3085 lines
161 KiB
Plaintext
3085 lines
161 KiB
Plaintext
##################
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# P A R I S #
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# D E #
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# N U I T #
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##################
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PARIS BY NIGHT
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For Vampire: the Masquerade.
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. - ~ ~,
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.~_ . - ~.'~_~.
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.--~-. | {
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'-~ -. ` }.;
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_`.__|`.~.{ _ _ .-:
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`---._ .| .-~ .-~ }
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\ \__ .~ .-~ .~
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\ \' \ '_ _ -~
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`.`. //
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. - ~ ~-.__`.`-.//
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.-~ . - ~ }~ ~ ~-.~-.
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.' .-~ .-~ |/~-.~-./|
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/_~_ _ . - ~ ~-.~-._
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By Yann Golanski.(c)1993
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==============================================================================
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But thee I now admire, thee would I choose
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For my Religion, or my Muse.
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'Tis hard to tell whether thy reverend shades
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Has more good Volaries or Poets made,
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From thy dark Caves were Inspirations given,
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And from thick groves went vows to Heaven
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Hail then thou Muse's and Devotions Spring,
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'Tis just we should adore,'tis just we should thee sing
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J.Norris of Bemerton, Hymn to Darkness
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===============================================================================
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PLAY TESTERS:
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*John "horror" Partrige; for beeing a true Blue Blood.
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*James "I am ALWAYS invisible" ***; for beeing a very humane
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bloodsuker.
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*Ben "I'll go for a meal." Penford; for having a hard time
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with a garou hunter.
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*David "but I'm only a little girly" Brumby; for embracing
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the Malkavian mind, and becoming a Sabbat.
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*Barni "Oh, I've got a hangover!" Wallace; for fighting the
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Wyrm, and helping some Lupines.
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*Jon "bastard" Munday; for having LOTS OF MONEY, and playing
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Shadowrun in Bromley, instead of Vampire!!!
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All the play tester's carracters are still living in Paris, even
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if they might have died during play, since their enemies are alive
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as well!!! Their carracters sheets are given, so that they can be used
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as NPCs by others Storytellers, or just ignored!.
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Actually, Dot (the malkavian) died, as all of the Sabbat pack! (see
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after...).
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===============================================================================
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TABLE OF CONTENT:
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~~~~~~~~~~~~~~~~~
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1_ The Kindred of Paris.
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~~~~~~~~~~~~~~~~~~~~~~~~
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1_ The Brujah.
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2_ The Gangrel.
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3_ The Nosferatu.
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4_ The Malkavian.
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5_ The Toreador.
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6_ The Tremere.
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7_ The Ventrue.
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8_ The Seties.
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9_ Other clans.
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10_ Interaction tables.
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2_ The Magi of Paris.
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~~~~~~~~~~~~~~~~~~~~~
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3_ The Hunters.
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~~~~~~~~~~~~~~~
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1_The Garou.
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2_The Holy Inquisition.
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4_ Secret of Paris.
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~~~~~~~~~~~~~~~~~~~
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5_ An unexpected party.
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~~~~~~~~~~~~~~~~~~~~~~~
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(An adventure for Paris by night (play test).)
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1_Prelude.
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2_Enter the carracters.
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3_Enter the Ravnos.
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4_Enter the Sabbat.
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5_The last battle.
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6_Notes.
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6_ The Testament.
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~~~~~~~~~~~~~~~~~
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(An other adventure for Paris by night.)
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===============================================================================
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Thanks to Louis Grandoulan, Phillippe Duchon, Dennis Depalma and
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Rolf Bergstrom and all on the Vampire Mailing List. As well to all
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my friends those names, I have used.
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Many thanks to the Lost Boy (Jim Summers) who put this into ftp, and
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to Barni Wallace, who spell-checked the whole thing, correcting
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all my orthograph mistakes.
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Vampire; the Masquerade is (c) of White Wolf. The following is no
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challenge to its copyright.
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All names of people, places, and all the events are imaginery. Any
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similitude with living or dead (or undead) people is unintended.
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===============================================================================
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###################################################################
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# If you are not going to run Paris by Night as a ST; or your own #
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# ST is on the list, please do not read beyond that point, since #
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# it will give away most of the fun. Thanks. #
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###################################################################
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"The tripod is the most dangerous political structure."
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Moto of the Bene Geserit
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1_ T H E K I N D R E D O F P A R I S
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Paris is a place where the tripod is the most common
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political figure. All aliances or conflicts are on this bases.
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Vampires__________________Magius______________Hunters
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| | |
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_______|_______ | |
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| | | |
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Gangrel Brujah Magi Garou
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Nosferatu Toreador Tremere Inquisition
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Malkavian Ventrue Setties Sabbat
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I have set the Vampire Club from "World of Darkness" in Paris.
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It has the same owner, and some background. It is floating on the
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Seine. Every new kindred to the city will have free membership, and
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will have to do a short performance on the stage. She/he will have a
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week to prepare her/his show. At the end, Sire Francois Villon will
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welcome the new kindred to stay as long as she/he wants, for the
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proof that one is an artiste has been given. If what they have done
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is crap, he will invite the new comer to leave his city. If it is
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THE PITS, he will order a Blood Hunt on the "chien qui a osser me
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presenter une tell chose!" ("On the dog who presented such a thing!".)
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This is very rare, as every kindred is told that they better do
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something good. On the other hand, if he is impressed by the show
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(such as very good french poetry, etc..) he will be most pleased to
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help the new comers in the future!
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This must be played in live action (rolls to play instrument..
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botch is always possible, no others!). Let them know that they are in
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the "citee des arts". Costumes, and advice are avaiable from
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Sebastien, but he will never set up something. Villon will never
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speak another language but he understands several others, and won't
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mind if the new comer performs in another language.
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This performance can be anything, like a play, a demonstration
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of one's abilities, a song, a lecture on a subject (art is good, but it
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can be on anything else, as long as its not borring!). Eg: A Tremere
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could do some "magical tricks"; a Malkavian could mimic the Tremere....
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NOTE:
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~~~~~
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I am using different rules for Diablerie:
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*First you advance in generation acording to (your generation/vessel
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generation) rounded to a lower value. If the vessel is of the same clan
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as you; then you gain +1 in any CLAN disciplines the vessel had, if
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they are above your own level. If from another clan, you can develop
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the vessels MAIN dicipline, without having to learn it. (same price as
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a non-clane dicipline, but no need for a teacher.).
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*That's the good things, now the bads:
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Roll your conscience against your humanity:
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1 or more successes---lose one humanity and a conscience
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No successes----------lose 2 humanity and a conscience
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Botch-----------------as above, and the character gains a
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derangment and he/she frenzies...
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Now, some part of the vessel will pass onto you (his/her soul
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is beeing mixed with yours), so you will start to develop a
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trait of character which will be close to the nature of the vessel.
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The greater the jump, the greater the reincarnation.
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Eg1= Nathaniel diablerises a Ravnos of 8th generation, he ends up
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a a 8th (he was 9th), and only gets mild kleptonania.
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Eg2= Nathaniel diableries Villon, he ends up as a 6th generation,
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with a mix of Villon's soul and his own..he died as Nathaniel, and
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Villon died as well, but now there is a being with a bit of both!
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Eventualy, Villon will take over the new body and be re-born as a
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6th generation Ventrue.....
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*All disadvantages from Diablerie Mexico are still present!
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It makes diablerie more powerful, but it has a very
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funny "bad" side...DO NOT TELL THE PLAYERS YOU ARE USING THAT RULE, IF
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THEY WANT TO BE DIABLERISTES, THEY MUST PAY THE PRICE (and discover it
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at the same time!!!). In Paris, a diablerist will gain a very bad
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reputation due to the Lady, who will "hate" him/her and will try to
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make his/her life very misserable! The only diablerie permitted is
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after a Blood Hunt, if the Prince is realy impresed by the courage
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of the players, and he is very VERY angry at the hunted! Even so, he
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will try to make the character do a wrong move and kill him/her as
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soon as possible; or at least to make his/her life very misserable!!!
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===============================================================================
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Some of them go through the wall,
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Some of them could never stay,
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Some of them falling...Into the flames.
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Mary Goes Round, 1964 spirit.
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1_ T H E B R U J A H :
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Since the last 200 years, the clan has been known to
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be active in Paris. There greatest achievment was the French Revolution,
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in 1789, they manage to take control of France, and only an alliance
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of the other clans succeeded in destroying their "Republique". They have
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then waited till the 18 of March 1871: the Paris Commune! 100 days of
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anarchy across the streets of Paris. It was eneded by the army, lead
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by a ghoul of the Ventrue. Then the prince, after seeing that the
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Brujah destroyed his library at the Lovre, ordered a Blood Hunt on
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" Tous les membre de ce clan depravee et inutile!!!"(all the members
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of this useless and deviant clan). The biggest Blood Hunt ever called
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among vampires: All Brujahs were hunted down and killed by all the
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other clans. There was no pity. None survived, and Paris was free of
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their influance till the 20 century. the Elders of the clan took their
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revenge in 1917: The Russian Revolution was set and succeeded. All the
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other clans were told not to interfere. In may 1968, there was a
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burst of Brujah and the country was taken by surprise! The prince
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agreed to let the clan come back into Paris, and the clan ended the
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"mai 68" revolution.
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There are no leaders of the Brujah in Paris, only a
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inn, where they meet and plan what to do. They are all of 10th
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generation or above since no older Brujah will go to Paris...They
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still remember the Commune!!! The pub is called: La Taverne de Nesle,
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rue dauphine.
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There are lots of gangs in Paris (skinheads, punks,
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etc...), feel free to do your own Brujah, but they will be "young"
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(100 years old). The players could become leaders of the clan, or can
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start as one of the leaders (they are 5 called: Philippe, Bruno,
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Vanesa, Delphine, and Vincent. They are all 8th generation).
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==============================================================================
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My Lady D'Arbanville
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Why do you sleep so still
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I'll wake up tomorrow
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And you will be my fill
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My Lady D'Arbanville
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Why does it greave me so
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Your heart seems so silent
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Why do you breath so low
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My Lady D'Arbanville
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You look so cold this night
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Your lips feel like winter
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Your skin has turned to white
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I love you my Lady
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For in your grave you lie
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I'll always be with you
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This rose will never die,
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This rose will never die.
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And Also The Tree, Lady D'Arbanville
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2_T H E G A N G R E L
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They were the most powerful in the past, able to cross
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the kingdoms, as they wish. Now there are only dreams of that time,
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and plans for the future!
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Paris has a very small population of Gangrels, in
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fact they do not live in the city, but in the woods near it. All
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parks in Paris are theirs, but only few live there. They hate the
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Toreadors even more here, since it is them who have develpped Paris
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so much. Their leader is a women, who died around the 14 century, not
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a lot is known about her but that she is the Lady of Arbanville!
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She came to Paris 50 years ago, and became the leader of a brood who
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lived there. She seized control of the Boy Scout movement and it is
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said that Lord Baden Powell was one of her freind. (she didn't make
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him a vampire, because she loved him to much to inflict the curse on
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him. And at that time she was already in Golconda.). She made an
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aliance with the Nosferatu (with Jean) and the Malkavian (with
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Benoit) clan to move against Abelard, the Tremere leader of Paris.
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The Lady and he have been enemies since the first time they saw each
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other. She doesn't know what he is doing in Paris but wants to prevent
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him from doing anything. She knows that he practised diablerie to
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gain power, and that he will be ready to use it again, if he finds
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an elder! But she has no proof of it.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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VAMPIRE : The Masquerade
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Name:Lady D'Arbanville Nature:Care giver Generation:7
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Player: Demeanor:Care giver Haven:none
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Chronicle:Paris Clan:Gangrel Concept:noble
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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PHYSICAL SOCIAL MENTAL
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Strength.....**ooo Charisma.......****** Perception...******
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Dexterity..******* Manipulation....**ooo Intelligence..****o
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Stamina......**ooo Appearance....******* Wits........*******
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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TALENTS SKILLS KNOWLEDGE
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Acting.......ooooo Animal Ken....******* Bureaucracy...ooooo
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Alertness..******* Drive...........ooooo Computer......ooooo
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Athletics....ooooo Etiquette.......***** Finance.......ooooo
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Brawl........***** Firearm.........ooooo Investigation.ooooo
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Dodge....********* Melee...........ooooo Law...........ooooo
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Empathy......***** Music...........***oo Linguistics...*****
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Intimidation.ooooo Repair..........ooooo Medicine......ooooo
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Leadership...ooooo Security........ooooo Occult........****o
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Steerwise....ooooo Stealth........****** Politics......ooooo
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Subterfuge...***** Survival......******* Science.......ooooo
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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DICIPLINES BACKGROUNDS VIRTUES
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Auspex.......**ooo Allies..........**ooo Conscience....*****
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Animalism.******** Contacts........**ooo Self-Control..****o
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Celerity.....ooooo Fame............ooooo Courage.......***oo
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Dominate.....ooooo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
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Fortitude...****** Herd............ooooo HEALTH
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Obfuscate....*oooo Influences......ooooo Bruised O
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Potency......ooooo Mentor..........ooooo Hurt -1 O
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Presence.....ooooo Resources.......ooooo Injured -1 O
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Protean...******** Retainers.......ooooo Wounded -2 O
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Thaumaturgy..ooooo Status..........****o Mauled -2 O
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.............ooooo ................ooooo Crippled -5 O
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.............ooooo ................ooooo Incapacitated O
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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BLOOD POOL WILLPOWER.(10) HUMANITY.
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OOOOOOOOOO OOOOOOOOOO **********
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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BACKGROUND: I was invited to quit the Camarilla and join the Inconnu
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sortly after my achieving of the Blessed State of Golconda, but my
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Children need me to show them that there is a way to be free from the
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frenzy, and live accepting the Beast as a part of yourself. I will never
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force them, if they don't want to join me it is all right, but I'll try
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to convince them all. My powers are great (since the Beast helps me now)
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but I will not use them, there are too many who will be jealous and
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might want to comit diablerie on me! But I will always answer them and
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advice them on how to reach this The Blessed State.
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My frienship with the Garou, or Lupines as we calll them,
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is long. I helped them against the evil force of a demon in the past
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(what they called a Bane). Now they consider me as one of their freinds
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and they are, in some sort, very close to me childrens.
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Of all clans, the Tremere are the one I fear the most! They are
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on the wrong way and they might unlease powers far above their
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power to control. Anyway, Tremere will pay for his Crime.
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IMAGE: long blond hair, with eyes as deep as the sea, the Lady is one
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of the most beautifull women of the world. She always wear a white
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dress and is always charming to mortals and kindred alike.
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ROLE PLAYING: You will aid anyone on their way to Golconda, if they
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ask you. You will try to help any vampire who comes to you with
|
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goodness in her. Always smile, and try to make the others around you
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happy. If there is a Tremere in the room, you will not speak to him,
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nor help him. The Toreadors are blind to the beauty of the world and
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try to create their own, it is the wrong way: but they can learn, and
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you can teach them. Consider that in every Kindred, there is at least
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5% of good!!!...
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Play tester character:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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VAMPIRE : The Masquerade
|
||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Name:Manhanell Nature:Rebel Generation:9
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Player:Barni Demeanor:loner Haven: warehouse
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Chronicle:Paris Clan:GANGREL Concept:outlaw.
|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....***oo Charisma........***oo Perception....**ooo
|
||
Dexterity....****o Manipulation....**ooo Intelligence..***oo
|
||
Stamina......***oo Appearance......*oooo Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......**ooo Bureaucracy...ooooo
|
||
Alertness....**ooo Drive...........*oooo Computer......ooooo
|
||
Athletics....**ooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........****o Firearm.........*oooo Investigation.*oooo
|
||
Dodge........***oo Melee...........*oooo Law...........ooooo
|
||
Empathy......**ooo Music...........ooooo Linguistics...*oooo
|
||
Intimidation.ooooo Repair..........*oooo Medicine......*oooo
|
||
Leadership...ooooo Security........ooooo Occult........*oooo
|
||
Steerwise....ooooo Stealth.........*oooo Politics......ooooo
|
||
Subterfuge...ooooo Survival........***oo Science.......ooooo
|
||
.............ooooo ................ooooo Magus lore....**ooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........ooooo Conscience....**ooo
|
||
Animalism....**ooo Contacts........ooooo Self-Control..****o
|
||
Celerity.....*oooo Fame............ooooo Courage.......*****
|
||
Dominate.....ooooo Generation......****o ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....*oooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......*oooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......*oooo Injured -1 O
|
||
Protean......***oo Retainers.......**ooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........*oooo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(4) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ******oooo
|
||
|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUNS: Leave me alone, I just want to find that b**** from the
|
||
Sabbat and kill her. Why? well, she nearly got me last time, in
|
||
South Africa, but I have grown and learnt much more about my powers.
|
||
Oh but she will find out very soon! (it is Virginia)
|
||
IMAGE: A tall black man, always in leather on a big bike!
|
||
ROLE PLAYING: Leave me alone!
|
||
NOTES: shy/over confident/vengence (against enemy)/enemy (virginia)/
|
||
iron will (cf Dorophy, in Malkavians)/True love (his sire)/
|
||
|
||
===============================================================================
|
||
He who was living is now dead
|
||
We who were living are now dying
|
||
With a little patience.
|
||
T.S.Eliot
|
||
|
||
4_ T H E N O S F E R A T U :
|
||
They are controlled by 3 vampires: Jean, Eric, and
|
||
Laurent. They sleep in the catacombs and control all the other
|
||
"dwellers under the sky" (the sky is in fact the stones above their
|
||
head.). All the Cataphiles (cata: catacombes, philes:love. It is the
|
||
name of the people who come to this place, and respect it.
