textfiles/apple/DOCUMENTATION/deadline.2

464 lines
18 KiB
Groff
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

=======================================
DEADLINE DOCUMENTATION #2
=======================================
CHAPTER I
Investigative Techniques for Cases of Suspected Homicide----
The detective investigating a possible homicide is much like a person
piecing together a puzzle. In both endeavors, the participant must
weigh each inconsistency, and ultimately determine how all the parts
fit together as a logical whole. Here, then, are some considerations
to bear in mind as you attempt to solve this puzzle.
The Time Element:
It is usually necessary to conduct your investigation as expeditiously
as possible.You have a deadline of 12 hours,make proper use of your
time, its important. Most actions you perform will take about one
minute of investigative time, some actions, such as examinations done
CAREFULLY, may take longer. If you wish time to pass without actually
doing anything, you can say WAIT FOR some number of MINUTES....OR....
WAIT FOR some person.....OR... WAIT UNTIL a specified time. In any
case, you will see events occurring while you are waiting and always
have the opportunity to change your mind about sitting idly should an
interesting event take place.
Evidence:
During your investigations, you will uncover pieces of physical
evidence found in your vicinity. While this evidence may be vital in
itself to reach a proper conclusion to the case, it may also be of
great interest to one ot the principals in the case. Therefore,
Showing pieces of evidence to others (even suspects) may have a useful
effect. Other people may make discoveries of their own which they may
relate to you. It is altogether proper to ask to be shown such
findings.
Suspects:
It is possible to ask people for information. However, be aware that
their answers, while often helpful, may be self-serving, false, or
contradictory. Remember at all times that you are dealing with
people----some of whom are under great pressure or emotional strain.
The most extreme care must be exercised when your ACCUSE people.
The Police Laboratory:
The facilities of the nearby police laboratory are always available to
you. Fingerprints found on objects can be compared with those of the
principals, which are on file at the lab, simply by instructing the
lab to FINGERPRINT the object in question. you can ANALYZE an object
in a routine manner or FOR a specific substance. Sergeant Duffy, as
diligent an assistant as can be found the annals of criminology, will
take objects to the lab for you and return with the results, usually
within half an hour.
Procedure for Making Arrests:
When you feel that you have established a convincing case against one
or more people, you may decide to ARREST them. (A single individual
must be in your presence to be arrested;two or more accomplices need
not be.) After some soul-searching, you may realize that you haven't
nearly enough evidence to substantiate the charge, and may hold off at
the last moment. Otherwise, Sergeant Duffy will arrive with the
handcuffs and take the accused into custody. Your role in the case
will then be concluded, and you will receive a letter from your
superiors indicating the outcome of the grand jury investigation, and
if all goes well at that level, the trial itself. Should the grand
jury fail to indict or the trial jury fail to convict, your superiors
will try to indicate the reasons for the failure of the state's case.
(Since guilt must be established beyond a reasonable doubt, it is
important to demonstrate the three crucial elements; means, motives
and opportunities.) But take heart from any failures you may have--the
sleuth who learns from his mistakes will sleuth all the more
effectively his next time on the trail. There are many possible
endings to your case, each determined by your handling of the case and
the conclusions you draw from the evidence you gather. But just as
there exists the perfect crime, there is also the perfect solution to
a crime.
Strategies for Novices:
Many detectives start an investigation by "casing" the scene of the
crime. This facilitates movement as the case proceeds.In this regard,
it is useful to draw a map or blueprint indicating the directions of
travel between the various places in the area. It is especially
important to examine potentially important pieces of evidence. Be
liberal in the use of the police laboratory in FINGERPRINTing or
ANALYZing laboratory's findings.
Ask people questions about the crime itself, other people involved in
the case, or unusual words which may turn up on evidence or in
conversation. Often, this will uncover contradictions or lead to new
evidence.
Pay attention when people's behavior changes. It may be that they have
learned something which will affect their actions. FOLLOWing them may
be helpful, but often it is better to observe at a safe distance.
Show relevant evidence to interested persons. They may learn
something which could cause them to react in a helpful manner. If
another person has found something, ask to see it. Although care
should be taken in making accusations, especially without sufficient
evidence, a timely accusation can lead the presumed criminal to make
careless mistakes.
CHAPTER II
How to Use Computers in Detective Work-
It is possible to conduct an entire investigation without leaving
one's computer, here are some useful pointers on dealing with our new
environment.
Doing the Legwork:
To walk from place to place, say WALK and the direction in which you
wish to proceed. There are ten possible directions: NORTH, SOUTH,
EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP & DOWN Each
of these directions can be abbreviated to one or two letters (e.g.-N,
SE, D) When you enter a particular place for the first time, survey it
in detail. Note its name (e.g.-the living room),its layout , and all
objects located there which might be of interest. Whenever you return,
you will instantly recall the name of the place and your eye will
catch any significant object. In order to examine the place more
fully, you have only to say LOOK AROUND (or something similar).
