131 lines
7.5 KiB
Plaintext
131 lines
7.5 KiB
Plaintext
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F-19 STEALTH FIGHTER
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Microprose beat the United States Air Force by a couple of months in releasing
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the Stealth Fighter. Never mind that the USAF calls it the EF117-A; the mission
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is radar evasion. F-19 STEALTH FIGHTER is an unusual air combat simulator. It is
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also one of the best.
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This review is based on the IBM-PC/compatibles version. I tested F-19 STEALTH
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FIGHTER on a GenTech 386/20 with Everex VGA card and Mitsubishi Diamond Scan
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monitor. I used a CH Products Mach IV joystick as the aircraft maneuvering
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interface.
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F-19 STEALTH FIGHTER is a departure from the usual air combat simulator. An
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aircraft that presents a small radar image must compromise on flight
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performance. The F-19 is not a hot combat jet like the Tomcat, Eagle, or
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Fighting Falcon. It is a subsonic jet designed to get in and out of combat with
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little chance of being detected.
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Standard U.S. Air Force and Navy tactical doctrine requires combat pilots to
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fight as teams. However, a Stealth Fighter would logically fight alone.
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Microprose designed true, one-man missions for the F-19. Pilots who can avoi
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combat and detection until absolutely necessary are the most successful.
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The airplane itself is a low performance strike-fighter, almost an attack
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plane. Its military role is clandestine operations. No sane Stealth pilot would
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provoke open combat with the more highly maneuverable Warsaw Pact fighters. The
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intelligent approach is to sneak up and surprise attack.
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The opening screens of F-19 eventually display a roster of pilots. After
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selecting an existing pilot or creating a new one, there are five choices to
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customize the mission. Theatres of war include Libya, Persian Gulf, North Cape
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(USSR near Scandinavia), and Central Europe. Conventional war, limited war, or
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cold war are the possible rules of engagement. Mission types combine strike
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(ground targets) or air-to-air , training or real. Your opponents can be green,
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regulars, veterans, or elites. Landings can be realistic, easy, or "no crashes."
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Each option affects the mission's risk factor, displayed at the bottom of the
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screen. From green Libyan pilots to elite Warsaw Pact aces, the challenge can be
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made easy or very difficult.
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The action shifts to a briefing room, where the details of the mission are
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explained. A map of the theatre shows primary and secondary targets. A menu
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selects additional information to be displayed: radars, air bases, missile
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sites, and ground troop concentrations. Surveying the situation improves the
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odds for survival.
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The armament menu presents choices of fourteen air-to-ground weapons, two
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air-to-air missiles, extra fuel, and a camera for reconnaissance missions. The
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F-19 has only four weapons bays, so the mission objectives narrow the payload
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choices. Some weapons fit two, three, or four to a bay. The documentation has a
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detailed chart of ordnance effectiveness against various targets.
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There is a menu that allows you to review the briefing, change weapons, or
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choose a new mission before taking off. But now it's time to climb into the
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cockpit!
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As in most jet fighter simulators, there is a head-up display (HUD) in front of
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the canopy. Airspeed, heading, and altitude are graphically and digitally
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displayed along the left, top, and right edges of the HUD. There are status
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indicators for armament selected, gun rounds, G-forces, brakes, and flaps.
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Targets appear as boxes, and the size and color of the box show weapon
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effectiveness.
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The rest of the F-19 cockpit represents state-of-the-art electronic warfare.
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Two mini CRTs control the navigation and target acquisition systems. The
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navigation system guides the pilot to the mission objectives and back to base. A
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unique target finder, called the tracking camera, locks on to air or ground
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targets. Once locked, the tracam screen displays distance and bearing, as well
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as speed for airborne targets. The tracam and the HUD blink rapidly when the
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target is in range of the selected weapon.
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Radar evasion is an integral part of this game called Stealth. Between the two
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mini CRTs is a device called the Electro-Magnetic Visibility Scale, or EMV. This
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bar-graph gauge shows the intensity of your radar signature to the enemy. The
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strengths of enemy radar search signals also appear as bars on the EMV. Overlap
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of the search radar bar on the radar signature bar means you have been detected.
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Radar evasion requires strategic flying. There are two types of radar, called
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pulse and Doppler. Pulse radar finds planes by the strength of their
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reflections. Doppler radar finds planes by detecting motion either toward or
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away from the radar source. By flying straight at pulse radar (to minimize
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reflection size), and at a constant distance from Doppler radar (to minimize the
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"Doppler shift"), it is possible to lower the chances of being identified.
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The missions are classified as either strike or air-to-air. The objectives of a
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typical strike mission might be to destroy a terrorist camp, deliver Stinger
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missiles to a guerilla group, or photograph a bridge for an air strike.
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Air-to-air mission objectives could be to destroy a commando transport plane or
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an IL-76 airborne command post. There are approximately fifty different mission
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targets.
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Medals and promotions are awarded for completing missions successfully.
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Missions are rated on a point scale. The greater the risk factor (as determined
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by theatre and enemy skill level) the greater the point rating. Microprose
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doesn't document the points award algorithm.
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I found F-19 STEALTH FIGHTER to be an easy game to learn. The documentation is
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excellent. A keyboard overlay makes it a snap to find the numerous function keys
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(novice computer fighter pilots will appreciate this feature). The training
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missions stress basic flying and weapons usage. Autopilot can fly the plane to
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each of its objectives as new pilots concentrate on learning all the aircraft's
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systems.
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Now, after flying over 100 missions, I am still intrigued by the program. There
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are enough combinations of enemy skill, mission type, theatre, and levels of
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conflict to prevent boredom. Even though the graphics are low (320 x 200)
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resolution, the drawing routines are fast and detailed. I was unable to run VGA
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mode on the Everex board, but EGA worked fine.
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The sounds Microprose created for F-19 are impressive, especially considering
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the limited capabilities of the PC. The jet engines, missile launches, warning
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klaxons, and squeal of the tires on touchdown are the best I've heard on a
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PC-based flight simulator. I also should mention that the game is copy-protected
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in two flavors: key disk and documentation lookup. (I won't add my personal
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feelings about copy protection to this review.)
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There are a few bugs in F-19 STEALTH FIGHTER, but overall, the quality of the
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game is good. My biggest complaint is the lack of an artificial horizon ball in
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this marvelous cockpit. I sometimes become disoriented during twisting, turning
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dogfights, and can't "get the blue side up" (straight and level flight) in time
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to avoid a crash. The ILS is somewhat inaccurate, but the tracam can line up the
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runway instead. I feel there is too big a skill difference between regular and
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veteran enemies. I have not fought elites as of this writing.
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For the computer jet jock who wants to try something really different and
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challenging, try F-19 STEALTH FIGHTER. It will entertain you for a long time.
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F-19 STEALTH FIGHTER is published and distributed by Microprose Software.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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