|
||
On the other hand "Tourists", are people who go there and trash the
|
||
place.) are they herd, and some of them are retainers. They are
|
||
regrouped in groups like: the deepcats, The psi-div (servants of the
|
||
3 elders). Or they just have a underground name:Gandalf,Gizmo,La Taupe
|
||
Legolas(they are the psi-div) others are cataclisme, cataract, caton,
|
||
etc... Nobody knows how many there are, but they have all 2 things in
|
||
common: they love the Catacombs, and are ready to defend it! (Once,
|
||
there was a skinhead group, who went down. Sometimes later, all the
|
||
Cataphiles knew it. (they leave handouts in special places, and the
|
||
others can read them.) They all met in one place, and made a "bust"
|
||
into the skinheads, who NEVER returned.).
|
||
There are around 300 kmsq of tunnels under Paris, and
|
||
they where made as a maze. Each tunnel has a name, like on the ground.
|
||
But they are different, so there is no hope of getting out. The
|
||
Cataphiles made maps of the place, but give them only to their
|
||
trusted allies. The IGC (inspection generale des carriers, inspector
|
||
of catacombs) patrols the Catas to get every body out(see after);
|
||
they can give fines up to 5000 Fr, and if you are in possession of
|
||
bones, then it goes to court, and you might have a prison sentence.
|
||
Entrances are in fact pits with ladders on their side, at the bottom
|
||
there is a corridor. This are about 1.60 m height, the temperature is
|
||
fixed all year and around 20 C. There are some rooms, which various
|
||
sizes: Z, Zlard, L'abris Laval, La plage.... This is where most of
|
||
the cataphiles can be found (generaly partying, and listening to music
|
||
like Dead Can Dance, And Also The Tree, or more "cold wave" stuff).
|
||
The Nosferatu fight against the Ventrue of Paris over
|
||
the cata, since the mayor of Paris (Jack Chirac is blood bonded to
|
||
Labianus) wants to closed them forever. The IGC is their weapon.
|
||
Their relation with the Toreadors is good, even if their clans are
|
||
enemies. It is said that Eric and Arnaud were very good friends in
|
||
the past, and they still see each other from time to time.
|
||
They live under the Monparnass Graveyard, among the
|
||
rest of those who fell during the Commune. Some strange facts about
|
||
Jean, Eric, and Laurent is that no one has ever seen then. It is
|
||
wispered that they are so horrible that they cause fear in mortals
|
||
and great uneasiness among kindred. They, in fact, look as if there
|
||
were no flesh between there skin and their bones. Along with their
|
||
Nosferatu appearance, they look like Undead from your worst
|
||
nightmare! It is said that they all have the corruption touch, and
|
||
that plants, and small animals die from their touch.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Jean Nature:cynical/loner Generation:6
|
||
Player: Demeanor:curmudgeon Haven:Catacombes
|
||
Chronicle:Paris Clan:NOSFERATU Concept:student
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....***oo Charisma........*oooo Perception....****o
|
||
Dexterity..******* Manipulation....**ooo Intelligence..***oo
|
||
Stamina......***oo Appearance......sorry Wits.........******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......***oo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness..******* Drive...........ooooo Computer......ooooo
|
||
Athletics....***oo Etiquette.......**ooo Finance.......ooooo
|
||
Brawl........***oo Firearm.........**ooo Investigation.***oo
|
||
Dodge.......****** Melee...........****o Law...........ooooo
|
||
Empathy......***oo Music...........ooooo Linguistics...****o
|
||
Intimidation.****o Repair..........ooooo Medicine......**ooo
|
||
Leadership...*oooo Security........***oo Occult........****o
|
||
Steerwise....****o Stealth.........****o Politics......ooooo
|
||
Subterfuge..****** Survival......******* Science.......***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......**ooo Allies..........**ooo Conscience....***oo
|
||
Animalism...****** Contacts........ooooo Self-Control..**ooo
|
||
Celerity.....**ooo Fame............ooooo Courage.......*****
|
||
Dominate.....ooooo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....**ooo Herd............***** HEALTH
|
||
Obfuscate..******* Influences......ooooo Bruised O
|
||
Potency.....****** Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......*oooo Injured -1 O
|
||
Protean......***oo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***** Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(9) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO *******ooo
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUNDS NOTES: Back in the old days, when I was studing in Poland
|
||
I found the most beautyfull lady ever! I loved her so much, but she
|
||
went away with another...my sadness had no limit. It was in 1556 in
|
||
the Yagelon University in Krakow that I saw her again, but she found
|
||
someone else to love, another women! But these days are over now and
|
||
she is dust...I still live, remember her and cry.
|
||
I can speak many languages, and I travelled a lot, until
|
||
I found Paris, and it's kingdom of the dead! My doom is too great
|
||
to carry, and no one will ever see me again; but they can still hear my
|
||
voice, that chills their unearthly blood!
|
||
IMAGE: Ever seen the nosferatu page 54 of WoD? Well he is even worse.
|
||
ROLE PLAYING: Be strange, make everyone feel uneasy (especialy women).
|
||
Then, change and be happy for a minute or so...
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Eric Nature:loner Generation:6
|
||
Player: Demeanor:Bon vivant Haven:Catacombes
|
||
Chronicle:Paris Clan:NOSFERATU Concept:student
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength....****** Charisma........**ooo Perception....***oo
|
||
Dexterity....***oo Manipulation....***** Intelligence..****o
|
||
Stamina.....****** Appearance......sorry Wits..........****o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness...****** Drive...........ooooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.......****o Finance.......ooooo
|
||
Brawl........***** Firearm.........ooooo Investigation.***oo
|
||
Dodge........***oo Melee...........ooooo Law...........**ooo
|
||
Empathy.....****** Music..........****** Linguistics..******
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...ooooo Security........ooooo Occult........***oo
|
||
Steerwise....****o Stealth.........***** Politics......****o
|
||
Subterfuge..****** Survival........***** Science.......ooooo
|
||
.............ooooo Sing............****o Art.........*******
|
||
.............ooooo ................ooooo History.......****o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......****o Allies..........****o Conscience....*****
|
||
Animalism...****** Contacts........****o Self-Control..***oo
|
||
Celerity.....ooooo Fame............ooooo Courage.......*oooo
|
||
Dominate.....***oo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....**ooo Herd............***** HEALTH
|
||
Obfuscate..******* Influences......ooooo Bruised O
|
||
Potency......***** Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......***** Injured -1 O
|
||
Protean......**ooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........****o Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(8) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO *********o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I received the curse by the same Sire as Jean, and so we
|
||
knew each other from the start! But what a curse! I cannot walk among
|
||
the beauty of the world, since I am one of their most ugly things. But
|
||
what a benediction, my lore of the world is so great that nothing
|
||
is unknown to me...well somethings are but you know what I mean!
|
||
One of my few children is living in the Opera House, he
|
||
has even a book written about him! I will always be happy to see
|
||
some of my clan, who love art! In fact, we should be the artistes of the
|
||
undead, the Toreadors should consider our feeling and acept us as
|
||
true "lovers" of Art! Many of us already sleep under the most beautyful
|
||
Cathedrals of Paris!
|
||
IMAGE: well hard to guess....
|
||
ROLE PLAYING: You have an integral culture on art. You know true
|
||
ugliness, therefore you know beauty. You know a lot and hate it when
|
||
someone corrects you, BUT the problem is that you have a very bad
|
||
memory...
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Laurent Nature:Fanatic Generation:6
|
||
Player: Demeanor:bon vivant Haven:Catacombes
|
||
Chronicle:Paris Clan:NOSFERATU Concept:film maker
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....***oo Charisma........***oo Perception..*******
|
||
Dexterity..******* Manipulation....***** Intelligence..****o
|
||
Stamina......***oo Appearance......sorry Wits..........****o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......****o Animal Ken......ooooo Bureaucracy...***oo
|
||
Alertness....***** Drive...........****o Computer......ooooo
|
||
Athletics....ooooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge.......****** Melee...........ooooo Law...........ooooo
|
||
Empathy......***** Music...........***** Linguistics...ooooo
|
||
Intimidation.****o Repair..........ooooo Medicine......ooooo
|
||
Leadership...***** Security........ooooo Occult........ooooo
|
||
Steerwise....****o Stealth.........***** Politics......*****
|
||
Subterfuge..****** Survival.......****** Science.......ooooo
|
||
.............ooooo ................ooooo Film making...****o
|
||
.............ooooo ................ooooo Film theory..******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......****o Allies..........ooooo Conscience....*****
|
||
Animalism...****** Contacts........ooooo Self-Control..*****
|
||
Celerity.....****o Fame............ooooo Courage.......***oo
|
||
Dominate.....ooooo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............***** HEALTH
|
||
Obfuscate..******* Influences......ooooo Bruised O
|
||
Potency......***** Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........****o Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(10) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO **********
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: Laurent is the most secret of his kind, never speaks.
|
||
In fact he speaks only to Eric and Jean. He loves all modern art,
|
||
and especialy cinema. He has seen almost all the films, but
|
||
he hates theater. "Theater cannot give you the deep emotions and
|
||
feelings that a camera can" as he says. He is in love with a mortal,
|
||
but loves her too much to inflicte the Curse on her. If something
|
||
happens to her, he will hunt and kill, in the most horrible way, the
|
||
offender.
|
||
He gives money to some cinemas, especialy the Max Linder
|
||
Panoram (he owns it, as a matter of fact). He is in on his way to
|
||
Golconda, and will reach it very soon. In fact, some say that he is
|
||
a member of the inconnu (this is untrue).
|
||
(since he never speaks, this was recored by Eric)
|
||
IMAGE: .....If I say: appearence of 5, you won't belive me.
|
||
ROLE PLAYING: He will never speak, nor be seen. But he can be
|
||
"sensed" (with very hight Auspex, or by luck) in a cinema. (He is in
|
||
love with "Piero le fou" by Godard, and will see it whenever it is
|
||
playing. )
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Erik Nature:loner Generation:7
|
||
Player: Demeanor:Fanatic Haven:Opera house
|
||
Chronicle:Paris Clan:NOSFERATU Concept:singer
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....*oooo Charisma.......****** Perception....*****
|
||
Dexterity....***oo Manipulation....**ooo Intelligence..**ooo
|
||
Stamina......*oooo Appearance......sorry Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......***** Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....***** Drive...........ooooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.......****o Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge........ooooo Melee...........ooooo Law...........ooooo
|
||
Empathy......***** Music...........***** Linguistics...****o
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...ooooo Security........ooooo Occult........***oo
|
||
Steerwise....ooooo Stealth.........ooooo Politics......ooooo
|
||
Subterfuge...***** Survival........***oo Science.......ooooo
|
||
Singing...******** ................ooooo ..............ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......*oooo Allies..........*oooo Conscience....*****
|
||
Animalism....ooooo Contacts........ooooo Self-Control..**ooo
|
||
Celerity.....***** Fame............***** Courage.......*****
|
||
Dominate.....ooooo Generation......***** ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............***oo HEALTH
|
||
Obfuscate....***** Influences......ooooo Bruised O
|
||
Potency......**ooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......****o Injured -1 O
|
||
Protean......ooooo Retainers.......ooooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........ooooo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(6) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ******oooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND:Ever heard of the Phantome de l'Opera? (phantom of the
|
||
Opera?). Well he is the one. His herd are the workers of the Opera.
|
||
He has forgotten that he is a Kindred and feeds in a second state (he
|
||
cannot remember feeding...).
|
||
IMAGE: He has the most elegant clothes in this time, and wear a white
|
||
mask over his face, as well as a hat. He can take care of some very
|
||
good singers and become their Mentor for sometime. He will NEVER
|
||
reveil his vampiric nature, even to a kindred. He will go into
|
||
frenzy if someone refers to him as: Vampire, Kindred, Cainite,
|
||
Nosferatu...
|
||
ROLE PLAYING: He will speak to no one, but other singers. You know
|
||
you are far from better that them, so you require respect. Act like a
|
||
father watching his sons.
|
||
|
||
There are little nosferatu in Paris, but most of them
|
||
are art lovers, and live in the catas, or under cathedrals, or
|
||
covents.
|
||
|
||
Play tester carracter:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Pilate Nature:Care giver Generation:8
|
||
Player:James Demeanor:curmeudgen Haven:catas
|
||
Chronicle:Paris Clan:NOSFERATU Concept:?????
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....****o Charisma........**ooo Perception....****o
|
||
Dexterity....***oo Manipulation....***oo Intelligence..**ooo
|
||
Stamina......****o Appearance......***oo Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......**ooo Animal Ken......*oooo Bureaucracy...ooooo
|
||
Alertness....****o Drive...........ooooo Computer......**ooo
|
||
Athletics....**ooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........***oo Firearm.........*oooo Investigation.***oo
|
||
Dodge........***oo Melee...........**ooo Law...........*oooo
|
||
Empathy......ooooo Music...........ooooo Linguistics...ooooo
|
||
Intimidation.**ooo Repair..........ooooo Medicine......**ooo
|
||
Leadership...ooooo Security........**ooo Occult........*oooo
|
||
Steerwise....**ooo Stealth.........***oo Politics......ooooo
|
||
Subterfuge...ooooo Survival........**ooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........ooooo Conscience....**ooo
|
||
Animalism....*oooo Contacts........*oooo Self-Control..***oo
|
||
Celerity.....ooooo Fame............ooooo Courage.......***oo
|
||
Dominate.....ooooo Generation......***** ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....**ooo Influences......ooooo Bruised O
|
||
Potency......**ooo Mentor..........**ooo Hurt -1 O
|
||
Presence.....ooooo Resources.......ooooo Injured -1 O
|
||
Protean......ooooo Retainers.......ooooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........*oooo Mauled -2 O
|
||
Vicissitude..*oooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(6) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ******oooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I came here to follow a girl. I killed her parents, in a
|
||
frenzy and now I feel responsable for her. I am trying to help every
|
||
one around (prostitutes, homeless), and I try to protect them
|
||
from the evil of mankind. Now go away, I don't like you! I diableriesed
|
||
a Tzamesee, so I learned her dicipline, and made myself pretty again..
|
||
(ST note: I was feeling generous!!!).
|
||
IMAGE: Handsome guy, very beautyfull!!!! OR ugly, he can change!
|
||
ROLE PLAYING: Who are you? Go away!
|
||
NOTES: ward (the little girle)/one eye/insane sire/
|
||
|
||
===============================================================================
|
||
"Non,je ne suis pas fou..."
|
||
De Medicise
|
||
|
||
3_ T H E M A L K A V I A N S.
|
||
The Malkavians has two very distinct groups in Paris:
|
||
|
||
(i) The first is called thor et a dhor: They control all the clubs
|
||
around and in Paris. They are the "next generation of artists".
|
||
They will enter frenzy, if the name Toreador is pronounced in their
|
||
presence: They are caitiffes who thinks they have a clan! as Benoit,
|
||
their leader says. They will never attack the Toreadors, because of
|
||
logic no one understands. Some whisper that The former Prince was a
|
||
Malkavian, and that Villon killed him to take control. (this is
|
||
untrue, the former Prince was a Ventrue: Labianus!).
|
||
|
||
(ii) The second are more "classic", if such thing has ever existed.
|
||
They are ruled by the youngest vampire ever made! he is 15th
|
||
generation and 3 years old! She has a nurse, Tatiana, who was
|
||
embrased after she lost her child. In fact it is her who has
|
||
convinced the others to have a baby at their head. "la verite sort
|
||
de la bouche des enfants" (truth comes from children's mouths) is her
|
||
moto.
|
||
They are have all one thing in common: they are NOT
|
||
mad.... they are completly insane, behond any hope of understanding.
|
||
They are even more stange over here than any where else!
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Benoit Nature:bon vivant Generation:6
|
||
Player: Demeanor:devian Haven:La Loco
|
||
Chronicle:Paris Clan:MaLkAvIaN Concept:unknown
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....***oo Charisma......******* Perception....**ooo
|
||
Dexterity....*oooo Manipulation....****o Intelligence..**ooo
|
||
Stamina......*oooo Appearance.....****** Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...****o
|
||
Alertness....****o Drive...........****o Computer......***oo
|
||
Athletics....ooooo Etiquette.......*oooo Finance.......****o
|
||
Brawl........ooooo Firearm.........****o Investigation.**ooo
|
||
Dodge........ooooo Melee...........ooooo Law...........****o
|
||
Empathy......***oo Music...........****o Linguistics...ooooo
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...****o Security........ooooo Occult........****o
|
||
Steerwise...****** Stealth.........****o Politics......ooooo
|
||
Subterfuge...****o Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex......****** Allies..........***** Conscience....****o
|
||
Animalism....ooooo Contacts........***** Self-Control..*oooo
|
||
Celerity.....***oo Fame............***oo Courage.......***oo
|
||
Dominate.....****o Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............****o HEALTH
|
||
Obfuscate....***oo Influences......***oo Bruised O
|
||
Potency......***oo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......****o Injured -1 O
|
||
Protean......**ooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..**ooo Status..........****o Mauled -2 O
|
||
.Conjuring...****o ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(6) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ****oooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I lead the Thor et a Dhors of Paris! Don't let the Caitifes
|
||
who called themselves of our clan misjudge me position. I let Villon
|
||
be Prince, because it is too much hassel to me. I've already got my club
|
||
to worry about! I am also the secret leader of the Anarchs...don't tell
|
||
it to anybody, even they don't know about it!
|
||
My history is simple: there is no such thing as the Past, and it is
|
||
raining today. Lovely sound of the cars outside. Leave me now,
|
||
I have to see my fiancee, Karine ( a 7 generation, owner of the Zenith),
|
||
Did I tell you that she was my child? No, probably not; but we are the
|
||
Blood Oath together, and I might even taste her tonight! Did you ever
|
||
share blood with one of our kind? No, it is a pitty, it is great fun!
|
||
IMAGE: Benoit is always dressed in gothic fashion. He has black hair,
|
||
and wears lenses (one violet, the other orange.). He is tall and slender.
|
||
ROLE PLAYING: You will always say what you want according to your own
|
||
logic, the problem is that no one understands it! (apart from Olivier
|
||
another of your children).
