475 lines
26 KiB
Plaintext
475 lines
26 KiB
Plaintext
____
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itsuka, aitsu-to tatakau toki-ga kuru... / __ \
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Ryuuko-no Ken 2 |_| | |
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__ _ ___ ___ _ _ _ _ __| |
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/ |_ __| | __/ _| | __|_>__| |__| |<_>_ _ __ / __/
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/ | '_> | / \ _| | _|| / | ' \ | | ' \/ | /
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/_/|_|_| |_| \__/_| |_| |_\_ |_||_|_||_|_||_|_ ||___-,
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<__/ <__/_____|
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AoF2 Dictionary Release 94i20.7 September 20, 1994
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----------------------------------------------------------------------
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Buffering:
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While you're "waiting" for one move to complete it's animation,
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you can perform in advance further moves. For example, throw a
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fireball (or some kind of flying body attack) and while it's executing
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do the motion for another move. The second move will come out
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immediately after the first completes (provided that you're not
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knocked out of it.)
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----------------------------------------------------------------------
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Desperations:
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"Desperations" as I call them are special moves which are even
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more devastating than "Power moves". The major requirement is that
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your strength be low, you can tell when you see the white border of
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your strength meter flashing. A full or almost full spirit meter is
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needed too. These are marked with a "!!" in the move listing.
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----------------------------------------------------------------------
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FAQ:
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This FAQ is presented in three parts. A "dictionary" giving
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general text information, a move list giving the moves, and a "Quick
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Sheet", listing all the moves on a single page (print at 10cpi 8lpi).
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There is no regular schedule to the FAQ's revisions (I'm very bad at
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keeping schedules) rather, it's released when it's released... =^)
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You can ftp these and many other files from ftp.netcom.com. Look
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in the /pub/vi/vidgames/faqs directory. This archive is kept by Andy
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Eddy, (vidgames@netcom.com) senior editor at Gamepro Magazine and
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general nice guy.
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This FAQ should be found as: (given 8.3 filenames for us fools
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who bought MSDOS machines =^)
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aof2dict.txt "Dictionary", this information file.
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aof2move.txt Move list.
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aof2quik.txt "Quick Sheet"
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----------------------------------------------------------------------
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Glitch:
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Play as King. Jump, and while still in the air, buffer a Double
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Strike. She'll start rising up the screen doing (jumping) low punches
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and not stop (she'll go up off the top of the screen, reappear from
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the bottom, and keep rising). Once she leaves the screen the first
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time, she can't be hit, however she can't do any attacks either, and
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the game will more or less lock up after the timer runs out (since
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King is technically still in mid-motion.) You'll have to reset the
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machine to break out.
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Play as Jack. Jump and buffer a Super Hip Attack. Jack will
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now hover above the ground. Jack will return to Earth if jumps or
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does a flying attack of some kind.
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----------------------------------------------------------------------
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Howard, Geese:
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Like how Fatal Fury Special (GarouDensetsu SPECIAL) features Ryo
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Sakazaki in a special "Dream Match", Geese Howard makes an appearance
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in Art of Fighting 2. Geese appears after Mr. Big. Conditions to
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meet him is like Ryo in FFS. Don't lose. If you lose a round, don't
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worry, just have a friend jump in and beat him 2-0, you can also
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"switch sides" provided the continuing player wins 2-0.
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Profile:
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Birthdate: January 21 (26 years old)
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Height: 183cm
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Weight: 82kg
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Blood Type: B
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Origin: America
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Special moves are:
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Reppuuken Same as in the Fatal Fury series
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HishouNichiRinzan Jumping slash with an arm
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Explosion Ball Punch with light ball on hand
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Deadly Rave A RyuukoRanbu like rush.
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Voices:
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tease Come on, yellow belly.
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win/perfect Die, Yabo!
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Unfortunately, unlike Ryo in FFS, Geese may not be used in
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this game.
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----------------------------------------------------------------------
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Japanese:
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For those who can handle JIS code, at the bottom of this file is
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a uuencoded text file containing all the character and move names in
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their original Japanese form along with romanized readings, plus track
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listings for the soundtrack CDs. If you can't read JIS code, you can
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still uudecode and view ASCII part of the file, just cut out the nasty
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looking parts. (Though there won't be much to look at after.)