Handling Evidence:
To handle any of the various pieces of evidence, simply refer to the
object by its name. Should there be several objects of same type
(e.g.-two tables), just add a descriptive word (e.g.- THE LONG TABLE).
Here are some ways in which other investigators have handled
evidence:
TAKE THE PENCIL
PUT DOWN THE CUP OF COFFEE
SIT DOWN ON THE SOFA
EXAMINE THE DETECTIVE MAGAZINE
LOOK BEHIND THE PAINTING
SEARCH NEAR THE SCUFF MARKS
TAKE EVERYTHING EXCEPT THE FISH BOWL AND THE ANTIQUE ROCKING CHAIR
Don't hesitate to handle more than one object at a time. Just be sure
to separate their names by a comma or the word AND:
PUT THE WRAPPER, THE TICKET, AND THE NAIL FILE ON THE DRESSER
Dealing with Suspects and Other People:
The best authorities recommend courtesy as a key to winning the
confidence of those you encounter while conducting police business.
For instance, speaking to people from a distance is strongly
discouraged. If you need to get the attention of someone who is,say,
down a hall or corridor, simply remark, MRS. JONES! If you cannot
resist the urge, you may even say HEY, MRS. JONES!
Once you an another person are in the same place ,you can ask
questions or ask that person to do something for you. However, there
are "only two" types of questions that will be answered; those dealing
with information about someone or something, and those concerning the
whereabouts of person and objects. Again, courtesy is the key. When
addressing someone, precede your statement or question with that
person's name and a comma:
MR JONES, TELL ME ABOUT MRS. JONES
JIM, WHO IS THE BUTLER?
SALLY, HAVE YOU SEEN MR. BRADY?
FRED, SHOW ME THE BULLET HOLES
MR. GILES, GIVE ME THE GUN
Once you are engaged in conversation with someone, you can skip the
formality and simply state requests. However, when your the person
with whom you are speaking moves to a different place, it is proper to
re-initiate your interview by using the individual's name.
Avoiding Tedious Interrogations:
It is considered extremely poor form to ask interrogative questions
which have already been asked by other police officials. Therefore,
you are supplied with any relevant interviews obtained from other
police officials. Also, as noted in the preceding section, only a few
types of questions will receive a response. When is is impossible to
elicit a response to a question that seems vital to your
investigations, the needed information will often be found in your
dossier. If not, you can assume the information is not important.
Communication Your Intent:
Clarity of speech is as import ant as clarity of mind in detective
work. At times, you may happen to specify an action incompletely. For
example, you might say KILL THE SUSPECT without indicating the weapon
you wish to utilize. In such cases, you may be asked to make a
clarification (e.g.- WITH WHAT?) Should this occur just answer the
question (e.g.- WITH THE REVOLVER). If you specify an action
incompletely in a situation where one thing may be assumed (e.g.-
there is only one weapon), you will be informed of that assumption
(e.g.- WITH THE REVOLVER). If you say something which cannot be
understood because it is either too complex or improperly stated, you
will be told of the problem.
Flatfoot Computer Lingo:
The police have only limited resources and it computers often use
words which they cannot understand. Such words are used only to
enhance your imagery and focus you deductive powers.
Ending an Investigation:
If you wish to terminate your investigation and not come back to it at
a later time, you can type QUIT. Since a decision of this kind is
irreversible, you will have to confirm your decision.
If you want to terminate your investigation by starting over from
scratch, you can type RESTART. You will again be asked to confirm your
decision.
Continuing an Investigation at a Later Time:
If you wish to suspend your investigation midway and continue it from
that point at a later time, type SAVE and answer the question as
described on your Reference Card. To return to your investigation at
another time, type RESTORE and answer the question as described in the
Reference Card. You may want to use this feature when you are about to
try something dangerous or irrevocable.
Utilizing Stenographic Services:
Depending on you hardware, you may be able to obtain a typed
transcript of your activities using the SCRIPT command. The transcript
may be stopped with the UNSCRIPT command. Consult reference card for
availability of this service on your system.
CHAPTER III
Commonly Encountered Terms in Criminal Investigations----
ACCUSE (someone) OF (something)-- Makes an accusation against
someone. (In this regard, "something" is usually murder.)
AGAIN -- Causes the last action you preformed to be repeated.
ANALYZE (something) -- Asks the police laboratory to perform a routine
analysis (including fingerprints comparisons) of something.
ANALYZE (something) FOR (something specific)--Asks police laboratory
to analyze something specifically for something in particular
ARREST (someone or someones)--If there is considerable amount of
evidence against an individual or individual, this command ends the
case and describes the result of the prosecution.
ASK (someone) ABOUT (something or someone)--An impersonal form of the
expression "(someone), TELL ME ABOUT (something or someone)," it can
be used as an abbreviated form of questioning.
BRIEF -- Causes a place to be described completely only on your first
visit there. On subsequent visits, only the name of the place and the
important objects present there will be described. (This is the normal
situation.)
EXAMINE (something)-- Looks at something with an eye toward detail.
FINGERPRINT (something)-- Asks the police laboratory to compare
fingerprints on (something) with those on file at the lab.