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Olivier Nature:Bon vivant Generation:7
|
||
Player: Demeanor:Bon vivant Haven:Elysee Montmartre
|
||
Chronicle:Paris Clan:MALkavIAN Concept:spotif
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........***** Perception....****o
|
||
Dexterity....***oo Manipulation....***oo Intelligence..***oo
|
||
Stamina......****o Appearance.....****** Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......****o Bureaucracy...ooooo
|
||
Alertness....****o Drive...........ooooo Computer......*oooo
|
||
Athletics...****** Etiquette.......ooooo Finance.......*oooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge........***** Melee...........ooooo Law...........*oooo
|
||
Empathy......ooooo Music...........ooooo Linguistics...**ooo
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...ooooo Security........ooooo Occult........*****
|
||
Steerwise....ooooo Stealth.........***** Politics......**ooo
|
||
Subterfuge...****o Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex......****** Allies..........***oo Conscience....***oo
|
||
Animalism....*oooo Contacts........***** Self-Control..*****
|
||
Celerity.....**ooo Fame............*oooo Courage.......**ooo
|
||
Dominate.....****o Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............***oo HEALTH
|
||
Obfuscate....***** Influences......*oooo Bruised O
|
||
Potency......ooooo Mentor..........***** Hurt -1 O
|
||
Presence.....**ooo Resources.......***oo Injured -1 O
|
||
Protean......**ooo Retainers.......*oooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***oo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(9) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ********o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: So you want to know who I am? Well, let's say that
|
||
I loved to be Feanor. You don't know him? he is a dude, from the
|
||
Lord of the Rings. Never played Volley Ball, so I cannot be
|
||
him...but I still would like to be. I control the parisian of the FEE
|
||
(faculte des etudes elfiques, Elven studies university), and I was in
|
||
touch with Professor Tolkien. My ghoul-dog, Bilbo bears his name...
|
||
No don't worry about him, he just wants to play, as usual!
|
||
Look, if there is any bands you wanna see in Paris, I'm the
|
||
guy to se, I know it all!
|
||
IMAGE: Black hair, and dressed in expensive clothes, he is
|
||
always in black, with a pullover (with many small holes in it!)
|
||
ROLE PLAYING: You are the one you speak to, a 100 times exagerated!
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Tatiana Nature:fanatic Generation:7
|
||
Player: Demeanor:care giver Haven:Charanton
|
||
Chronicle:Paris Clan:mAlKaViAn Concept:nurse
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....***oo Charisma........*oooo Perception....***oo
|
||
Dexterity....****o Manipulation...****** Intelligence..**ooo
|
||
Stamina......****o Appearance......***oo Wits..........*oooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....****o Drive...........ooooo Computer......***oo
|
||
Athletics....ooooo Etiquette.......*oooo Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge........****o Melee...........ooooo Law...........ooooo
|
||
Empathy......***** Music...........**ooo Linguistics...*****
|
||
Intimidation.****o Repair..........ooooo Medicine......**ooo
|
||
Leadership...ooooo Security........ooooo Occult........ooooo
|
||
Steerwise....ooooo Stealth.........ooooo Politics......ooooo
|
||
Subterfuge...****o Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex......****** Allies..........***** Conscience....ooooo
|
||
Animalism....ooooo Contacts........****o Self-Control..****o
|
||
Celerity.....ooooo Fame............ooooo Courage.......*****
|
||
Dominate....****** Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............****o HEALTH
|
||
Obfuscate...****** Influences......*oooo Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......**ooo Injured -1 O
|
||
Protean......ooooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***oo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(10) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO *oooooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: She was embrased after a having an abortion. From
|
||
that time on, she sired 9 other vampires, all pregnant, at different
|
||
stages (1 a month). She then desided to sire a baby. She sired a women,
|
||
who sired another,....to the 14 generation, who sired a baby! The 14,
|
||
named Virginie, killed the others and become a 8th generation through
|
||
diablerie!
|
||
Of course no one knows this fact! She is blood bonded to Tatiana, so
|
||
she won't tell anyone. Virginie is in fact a poor 12 year old girl,
|
||
who should have listened to her mom when she told: Never speak to
|
||
strangers. The only probleme is that she now thinks she is a nurse
|
||
and she doesn't remember her past at all, or does she?
|
||
IMAGE: Always in a nurses dress, she has red hair and looks very "mean".
|
||
ROLE PLAYING: If one of the players plays a child: you will love him
|
||
(her)! If not just ignore them as much as you can!
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Mark Nature:child Generation:15
|
||
Player: Demeanor:child Haven:Charanton
|
||
Chronicle:Paris Clan:MaLkAvIaN Concept:child
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....ooooo Charisma........*oooo Perception....*oooo
|
||
Dexterity....ooooo Manipulation....ooooo Intelligence..ooooo
|
||
Stamina......*oooo Appearance......**ooo Wits..........ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....ooooo Drive...........ooooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge........ooooo Melee...........ooooo Law...........ooooo
|
||
Empathy......ooooo Music...........ooooo Linguistics...ooooo
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...ooooo Security........ooooo Occult........ooooo
|
||
Steerwise....ooooo Stealth.........ooooo Politics......ooooo
|
||
Subterfuge...ooooo Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......**ooo Allies..........ooooo Conscience....none
|
||
Animalism....ooooo Contacts........ooooo Self-Control..none
|
||
Celerity.....ooooo Fame............ooooo Courage.......none
|
||
Dominate.....*oooo Generation......ooooo ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor..........****o Hurt -1 O
|
||
Presence.....ooooo Resources.......ooooo Injured -1 O
|
||
Protean......ooooo Retainers.......*oooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***** Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(1) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO none
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND:Another od Tatiana's experiment, his mind will grow...but
|
||
he was made 2 years ago so........
|
||
IMAGE: Don't tell me you never saw a baby!
|
||
ROLE PLAYING:....well well....take your little brother, 8 years ago,
|
||
as a model!
|
||
|
||
Play tester carracter:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Dorothy Nature:Competitor Generation:8
|
||
Player:Davy Demeanor:Child Haven:a flate
|
||
Chronicle:Paris Clan:MaLkAvIaN Concept:child
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....*oooo Charisma........**ooo Perception....****o
|
||
Dexterity....****o Manipulation....****o Intelligence..****o
|
||
Stamina......*oooo Appearance......**ooo Wits..........**ooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......***oo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....ooooo Drive...........ooooo Computer......****o
|
||
Athletics....ooooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.ooooo
|
||
Dodge........****o Melee...........ooooo Law...........ooooo
|
||
Empathy......ooooo Music...........ooooo Linguistics...*oooo
|
||
Intimidation.ooooo Repair..........ooooo Medicine......ooooo
|
||
Leadership...****o Security........ooooo Occult........****o
|
||
Steerwise....ooooo Stealth.........****o Politics......ooooo
|
||
Subterfuge...***oo Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........*oooo Callousness...*oooo
|
||
Animalism....ooooo Contacts........ooooo Instincts.....*****
|
||
Celerity.....ooooo Fame............ooooo Morale........****o
|
||
Dominate.....****o Generation......***** ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....**ooo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......**ooo Injured -1 O
|
||
Protean......ooooo Retainers.......**ooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........*oooo Mauled -2 O
|
||
Dementation..*oooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(4) PATH OF DEATH.
|
||
OOOOOOOOOO OOOOOOOOOO ******oooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUNS: I am amekitac, or something like that, but everybody knows
|
||
me and they are all nice to me. (if they are not I will dominate
|
||
then to be!). The only probleme is that they all tell me different
|
||
stories....and now I am very confused. Will someone help a little girly
|
||
like me? (ST:"Who looked into her eyes???")...But I am a spy for the
|
||
Sabbat, since all the others a very notty to me!
|
||
IMAGE: A little 8 year old girl...
|
||
ROLE PLAYING: Be annoying, it will do very well.
|
||
VINCULUM: 4 for all the Sabbat pack of Paris, but they only
|
||
have 2 for her....
|
||
NOTES: Short/child/concentration/iron will/anesia/obsession.
|
||
On iron will, I am using another rule which is as follows:
|
||
"you resist at your willpower + 3, and every point you spend (of
|
||
willpower), your "dominator" loses a success. It worked very well!
|
||
Make sure you know about this if you are playing! Nathaniel has the
|
||
same advantage (cf Ventrue).
|
||
|
||
===============================================================================
|
||
I
|
||
L'an quatre cent cinquante six,
|
||
Je, Francois Villon, ecolier,
|
||
Considerant, de sens rassis,
|
||
Le frein aux dents, franc au collier,
|
||
Qu'on doit ses oeuvres conseiller
|
||
Comme Vegece le raconte,
|
||
Sage Romain, grand conseiller,
|
||
Ou autrement on se mecompte....
|
||
F.Villon, le Lais
|
||
|
||
5_T H E T O R E A D O R S :
|
||
They are the founder of Paris, citee des lumieres.
|
||
They control art, models, cinemas, museums, monuments...and half of
|
||
the world's fashions. One word from their prince, Sire Francois Villon,
|
||
makes a vampire the cream of the cream; or nearly nothing! The clan
|
||
has control Paris politics till the Religion Wars. The Ventrue
|
||
controled the Guise and Henri IV, the toreadors controlled the Valois
|
||
family. During this time, the inquisition arrived in Paris and a war
|
||
on kindred was set. A conclave was held in Rome, and the Toreadors
|
||
lost Paris to the Ventrue: Henry IV become the king, and ended the
|
||
wars. Sometime later, the Ventrue areed to let the Toreadors have
|
||
the Louvre (the old palace of the king). They built Versaille, so
|
||
they could have a eye on all the nobility of France, under their
|
||
ghoul: Louis XIV!. He has lived for a long time due to his vampiric
|
||
powers, but became a vampire. He died of the final death, in the Paris
|
||
commune, killed by a member of the the Sabbat.
|
||
In fact, he was killed by Arnaud, who took his blood! but no one knows
|
||
this.
|
||
The Louvre was, until now, the pride of the Clan.
|
||
F. Villon owns it and is the true master of the clan in Europe. The
|
||
Universal Exposition is in fact a Toreador meeting. All the Grande
|
||
Couture is controlled by Arnaud. The minister of culture, is a ghoul
|
||
of Villon, but is dominated to forget this when he changes functions.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Arnaud Nature:Bravo Generation:5
|
||
Player: Demeanor:gallant Haven:Le Louvre
|
||
Chronicle:Paris Clan:TOREADOR Concept:Artiste
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma.......****** Perception....***oo
|
||
Dexterity....***oo Manipulation...****** Intelligence..****o
|
||
Stamina......**ooo Appearance....******* Wits.........******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......**ooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....***oo Drive...........****o Computer......ooooo
|
||
Athletics....****o Etiquette.......***** Finance.......***oo
|
||
Brawl........ooooo Firearm.........***oo Investigation.ooooo
|
||
Dodge........***oo Melee...........***oo Law...........****o
|
||
Empathy.....****** Music...........**ooo Linguistics...ooooo
|
||
Intimidation.****o Repair..........ooooo Medicine......ooooo
|
||
Leadership...***** Security........ooooo Occult........****o
|
||
Steerwise....*oooo Stealth.........ooooo Politics....*******
|
||
Subterfuge...ooooo Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......***** Allies..........***** Conscience....**ooo
|
||
Animalism....*oooo Contacts........***** Self-Control..*****
|
||
Celerity....****** Fame............****o Courage.......****o
|
||
Dominate.....**ooo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............****o HEALTH
|
||
Obfuscate....ooooo Influences......****o Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....****o Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......*oooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***** Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(10) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ***oooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I was embrased at the same time as my dear friend Eric.
|
||
But, my Sire was far more kind to me, and I kept my body as it was
|
||
(in a perfect state I will venture to say). Why my freindship with
|
||
Eric continued after our "change"? Whan you faced true Ugliness you
|
||
can face true beautty!
|
||
My two children know it all, Michaele and Brennec (of the 7
|
||
generation.) Brennec cannot force himself to kill his enemies, and
|
||
got some Cainites in torpor, and staked in his cellar: he just cannot
|
||
kill them (humanity of 10, conscience of 5).
|
||
I am indeed, the master of the grande couture, and feed of them.
|
||
My only retainer is a little cat, who spies for me. Some say that I
|
||
have one or two mortal lovers. But I will NOT sire, because I will
|
||
have to admit diablerie, since I will never lie to my children, or
|
||
to my children's children.....and so on but some questions will never
|
||
be answered...
|
||
IMAGE: He is a tall and handsome man, try to charm everyone in your
|
||
presence. He has dark hair, green eyes, and a tanned skin. He is
|
||
aways dressed in the more subtle way to make another person have
|
||
good intetions towards him. He speaks with a very gentle and charming
|
||
voice.
|
||
ROLEPLAYING: Be as sophisticated as you can, try to seduce all the
|
||
women you are near, but always with charm and as a gentleman.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Sire F.Villon Nature:Bravo Generation:5
|
||
Player: Demeanor:Bon vivant Haven:Le Louvre
|
||
Chronicle:Paris Clan:TOREADOR Concept:
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....****o Charisma.....******** Perception....****o
|
||
Dexterity..******* Manipulation.******** Intelligence.******
|
||
Stamina.....****** Appearance.....****** Wits........*******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....ooooo Drive...........ooooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.....******* Finance.......ooooo
|
||
Brawl.......****** Firearm.........ooooo Investigation.ooooo
|
||
Dodge........ooooo Melee..........****** Law...........ooooo
|
||
Empathy......ooooo Music........******** Linguistics..******
|
||
Intimidation.****o Repair..........ooooo Medicine......ooooo
|
||
Leadership...ooooo Security........ooooo Occult........***oo
|
||
Steerwise..******* Stealth.........***** Politics......ooooo
|
||
Subterfuge******** Survival........ooooo Science.......ooooo
|
||
.............ooooo Singing.......******* Art history.*******
|
||
.............ooooo ................ooooo France " ...*******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.....******* Allies..........***** Conscience....**ooo
|
||
Animalism....ooooo Contacts........***** Self-Control..***oo
|
||
Celerity....****** Fame............ooooo Courage.......***oo
|
||
Dominate.....ooooo Generation......ooooo ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....***oo Herd............****o HEALTH
|
||
Obfuscate....***oo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence...******* Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status........******* Mauled -2 O
|
||
Chimerstry...***oo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(6) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ********oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
( See WoD for more information, pages 57 and 45/46)
|
||
HISTORY: Get any book on him, and/or read some of his poems, they are
|
||
good and give you a fair idea of what he as up to... (exporting
|
||
french culture? Me? ...).
|
||
|
||
==============================================================================
|
||
6_ T H E T R E M E R E :
|
||
The clan has a deep hate for Paris, as they were not
|
||
able to go there for a long time due to the importance of the
|
||
Magi infulence. (they hate the Tremere for they turned into blood
|
||
suckers!!). This past few years, the Elders of the clan have managed
|
||
to convinced Villon to get them into the city. The Prince agreed on
|
||
one condition: All the tremere, leaving or passing through Paris
|
||
must NOT use any magic, and must have a Obsfuscat/Ritual that will
|
||
hide him/her to the spells of the Magi. Failure will be followed by
|
||
a Blood Hunt on all the clan in Paris. The Ventrue have agreed to
|
||
help the Toreadors if such a Hunt is called. The gangrel will help,
|
||
but they will not say it. (secretly Villon hopes that it will happend
|
||
and he might even set something up... He hates beeing pushed around)
|
||
The Elders have agreed to these terms, because they are
|
||
so happy to set their agents to Paris, and work their plans. There
|
||
is a Chantry in Paris now: Its head is Abelard, known to be a
|
||
powerful wizard, and blood mage. Any Tremere going to Paris will have
|
||
to go to the Elders who will cast a ritual on him/her. This ritual
|
||
will "hide" the vampire to the Arcanum defences, but that is all. See
|
||
The Magi of Paris, for more informations.
|
||
The Elders plan for Paris is to learn more about the
|
||
Toreador power, and why they have so much influence over all the
|
||
others. They suspect an ancient to sleep under Paris and want to know
|
||
who is she/he! The Settites have made contact with them, and offered
|
||
their help! ?WHY? The Elders MUST know who is behind Paris.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Abelard Nature:cruel Generation:6
|
||
Player: Demeanor:loner Haven:ile de la citee
|
||
Chronicle:Paris Clan:Tremere Concept:mage
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........****o Perception....****o
|
||
Dexterity....**ooo Manipulation....***** Intelligence.******
|
||
Stamina......*oooo Appearance......***oo Wits.........******
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....****o Drive...........ooooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.......***** Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.*****
|
||
Dodge........ooooo Melee...........ooooo Law...........***oo
|
||
Empathy......****o Music...........ooooo Linguistics..******
|
||
Intimidation.***** Repair..........ooooo Medicine......ooooo
|
||
Leadership...***oo Security........ooooo Occult......*******
|
||
Steerwise....ooooo Stealth........****** Politics......ooooo
|
||
Subterfuge.******* Survival........ooooo Science.......ooooo
|
||
.............ooooo ................ooooo Magi lore.....*****
|
||
.............ooooo ................ooooo Spirit lore...****o
|
||
.............ooooo ................ooooo Garou lore....**ooo
|
||
.............ooooo ................ooooo Kindred lore..*****
|
||
.............ooooo ................ooooo Demon lore....**ooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......***oo Allies..........ooooo Conscience....*oooo
|
||
Animalism....ooooo Contacts........***oo Self-Control..*****
|
||
Celerity.....***oo Fame............ooooo Courage.......***oo
|
||
Dominate.....***oo Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor.........elders Hurt -1 O
|
||
Presence.....ooooo Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......***oo Wounded -2 O
|
||
Thaumaturgy******* Status..........***** Mauled -2 O
|
||
Corruption..***** ................ooooo Crippled -5 O
|
||
Neptun's....****o ................ooooo Incapacitated O
|
||
Conjuring...****o
|
||
All others..**ooo (any rituals he needs)
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(10) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ***ooooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND:( If you are looking for a good guy: see someone else!)
