464 lines
18 KiB
Groff
464 lines
18 KiB
Groff
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=======================================
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DEADLINE DOCUMENTATION #2
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=======================================
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CHAPTER I
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Investigative Techniques for Cases of Suspected Homicide----
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The detective investigating a possible homicide is much like a person
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piecing together a puzzle. In both endeavors, the participant must
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weigh each inconsistency, and ultimately determine how all the parts
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fit together as a logical whole. Here, then, are some considerations
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to bear in mind as you attempt to solve this puzzle.
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The Time Element:
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It is usually necessary to conduct your investigation as expeditiously
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as possible.You have a deadline of 12 hours,make proper use of your
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time, its important. Most actions you perform will take about one
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minute of investigative time, some actions, such as examinations done
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CAREFULLY, may take longer. If you wish time to pass without actually
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doing anything, you can say WAIT FOR some number of MINUTES....OR....
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WAIT FOR some person.....OR... WAIT UNTIL a specified time. In any
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case, you will see events occurring while you are waiting and always
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have the opportunity to change your mind about sitting idly should an
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interesting event take place.
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Evidence:
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During your investigations, you will uncover pieces of physical
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evidence found in your vicinity. While this evidence may be vital in
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itself to reach a proper conclusion to the case, it may also be of
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great interest to one ot the principals in the case. Therefore,
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Showing pieces of evidence to others (even suspects) may have a useful
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effect. Other people may make discoveries of their own which they may
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relate to you. It is altogether proper to ask to be shown such
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findings.
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Suspects:
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It is possible to ask people for information. However, be aware that
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their answers, while often helpful, may be self-serving, false, or
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contradictory. Remember at all times that you are dealing with
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people----some of whom are under great pressure or emotional strain.
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The most extreme care must be exercised when your ACCUSE people.
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The Police Laboratory:
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The facilities of the nearby police laboratory are always available to
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you. Fingerprints found on objects can be compared with those of the
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principals, which are on file at the lab, simply by instructing the
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lab to FINGERPRINT the object in question. you can ANALYZE an object
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in a routine manner or FOR a specific substance. Sergeant Duffy, as
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diligent an assistant as can be found the annals of criminology, will
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take objects to the lab for you and return with the results, usually
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within half an hour.
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Procedure for Making Arrests:
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When you feel that you have established a convincing case against one
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or more people, you may decide to ARREST them. (A single individual
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must be in your presence to be arrested;two or more accomplices need
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not be.) After some soul-searching, you may realize that you haven't
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nearly enough evidence to substantiate the charge, and may hold off at
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the last moment. Otherwise, Sergeant Duffy will arrive with the
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handcuffs and take the accused into custody. Your role in the case
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will then be concluded, and you will receive a letter from your
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superiors indicating the outcome of the grand jury investigation, and
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if all goes well at that level, the trial itself. Should the grand
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jury fail to indict or the trial jury fail to convict, your superiors
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will try to indicate the reasons for the failure of the state's case.
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(Since guilt must be established beyond a reasonable doubt, it is
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important to demonstrate the three crucial elements; means, motives
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and opportunities.) But take heart from any failures you may have--the
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sleuth who learns from his mistakes will sleuth all the more
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effectively his next time on the trail. There are many possible
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endings to your case, each determined by your handling of the case and
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the conclusions you draw from the evidence you gather. But just as
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there exists the perfect crime, there is also the perfect solution to
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a crime.
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Strategies for Novices:
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Many detectives start an investigation by "casing" the scene of the
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crime. This facilitates movement as the case proceeds.In this regard,
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it is useful to draw a map or blueprint indicating the directions of
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travel between the various places in the area. It is especially
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important to examine potentially important pieces of evidence. Be
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liberal in the use of the police laboratory in FINGERPRINTing or
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ANALYZing laboratory's findings.
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Ask people questions about the crime itself, other people involved in
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the case, or unusual words which may turn up on evidence or in
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conversation. Often, this will uncover contradictions or lead to new
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evidence.