FOLLOW (someone)-- Does the obvious.
INVENTORY -- Lists your possessions. This can be abbreviated to I.
LOOK AROUND -- Provides a complete description of your surroundings.
This can be abbreviated to either LOOK or L.
QUIT -- If confirmed, terminates the investigation. If you wish to
continue the investigation at a later time, use the SAVE command
first.
RESTART -- If confirmed, terminates the investigation and starts it
over from the beginning.
RESTORE -- Restores a previously suspended investigation. Consult
Reference Card for the procedure on your system.
SAVE -- Suspends your investigation for completion at a later time.
Consult Reference Card.
SCRIPT -- Starts a transcript (if you have a printer). Consult
Reference Card.
SEARCH (something or someone) -- Does the obvious.
SEARCH NEAR (something) -- Looks closely at the area immediate to
something, possibly providing more information than simply examining
it.
SHOW ME (something) -- A request to another person to show you or lead
you to something.
SHOW (something) TO (someone) -- Does the obvious, possibly eliciting
an interesting reaction.
TIME - Displays the current time. This can be abbreviated to T.
UNSCRIPT -- Stops the transcript that started using the SCRIPT
command.
VERBOSE -- Causes a complete description of a place to be displayed
every time you enter that place. Compare with BRIEF.
VERSION -- Displays the version and serial number of you copy of
DEADLINE.
WAIT FOR (number) MINUTES -- Causes time to pass without you taking
any particular action.
WAIT FOR (someone) -- Causes time to pass until someone arrives at the
place you are in. Every so often you will have the opportunity to stop
waiting for the person if he/she hasn't yet arrived.
WAIT UNTIL (time) -- Causes time to pass until the desired time
arrives. As with the other WAIT command,s interesting events
happening in your environs will give you the option of terminating
your idle state.
WHATS WRONG -- A request to another person to discuss what's on his
mind.
WHERE IS (something or someone) -- A request to another person to help
you find something or someone.
WHO IS HERE -- Describes other people who are in the same place that
you are. This is done implicitly during a LOOK AROUND.
REFERENCE CARD:
Talking to the Game--
When ever you see the prompt ( > ), the game is waiting for you to
type up to two full lines of text at a time. If you make a mistake,
use the left-arrow key to erase the error. When you have finished
typing in your instructions, press the RETURN key. The game will
respond and then the prompt ( > ) will reappear.
If a description will not fit on the screen all at once (MORE) will
appear in the bottom left portion of the screen. After reading the
part on the screen, you will need to press the space bar to see the
rest of the description.
The Status Line at, the top of the screen, you will see a status
line. The line is updated after every move to show you current where
about in the game. Depending upon the type of game. it may also show
other information.
Score --
In game that keep score, (e.g.-ZORK) the right side of the status line
will show something like this:
SCORE: 245/920
The first number is you score and the second is the total number of
moves you have made. In the example, you have 245 points in 920
moves.
Time--
In games that keep track of the time (e.g.- the mystery thriller
DEADLINE), the right side of the status line will look something like
the following:
TIME: 9:22 AM
This show the current time of day in the game.
SCRIPTing--
The SCRIPT function is an optional feature which is not necessary to
play the game, and may not be available with certain hardware. If the
SCRIPT command works with your hardware configuration, you may make a
transcript of the game as you play it.
1. Turn on Printer
2. Load Game
3. Use SCRIPT command to start transcript
4. To stop transcript use UNSCRIPT command
SCRIPT & UNSCRIPT may be used as often as desired as long as the
printer is left on-line.
Saving a Game Position--
WARNING*** The diskette used for SAVE and RESTORE is maintained in a
special format and should not be used for any other purpose.Files of
any other kind stored on the diskette will be destroyed by the SAVE
command.
To SAVE current position use SAVE command.
You can SAVE eight different positions on each disk and RESTORE them
in any order.
To keep track of these different positions, each is assigned a number
(from 0 -7). Each time you SAVE a game position, it will overwrite any
position that is already on you storage disk with the number you
specified. If you want to SAVE more than one position, you must use a
different position number for each one.
Prompt-- PLEASE INSERT SAVE DISKETTE
POSITION (0-7) (DEFAULT=0)
type number between 0-7
Follow prompts for 1 or 2 drives and when to insert disks.
Restore a Saved Game Position--
To restore a previously saved game position, enter the RESTORE
command, then follow save steps for SAVE instructions.
STORAGE, OR SAVE DISK ARE MADE USING THE STANDARD APPLE DISK
INITIALIZATION PROCESS.....SEE DOS MANUAL FOR FURTHER HELP
Trouble shooting--
If the game fails to SAVE/RESTORE:
1. Check to see if drives are connected properly
2. Check to see if disk was inserted properly
3. Inspect disk for damage (visible damage)
4. Be sure disk is in proper drives
5. SAVE- be sure disk is not write-protected
6. " - be sure disk has been initialized properly, as last resort
try a different disk
7. If you turned off the Apple or hit RESET, reload game