|
||
I was born to my new life in God's year 1792, in Spain. My
|
||
Sire and mentor were very nice to me (poor fool even let me free of the
|
||
Blood Bond!), and he taught me a lot about my new powers...
|
||
Now I was the Master of the Ars Magica; I could learn everything and
|
||
be the Most Powerful, and then take control of the Orders of Hermes.
|
||
For 150 years, we travelled the lands and the seas seeking powerful place
|
||
to perform powerful rituals, but lo! one day my "beloved" sire did
|
||
a spell I could never do, because of my generation (7th at the time).
|
||
I went away and cried for nights over my lost hope. BUT a member of
|
||
the Sabbat saw me, and told that me I could take the blood of my sire,
|
||
and become more powerful through diableri.
|
||
I killed the poor fool, and drank his blood, but nothing
|
||
happened, I was still a 7th. I set a trap for my sire and in june
|
||
1900 drank his blood; thus becoming a 6th!!!!!
|
||
My plan was never discovered, and the Elders belive
|
||
the story I told them (we were attacted by some hunters, and my
|
||
sire met the final death on that day!).
|
||
I won't use my powers, unless my "life" depends on it. I
|
||
remember one night, I had to kill some Dogs (read Lupines, some of the
|
||
Lady's freinds), but it was the only time.
|
||
The Elders of the clan see me as a great mage, but
|
||
there is something strange about my ways. He hasn't witnessed a sun
|
||
rise, because of my ability to conceal my actions, but the council
|
||
will be more happy if they could know a bit more about me. They send me
|
||
to Paris because I might make a false move: then Villon will order a
|
||
Hunt on me, and the council will blame the Toreadors.
|
||
I was approached by the Settites to uncover the corpse
|
||
of one of them, hidden in France in torpor. They are looking for more
|
||
information, and I think that when the Ancient is found; I will
|
||
expose the Settites to the Prince (thus gaining prestige, and
|
||
wiping out my potential enemies). I think that the Ancient is a
|
||
Methuselah, and if that is the case, with the ritual of the bitter rose
|
||
I think I will be the True Master of the clan!
|
||
IMAGE: He is a tall Spanish-type guy, in his 50s. Aways wearing a
|
||
black suit from Chanel, and the most expensive aftershave on the
|
||
market.
|
||
ROLE PLAYING: You are a Master among Slaves: You respect only those
|
||
who have more power than you. The others are your slaves! You will
|
||
try to hide your feelings, but if they notice it, never mind they are
|
||
just slaves.
|
||
|
||
===============================================================================
|
||
7_T H E V E N T R U E :
|
||
The clan got control of France after the religious wars,
|
||
but they had to wait till Louis XIV became king to really have a hand
|
||
on Paris; and therefore on France. Even if Villon is the Prince, he
|
||
has to consult the clan to get anything which isn't art done. Villon
|
||
hates this situation and will do anything to wipe out the Ventrue from
|
||
his city, and France! By some allience with the Brujah clan, the
|
||
prince managed to weaken the Ventrue, and now they control few
|
||
important people around Paris.
|
||
The clan meets in Versaille, every Sunday, to debate on
|
||
the affairs of the state. But the clan is weak, and hasn't got the power
|
||
to face the Toreadors. But they try to gain control of other clans.
|
||
The Nosferatu are an easy aim, since the Toreadors won't help them!
|
||
afterwhich the Malkavians, and the Gangrel. They plan to make each clan in
|
||
their debt, then call for a conclave, and attack the Toreadors. Well
|
||
this is for the future, because the clan is weak and waits for "new
|
||
blood". This is due to the intervention of the Brujah clan over this
|
||
200 years.
|
||
They are lead by an old vampire, since his name
|
||
is Labianus, he was Caesar's general, who in 52BC took
|
||
Lutece (old name of Paris).
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Labianus Nature:fanatic Generation:7
|
||
Player: Demeanor:vivisoner Haven:Versaille
|
||
Chronicle:Paris Clan:VENTRUE Concept:soldier
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....****o Charisma........***oo Perception....****o
|
||
Dexterity....****o Manipulation....***** Intelligence..***oo
|
||
Stamina.....****** Appearance......**ooo Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...ooooo
|
||
Alertness....***oo Drive...........***oo Computer......ooooo
|
||
Athletics....***oo Etiquette.......***** Finance.......ooooo
|
||
Brawl........****o Firearm.........****o Investigation.ooooo
|
||
Dodge........****o Melee..........****** Law...........ooooo
|
||
Empathy......ooooo Music...........ooooo Linguistics...****o
|
||
Intimidation.***** Repair..........ooooo Medicine......ooooo
|
||
Leadership...***** Security........ooooo Occult........*****
|
||
Steerwise....ooooo Stealth.........****o Politics......ooooo
|
||
Subterfuge...****o Survival........**ooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........**ooo Conscience....**ooo
|
||
Animalism....ooooo Contacts......******* Self-Control..****o
|
||
Celerity.....**ooo Fame............**ooo Courage.......****o
|
||
Dominate.....***** Generation......sorry ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....****o Herd............***oo HEALTH
|
||
Obfuscate....ooooo Influences......*oooo Bruised O
|
||
Potency......***** Mentor..........ooooo Hurt -1 O
|
||
Presence....****** Resources.......****o Injured -1 O
|
||
Protean......ooooo Retainers.......***** Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***oo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(8) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO *ooooooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I was one of Caesars lieutenants, and the only one left!
|
||
I went into torpor soon after being embrased and awoke some 1200
|
||
years after. When I saw that my beloved city was a TOREADOR PLACE, I
|
||
took imediate action: The War of Religion was set, and I showed them
|
||
all!
|
||
But after the inquisition days, I was quite happy to welcome
|
||
the allience, and left Paris to the Toreador who gave France
|
||
to the clan. I still want to see Paris free from this Degenerates,
|
||
but the Beast is strong in me, and I know that one day I will hunt
|
||
Villon and kill him! I CANNOT order a Blood Hunt on anyone, and this
|
||
has made me despair for so long.....
|
||
IMAGE: He was a soldier, and is still one! Always in an uniform, and
|
||
the general grade. Rather short, but muscular, he is a warrior of old.
|
||
His dark skin and hair would reveal his mediteranian origin, if his
|
||
accent was less pronouced.
|
||
ROLE PLAYING: You are the best warrior ever and proud of it. If the
|
||
one you speak to is a soldier, you will respect him; if it is
|
||
civilian: They won't know what you are saying, so take time
|
||
explaining things to them. ("You know a 44 desert eagle, the gun not
|
||
the bird!").
|
||
|
||
Play tester carracter:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Nathaniel Nature:Autocrat Generation:8
|
||
Player:John Demeanor:Director Haven:a clube
|
||
Chronicle:Paris Clan:Ventrue Concept:Politician
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....*oooo Charisma........***** Perception....****o
|
||
Dexterity....***oo Manipulation....****o Intelligence..****o
|
||
Stamina......**ooo Appearance......***oo Wits..........*****
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......*oooo Animal Ken......ooooo Bureaucracy...***oo
|
||
Alertness....****o Drive...........ooooo Computer......*oooo
|
||
Athletics....ooooo Etiquette.......***oo Finance.......*oooo
|
||
Brawl........ooooo Firearm.........**ooo Investigation.ooooo
|
||
Dodge........ooooo Melee...........*oooo Law...........ooooo
|
||
Empathy......**ooo Music...........ooooo Linguistics...ooooo
|
||
Intimidation.****o Repair..........ooooo Medicine......ooooo
|
||
Leadership...***oo Security........ooooo Occult........ooooo
|
||
Steerwise....ooooo Stealth.........ooooo Politics......****o
|
||
Subterfuge...ooooo Survival........ooooo Science.......ooooo
|
||
.............ooooo ................ooooo Intrigue......*oooo
|
||
.............ooooo ................ooooo Seduction.....***oo
|
||
.............ooooo ................ooooo Fast talk.....**ooo
|
||
.............ooooo ................ooooo City secret...*oooo
|
||
.............ooooo ................ooooo Paris knowledg**ooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........ooooo Conscience....*oooo
|
||
Animalism....ooooo Contacts........ooooo Self-Control..****o
|
||
Celerity.....ooooo Fame............ooooo Courage.......****o
|
||
Dominate.....***oo Generation......***** ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....**ooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......***oo Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....**ooo Resources.......****o Injured -1 O
|
||
Protean......ooooo Retainers.......ooooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........***oo Mauled -2 O
|
||
Chimersty....**ooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(5) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ****ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I came from London, where the political climate isn't
|
||
very good for me! I feel that Paris was a good place to go, and I was
|
||
right. When I left The UK, I was still a 9th generation, but after
|
||
a succesful Blood Hunt, I managed to raised it to 8th. I even got
|
||
a brood of my own (well, so he thinks!_All the other players.).
|
||
IMAGE: John Steed, from The Avengers!!!
|
||
ROLE PLAYING: See above.
|
||
NOTES: eidetic memory/iron will (cf Doeophy, in malkavian)/nightclub/
|
||
ward (?)/ intolerence (none to hollywood films)/ over confident/
|
||
kleptomaniac (uncontrollable due to diablerie!).
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Frank Nature:Bravo Generation:10
|
||
Player:Ben Demeanor:competitor Haven:flate(BIG)
|
||
Chronicle:Paris Clan:VENTRUE Concept:Nobel
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........*oooo Perception....****o
|
||
Dexterity....**ooo Manipulation....****o Intelligence..***oo
|
||
Stamina......**ooo Appearance......***oo Wits..........***oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...**ooo
|
||
Alertness....**ooo Drive...........**ooo Computer......***oo
|
||
Athletics....*oooo Etiquette.......ooooo Finance.......***oo
|
||
Brawl........***oo Firearm.........**ooo Investigation.*oooo
|
||
Dodge........ooooo Melee...........***oo Law...........ooooo
|
||
Empathy......*oooo Music...........ooooo Linguistics...*oooo
|
||
Intimidation.***oo Repair..........ooooo Medicine......ooooo
|
||
Leadership...*oooo Security........ooooo Occult........****o
|
||
Steerwise....ooooo Stealth.........*oooo Politics......ooooo
|
||
Subterfuge...**ooo Survival........ooooo Science.......ooooo
|
||
Masquerade...**ooo Art impro.......***oo ..............ooooo
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........ooooo Conscience....**ooo
|
||
Animalism....ooooo Contacts........ooooo Self-Control..****o
|
||
Celerity.....ooooo Fame............ooooo Courage.......****o
|
||
Dominate.....***oo Generation......***oo ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....*oooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor..........***oo Hurt -1 O
|
||
Presence.....**ooo Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......ooooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........*oooo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(4) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO ******oooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I had a little problem in Germany, this lupine was
|
||
after me for some unknown reason, so I left for Paris, but the
|
||
Dog have a good sense of smell and followed me! Never mind I
|
||
met some nice fellows here and I might stay a bit longer.
|
||
IMAGE: A very smart looking German guy.
|
||
ROLE PLAYING: Yes sure, what can I do for you? That's one favour mate!
|
||
NOTES: Hunted (by a garou)/overconfident/short fuse/eat food/light
|
||
sleeper
|
||
|
||
===============================================================================
|
||
"One day, my children, one day
|
||
I will return from my sleep,
|
||
And that day:
|
||
NIGHT WILL SET UPON THE WORLD!"
|
||
Set, god of corruption, Lord of darkness.
|
||
|
||
8_ T H E S E T I T E :
|
||
Their lord was sleeping for eternity, but they always
|
||
belived that He will come back; that day will become night and that
|
||
night become total darkness. The darkness is upon the world, for the
|
||
followers have found what they are looking for; or so they think!
|
||
The political situation of Paris was kown by the
|
||
setites for a long time, and now they made their first move to find
|
||
out why! They suppose it is because of an old setite, who is in torpor
|
||
under Paris, but who still influences the rest of the city (and France.)
|
||
They sent 5 setites to Paris, with the aim to discover who is the
|
||
Elder, and bring him back to Egypt.
|
||
They haven't told Villon they are in Paris, and if
|
||
he knew of this in his city, he would order a Blood Hunt at once.
|
||
They keep their temple secret, and no one knows where it is. They have
|
||
made contact with Abelard, and gave him some help in the past. He will
|
||
protect them in Paris, and help them in their search. Of course, he
|
||
was corrupted by the leader of the Setites... his lust for power was
|
||
too obvious for ANY setite to miss! It is quiet obvious that he
|
||
will be killed when the Elder is found.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Sophie Nature:visionary Generation:7
|
||
Player: Demeanor:survivor Haven:?????
|
||
Chronicle:Paris Clan:FOLLOWERS OF SET Concept:outlaw
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........**ooo Perception....***oo
|
||
Dexterity....***oo Manipulation...****** Intelligence..****o
|
||
Stamina......***oo Appearance......****o Wits..........****o
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...****o
|
||
Alertness....ooooo Drive...........****o Computer......*****
|
||
Athletics....ooooo Etiquette.......ooooo Finance.......***oo
|
||
Brawl........***** Firearm.........****o Investigation.****o
|
||
Dodge........***** Melee...........****o Law...........***oo
|
||
Empathy......**ooo Music...........ooooo Linguistics...**ooo
|
||
Intimidation.****o Repair..........ooooo Medicine......ooooo
|
||
Leadership...****o Security........ooooo Occult........****o
|
||
Steerwise....ooooo Stealth.........ooooo Politics......*****
|
||
Subterfuge...***** Survival........****o Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........ooooo Conscience....*oooo
|
||
Animalism....ooooo Contacts........ooooo Self-Control..*****
|
||
Celerity.....**ooo Fame............ooooo Courage.......***oo
|
||
Dominate.....**ooo Generation......????? ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............*oooo HEALTH
|
||
Obfuscate....**ooo Influences......ooooo Bruised O
|
||
Potency......****o Mentor.........****** Hurt -1 O
|
||
Presence.....ooooo Resources.......***oo Injured -1 O
|
||
Protean......ooooo Retainers.......**ooo Wounded -2 O
|
||
Thaumaturgy..***oo Status..........ooooo Mauled -2 O
|
||
Serpentis...****** ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(7) PATH OF EVIL RELATION
|
||
OOOOOOOOOO OOOOOOOOOO *******OOO
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: I was a very nice person, but I was sent in prison...
|
||
Well, I net my Sire there and he made me into one of the few followers
|
||
of Set!!! I was sent on difficult missions for our God, and I always
|
||
succeeded! I ended up in Paris in the 1900 century, but was discovered
|
||
by a Nosferatu called Eric, so I left with haste, but now he has
|
||
forgotten me and I will have my revenge.
|
||
I tested my new reborn power in 1990, by corrupting
|
||
a member of the French goverment and making him sign a paper to give
|
||
HIV-contaminated blood to some 200 hemophiles! This worked very well,
|
||
and all the clans look at the others for an explanation. In fact, they
|
||
do not really care, for vampires cannot have AIDS, but the more human
|
||
of them want to know who did it! The Sabbat is the first suspect!
|
||
IMAGE: She looks like an innocent girl, in her mid 20's. Always a poor
|
||
face, which lights when someone takes care of her. Dressed as to
|
||
seduce the person you are aiming at, and always talk as to seduce
|
||
her/him.
|
||
ROLE PLAYING: You are a plotter and a survivor: the others are just
|
||
above nothing: If they serve you, ok; if not corrupt them and use
|
||
them.... as long as it amuses you.
|
||
|
||
==============================================================================
|
||
9_ O T H E R C L A N S :
|
||
|
||
1_ASSAMITES:
|
||
They have the right to come to Paris, as long as they stick to
|
||
the rules. Some might be send to take a job in the Vampire Club, other
|
||
could go there to kill a member of any other clan. (F.Villon, Arnaud,
|
||
Laurent, and Benoit have escape such assassinations, and are therefore
|
||
not concerned.). Sebastien will provide them a haven in his club.
|
||
|
||
2_GIOVANNI:
|
||
None of these rats are ever to enter Paris: if they do, Villon
|
||
will order a Hunt at once.
|
||
|
||
3_RAVNOS:
|
||
They are welcome in France, but not in Paris. They can stay
|
||
there, but she/he will have to report his activities to a Toreador
|
||
every night at 1200. If she/he enters the Louvre to steal something, he
|
||
will find himself/herself watching the sun rise! They can steal any
|
||
other things, but art is forbidden. (ie a diamond:ok, a painting:final
|
||
death!).
|
||
|
||
4_SALUBRI:
|
||
This kindred will tend not to go to Paris, it is a city which
|
||
is great, from a long distance. Each Salubri who dreams about Paris
|
||
will have his worst nightmare. They are able to sense that there is
|
||
something strange about that city.
|
||
|
||
5_THE SABBAT:
|
||
They are few in Paris, and their power is weak. But they will
|
||
try to start a conflict among the other clans as soon as they see
|
||
an occation. They made an alliance with a pack of Black Spiral Dancers
|
||
who are trying to fullfill their own schemes... They are a pack of 5
|
||
vampires. They all leave in a communal Heaven in the sewers (the
|
||
Nosferatu don't live there!!!), they have another heaven, in an old
|
||
church inside Paris, but they will use it only in emergencies. They
|
||
are the Templates of the PGttS (if you haven't got the book; go and
|
||
buy it! it is worth the money...), with the following modifications:
|
||
|
||
*Richard: the assamite antitribu. (quietus 4, generation 4,
|
||
browl 4, dodge 4, celerity 3.)
|
||
|
||
*Virginia: the city gangrel antitribu. ( celerity 2, protean 4,
|
||
generation 4, brawl 3, finance 2.)