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----------------------------------------------------------------------
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Ki:
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"Ki" or spirit, is one element which sets the Art of Fighting
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games apart from other arcade fighters prior. Each player has a
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spirit meter along with their strength meter. All special moves take
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spirit to perform, low levels of spirit cause weaker forms of the
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special moves to come out, and no spirit will either cause a move to
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be undoable or done in a very weak way. Rationing and finding
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opportunities to "recharge" spirit must now enter your strategy. Not
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to mention "teasing" which lowers your opponent's Ki but leaves you
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vulnerable for a moment. The only other games to have teasing moves
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up to this game's release are Fatal Fury 2 & FFSpecial, and World
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Heroes 2 & WH2JET however, teasing is only for show.
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----------------------------------------------------------------------
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Music & Mags:
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There is a soundtrack disc available in Japan. If you don't know
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anyone living in or going to Japan, consult Iain Sinclair's Game Music
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BGM list. There's information on ordering Japanese CDs in there.
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Title: "Ryuuko-no Ken 2"
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Artist: SNK/Neo Sound Orchestra
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Maker: Pony-Canyon Scitron
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Catalog#: PCCB-00144
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Release: February 18, 1994
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Price: 1500yen
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Also of note is the soundtrack for the original Art of Fighting,
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"Ryuuko-no Ken", catalog# PCCB-00101, released November 20, 1991,
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(everything else is same as above.)
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The CD contains 50 tracks spanning over 56 minutes and 8 seconds
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of play time. All the music, voices, and sound effects in the game
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are included (Japanese "version", Robert, Yuri, King, and John all
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have different voices between English & Japanese modes.)
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The AoF disc is 42 tracks, 44'57".
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Gamest #115 (5.15) is a special issue devoted entirely to Art of
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Fighting 2 (Ryuuko-no Ken 2). Profiles, moves, tips, history, art,
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and data are included. Obtaining a copy may be difficult, contact
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your nearest Japanese book store. Cover price is 1280 yen.
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----------------------------------------------------------------------
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Notation:
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Notation in the Full List is as follows:
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O O O
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\|/ "Joystick" notation is used, Imagine the "O" as the ball of the
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O-O-O joystick (I know I know, most joysticks have a bat handle) and
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/|\ the line represents the shaft. A neutral or centered joystick
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O O O is represented by a solitary "O". "(jump)" means to jump and
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do the motion. Buttons are given as their respective letters.
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Moves in the full sheet are given "right-facing", meaning your
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oppponent is on the right (and you on the left).
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ub u uf
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b c f The Short Sheet uses letters as a space saving measure with
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db f df the letters u d b f representing up down back forward,
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respectively. Letters are combined for diagonals, and "c"
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(lowercase) is for centered (neutral). "(j)" and "(c)" represent jump
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and do-close, respectively. Buttons are given as their respective
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letters.
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----------------------------------------------------------------------
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Power Move:
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"Power Moves" as I call them are the "Special Techniques of
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Terror" which you usually "learn" after beating your first three
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opponents. These do immense damage if successful, if not just look
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plain scary (if you're on the receiving end. =^) In a 2-player game
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you may do it at any time provided you have the sufficient spirit to
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perform it. In the 1-player game, you have the additional requirement
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of having to "master" it in the bonus round.
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----------------------------------------------------------------------
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Ryuuko-no Ken:
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The original name for this game is "Ryuuko-no Ken", breaking it
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down: ryuu = dragon
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ko = tiger
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no = posessive joining particle (grammar stuff)
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ken = fist, (fighting) technique, art
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The title has something of a double meaning. First, the Dragon
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and Tiger ("Ryuuko") represents two forces which are equally balanced.
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Ryo and Robert in this game are the "Dragon" and "Tiger". In this
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case, the title translation is on the lines of "Art of Two Rivals".
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In the second definition, "Ryuuko" is representative of the
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Kyokugen(ryu) Karate style that the Sakazakis and Robert more or
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less follow. Loosely, "Art of Kyokugenryu" or "Kyokugenryu Moves/
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Techniques".
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----------------------------------------------------------------------
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Southtown:
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All the action of the game takes in Southtown, heterogeneous
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"melting pot" of people, and fighting styles. On the AoF2 map, the
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central portion along with the peninsula on the lower left is the map
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of the original AoF. Also, to the lower right is a connected island.
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If you recall back to the original Fatal Fury, you'll recognize this
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island to be it's map.