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Pay attention when people's behavior changes. It may be that they have
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learned something which will affect their actions. FOLLOWing them may
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be helpful, but often it is better to observe at a safe distance.
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Show relevant evidence to interested persons. They may learn
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something which could cause them to react in a helpful manner. If
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another person has found something, ask to see it. Although care
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should be taken in making accusations, especially without sufficient
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evidence, a timely accusation can lead the presumed criminal to make
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careless mistakes.
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CHAPTER II
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How to Use Computers in Detective Work-
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It is possible to conduct an entire investigation without leaving
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one's computer, here are some useful pointers on dealing with our new
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environment.
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Doing the Legwork:
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To walk from place to place, say WALK and the direction in which you
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wish to proceed. There are ten possible directions: NORTH, SOUTH,
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EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP & DOWN Each
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of these directions can be abbreviated to one or two letters (e.g.-N,
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SE, D) When you enter a particular place for the first time, survey it
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in detail. Note its name (e.g.-the living room),its layout , and all
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objects located there which might be of interest. Whenever you return,
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you will instantly recall the name of the place and your eye will
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catch any significant object. In order to examine the place more
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fully, you have only to say LOOK AROUND (or something similar).
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Handling Evidence:
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To handle any of the various pieces of evidence, simply refer to the
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object by its name. Should there be several objects of same type
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(e.g.-two tables), just add a descriptive word (e.g.- THE LONG TABLE).
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Here are some ways in which other investigators have handled
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evidence:
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TAKE THE PENCIL
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PUT DOWN THE CUP OF COFFEE
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SIT DOWN ON THE SOFA
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EXAMINE THE DETECTIVE MAGAZINE
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LOOK BEHIND THE PAINTING
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SEARCH NEAR THE SCUFF MARKS
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TAKE EVERYTHING EXCEPT THE FISH BOWL AND THE ANTIQUE ROCKING CHAIR
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Don't hesitate to handle more than one object at a time. Just be sure
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to separate their names by a comma or the word AND:
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PUT THE WRAPPER, THE TICKET, AND THE NAIL FILE ON THE DRESSER
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Dealing with Suspects and Other People:
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The best authorities recommend courtesy as a key to winning the
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confidence of those you encounter while conducting police business.
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For instance, speaking to people from a distance is strongly
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discouraged. If you need to get the attention of someone who is,say,
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down a hall or corridor, simply remark, MRS. JONES! If you cannot
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resist the urge, you may even say HEY, MRS. JONES!
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Once you an another person are in the same place ,you can ask
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questions or ask that person to do something for you. However, there
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are "only two" types of questions that will be answered; those dealing
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with information about someone or something, and those concerning the
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whereabouts of person and objects. Again, courtesy is the key. When
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addressing someone, precede your statement or question with that
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person's name and a comma:
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MR JONES, TELL ME ABOUT MRS. JONES
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JIM, WHO IS THE BUTLER?
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SALLY, HAVE YOU SEEN MR. BRADY?
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FRED, SHOW ME THE BULLET HOLES
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MR. GILES, GIVE ME THE GUN
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Once you are engaged in conversation with someone, you can skip the
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formality and simply state requests. However, when your the person
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with whom you are speaking moves to a different place, it is proper to
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re-initiate your interview by using the individual's name.
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Avoiding Tedious Interrogations:
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It is considered extremely poor form to ask interrogative questions
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which have already been asked by other police officials. Therefore,
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you are supplied with any relevant interviews obtained from other
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police officials. Also, as noted in the preceding section, only a few
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types of questions will receive a response. When is is impossible to
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elicit a response to a question that seems vital to your
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investigations, the needed information will often be found in your
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dossier. If not, you can assume the information is not important.
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Communication Your Intent:
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Clarity of speech is as import ant as clarity of mind in detective
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work. At times, you may happen to specify an action incompletely. For
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example, you might say KILL THE SUSPECT without indicating the weapon
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you wish to utilize. In such cases, you may be asked to make a
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clarification (e.g.- WITH WHAT?) Should this occur just answer the
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question (e.g.- WITH THE REVOLVER). If you specify an action
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incompletely in a situation where one thing may be assumed (e.g.-
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there is only one weapon), you will be informed of that assumption
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(e.g.- WITH THE REVOLVER). If you say something which cannot be
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understood because it is either too complex or improperly stated, you
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will be told of the problem.
