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Chapter 4:
THE TOONPUNK CAMPAIGN
What's a TOONPUNK game without a TOONPUNK world to
attack authority in? This chapter lists places to go, people
to meet, and things to do in Blight City. This is by no
means complete. If you can think of things to add, go ahead!
A good suggestion is to get a "serious" dark future
sourcebook and make it silly.
PLACES TO GO
THE STREET
The Street is a generic name for any part of Blight City
that isn't a Corpdome. Life in most areas is dull and boring
because those areas are where the average citizen lives. The
areas where the Toonpunks live is another story. _There,_
wacky and wild things are always going on! The Toonpunks are
always partying and goofing around. Most of them are usually
on the run from the Serious Police, too!
Physically, Blight City bears a strong resemblance to
New York City as it might look in 100 years or so (with
Corpdomes). There are lots and lots of tall buildings and
mean streets. Some areas are controlled by Toonpunk gangs
like the Savage Grouchos, the New Stooges and the Lords of
Comedy. You run the risk of Falling Down or being Boggled
when you enter gang turf.
THE CORPDOMES
The Corpdomes are small, safe, clean, _boring_
minicities inside protective domes. The only people who live
there full time are the Corptoons and their families. All
the blue collar workers who work in the factories live
_outside_ the domes and are only allowed to enter them to go
to work.
Since all of a Corp's resources are in the domes, they
are a prime target of Toonpunk activity. This can range from
just spraypainting funny graffiti on the outside of a dome to
actually breaking _into_ a dome for some subversive clowning
around.
Security in the Corpdomes is very tight and completely
controlled by the Serious Police. They are good at what they
do -- any Toonpunks who get into a dome will soon be on the
run! The Serious Police will Mindfry any trespassers they
catch, and they're rumored to _Zero Out_ the ones who really
give them a hard time!
Some Corps are Skratchanichi, MusiCorp, Daily Midnight
News Network, Worknet 32 (XXXII), GloomTech, Network Views
42, BiToonica and Krawlin, Toa Hoal, & Dye.
BARS
Bars are places where Toonpunks meet, drink Jack Bean
Cool-Ade, and exchange information. Some Bars serve only
certain types of patrons, so if you want to meet a Netroamer,
go to a Netroamer Bar. But all Bars have a few things in
common, like dark booths, a jukebox playing music (either
rock and roll or muzak, depending on the Bar), drinks, a
bartender, and, of course, a bar.
Here are a few Bars in Blight City:
Gentleman Roamer (Netroamer Bar)
Aluminum Kennel (Cop Bar)
Forlorn Joke (Muscleboy Bar)
The Night Yawn (Corp Bar.... BORING!)
Zero Down Under (Combat Bar, bring your Smart Gun and
cream pies!)
Hip Hop Bee Bop (Dance Club, but it's still a Bar)
Drinking
Toonpunks like to drink. It makes them silly. The more
a Toonpunk drinks, the sillier he gets. Each drink has a
Sugar Rating (sometimes called "proof"). Every time a
Toonpunk drinks, he adds his Sugar Ratings together, and
consults the "Toonpunk Drinking Chart" (see p. 00).
For example, Dixie Scatline drinks a Joka-Cola and a
glass of Jack Bean Cool-Ade (he's had a bad day). That's 9
(4 + 5), and now Dixie is acting VERY silly... He subtracts
2 from his Smarts, adds 2 to his Zip and 1 to his Muscle.
Characters lose one Sugar Rating every 3 minutes (or
every 3 actions, whichever the Animator decides). A few
common drinks in Blight City are:
Water (Sugar Rating 0) - Free
Terrier (tm) Sugar Water (Sugar Rating 1) - $5 a glass
Sour Puss (tm) Lemonade (Sugar Rating 2) - $10 a glass
Diet Popsi (tm) Diet Cola (Sugar Rating 3) - $15 a glass
Joka-Kola (tm) Cola (Sugar Rating 4) - $25 a glass
Jack Bean Cool-Ade (tm) Fruit Drink (Sugar Rating 5) -
$35 a glass
Bolt! (tm) Cola... "almost twice the sugar of normal
colas!" (Sugar Rating 6) - $50 a glass
TOONPUNK DRINKING CHART
Sugar Rating Result
------------ ------
0 Down. No Effect.
1 - 2 Conscious. Smarts -1
3 - 4 Awake. Smarts -1, Zip +1. Talks a lot.
