weapon.
|
||
|
||
Radar evasion is an integral part of this game called Stealth. Between the two
|
||
mini CRTs is a device called the Electro-Magnetic Visibility Scale, or EMV. This
|
||
bar-graph gauge shows the intensity of your radar signature to the enemy. The
|
||
strengths of enemy radar search signals also appear as bars on the EMV. Overlap
|
||
of the search radar bar on the radar signature bar means you have been detected.
|
||
|
||
Radar evasion requires strategic flying. There are two types of radar, called
|
||
pulse and Doppler. Pulse radar finds planes by the strength of their
|
||
reflections. Doppler radar finds planes by detecting motion either toward or
|
||
away from the radar source. By flying straight at pulse radar (to minimize
|
||
reflection size), and at a constant distance from Doppler radar (to minimize the
|
||
"Doppler shift"), it is possible to lower the chances of being identified.
|
||
|
||
The missions are classified as either strike or air-to-air. The objectives of a
|
||
typical strike mission might be to destroy a terrorist camp, deliver Stinger
|
||
missiles to a guerilla group, or photograph a bridge for an air strike.
|
||
Air-to-air mission objectives could be to destroy a commando transport plane or
|
||
an IL-76 airborne command post. There are approximately fifty different mission
|
||
targets.
|
||
|
||
Medals and promotions are awarded for completing missions successfully.
|
||
Missions are rated on a point scale. The greater the risk factor (as determined
|
||
by theatre and enemy skill level) the greater the point rating. Microprose
|
||
doesn't document the points award algorithm.
|
||
|
||
I found F-19 STEALTH FIGHTER to be an easy game to learn. The documentation is
|
||
excellent. A keyboard overlay makes it a snap to find the numerous function keys
|
||
(novice computer fighter pilots will appreciate this feature). The training
|
||
missions stress basic flying and weapons usage. Autopilot can fly the plane to
|
||
each of its objectives as new pilots concentrate on learning all the aircraft's
|
||
systems.
|
||
|
||
Now, after flying over 100 missions, I am still intrigued by the program. There
|
||
are enough combinations of enemy skill, mission type, theatre, and levels of
|
||
conflict to prevent boredom. Even though the graphics are low (320 x 200)
|
||
resolution, the drawing routines are fast and detailed. I was unable to run VGA
|
||
mode on the Everex board, but EGA worked fine.
|
||
|
||
The sounds Microprose created for F-19 are impressive, especially considering
|
||
the limited capabilities of the PC. The jet engines, missile launches, warning
|
||
klaxons, and squeal of the tires on touchdown are the best I've heard on a
|
||
PC-based flight simulator. I also should mention that the game is copy-protected
|
||
in two flavors: key disk and documentation lookup. (I won't add my personal
|
||
feelings about copy protection to this review.)
|
||
|
||
There are a few bugs in F-19 STEALTH FIGHTER, but overall, the quality of the
|
||
game is good. My biggest complaint is the lack of an artificial horizon ball in
|
||
this marvelous cockpit. I sometimes become disoriented during twisting, turning
|
||
dogfights, and can't "get the blue side up" (straight and level flight) in time
|
||
to avoid a crash. The ILS is somewhat inaccurate, but the tracam can line up the
|
||
runway instead. I feel there is too big a skill difference between regular and
|
||
veteran enemies. I have not fought elites as of this writing.
|
||
|
||
For the computer jet jock who wants to try something really different and
|
||
challenging, try F-19 STEALTH FIGHTER. It will entertain you for a long time.
|
||
|
||
F-19 STEALTH FIGHTER is published and distributed by Microprose Software.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|