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Flatfoot Computer Lingo:
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The police have only limited resources and it computers often use
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words which they cannot understand. Such words are used only to
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enhance your imagery and focus you deductive powers.
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Ending an Investigation:
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If you wish to terminate your investigation and not come back to it at
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a later time, you can type QUIT. Since a decision of this kind is
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irreversible, you will have to confirm your decision.
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If you want to terminate your investigation by starting over from
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scratch, you can type RESTART. You will again be asked to confirm your
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decision.
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Continuing an Investigation at a Later Time:
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If you wish to suspend your investigation midway and continue it from
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that point at a later time, type SAVE and answer the question as
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described on your Reference Card. To return to your investigation at
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another time, type RESTORE and answer the question as described in the
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Reference Card. You may want to use this feature when you are about to
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try something dangerous or irrevocable.
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Utilizing Stenographic Services:
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Depending on you hardware, you may be able to obtain a typed
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transcript of your activities using the SCRIPT command. The transcript
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may be stopped with the UNSCRIPT command. Consult reference card for
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availability of this service on your system.
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CHAPTER III
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Commonly Encountered Terms in Criminal Investigations----
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ACCUSE (someone) OF (something)-- Makes an accusation against
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someone. (In this regard, "something" is usually murder.)
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AGAIN -- Causes the last action you preformed to be repeated.
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ANALYZE (something) -- Asks the police laboratory to perform a routine
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analysis (including fingerprints comparisons) of something.
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ANALYZE (something) FOR (something specific)--Asks police laboratory
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to analyze something specifically for something in particular
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ARREST (someone or someones)--If there is considerable amount of
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evidence against an individual or individual, this command ends the
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case and describes the result of the prosecution.
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ASK (someone) ABOUT (something or someone)--An impersonal form of the
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expression "(someone), TELL ME ABOUT (something or someone)," it can
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be used as an abbreviated form of questioning.
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BRIEF -- Causes a place to be described completely only on your first
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visit there. On subsequent visits, only the name of the place and the
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important objects present there will be described. (This is the normal
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situation.)
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EXAMINE (something)-- Looks at something with an eye toward detail.
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FINGERPRINT (something)-- Asks the police laboratory to compare
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fingerprints on (something) with those on file at the lab.
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FOLLOW (someone)-- Does the obvious.
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INVENTORY -- Lists your possessions. This can be abbreviated to I.
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LOOK AROUND -- Provides a complete description of your surroundings.
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This can be abbreviated to either LOOK or L.
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QUIT -- If confirmed, terminates the investigation. If you wish to
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continue the investigation at a later time, use the SAVE command
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first.
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RESTART -- If confirmed, terminates the investigation and starts it
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over from the beginning.
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RESTORE -- Restores a previously suspended investigation. Consult
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Reference Card for the procedure on your system.
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SAVE -- Suspends your investigation for completion at a later time.
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Consult Reference Card.
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SCRIPT -- Starts a transcript (if you have a printer). Consult
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Reference Card.
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SEARCH (something or someone) -- Does the obvious.
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SEARCH NEAR (something) -- Looks closely at the area immediate to
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something, possibly providing more information than simply examining
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it.
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SHOW ME (something) -- A request to another person to show you or lead
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you to something.
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SHOW (something) TO (someone) -- Does the obvious, possibly eliciting
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an interesting reaction.
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TIME - Displays the current time. This can be abbreviated to T.
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UNSCRIPT -- Stops the transcript that started using the SCRIPT
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command.
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VERBOSE -- Causes a complete description of a place to be displayed
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every time you enter that place. Compare with BRIEF.
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VERSION -- Displays the version and serial number of you copy of
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DEADLINE.
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WAIT FOR (number) MINUTES -- Causes time to pass without you taking
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any particular action.