|
||
|
||
*Vincent: the Lasombra. (dominate 3, obtenebration 5,
|
||
generation 6, sabbat status 3, pack recog 3, leadership 5,
|
||
subterfuge 5, finance 4.)
|
||
|
||
*Gerard: the malkavian antitribu. (Auspex 4, dementation 4,
|
||
animalism 2, dexterity 4, perception 5, stealth 4.)
|
||
|
||
*Anne: the Tzimisce priest. (Vicissitude 6, Thaumaturgy 3,
|
||
fire ways 3, generation 6, manipulation 5, charisma 5,
|
||
occult 4, subterfuge 4, investigation 3.)
|
||
|
||
Their Vinculums are as followed, the first row is the
|
||
value of the mane, the column indicates for who (eg: Richard got a
|
||
Vinculum of 9 for Anne. She got a 7...poor Richard!!):
|
||
|
||
| Vinculum | Richard | Virginia | Vincent | Gerard | Anne |
|
||
| Richard | NA | 6 | 8 | 5 | 9 |
|
||
| Virginia | 4 | NA | 8 | 4 | 5 |
|
||
| Vincent | 8 | 5 | NA | 6 | 7 |
|
||
| Gerard | 7 | 2 | 9 | NA | 4 |
|
||
| Anne | 7 | 6 | 8 | 1 | NA |
|
||
|
||
===============================================================================
|
||
|
||
10_ I N T E R A C T I O N T A B L E S.
|
||
Sorry I cannot give nice pictures for all my NPCs, but this
|
||
might help as a quick references for the interactions between some of
|
||
the Cainites in Paris. This is only for Camarilla Kindred, for
|
||
Sabbat, see above.
|
||
|
||
*Liste of the names.
|
||
Every kindred will be given a letter, in alphabetic
|
||
order of his name. Capital letters are for an elder, low case
|
||
are for an anarch. Then their relations are as follows:
|
||
|
||
Letter Name(clan) mbr meaning
|
||
---------------------------------------------------------------
|
||
A1 Abelard(TRE) 0 Mortal enemies.
|
||
A2 Arnaud(TOR) 1 hate.
|
||
B1 Benoit(mal) 2 go away.
|
||
B2 Brennec(TOR) 3 dislike.
|
||
B3 Bruno(br) 4 who are you?
|
||
D1 Delphine(br) 5 don't care.
|
||
D2 Dorothy(mal) 6 like.
|
||
E1 Eric(NOS) 7 enjoy a chate.
|
||
E2 Erik(NOS) 8 freinds.
|
||
F1 Frank(ven) 9 love.
|
||
J1 Jean(NOS) 10 Regent.
|
||
K1 Karine(mal) 11 Trall.
|
||
L1 Labianus(VEN) 12 Mutual Blood Oath.
|
||
L2 Lady of Arbanville(GAN)
|
||
L3 Laurent(NOS)
|
||
N1 Nathaniel(ven)
|
||
M1 Mark(MAL)
|
||
M2 Michele(TOR)
|
||
O1 Olivier(mal)
|
||
P1 Pilate(nos)
|
||
P2 Philippe(br)
|
||
T1 Tatiana(MAL)
|
||
V1 Vanesa(br)
|
||
V2 Vincent(br)
|
||
V3 Villion(TOR)
|
||
V4 Virginie(mal)
|
||
|
||
*ANARCHS vs ANARCHS:
|
||
|
||
| B1 | B3 | D1 | D2 | F1 | K1 | N1 | O1 | P1 | P2 | V1 | V2 | V4 |
|
||
B1 | NA | 5 | 4 | 6 | 3 | 12 | 3 | 8 | 4 | 5 | 7 | 7 | 5 |
|
||
B3 | 3 | NA | 9 | 4 | 2 | 5 | 1 | 6 | 4 | 8 | 6 | 6 | 7 |
|
||
D1 | 2 | 8 | NA | 5 | 2 | 3 | 2 | 7 | 4 | 3 | 7 | 7 | 1 |
|
||
D2 | 4 | 4 | 4 | NA | ?? | 4 | 1 | 4 | 2 | 4 | 4 | 4 | 4 |
|
||
F1 | 4 | 4 | 4 | 2 | NA | 4 | 8 | 4 | 7 | 4 | 4 | 4 | 4 |
|
||
K1 | 12 | 2 | 6 | 1 | 4 | NA | 2 | 8 | 4 | 3 | 8 | 7 | 3 |
|
||
N1 | 3 | 1 | 1 | ?? | 8 | 3 | NA | 4 | 7 | 4 | 1 | 1 | 4 |
|
||
O1 | 8 | 8 | 7 | 4 | 4 | 8 | 3 | NA | 4 | 8 | 7 | 8 | 2 |
|
||
P1 | 4 | 4 | 4 | 3 | 6 | 4 | 7 | 4 | NA | 4 | 4 | 4 | 4 |
|
||
P2 | 1 | 7 | 8 | 3 | 1 | 6 | 1 | 8 | 4 | NA | 9 | 8 | 4 |
|
||
V1 | 3 | 7 | 8 | 4 | 2 | 7 | 2 | 8 | 4 | 9 | NA | 7 | 0 |
|
||
V2 | 6 | 6 | 8 | 2 | 0 | 7 | 0 | 8 | 4 | 7 | 8 | NA | 2 |
|
||
V4 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | NA |
|
||
|
||
*ELDERS vs ELDERS
|
||
|
||
| A1 | A2 | B2 | E1 | E2 | J1 | L1 | L2 | L3 | M1 | M2 | T1 | V3 |
|
||
A1 | NA | 3 | 3 | 3 | 3 | 2 | 1 | 0 | 3 | 5 | 5 | 7 | 5 |
|
||
A2 | 1 | NA | 8 | 8 | 2 | 7 | 2 | 8 | 7 | 5 | 10 | 1 | 11 |
|
||
B2 | 6 | 9 | NA | 1 | 1 | 0 | 6 | 7 | 1 | 4 | 8/9| 3 | 11 |
|
||
E1 | 1 | 8 | 2 | NA | 7 | 8 | 3 | 8 | 8 | 4 | 1 | 2 | 7 |
|
||
E2 | He ony know of Eric, his Sire and belive him dead!
|
||
J1 | 1 | 5 | 3 | 8 | 3 | NA | 2 | 8 | 8 | 4 | 3 | 6 | 8 |
|
||
L1 | 7 | 0 | 0 | 3 | 4 | 3 | NA | 7 | 5 | 4 | 0 | 7 | 00 |
|
||
L2 | 0 | 7 | 7 | 8 | 4 | 8 | 3 | NA | 7 | 7 | 7 | 6 | 8 |
|
||
L3 | 2 | 7 | 6 | 8 | 6 | 8 | 1 | 8 | NA | 3 | 2 | 6 | 1 |
|
||
M1 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | 11 | NA |
|
||
M2 | 8 | 6 | 5 | 4 | 6 | 5 | 8 | 6 | 6 | 4 | NA | 5 | 11 |
|
||
T1 | Roll a d10 for each nite, ignore 10 (Mark is blood boned)
|
||
V3 | 6 | 10 | 10 | 5 | 6 | 8 | 2 | 7 | 6 | 5 | 10 | 2 | NA |
|
||
|
||
================================================================================
|
||
================================================================================
|
||
2_T H E H U N T E R S O F P A R I S .
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
"...When will you rage!"
|
||
A garou.
|
||
|
||
1_ T H E G A R O U :
|
||
There is a brood of garous living in the forest near Paris.
|
||
They are weak, due to vampire presence, but are still important.
|
||
Their aim is to hunt down the Wyrm of Paris! This is a great (and
|
||
foolish) task! The only trees in Paris are mutants! Paris is a
|
||
stronghold for the Wyrm, the Defence, is their dwelling place.
|
||
Companies have their GHQ there, and it is easy to corrupt them. In fact
|
||
it is easier to corrupt people here!.
|
||
The leader of the brood, Melodie, is a very good friend with
|
||
a vampire (the Lady of Arbanville!). The two have known each other for a
|
||
long time, and are ready to help the other. Of course this friendship
|
||
is not appreciated among other Garou, and Melodie has survived
|
||
several challenges on that! Nevertheless the allience between the two is
|
||
working pretty well: The ecologist mvts are developing quite well
|
||
(around 18% at the last elections...) and the scouts of Paris are
|
||
doing more and more things to help Gaia. (meetings, advertising,
|
||
etc...). BUT the Lady told the Garou of an evil presence in town:
|
||
Abelard, a Vampire/mage of great power. His arrival corresponded to
|
||
the arrival of a pack of Black Spiral Dancers, that is what causes
|
||
the uneasiness among the garou. Why are they here? Are they related
|
||
to Abelard? What are they looking for?
|
||
Melodie, is a female garou, very calm and intelligent.
|
||
She knows when to rage and when to use her brain. She is an Homid, and
|
||
is quiet good looking. She lives in the Mie de Pain (a shelter for
|
||
homeless in Paris) and half the staff are also Garou. They serve a
|
||
meal every evening to all who come there. They are helped by some
|
||
scouts (Who were sent by the Lady, but they don't know it.).
|
||
|
||
==============================================================================
|
||
We could hardly ask anyone, even
|
||
If we wish to, to accept this as proof
|
||
of so wild story.
|
||
Jonathan Harker.
|
||
|
||
2_T H E H O L Y I N Q U I S I T I O N.
|
||
Use the vampire hunter of Gary as the head of the Paris
|
||
inquisition. He knows of vampires, and of magi. He has been more
|
||
oriented to fight the magi (he still belives they are demonologists).
|
||
He hasn't got many powers, but he is spyed on by Jean or his retainers.
|
||
Following is a list of ideas for a group of hunters who might
|
||
give daymares to your players:
|
||
|
||
[WARRNING: Contribution made and copyrighted by Dennis Depalma alias
|
||
"renfield@camelot.bradley.edu", with his permission.]
|
||
|
||
1. A TEAM! Who in their right minds would want to hunt alone?
|
||
For the exact same reason vampires form into coteries, hunters
|
||
should create there own circles. Recruiting should be reasonably
|
||
high on the list of priorities, putting together a group with
|
||
a wide range of skills and resources. Suggested group members
|
||
should be:
|
||
-The bankroller: The person who has all the cash, a spoiled rich
|
||
kid that does it for fun or maybe a tired old man who's devoted
|
||
his life to the hunt. Through this cash supply, the hunters will
|
||
have access to the absolute best weapons money can buy. Another
|
||
idea is to have the hunters bankrolled by the government, a
|
||
corporation (Weird R' Us Department) or by organized crime (a
|
||
mortal drug dealer who's tired of following orders). Whatever
|
||
the money source, it'll allow the players to get some of the
|
||
neat toys listed later on.
|
||
-Contact person: Could be the same guy as the bankroller, doesn't
|
||
have to be. Sure, a vampire controls city government, but is it
|
||
the one you're hunting? If not, then your contact man can get the
|
||
local police to harass the vampire you are after. He can also go
|
||
through the city records system and find a lot of havens. Might
|
||
even be able to get some media attention to endanger the
|
||
masquerade.
|
||
-Occultist: Magick can be a great equalizer against the vampires.
|
||
A decent occultist should at the very least be able to help spot
|
||
any vampires, and probably help with the tracking. They should
|
||
also be able to foil certain attacks, and place alarm wards around
|
||
the hunters base, making it hard for the undead or their servants
|
||
to catch the hunters by surprise.
|
||
-Techie: This is something that is often neglected, in my opinion.
|
||
People tend to rely on off the shelf items, but why not find
|
||
someone who can help you out by making designer hunting tools? A
|
||
flamethrower is WWI tech, any decent shop instructor could crank
|
||
out an unreliable one himself. Tech's should also have some type
|
||
of chemistry skill, so he can mix up a nice little batch of
|
||
plastique or thermite or something similar to surprise a vampire
|
||
when he starts his car.
|
||
-Detective: Somebody good at shadowing, spotting the undead, and
|
||
tracing the indicators of their existence. Somebody who can also,
|
||
if necessary, help find replacements for any of the hunters who
|
||
happen to buy it.
|
||
-Butt kicker: Somebody who can use all the neat guns and stuff
|
||
the hunters can have. Also should be physically effective, not
|
||
that he could take the vampires in hand to hand (although a Navy
|
||
SEAL should be able to take you average (i.e. non-combat monster)
|
||
vampire. Somebody to actually pound the stake in, or to actually
|
||
fire the rocket launcher into the haven.
|
||
2: Good planning. Just because the players are often disorganized
|
||
or divided against each other doesn't mean the hunters should be.
|
||
These guys are professionals, and presumably very good at what they
|
||
do. Not only do they know all the tricks, but they should come up
|
||
with new ones as the situation warrants. Booby traps, terrorist
|
||
tactics, ambushes, and other dirty tricks should all be high on
|
||
their list of things to do. Also, keep them ruthless. These guys
|
||
are fighting their very own Holy War, they shouldn't be worrying
|
||
about civilians. Blowing up apartment buildings to get at the one
|
||
kindred haven on the top floor is not outside their potential. Car
|
||
bombs are distributed like party favors, and they take great pains
|
||
to always insure that it is one kindred versus half a dozen well
|
||
armed, highly trained kine in a venue of their choosing.
|
||
3: Appropriate weapons. What's up with all these hammers and
|
||
wooden stakes? Not a chance in today's world, buddy. Assault
|
||
weapons, heavy pistols, and grenades can immobilize a kindred if
|
||
used well. Flamethrowers are hard to buy commercially, but there
|
||
is a black market and the technology really isn't advanced. For
|
||
capture, there's always crossbows and spearguns, many of which are
|
||
strong enough to punch through steel. A high powered rifle and a
|
||
telescopic sight makes a great tool for softening up a vampire
|
||
before your teammates move in, three or four shots to the head and
|
||
chest should leave him low on blood and at least wounded. Tasers
|
||
don't work (as far as I know) nor does mace, but an acid sprayer
|
||
will do the job on a vampires eyes. Nail guns could be modified
|
||
to throw small spikes, and keep in mind the kindreds extreme fear
|
||
of fire. Hair spray is a nasty weapon in trained hands.
|
||
4: Tactics- Different than organization and planning, this allows
|
||
hunters to use attacks the kindred can't. Drive buy shootings
|
||
work, because the hunters know who's kindred and who isn't.
|
||
Admittedly, it's hard to kill a vampire with guns, but a dozen
|
||
shotgun shells will slow him down and make him a little less
|
||
cocky.
|
||
5: Daytime movement- the hunters best weapon. If the hunters
|
||
find out where the kindred live, no matter what the kindred's
|
||
defenses, she can be killed. You've got ghouls, the hunters
|
||
kill or disable the ghouls. You've got dogs, the dogs are toast.
|
||
You've got the best alarm system money can buy, the hunters have
|
||
a mad scientist techie that can circumvent it. You sleep in a
|
||
lead lined steel bank vault, the hunters can either break in or
|
||
seal it shut. Locking a vampire in forever is almost as good
|
||
as killing it.
|
||
Or say you have no haven and sleep out doors. No problem.
|
||
the hunters follow you to the spot where you earth meld one night,
|
||
and spend the day preparing for your reemergence. They coat ...
|
||
oh, how about a twenty foot radius circle around where you went
|
||
under with about an inch of beeswax, tar, napalm, or even silly
|
||
string. When you emerge into the night, they light it up,
|
||
simultaneously blasting you to bits with their shotguns. You
|
||
get away by earth melding, no problem. They come back the next
|
||
night and do it again.
|
||
|
||
I guess the important thing is to give your hunters a fair shake.
|
||
They might not all be Rambo, but they should be able to kick some butt.
|
||
Give the hunters as much credit as you give to any of the vampires,
|
||
and they should do okay.
|
||
Good inspiration for hunter teams:
|
||
Sneakers
|
||
A-Team
|
||
Ghostbusters
|
||
The terrorists from either of the Die Hard movies.
|
||
NOT the Frog brothers.
|
||
|
||
|
||
Here is a list of a hunters who lives in Paris, their leader:
|
||
Father Vairnom and his "followers/allies/hunters" who helps him. A poor
|
||
kine was embrased a year ago by a vampire of Paris. He went mad, and
|
||
tryed to see a priest (to help him finding a way to redemption). BUT
|
||
alas, he found Vairnom; who imprisoned him and did some experiments
|
||
on him: fire, light, stake, power of the cross, holy water.... The
|
||
poor priest lost his mind, and thinks of himself as "the armed arm of
|
||
GOD". For him all vampires are evil and must be destroyed: There is
|
||
starvation in Somalia, because of vampires; war in middle est, because
|
||
of vampire; (insert what you don't like), because of vampires. He
|
||
burned the poor kindred who sought help, and try to hunt down his sire:
|
||
(who ever you want him to hunt!! a player perhaps?).
|
||
He managed to get some help from some other parisians, who
|
||
belive in the danger of kindred! They do not know how many they are,
|
||
and think that the sire is the last one in Paris!