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----------------------------------------------------------------------
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Translation:
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The move list includes word breakdowns for the names given in
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Japanese, some with "translated" English names. Keep in mind however,
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that some of the English names I've given are not word-for-word, and
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for those without an English name there may be no "translation" (at
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least not a good one) for it. The reason is sometimes you can't just
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take the word "ryuu" (for example) and immediately translate it as
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"dragon", it may be there to mean the _characteristics_ of a dragon.
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Power, strength, fury, etc. The difference is between understanding
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the "meaning" and understanding the "emotion" of a word.
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----------------------------------------------------------------------
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"Z" Closing Items:
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First, some people who helped in the making of this list. Send
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them mail and make 'em feel loved. =^)
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Special thanks to Masahiro Abe (pen@win.or.jp).
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Thanks also goes out to: Rasheed Rankins (rankinsr@mit.edu)
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Herbert Tin Hoy Hu (hoy@uhunix.uhcc.hawaii.edu)
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Herbert Yeung (hyeung@uhunix.uhcc.hawaii.edu)
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Augusto Floro (asz5sju@sjumusic.stjohns.edu)
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Arthur Phan (aphan@uhunix.uhcc.hawaii.edu)
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Yoshimitsu Miyashita (graduated.and.gone)
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And I'm: Galen Komatsu, you may send corrections, comments,
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and rolls of quarters to gkomatsu@uhunix.uhcc.hawaii.edu.
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Release History:
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Release 0 Early February, 1994
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The original listing, primarily contained moves copied off of
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the arcade game console display strip and a few moves pulled
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from fj.rec.games.video.arcade.
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Release 1 March 5, 1994
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Updated with more moves, Geese Howard also discovered in game.
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Release 2 March 10, 1994
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Updated with remaining unfound "desperation" moves graciously
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supplied by Yoshimitsu Miyashita. Short-sheet is born. This
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version was never actually released except for the short-sheet
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sent to a few people.
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Release 3 March 17, 1994
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Full and short-sheet updated with moves and names. "Dictionary"
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(this) is also written.
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Release 4 April 2, 1994
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Corrections and updates on some moves. "Short Sheet" changed to
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"Quick Sheet" (to conform with the filename given). Dictionary
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updated with new info on Geese & other items.
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Release 5 May 17, 1994
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Updates to Dictionary, translations written for moves,
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soundtrack information.
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Release 6 June 18, 1994
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Minor corrections and updates.
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Release 7 September 17, 1994
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FINAL EDIT. The FAQ since release 4 has included all you needed
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to know to play the game (except win. =^), updates since have just
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been corrections and addition of random information. As is the
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case with this one. Final additions include character profiles
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and updates to the dictionary. enjoy!
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----------------------------------------------------------------------
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Copyright 1994 Galen Komatsu. Permission granted to distribute freely
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provided no fee is charged outside of raw reproduction costs. Contact
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author for inclusion in media, printed, electronic, or otherwise. gtk
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...Yuri-chan, kotchi! kotchi! (^_^)
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_galen_komatsu__gkomatsu@uhunix.uhcc.hawaii.edu__ar592@cleveland.freenet.edu_
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XTC Nakajima Michiyo nin Revolution Atari2600 Ryuuko-noKen2
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a total eclipse of the earth occurs when you put your hands over your eyes.
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begin 644 aof2.jis
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M&R1 3C8X5R1.-WTC,ALH2B @(" @(" @(" @(" @(" @(" @4GEU=6MO+6YO
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M($ME;B R"@H;)$ E/R4O)5XA)B4U)2LE-B4M&RA*(" @(" @(" @(" @(%1A
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M:W5M82!386MA>F%K:0H@(!LD0#A77VHW?1LH2B @(" @(" @(" @(" @(" @
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M(" @("!+;T]U2V5N"B @&R1 -30_0#=C&RA*(" @(" @(" @(" @(" @(" @
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M(" @($MI4F5N1V5K:0H@(!LD0$AT,6T\0$EW-5,;*$H@(" @(" @(" @(" @
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M(" @("!(:45N4VAI<%!U=4MY86MU"B @&R1 .T-.=3=]&RA*(" @(" @(" @
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M(" @(" @(" @(" @(%IA;E)E='-U2V5N"B @&R1 9D9-<#53&RA*(" @(" @
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M2B @(" @(" @(" @(" @(" @($AA3W53:&E+;TME;@H@(!LD0$XV.%=-<$EQ
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M&RA*(" @(" @(" @(" @(" @(" @("!2>75U2V]286Y"=0H*&R1 )68E:B$F
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