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WAIT FOR (someone) -- Causes time to pass until someone arrives at the
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place you are in. Every so often you will have the opportunity to stop
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waiting for the person if he/she hasn't yet arrived.
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WAIT UNTIL (time) -- Causes time to pass until the desired time
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arrives. As with the other WAIT command,s interesting events
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happening in your environs will give you the option of terminating
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your idle state.
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WHATS WRONG -- A request to another person to discuss what's on his
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mind.
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WHERE IS (something or someone) -- A request to another person to help
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you find something or someone.
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WHO IS HERE -- Describes other people who are in the same place that
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you are. This is done implicitly during a LOOK AROUND.
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REFERENCE CARD:
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Talking to the Game--
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When ever you see the prompt ( > ), the game is waiting for you to
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type up to two full lines of text at a time. If you make a mistake,
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use the left-arrow key to erase the error. When you have finished
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typing in your instructions, press the RETURN key. The game will
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respond and then the prompt ( > ) will reappear.
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If a description will not fit on the screen all at once (MORE) will
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appear in the bottom left portion of the screen. After reading the
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part on the screen, you will need to press the space bar to see the
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rest of the description.
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The Status Line at, the top of the screen, you will see a status
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line. The line is updated after every move to show you current where
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about in the game. Depending upon the type of game. it may also show
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other information.
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Score --
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In game that keep score, (e.g.-ZORK) the right side of the status line
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will show something like this:
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SCORE: 245/920
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The first number is you score and the second is the total number of
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moves you have made. In the example, you have 245 points in 920
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moves.
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Time--
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In games that keep track of the time (e.g.- the mystery thriller
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DEADLINE), the right side of the status line will look something like
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the following:
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TIME: 9:22 AM
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This show the current time of day in the game.
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SCRIPTing--
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The SCRIPT function is an optional feature which is not necessary to
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play the game, and may not be available with certain hardware. If the
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SCRIPT command works with your hardware configuration, you may make a
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transcript of the game as you play it.
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1. Turn on Printer
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2. Load Game
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3. Use SCRIPT command to start transcript
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4. To stop transcript use UNSCRIPT command
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SCRIPT & UNSCRIPT may be used as often as desired as long as the
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printer is left on-line.
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Saving a Game Position--
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WARNING*** The diskette used for SAVE and RESTORE is maintained in a
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special format and should not be used for any other purpose.Files of
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any other kind stored on the diskette will be destroyed by the SAVE
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command.
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To SAVE current position use SAVE command.
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You can SAVE eight different positions on each disk and RESTORE them
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in any order.
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To keep track of these different positions, each is assigned a number
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(from 0 -7). Each time you SAVE a game position, it will overwrite any
|
|||
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position that is already on you storage disk with the number you
|
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specified. If you want to SAVE more than one position, you must use a
|
|||
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different position number for each one.
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Prompt-- PLEASE INSERT SAVE DISKETTE
|
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POSITION (0-7) (DEFAULT=0)
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type number between 0-7
|
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|
|||
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Follow prompts for 1 or 2 drives and when to insert disks.
|
|||
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|
|||
|
Restore a Saved Game Position--
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|||
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To restore a previously saved game position, enter the RESTORE
|
|||
|
command, then follow save steps for SAVE instructions.
|
|||
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|
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|
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STORAGE, OR SAVE DISK ARE MADE USING THE STANDARD APPLE DISK
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|||
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INITIALIZATION PROCESS.....SEE DOS MANUAL FOR FURTHER HELP
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|||
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|
|||
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Trouble shooting--
|
|||
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|
|||
|
If the game fails to SAVE/RESTORE:
|
|||
|
|
|||
|
1. Check to see if drives are connected properly
|
|||
|
2. Check to see if disk was inserted properly
|
|||
|
3. Inspect disk for damage (visible damage)
|
|||
|
4. Be sure disk is in proper drives
|
|||
|
5. SAVE- be sure disk is not write-protected
|
|||
|
6. " - be sure disk has been initialized properly, as last resort
|
|||
|
try a different disk
|
|||
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7. If you turned off the Apple or hit RESET, reload game
|
|||
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