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Vairnom Nature:fanatic Generation:NA
|
||
Player: Demeanor:fanatic Haven:NA
|
||
Chronicle:Paris Clan:Pardon me? Concept:priest
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........*oooo Perception....***oo
|
||
Dexterity....**ooo Manipulation....****o Intelligence..***oo
|
||
Stamina......***oo Appearance......*oooo Wits..........**ooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......*oooo Bureaucracy...*oooo
|
||
Alertness....****o Drive...........***oo Computer......****o
|
||
Athletics....ooooo Etiquette.......ooooo Finance.......ooooo
|
||
Brawl........ooooo Firearm.........ooooo Investigation.***oo
|
||
Dodge........ooooo Melee...........ooooo Law...........ooooo
|
||
Empathy......****o Music...........**ooo Linguistics...ooooo
|
||
Intimidation.***oo Repair..........ooooo Medicine......ooooo
|
||
Leadership...***oo Security........ooooo Occult........****o
|
||
Steerwise....**ooo Stealth.........ooooo Politics......ooooo
|
||
Subterfuge...***oo Survival........ooooo Science.......ooooo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........***oo Conscience....*oooo
|
||
Animalism....ooooo Contacts........***oo Self-Control..**ooo
|
||
Celerity.....ooooo Fame............ooooo Courage.......*****
|
||
Dominate.....ooooo Generation......ooooo ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......ooooo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......*oooo Injured -1 O
|
||
Protean......ooooo Retainers.......ooooo Wounded -2 O
|
||
Thaumaturgy..ooooo Status..........ooooo Mauled -2 O
|
||
.............ooooo ................ooooo Crippled -5 O
|
||
.............ooooo ................ooooo Incapacitated O
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER.(9) HUMANITY.
|
||
OOOOOOOOOO OOOOOOOOOO Variable
|
||
|
||
TRUE FAITH_9
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BACKGROUND: He is utterly mad about vampires... THEY MUST BE
|
||
DESTROYED! is all that he thinks. He has no humanity because he will
|
||
destroy any other people who help, or know of the existence of vampires
|
||
and don't seek their death. His true faith is also an expression of his
|
||
belief. It is his internal strength, nothing more....it can be
|
||
overidden, if the player/vampire does not belive in his power (or tries
|
||
to corrupt him.) his companions are average and of No help whatsoever.
|
||
(they will only shoot mindlessly at the vampire..could be dangerouse...
|
||
their weapons are stolen and they got no permition to use them).
|
||
IMAGE: Fat and ugly. Always wear priests robes.
|
||
ROLE PLAYING: You are a fanatic and a holly man:YOU ARE THE ARMED ARM
|
||
OF GOD.
|
||
|
||
===============================================================================
|
||
"Abrakadabra."
|
||
|
||
3 T H E M A G I O F P A R I S .
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Paris is (and was) a great place for magi, rituals are
|
||
easier to perform and there is much lore to be found in the libraries
|
||
of the Orders og Hermess. Their main plot (as regard to Cainites) is
|
||
to know a little more about the Tremere Clan. They will let them come
|
||
to Paris, then capture some leaders and question them! Well this is a
|
||
good plan, even if the Tremere have some powerful rituals they
|
||
cannot yet break. They know of Abelard and will try to get him for
|
||
interrogation! the ony problem is that the Order is divided as what
|
||
to do after: Kill him, or make him a slave, or maybe take immortality
|
||
from him.
|
||
As Magi is not out yet, this might (actually will) change. But
|
||
the basic idea will still be there. Since I don't know of any
|
||
clans/orders/??? I cannot tell you who is the leader or anything else,
|
||
sorry.
|
||
===============================================================================
|
||
================================================================================
|
||
4 T H E S E C R E T O F P A R I S .
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
####################################################
|
||
# IF YOU ARE NOT INTEDED TO RUN PARIS BY NIGHT: #
|
||
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #
|
||
# DO NOT READ THE FOLOWING SECION, #
|
||
# IT WILL GIVE OUT ALL THAT IS TO KNOW ABOUT PARIS.#
|
||
####################################################
|
||
|
||
Paris, city of light, is in fact a city of darkness.
|
||
Corruption is easy in Paris. Anything has it's price, is true in
|
||
Paris. All living or undead person in Paris will or are be open to
|
||
the touche of corruption, or will corrupt others. Only those will
|
||
hight humanity (humanity of 10, councence of 5, or Golconda) will be
|
||
immunue to this effect. Note that this is NOT apparent, you (as ST),
|
||
must make the climat of Paris as dark as you can.
|
||
The ST will have to show Paris on two different
|
||
aspects: The first; the beautifull city. La citee des arts, glitering
|
||
and lovly. (as in the vampire club, the louvre, etc...). This is where
|
||
art express itself. The Toreadors must remain in power, or this dream
|
||
will fade! Villon knows it, but still wonders WHY? This is the Paris
|
||
you will see in tourist guides, on postcards, and blablablabla.
|
||
the second; Paris the pit! corruption, gangs, homeless, blablabla.
|
||
It is the Paris of the "cours des miracles" (think the right
|
||
translation is Court of the miracles, it was a court of beggars in
|
||
the ?? century). you must show your player both sides, and swap from
|
||
one to the other as they cross a street, or change tube!
|
||
Why the Toreadors didn't "clean" the city and made it
|
||
a haven for artistes? well there is an Ancient vampire under Paris.
|
||
He walked the earth for millenium, he was sired by Sutekh, in the
|
||
Land Of The Pharaons! For millenium he planed total destruction of
|
||
the world of the livings, and of the world of the undeads...Now, even
|
||
in his unearthly sleep, he still cast a shadow over the small town of
|
||
Lutecia, in Gauls. But the truth is far more darker, in his madness
|
||
he opened a gate to the Black Lodge; a powerful place, where spirits
|
||
meet. He was possessed by a Spirit called Bob, and went into torpor
|
||
just after.
|
||
Villon is aware that there is something strange in
|
||
Paris...He thinks that it might be due to an old and powerful Cainite
|
||
but he is not sure. He now suspects that there are powerful spirit
|
||
activity and it is the first reason why he allowed the Tremere in
|
||
town! He is trying to contact the Inconnue to get their aid, but
|
||
had no success so far. One of the future campaine will be set
|
||
around the Black Lodge, I'll do it next year (ie 1993/1994). It will
|
||
be playtested.
|
||
|
||
[AUTHORS DISCLAIMERS (by R. bergstrom, agreed 100% by me.)
|
||
All the following ideas are my interpretation of creations by David
|
||
Lynch and Mark Frost. I am forever indebted to Lynch/Frost, and this
|
||
posting is not in anyway meant to challenge whatever copyrights these
|
||
fine men may have, so please don't sue or threaten me.
|
||
Also, these are MY interpretations of the Lynch/Frost creations, the
|
||
show/movie is really vague and mysterious about things, so if anyone
|
||
finds they disagree with my extrapolations upon these
|
||
characters/events/places, please let me know, either by private email
|
||
or by public posting to the list.
|
||
One additional disclaimer: The Black Lodge as presented in Twin Peaks
|
||
draws heavily on Native American folklore and religion as
|
||
inspiration, as such, if anyone knows more about AmerInd beliefs and
|
||
would like me to bring these into account better in these postings,
|
||
send me any relevant knowledge, and I'll do what I can to modify
|
||
this. Or post your own interpretation, I'm more than open to hearing
|
||
other peoples interpretations.
|
||
In all of the following, the term "seduced" does not neccesarilly
|
||
refer to a sexual seduction, in general, I am refering to a form of
|
||
spiritual corruption.
|
||
Examples from the series or movie are listed in [brackets]
|
||
The Disclaimers end here.]
|
||
|
||
1_The Black Lodge: An Overview.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
The Black Lodge is a spiritual force from Native American
|
||
belief, which has been modernized and corrupted by the dreams of an
|
||
increasingly more and more self-gratifying humanity.
|
||
The Black Lodge is spiritual location, another plane of
|
||
existance closely tied to the earth, but not by the usual linear
|
||
earth-type "you get there by going north" fashion. It instead is a
|
||
realm inside of dreams, the soul, and the mind. The Black Lodge is a
|
||
domain in the Umbra, darkly linked to Gaia. As such, it can be
|
||
reached by Garou stepping sideways, but to do so would require a
|
||
great expenditure of Willpower and most importantly Rage to reach it,
|
||
I, as a ST would take several from each off the character attempting
|
||
to force his way into the Lodge, perhaps even making them permanant
|
||
losses.
|
||
The Black Lodge is a place of Madness. Perhaps at one time it
|
||
was pure Wylding madness, but has over time been corrupted by the
|
||
Wyrm. It is a place where the Weaver holds no dominion, and realty is
|
||
a dream.
|
||
Time does not flow linearly within the Lodge. Events can
|
||
happen in any order there, effect before cause, effect without a
|
||
cause, cause without effect. And time within the lodge relates to
|
||
time outside the lodge in the same fashion. If a person is seduced by
|
||
the lodge's madness in the year 1990, then it is fair game for the
|
||
Lodge Spirits to influence the persons actions in 1940 or 2016, and
|
||
within the lodge it will appear that these influences took place
|
||
after the persons seduction, usually. There are no hard-and-fast
|
||
rules within the lodge. Time is what you make of it.
|
||
|
||
2_Entering the Lodge:
|
||
~~~~~~~~~~~~~~~~~~~~~
|
||
There are several known methods of entering the lodge. Garou
|
||
may be able to force their way into the Lodge by stepping sideways,
|
||
as mentioned above. Doing so would be a costly, and dangerous,
|
||
proposition.
|
||
|
||
Particularily twisted Tremere or Magi might develop a ritual
|
||
or spell to allow them access to the Lodge in an attempt to negotiate
|
||
with the Lodge spirits in exchange for power. Even the attempt to do
|
||
so virtually guarentees the attemptor that s/he will be possesed or
|
||
murdered by the Lodge spirits. This does not deter said Magi however,
|
||
as their mere desire to enter the Lodge at any point in their life
|
||
opens the neccesary doorway for a Lodge spirit to begin directing the
|
||
wizard in the direction neccesary to be embraced by the Lodge.
|
||
|
||
There are locations which exist in nature, similar to Caerns,
|
||
which hold portals to the black lodge. These portals open rarely,
|
||
usually only once every 50 to 500 years, and are dependant on the
|
||
position of the planets. When one of these portals is open, anyone
|
||
may enter the Lodge through merely by stepping into the center of the
|
||
portal. [The ring of Sycamore trees from the series]
|
||
|
||
Any one who has been seduced by the Lodge will enter the
|
||
lodge in spirit form whenever the Lodge spirit who seduced them
|
||
desires. While this is happening, the Lodge spirit will control their
|
||
body, making them commit horrendous crimes and acts of evil. The
|
||
amount the seduced body/mind recalls of these acts while it is not
|
||
being possesed appears to be up to the Lodge Spirit's whim.
|
||
|
||
Also, any one who has been seduced by a Lodge Spirit will
|
||
enter the lodge whenever they fall asleep. In these periods, the
|
||
Lodge spirit does NOT enter the body, instead the soul roams the
|
||
lodge in what will be remembered as a never-ending tensely surreal
|
||
recurring dream, in which the individual wanders a limitless series
|
||
of identical rooms interacting with evil reflections of people who
|
||
have or will play an important part in their life.
|
||
Further, since time has no meaning (or perhaps just a meaning
|
||
incomprehensible to humans) within the Lodge, anyone who is fated to
|
||
someday be seduced by the Lodge can be influenced by Lodge spirits
|
||
before their actual seduction, being posessed as above or entering
|
||
the lodge in dream-form, as above. [For example, for the year before
|
||
his possession, Cooper wandered the Lodge in his dreams on a highly
|
||
regular basis]
|
||
And lastly, items brought from the Lodge into Gaia may be
|
||
used as portals into the Lodge by those who have been or are fated to
|
||
be seduced by the Lodge. These items may allow the doomed to enter
|
||
the lodge spiritually and/or physically, and the entrance may or may
|
||
not be controlled by the doomed. The specifics vary from item to item
|
||
and incident to incident. [The photo Mrs. Chalfont gives to Laura
|
||
and/or Teresa Banks's ring are good examples of such items]
|
||
|
||
3_Inside the Lodge: a visual description.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Most Caern-like openings into the Lodge and most
|
||
dream-passages begin in a part of the Lodge known as The Waiting
|
||
Room.
|
||
The waiting room is a large room with thick red curtains for
|
||
walls and a zig-zag pattern of off-white & off-black stripes on the
|
||
floor. It is furnished by three black apolstered chairs, two of them
|
||
next to each other, the third a short distance away and facing at a
|
||
90 degree angle perpendicular to the other two. The seperate chair is
|
||
adjacent to a small black marble end table with a small white marble
|
||
sculptur on it. The sculpture appears to be of a planet or
|
||
astrological model, but never manages to draw much direct attention.
|
||
The chairs in close proximity to one another have a similar endtable
|
||
between them, this one lacking a sculpture. And at either end of the
|
||
chair/endtable/chair combination stands a tall brass floor lamp.
|
||
Behind the chairs is a near-life size white marble statue of a female
|
||
nude Coffee is often served in the waiting room, but I wouldn't
|
||
recommend drinking it.
|
||
|
||
If you pass thru the curtains in any direction you will find
|
||
a short hallway, also walled by curtains, and with the same floor.
|
||
Passing thru curtains out of this hallway will take you to another
|
||
room almost identical to the waiting room. The only difference will
|
||
be the furnishings. Apparently an infinite number of rooms such as
|
||
this exist, and appear in a totally random order. One is furnished
|
||
with a black chair and a single brass lamp, another with nothing but
|
||
an ornate silver table, another...etc.
|
||
If you continue to travel without a deffinate destination in
|
||
mind thru the lodge, you will continue to pass thru room after room
|
||
on this order, and most certainly become lost.
|
||
However, if you walk with a target location in mind, and are
|
||
willing to spend a Willpower, Gnosis, Rage, or HUMANITY point to get
|
||
there, you can step thru any curtain and arrive in any location
|
||
within the lodge.
|
||
Other locations include any entrance room that an artifact
|
||
gate or item opens into. Thru these rooms, you MAY be able to exit
|
||
the Lodge. These rooms can look like ANYTHING, but probably resemble
|
||
the item they are linked to.
|
||
|
||
The final location is The Meeting Room. This wood-floored
|
||
room is where the Lodge spirits get together for reasons
|
||
incomprehensible to mankind. This square room is occupied by a small
|
||
stage in the corner, several chairs, a dark-colored sofa, and the
|
||
infamous green formica table (allso, I could have SWORE I saw a
|
||
1960's refrigerator next to one of the chairs).
|
||
Possible ways in which the Black Lodge can be used in V:tM :
|
||
#1: Much as they were used in the TV show: a bunch of rowdy,
|
||
unhuman spirits who drag the PC's into their power struggles as pawns
|
||
and/or food.
|
||
#2: Another interesting idea might be to make the Black Lodge
|
||
= the beast. In this sort of chronicle, all vampires are possessed by
|
||
Lodge Spirits when ever they frenzy. All vampire PC's would probably
|
||
start out with the Dark Fate flaw. Alternately, you could do this for
|
||
lupines, connecting the Black Lodge to the moon and too the Veil.
|
||
Either way would work, but I prefer it with the vamps being
|
||
possessed, as it fits the concept of them "having no souls" and also
|
||
fits well with The Little Man's fascination with green formica
|
||
tabletops.
|
||
#3: And my final idea for using this, would be to have the
|
||
PC's play Lodge spirits. Yeah, you heard me right. This is only
|
||
advised if you're dealing only with players who are either very
|
||
experienced role-players, or total 'Peaks Freaks. Otherwise, it'd be
|
||
VERY difficult for them to stay in character. You've been warned.
|
||
|
||
4_Additional note about entrances into the Black Lodge:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Aside from the methods of entrance I noted in my earlier
|
||
posting, it seems to me that area's which have become slowly and
|
||
gradually charged with wyrm energy become more and more similar to
|
||
the lodge, until at last the eventually open a physical threshold
|
||
into the Black Lodge. By wyrm energy, I'm not talking about high
|
||
powered, split second flashes of evil, but rather, in this case,
|
||
lethargic/lecherous energies which continually pervade a location.
|
||
[examples from the show include One-Eyed Jacks, the Bang Bang Bar,
|
||
and the convenience store in Buenos Aries which Phillip Jeffries
|
||
discovered] Such locale's become slowly build up with this energy (a
|
||
more appropriate description might be "lack of energy", as these
|
||
areas tend to syphon off the intellectual energies of those who
|
||
enter, leaving them hollow) over years, until they begin to shift
|
||
into looking like the black lodge. The change is gradual, and usually
|
||
goes unnoticed by those who frequent such locale's, but garou and
|
||
mystics who enter the place for the first time will notice a
|
||
metaphysical stench/blanket of laziness charging/smothering it. From
|
||
such a location, anyone possessed by a lodge spirit may physically
|
||
enter the lodge, but it should be costly in willpower and/or
|
||
garmonbozia (see below). Inside the lodge, an analog will slowly
|
||
begin to form, a combination of the infested locale and the
|
||
red-curtain motif of the lodge.
|
||
|
||
5_The singularity.
|
||
~~~~~~~~~~~~~~~~~~
|
||
"Do you know who I am? I am the arm."
|
||
- The Little Man From Another Place
|
||
|
||
To really stew it all down, there is only ONE lodge spirit.
|
||
Only one. It has the ability however to divide itself into lesser
|
||
incarnations, more specialized ones. The lodge exists, and it has
|
||
it's own goals in mind which it directs the lesser spirits of itself
|
||
too, but they can attempt to subvert the goals of the lodge [like The
|
||
Giant / The Little Man From Another Place did in the show, trying to
|
||
help Cooper avoid being sucked into the Lodge].
|
||
|
||
The lodge broke itself off into at least 2 separate spirits,
|
||
Bob and Mike, there were probably others. Between each of these were
|
||
formed lesser spirits that bridged the gap in their personalities and
|
||
foci. In addition, they form more lesser spirits whenever they
|
||
possess an individual. Any Lodge Spirit can dissolve any and all of
|
||
the lesser spirits which are directly linked to them, but cannot
|
||
dissolve those further out, and to do any dissolution is very costly.
|
||
|
||
6_Garmonbozia.
|
||
~~~~~~~~~~~~~~
|
||
Defined within the context of the movie/series as both "Corn"
|
||
and "Pain & Sorrow", Garmonbozia is in a way the food of the Black
|
||
Lodgers.
|
||
|
||
In game statistics, Garmonbozia is pooled trait, similar to
|
||
blood pool, rage, gnosis, and willpower in that points of it are
|
||
spent to utilize supernatural powers. It is different from all of the
|
||
above in that it has no set maximum, and that it can take damn near
|
||
forever to replenish.
|
||
|
||
6_Hierarchy.
|
||
~~~~~~~~~~~~
|
||
All Black lodgers also have a hierarchy rating, which defines
|
||
how far removed they are from the lodge in the same way that
|
||
Generation determines how far a cainite is removed from Caine. The
|
||
lodge itself has Hierarchy 0, Bob and Mike each have1's or 2's,
|
||
Phillip Gerard and Mrs. Tremond's Grandson are 2's or 3's, etc.
|
||
|
||
7_Replenishing/Increasing Garmonbozia.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
There are at least three ways in which Garmonbozia may be
|
||
replenished.
|
||
|
||
The most rewarding is thru possession. If a Black
|
||
Lodger is able to possess an individual temporarily, and during that
|
||
possession cause them to loose a humanity point, the Black Lodger
|
||
will reap great amounts of Garmonbozia from it. The figure I
|
||
recommend (But have yet to play-test) is as follows:
|
||
Have the possessed make another
|
||
humanity roll, this one against a low difficulty (3 thru 5). Failure
|
||
on this roll will NOT cause them to loose additional humanity.
|
||
Rather, total the number of successes made, and multiply them by
|
||
their (pre-possession) humanity score. The result is the number of
|
||
Garmonbozia points the lodger gets. (For example, Bob is possessing
|
||
Leland. He forces Leland to kill Laura, thereby dropping Leland from
|
||
a four to a three humanity. Leland rolls four dice against a
|
||
difficulty of 3 and gets two successes. 2 x Leland's prepossession
|
||
humanity of 4 = 8, so Bob feeds 8 Garmonbozia points off of it. Had
|
||
he forced Cooper {Humanity 10} to kill Annie, he could have
|
||
potentially gotten around 70 or 80 points from that one act)
|
||
The only other safe way to replenish/build up
|
||
Garmonbozia is by absorption from those around you. If a Black
|
||
Lodger is able to cause an individual near him emotional pain, he can
|
||
psychically suck that sadness/sorrow in for nourishment. To do so, he
|
||
must concentrate, but it requires no rolls or special actions on his
|
||
part. The person in pain, must roll humanity, but with no adverse
|
||
effects if they fail, against a low difficulty. If they net any
|
||
successes at all, the Black Lodger is gains one garmonbozia point,
|
||
two points if the trauma is especially heart-wrenching.
|
||
Then there is the dangerous way to get Garmonbozia,
|
||
which is too steal it from the other Black Lodgers. ["You stole the
|
||
corn from the can on the shelf, Bob! The thread is about to break Mr.
|
||
Palmer!" - Phillip Gerard]You can only steal Garmonbozia from those
|
||
of an equal or higher Hierarchy number (i.e. those equally or further
|
||
removed from the lodge than oneself) To do so requires an action of
|
||
any sort which is symbolic of theft or eating off of the other
|
||
lodgers plate, at which moment is made a extended contested willpower
|
||
roll. Whichever spirit runs out of willpower first automatically
|
||
looses 2/3rds of their Garmonbozia (Half of which is gained by the
|
||
winner of the duel, and half of which is lost to the lodge itself).
|
||
You might also want to allow Garmonbozia to be increased by
|
||
spending experience if you play black lodge chronicle type 3 (above),
|
||
at a rate of one experience point = about 5 Garmonbozia points. Such
|
||
increases could be justified as being the result of all the assorted
|
||
crap the characters mere presence has brought into the lives of those
|
||
she is around.
|
||
|
||
8_Using/Expending Garmonbozia.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Garmonbozia is used in many ways. It is spent to power the
|
||
Lodge Spirits supernatural powers, it is used whenever they attempt
|
||
to possess an individual, it is used to bring someone across into the
|
||
black lodge while they sleep, and it is used to create further lodge
|
||
spirits.
|
||
|
||
9_Creating Lodge Spirits.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
A lodge spirit may create (at any time in which it has more
|
||
than 2 Garmonbozia points) another lodge spirit. Such lodge spirits
|
||
must be warped perspective reflections of oneself, wrapped around a
|
||
focus of some sort. [For example: Bob has other things to do than
|
||
maintaining constant watch over Leland (Which he does end up doing
|
||
anyway as time goes by and Cooper starts getting to close to learning
|
||
the truth) so he draws forth an aspect of himself, creating a lesser
|
||
spirit which is Bob weaved into the mentality and maturity of Leland
|
||
as a child, one to watch over Leland and keep him from figuring out
|
||
what was happening to him. Then later Bob needed an agent who's
|
||
perceptions would always be in the physical world keeping track of
|
||
Cooper et al, so he formed a part of himself into The Owl, which was
|
||
focused around spying on coopers actions, and then... well, you get
|
||
the point. ]
|
||
To do so, it must find a focus, envision a form for
|
||
the new spirit which symbolizes that form, and then transfer a
|
||
portion of it's life-force into making that vision and foci real. It
|
||
must spend one third of it's current Garmonbozia (rounded up)on the
|
||
creation. Those points are consumed by the lodge, who then gives the
|
||
spirit the immediate capacity to solidify it's vision into a new
|
||
lesser spirit.
|
||
|
||
The new spirit thus created has a Hierarchy number
|
||
one larger (weaker) than the spirit who focused/formed it, and has a
|
||
starting Garmonbozia pool of 1/2 the pool the "parent" spirit had
|
||
just prior to the forming. (Yes, this will net a total Garmonbozia
|
||
between the two of them which is LARGER than the Garmonbozia pool
|
||
possessed by the spirit who created the other one. Why do you think
|
||
Mike was willing to form The Giant and Phillip Gerard? Because he
|
||
knew that in the long run it would make him MORE powerful within the
|
||
lodge. )
|
||
Also, while the personality of the new spirit IS that of it's
|
||
creator wrapped around a focus, it IS a free willed spirit, capable
|
||
of disobeying or even turning against it's creator over time, but
|
||
probably will not do this, for reasons which follow...
|
||
--------------------------------------------------------------------
|
||
10_Dissolving Lodge Spirits.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Any lodge spirit may dissolve any lesser spirits which it has
|
||
formed as direct links to itself. [Bob may dissolve Mrs. Tremond's
|
||
Grandson, but he can't lay a finger on Phillip Gerard] To do so,
|
||
certain conditions must be met:
|
||
The spirit you wish to dissolve must be one of your
|
||
direct "children": of the Hierarchy rating just above (weaker) than
|
||
yourself, and created by you. You may not dissolve another spirits
|
||
construct, no matter what it's Hierarchy.
|
||
|
||
You must currently possess more or equal amounts of
|
||
Garmonbozia as it does. Any excess in it's favor will deny you the
|
||
right to destroy it.
|
||
|
||
You must win an extended contested Willpower roll
|
||
against it.
|
||
|
||
and lastly:
|
||
You must make some sort of symbolic attack against
|
||
it's focus. [For example, in order to destroy Mrs. Tremond's
|
||
Grandson, he would have to symbolically weaken it's link to Leland,
|
||
perhaps by having possessing someone and forcing them to send Leland
|
||
a valentine. :)
|
||
Once you have successfully completed the above requirements,
|
||
the lodge will grant you the immediate ability to dissolve the spirit
|
||
in question. All of it's Garmonbozia will be absorbed by the lodge
|
||
itself, along with one third of your own (ST's might think this all
|
||
seems pretty drastic, but I believe the dissolution of a Lodge Spirit
|
||
should be a major event, an undertaking not taken lightly)
|
||
|
||
11_Lodge Artifacts:
|
||
~~~~~~~~~~~~~~~~~~~
|
||
Aside from creating spirits from themselves, Black Lodgers
|
||
may also create physical bodies [Phillip Gerard and The Owl] too.
|
||
To do should be more costly, and such a being should only start out
|
||
with 1/3rd the Garmonbozia of it's creator, not 1/2, and lacks the
|
||
ability to possess that non-physical lodge spirits have.
|
||
Physical Artifacts may also be created [Teresa Bank's ring or
|
||
the photo Mrs. Tremond gives Laura are both good examples, both being
|
||
able to draw a person into the lodge. Another good example is the
|
||
coffee cup which traps Cooper's soul in the lodge at the end of the
|
||
last episode]. Such items only have 1/4th the Garmonbozia of the
|
||
creator, and are indiscriminate in their evil. They perform
|
||
particular functions well, using certain powers at the cost of one
|
||
Garmonbozia point each. They continue to work toward their focus
|
||
until they run out of Garmonbozia, and are non-replenishable. The
|
||
reason a spirit would create such an object is simple: artifacts lack
|
||
free will, and as such will never turn against you. Also, unlike
|
||
spirits, they can be absorbed by their creator at any point without
|
||
having to spend the Garmonbozia to to dissolve them.
|
||
|
||
12_Cooperation:
|
||
~~~~~~~~~~~~~~~
|
||
It is possible for multiple lodge spirits to work together to
|
||
create an artifact or spirit which is linked to the both (or all) of
|
||
them. Such spirits may be dissolved or absorbed by either without
|
||
requiring the permission of either (But the lodge must still think
|
||
their actions are in its best interest though).
|
||
|
||
13_Additional Supernatural Powers:
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
I don't have time to work out additional powers for the Black
|
||
Lodgers, but I can list some already existing powers in the books
|
||
which can easily be appropriated for the Lodge Spirits and their
|
||
artifacts. The use of any of the following powers should each cost
|
||
the Black Lodger from one to five Garmonbozia points, depending on
|
||
the relative power of the ability, and the circumstances surrounding
|
||
it's use. Costs should be much lower while the spirit is actually
|
||
within the black lodge.
|
||
From Vampire: the Masquerade :
|
||
|
||
All the auspex levels seem to fit with the style and
|
||
mood of Twin peaks, with the exception perhaps of level 5, but even
|
||
that could be made to fit.
|
||
|
||
Presence level 1 works nicely, yet unreliably.
|
||
|
||
All the dominate levels work well, with one small
|
||
change. Rather than requiring eye-contact, they require that the
|
||
spirit who is using them be focused on "seducing" the specific
|
||
individual on whom the powers are useable.
|
||
|
||
Animalism MIGHT be okay, as these are amerindian
|
||
nature spirits, sort of, but only if that were the focus of the
|
||
spirit using it.
|
||
|
||
Obfuscate: A definite yes. What more can I say?
|
||
|
||
From the Storyteller's Handbook:
|
||
|
||
Visceratika: the levels which let you sense the
|
||
movements of everyone in the same building as yourself might work.
|
||
[The Fan could always tell when Laura was home...]
|
||
|
||
Sanguinus might be allowable between a "parent"
|
||
spirit and it's "children", but I'd be wary here as a ST, using this
|
||
might just make the Black Lodgers seem combat-oriented, which is NOT
|
||
what they are, most of them don't even have true physical forms
|
||
outside of the lodge.
|
||
|
||
From the Player's Guide:
|
||
|
||
The setite powers of corruption are also definite
|
||
yes's, but not the stuff about the tongues and turning into snakes.
|
||
|
||
Necromancy might work too, with the Black Lodgers
|
||
being able to call upon the souls of those they've seduced and
|
||
corrupted in the past. [I'd hate to meet the ghost of Windam
|
||
Earle].But still, I don't think the flavor is right on this one.
|
||
|
||
Some of the really high levels of the conventional
|
||
disciplines seem workable too, but I'd have to say no, you need to
|
||
give the Cainites a few advantages (at least, you do if you're not
|
||
considering the black lodge to be the source of the beast) over their
|
||
non-corporeal brethren.
|
||
|
||
From the Player's Guide to the Sabbat:
|
||
|
||
Dementation, the power owned by the Malkavian
|
||
Antitribu: This is THE key power of the Black Lodgers, without the
|
||
ability to drive people mad, they really aren't worth using. My only
|
||
regret is that white wolf didn't include this power in the original
|
||
rule-book.
|
||
|
||
Vicissitude: One could make a VERY good case for
|
||
level one of this power.
|
||
|
||
Obtenebration (?) : Another good one. [and great for
|
||
explaining why Leland and the girls were lit by a flashlight when
|
||
they made the run to the train car. And don't tell me that Phillip
|
||
Gerard was holding the flash light, because he was still back at the
|
||
cabin during the scene in question].
|
||
|
||
From Werewolf: the Apocalypse :
|
||
Okay, I admit it. Sorry Sam, but I don't play W:tA
|
||
often enough to have many of the gifts memorized. But I'm sure that
|
||
many of them are more than appropriate to the Black Lodge, such as
|
||
ones controlling the terrain, or driving off animals, or for sensing
|
||
the wyrm and things of that nature. I'll have to leaf thru the book
|
||
again.
|
||
I know there are rules for wyrm bane's possessing
|
||
individuals in the book, but I haven't read them in a while. If I'm
|
||
not mistaken, I think their rules for fast take-overs, which is
|
||
definitely NOT in the spirit of Twin Peaks. It took YEARS for Bob to
|
||
get the kind of hold he did over Leland, and about six more to get
|
||
the hold he did over Laura. Twin Peaks is about destiny, timelessness
|
||
and lethargic evil, not about last second rescues and disposable
|
||
badguys. [OK, yes, Windam Earle DID believe in disposable badguys,
|
||
but not in thump...he's a puppet. Okay, you kill him, so I possess
|
||
the guy standing next to him. You kill him, so I get the guy on the
|
||
corner. That's just not Twin Peaks IMHO] Cooper would like it to be
|
||
about last second rescues...
|
||
|
||
14_A real short statement about the motives and mental states of the
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Black Lodge Spirits:
|
||
~~~~~~~~~~~~~~~~~~~~
|
||
Black Lodgers are not neccesarily evil. In the same sense
|
||
that Sabbat are not neccesarilly evil. The quick and easiest (and
|
||
shortest) description I could come up with for Black Lodge Spirits
|
||
personality is this: They're just like Malkavian Antitribu except
|
||
that instead of bluntly sucking the blood out of people, they instead
|
||
go the more subtle route of wearing down their victims humanity and
|
||
feeding off of the sadness and pain this causes. They aren't evil,
|
||
just....sick. :)
|
||
|
||
--------------------------------------------------------------------
|
||
"As was proven by certain experiments conducted on American
|
||
Servicemen during the Vietnam and Korean wars, sleep deprivation is a
|
||
one-way ticket to temporary psychosis... and, Diane, I'm working on a
|
||
three-day jag..."
|
||
|
||
- FBI Special Agent Dale Bartholomew Cooper
|
||
|
||
--------------------------------------------------------------------
|
||
15_The singularity.
|
||
~~~~~~~~~~~~~~~~~~~
|
||
"Do you know who I am? I am the arm."
|
||
- The Little Man From Another Place
|
||
|
||
"The man behind the mask is looking for the book with pages
|
||
torn out"
|
||
-Mrs. Tremond/Chalfont's Grandson
|
||
|
||
"Do you know WHO that is!?!??!!!!?"
|
||
-FBI Agent Phillip Jeffries to Director Gordon Cole,
|
||
talking about Agent Cooper,
|
||
|
||
because Jeffries could see that
|
||
Bob was destined to possess Cooper.
|
||
|
||
In the tv show, we see at least half a dozen Black Lodge
|
||
spirits. First, we see Bob, then Phillip Gerard/The One Armed Man,
|
||
then Mike/The Little Man From Another Place, then we hear about Mrs.
|
||
Tremond, then we discover that The Giant (Who until that point I had
|
||
assumed was an angel) is really not only A: a black lodger, but allso
|
||
B: another incarnation of The Little Man From Another Place.
|
||
|
||
Then, we go to the movie, where we see all of the above (save
|
||
The Giant), plus a couple of woodsmen, and a little boy behind a
|
||
mask, and a strange little critter which seems to be a weird
|
||
Mike-like thing with a face like the little boy's mask and lastly we
|
||
get to see Mrs. Tremond, who allso goes by the name Chalfont. Lot's
|
||
and lots of these Black Lodgers, right? I thought so at first too,
|
||
but I was wrong.
|
||
The little man says "Do you know who I am? I am the arm."
|
||
Whoa. This took me at first. Then I thought "So, Mike is Phillip
|
||
Gerard's arm, and it seems that Mrs. Chalfont's Grandson is sort of
|
||
like Leland trapped at the age/moment in which Bob first seduced him.
|
||
And the little dancing guy in the corner of the convenience store
|
||
looks like Mike with a face made out of Mrs. Tremond's Grandson's
|
||
mask, implying that he's a link between Mike and Bob/Chalfont. Then
|
||
Bob throws up his arms and it forces that little guy back into the
|
||
corner, a certain sign that Bob would destroy this link if he could,
|
||
and of course Bob was obviously the owl or linked to the owl, and we
|
||
know the doppleganger was really..." Well, I started to think too
|
||
fast for words, and this is what I came up with:
|
||
|
||
To really stew it all down, there is only ONE lodge spirit.
|
||
Only one. It has the ability however to divide itself into lesser
|
||
incarnations, more specialized ones.
|
||
|
||
I'll attempt to trace a genealogy of the spirits shown in the
|
||
tv show and movie: We start with the lodge. The lodge for some reason
|
||
splits itself into at least two persona's. One is Mike, and at least
|
||
one of the others is Bob. They are all linked in a web. Between them
|
||
they form lesser spirits which bridge the gaps in personality. They
|
||
continue on thru physical-world time, possessing humans, feeding off
|
||
their pain, and dragging them into the lodge to use as the basis for
|
||
the creation of more lodge spirits. Bob takes over Leland Palmer,
|
||
creating a new spirit in the form os Leland locked in the age he was
|
||
possessed at but wearing a mask. Time passes in the physical world.
|
||
Then an FBI special operative by the name of Phillip Jeffries is able
|
||
to willingly enter the lodge somehow, exerting his will over a part
|
||
of it. He affects Mike, changing him forever, and in the process so
|
||
changed is Jeffries. Mike is able cast off the wyrm influence from
|
||
himself. He takes a bit of Jeffries life force, and uses it to
|
||
construct for himself a body which is able to enter the physical
|
||
world. He names this body Phillip Gerard (the one armed man), and
|
||
locks humanity into thru the weaver. He splits himself off into
|
||
several more parts, one known as the The Little Man From Another
|
||
Place which houses wisdom locked by the wyld. Another houses madness
|
||
locked by the wyrm. Bob is revolted by this, and so destroys the
|
||
connection spirit between himself and Mike. However, Mike has by this
|
||
time created another spirit (In the form of a hyperactive version of
|
||
The Little Man with a face which completely resembles the mask that
|
||
Mrs. Tremond's grandson wore) to house his madness, and links this
|
||
spirit onto Mrs. Tremond/Chalfont's grandson. Bob is not directly
|
||
linked to this little dancing critter, so he can't destroy it without
|
||
first destroying Mrs. Chalfont's Grandson, and doing that would cost
|
||
him his control of Leland (and, since the black lodge exists beyond
|
||
time, he would know that it would prevent him from getting Laura,
|
||
Dale, Annie, Windam Earle, and Chet Desmond too, altogether too
|
||
costly). So Bob has to live with this connection, and thru it, Mike
|
||
is able to syphon off some of Bob's influence and Garmonbozia,
|
||
thereby slowing Bob's efforts to consume both Leland and Laura. Not a
|
||
perfect fix, but worth attempting anyway in Mike's opinion. So Bob
|
||
burnt some Garmonbozia forming Teresa Banks' ring, because he figured
|
||
it would bring him enough Garmonbozia to make up for the amount he
|
||
had to spend on it. He allso created a spirit form of himself linked
|
||
to the fan in the Plamer household so that he could talk to Laura
|
||
when Leland wasn't home. Mike saw that he wasn't stopping Bob, and so
|
||
formed himself into The Giant to try to warn Cooper off, [but in his
|
||
madness (?) he was unable to tell Cooper straight out what was
|
||
happening]. Bob was wary of this though, and so formed himself The
|
||
Owl to be able to keep an eye on Cooper.
|
||
|
||
"It's okay, I was having a really BAD dream anyway..."
|
||
|
||
-Rod, owner of the Fat Trout Trailer Park.
|
||
|
||
\/ /\ \/ /\ \/ /\ \/ /\ \/ /\ \/ /\
|
||
\ //\\ //\\ //\\ //\\ //\\ //\
|
||
\\ ///\\\ ///\\\ ///\\\ ///\\\ ///\\\ ///\
|
||
\\\ /// \\\ /// \\\ /// \\\ /// \\\ /// \\\ ///
|
||
\\\/// \\\/// \\\/// \\\/// \\\/// \\\///
|
||
\\// \\// \\// \\// \\// \\//
|
||
\/ /\ \/ /\ \/ /\ \/ /\ \/ /\ \/ /\
|
||
\ //\\ //\\ //\\ //\\ //\\ //\
|
||
\\ ///\\\ ///\\\ ///\\\ ///\\\ ///\\\ ///\
|
||
\\\ /// \\\ /// \\\ /// \\\ /// \\\ /// \\\ ///
|
||
\\\/// \\\/// \\\/// \\\/// \\\/// \\\///
|
||
\\// \\// \\// \\// \\// \\//
|
||
\/ /\ \/ /\ \/ /\ \/ /\ \/ /\ \/ /\
|
||
|
||
...the black dog runs at night
|
||
|
||
================================================================================
|
||
================================================================================
|
||
|
||
5_A N U N E X P E C T E D P A R T Y.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
1_PRELUDE:
|
||
|
||
This is the senario, played on Sundays evenings, during
|
||
the Lent term 1993, by me as ST and all the play testers.
|
||
It is based on the idea that a Lasombra antitribu is hunting
|
||
down all of his children, and children's childrens...etc. He happends
|
||
to be a member of the Inconnu, so he cannot hunt them down directly,
|
||
BUT he can use other vampires to do it for him: the players!!!!!
|
||
Even if he follows the path of Honorable accord, he senses the
|
||
corruption of the Black Lodge and has brolen his word of
|
||
non-interferance!
|
||
|
||
2_ ENTER THE CHARACTERS:
|
||
|
||
After being introduced to the Prince; each player will dream
|
||
the following dream, and recieve an invitation to dine signed
|
||
The Duke of Provence (he is Corwin). The dream is :
|
||
|
||
"White hands are playing with some cards, making a castle
|
||
with them. All the cards are blank. On the other side
|
||
there is a red "S" and a "C" (Sabbat/Camarilla) on a
|
||
black background, separated by a white line. Then the hand
|
||
take one card of the castle, and all falls...."
|
||
|
||
When they will go to the address, the next night, the Duke will
|
||
explain what he wants of them, and will give them a pack of cards:
|
||
it has 32 cards, 5 like the carracter in a medieval costume (whatever
|
||
suits him the best: knight/paysant/noble/magician...). Another card
|
||
has a picture of a street in Paris, near the Eiffel Tower. The name is
|
||
Vincent! (NOT the Brujah, the Lasombra). Corwin will be pleased to
|
||
swap cards....see after. The Duke (Corwin) wants the players to kill
|
||
Vincent (he doesn't care about the rest of the pack) BUT he will
|
||
not give them any help (the cards are powerful enough) nor will
|
||
he fight along side them. He is from the Inconnu, and has sworn
|
||
not to get involved in Kindred and Kine affairs (which he is doing, but
|
||
he is covering for it... and the Lodge infuences him as well).
|
||
|
||
The Cards are a powerful artefacts: If some blood is put on a card
|
||
where there is a picture of a place, the user; by spending a willpower
|
||
point; can "jump" into the place represented by the picture. If
|
||
the user has a card of another person, and some his/her blood
|
||
on the card; she/he can speak to the person; if and
|
||
only if, this person has a card of the caller, with some of its
|
||
blood on it. The caller (or reciever) can "jump" into the place the
|
||
other is (by spending a willpower point) providing that they hold
|
||
their hands. (ie if one of them doesn't want the other to "jump"
|
||
then, he/she cannot jump!!!). These are borrowed from the Amber
|
||
Chronicles by Zelazy. The cards might have other powers, but it
|
||
is up to the ST to decide, as he wish (as long as it fits the plot)
|
||
Do not foget that Corwin gave his world that the cards are not
|
||
dangerous per se, and that he is following the path of honerable
|
||
accord.
|
||
If you think that the cards are too powerful, just say that,
|
||
at the end of the story: You wake up and feel realy worried about
|
||
that strange dream of yours....Cards, which cards? (dominate
|
||
is a Lasombra clan discipline, and Morphus ways gives a nice control
|
||
other the dreams.....).
|
||
The players will have no lead whatsoever to start with;
|
||
so it is up to them to find a way to find this Vincent.
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VAMPIRE : The Masquerade
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
Name:Corwin Nature:Player Generation:5
|
||
Player: Demeanor:Charming Haven:??????
|
||
Chronicle:Paris Clan:Lasombra antitribu Concept:Noble
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
PHYSICAL SOCIAL MENTAL
|
||
Strength.....**ooo Charisma........****o Perception....***oo
|
||
Dexterity....****o Manipulation....***** Intelligence..*******
|
||
Stamina......****o Appearance......***** Wits..........*****
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
TALENTS SKILLS KNOWLEDGE
|
||
Acting.......ooooo Animal Ken......ooooo Bureaucracy...**ooo
|
||
Alertness....****o Drive...........**ooo Computer......ooooo
|
||
Athletics....ooooo Etiquette.......***oo Finance.......*oooo
|
||
Brawl........**ooo Firearm.........ooooo Investigation.**ooo
|
||
Dodge........****o Melee...........****o Law...........*oooo
|
||
Empathy......****o Music...........ooooo Linguistics...****o
|
||
Intimidation.***oo Repair..........ooooo Medicine......ooooo
|
||
Leadership...****o Security........ooooo Occult........********
|
||
Steerwise....*oooo Stealth.........**ooo Politics......**ooo
|
||
Subterfuge...****o Survival........***oo Science.......**ooo
|
||
OTHERS:
|
||
Dreaming..........*******
|
||
Diplomacy.........***oo
|
||
Dance.............*oooo
|
||
Gambling..........****o
|
||
Masquerade........*****
|
||
(any) lore........*****
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
DICIPLINES BACKGROUNDS VIRTUES
|
||
Auspex.......ooooo Allies..........***oo Callousness...****o
|
||
Animalism....ooooo Contacts........***oo Instincts.....****o
|
||
Celerity.....ooooo Fame............ooooo Morale........*****
|
||
Dominate....****** Generation......ooooo ~~~~~~~~~~~~~~~~~~~~~
|
||
Fortitude....ooooo Herd............ooooo HEALTH
|
||
Obfuscate....ooooo Influences......ooooo Bruised O
|
||
Potency......***oo Mentor..........ooooo Hurt -1 O
|
||
Presence.....ooooo Resources.......***** Injured -1 O
|
||
Protean......ooooo Retainers.......*oooo Wounded -2 O
|
||
Thaumaturgy..ooooo Inconnue Status.***** Mauled -2 O
|
||
Obtenebration....8 Alternate ID....**ooo Crippled -5 O
|
||
Morphus......***** ................ooooo Incapacitated O
|
||
Vicissitude..**ooo
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
BLOOD POOL WILLPOWER (9) PATH OF HONORABLE ACCORD
|
||
OOOOOOOOOO OOOOOOOOOO ********oo
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
VINCULUMS: NONE
|
||
BACKGROUND: Youy wish you knew.....That's my little secret..Only
|
||
think, he was Sired by Montano. He is also possessed by a Black
|
||
Lodge spirit. More on him later.
|
||
IMAGE: As he wishes...
|
||
ROLE PLAYING: The perfect gentelmen, or a total bas****.
|
||
|
||
3_ENTER THE RAVNOS.
|
||
|
||
In the mean time, a Caitif, wanting to join the Ravnos clan
|
||
is trying to steal something from the Louvre, as a proof of his
|
||
"ability" (he is in fact a Ravnos, but doesn't know his Sire, so
|
||
he assumes he is Caitif). A blood hunt will be ordered, and the
|
||
players should suspect the Sabbat. You can leave some leads as to
|
||
where to find the Ravnos, as a letter in Gypies Cant (posted
|
||
sometime ago on the list). The idea is to get the players to
|
||
hunt him down, have his blood (or not, this is up to you.)
|
||
If she/he does, he will be "badly" seen by vampire
|
||
with a humanity of 6 or more. Make sure that the player
|
||
gets some powers, but balance them with a derangement of
|
||
cleptomania.... Ravnos blood bears a strange curse! Of course
|
||
there will be all other (normal) effects for Diablerie...
|
||
See "Diablerie Mexico" for details), and become famous in Paris
|
||
(status goes +1, unless already above 3 (ie 4 or more)).
|
||
|
||
4_ENTER THE SABBAT.
|
||
|
||
At that point, our friends from the Sabbat will appear,
|
||
and guess who will be their targets???.... They will try to make
|
||
the players join them (since they need more information
|
||
on Paris, and these guys are young/neonates vampires, so
|
||
do your best to present the sabbat with a good face.)
|
||
|
||
Their plan is very simple, try to give what the vampire
|
||
want, and make him/her join a vinculum. It could be giving
|
||
a apprentice to a Nosferatu, political power to a Ventrue,
|
||
true freedom to a Brujah, new rituals for a Tremere....or anything
|
||
that your players might want/like. This is there to show the
|
||
"good" side of the Sabbat, and to put a twisted plot into the
|
||
adventure... (imagine one of them joining the Sabbat, and
|
||
acting as a spy for them....). Will the players trade their
|
||
humanity for power???...You never know!
|
||
|
||
If all the players accept the deal, they will undergo the
|
||
Ritual of Creation, and become true members of the Sabbat. BUT
|
||
They will have to drink the other blood in a Vaulderie, with their
|
||
own; but the others won't drink theirs. (ie they will have a
|
||
rating of Vinculum towards the others, but the others won't have
|
||
one towards them.
|
||
|
||
If some acept to run with the Sabbat, let them plan an ambush
|
||
for their fellow ( and former) companions. (use both above and under
|
||
options....).
|
||
|
||
If none acept the deal, then the Sabbat will try to
|
||
kill them. They will lead them into their haven in the sewers
|
||
and ambush them, with the help of some Black Spiral Dancers,
|
||
or alone (it is up to you). Their plan must leave NO way out
|
||
for the players, they will be trapped with no way of escaping..
|
||
(by a fire elemental, or something else up to your fiendish
|
||
imagination!).
|
||
|
||
5_THE LAST BATTLE.
|
||
|
||
The Sabbat will think that the player cannot escape their
|
||
fate, and won't bother finding out if the players really died.
|
||
It would be true, apart from the cards: One can jump out of the trap
|
||
with a card, to the street in Paris (see above). The player will
|
||
then have to find a GOOD plan to get the Sabbat....Obviously,
|
||
they cannot go in the places where they are known, nor to places
|
||
where they hang around (ie Vampire Club, clubs, etc.). If they
|
||
don't do it: then there will be a Wild Hunt on them, and they will
|
||
have a hard time!
|
||
|
||
If their plan is good, then let the Sabbat fall in it: BIG
|
||
fight and let destiny play its wild card!. If their plan is bad,
|
||
then, use the Sabbat as more intelligent...
|
||
|
||
6_NOTES.
|
||
|
||
I didn't give a more precise line, because the players WON'T
|
||
follow it! You could make connections to other vampires in the city
|
||
all dead ends, but it will show more of Paris to your players.
|
||
If you want to use Corwin (as the Duc of Provence) for
|
||
another hunt, or as a mentor for the players, feel free: He could
|
||
always find a "job" for your players. "How about getting this
|
||
painting for me?" or "How about going all over the world and killing
|
||
Lasombra vampires?" or "Serve me as spies in Paris".....etc. Below is
|
||
a list of "botches for hunting rolls" which seem to happend a lot
|
||
in my game (for some strange reasons).
|
||
|
||
*The vessel is a vampire, just take one from the above.
|
||
|
||
*The vessel is a kine, with wonderful blood. It is so good
|
||
that the player must made a conscience roll (diff 7), if he
|
||
fails the vessel is drained...if not he will have taken 4
|
||
blood pool points, and the poor vessel is going to a party
|
||
where he will drink a LOT (you can tell, because he got
|
||
a bottle in his/hers jacket.).
|
||
|
||
*The vessel is a magi, looking for a Tremere....
|
||
|
||
*The vessel is watched by the police for a reson X.
|
||
|
||
*The vessel is a carrier of the AIDS virus. (no offence
|
||
intended.)
|
||
|
||
*The vessel will be found raped and killed the next day,
|
||
She was a very good looking person.(no offence intended).
|
||
|
||
*The vessel is the character's ward/retainer and there is
|
||
a chance for frenzy (diff 6). If you are feeling in a bad mood.
|
||
|
||
*The vessel is a lupine (either a Black Spiral Dancer, or
|
||
"good" one, or a ratkine, or any other garou you like....
|
||
apart from a were-elephant...).
|
||
|
||
*When feeding, a group of Sabbat vampires play a little
|
||
Gangbanging game.
|
||
|
||
*The vessel is a undercover police officer on duty.
|
||
|
||
*The vessel was already "used" that night, and has 6 Blood
|
||
pool points.
|
||
|
||
*The feeding is seen by a group of "teens", who want to serve
|
||
the kindred...Only problem, they will tell everybody about
|
||
him/her; and will want to become one of the immortals....
|
||
|
||
*The feeding is seen by a cop, and he wants to become a
|
||
vampire.. (he is mad for power and will do anything to kill
|
||
his sire, even diablerie....he read and loved The Vampire
|
||
Chronicles....).
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
6_T H E T E S T A M E N T.
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
(This is just an idea, it hasn't been played...).
|
||
The Prince is living Paris, he is bored with it! He designs a
|
||
new Prince and leaves the city in a chaotic state!!!! The "heir" will
|
||
be one of the players! The real story, is that Villon wants to see
|
||
who will obey him, and who are his enemies, hence a little "game" of
|
||
his to make it clear who plots against him! Hope the "heir" has got
|
||
guts........
|
||
|
||
*Brujah: Let's create an anachic comunity, they plan an Anarch
|
||
uprising
|
||
|
||
*Gangrel: The lady waits, feeling the trap.
|
||
|
||
*Nosferatu: Panic on board!!!! Spyes are sent everywhere...
|
||
|
||
*Malkavian: Benoit ask the players to become the Prince, since he
|
||
is the leader of the Toreadors, and the city needs a Toreador Prince!
|
||
Mark will send a letter, asking him to become the first Malkavian Prince
|
||
of Paris...
|
||
|
||
*Toreadors: They want one of them in charge! and now!!!(this is
|
||
a facade as they (the elders) all know the plan...since they are
|
||
blood bounded...).
|
||
|
||
*Tremere: Back up and see what is happening, if they can create
|
||
even more trouble, then ask for a Justicar!
|
||
|
||
*Ventrue: It is our change...CHARGE!!!!
|
||
|
||
*Sabbat: Let's have a gangbanging games, or maybe more!
|
||
|
||
Now, when Villon sees who is ploting against him (or if the
|
||
situation becomes uncontrollable), he will get out of hiding and
|
||
plan to bring down his more important enemies! He will reward the
|
||
ex-Prince with allowing him to Sire a child, if the ex-Prince had a
|
||
brood (ie other players), he will grant them a boon! (but if they
|
||
don't want to use it NOW, he will manage to find a way to reduce it.
|
||
eg: by talking about them is good terms (status up) etc....).
|
||
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
#####################################################################
|
||
# END OF PARIS BY NIGHT. #
|
||
# All of the above is copyrighted by Yann Golanski! You can use it #
|
||
# freely and make copies, but my name stays on it! Hope you enjoyed #
|
||
# it. #
|
||
#####################################################################
|
||
|