5 - 6 Sugar Rush! Smarts -2, Zip +1. Walks a lot.
7 - 8 Hyper! Smarts -2, Zip +2. Bounces off walls.
9 - 10 Critical Mass!! Smarts -2, Zip +2, Muscle +1
11 - 12 Brain Burn!!! Same as 9 - 10 plus instant
Boggle
13 Instant Fall Down. The character returns with
a Sugar Rating of 0.
Candy
Besides drinking, most Toonpunks are recreational candy-
munchers. Candy is considered illegal by the Serious Police,
because it can lead to outbreaks of fun. So candy is sold on
The Street. However, here in 2020 1/2, candy is much more
refined than its 20th century counterparts, and it has some
interesting side effects. Some of the "goods" currently on
The Street are:
Candy Bar: Increases your Zip by +1 for 3d turns. One
bar is $100.
Smarties: These colorful little sugar pills will
increase your Smarts by +1 for 3d turns. One package is $100
(the whole package must be eaten for the effects to take
place).
Taffee: This multi-colored stretchy stuff will increase
Muscle by +1 for 3d turns. One piece costs $100.
Licorice: The most sought after candy in Blight City, it
can heal lost Hit Points! Red costs $100 and heals 1d Hit
Points, while the rare Black costs $300 and heals 2d!
PEOPLE (AND OTHER THINGS) TO MEET
YUGOTA SKRATCHANICHI
Head of Skratchanichi Megacorp. Yugota is a tiger. He
stands over 6 feet tall and always wears expensive black
suits. He is the richest Corptoon in the world and probably
the most powerful. He has _no_ sense of humor at all.
Yugota hates Toonpunks -- Netroamers in particular. He will
not rest until the whole world is a serious place.
BELIEFS & GOALS: Money and power are the best things in
life. Be serious at all times. Destroy the Toonpunks and
Zero Out _all_ Netroamers!
HIT POINTS: 14 SPEED: 8
MUSCLE: 7
Break Down Door: 7
Climb: 7
Fight: 8
Pick Up Heavy Thing: 7
Throw: 7
ZIP: 7
Dodge: 8
Drive Vehicle: 7
Fire Gun: 8
Jump: 7
Ride: 7
Run: 9
Swim: 7
SMARTS: 8
Hide/Spot Hidden: 8
Identify Dangerous Thing: 9
Read: 10
Resist Fast-Talk: 10
See/Hear/Smell: 9
Set/Disarm Trap: 8
Track/Cover Tracks: 8
CHUTZPAH: 6
Fast-Talk: 7
Look Cool: 7
Pass/Detect Shoddy Goods: 7
Sleight of Hand: 6
Sneak: 7
SHTICKS:
Catfall: 10
DONNA DiDEAD
Of all the Toonpunks on the Street, Donna is the
strangest. First of all, she's a platypus, which is pretty
strange to begin with. On top of that, she makes herself up
to look like a zombie! She wears ripped up jeans and a shirt
with holes in it. She always carries a laser pistol and a
rubber zombie mask in her Back Pocket.
BELIEFS & GOALS: Zombies are cool! Try to look really
dead. See all the zombie movies you can. Down with Corp
rule! Be loyal to your friends.
HIT POINTS: 10 SPEED: 5
MUSCLE: 3
Break Down Door: 3
Climb: 3
Fight: 5
Pick Up Heavy Thing: 3
Throw: 4
ZIP: 4
Dodge: 5
Drive Vehicle: 4
Fire Gun: 5
Jump: 4
Ride: 4
Run: 6
Swim: 5
SMARTS: 6
Hide/Spot Hidden: 6
Identify Dangerous Thing: 8
Read: 7
Resist Fast-Talk: 7
See/Hear/Smell: 6
Set/Disarm Trap: 6
Track/Cover Tracks: 6
CHUTZPAH: 6
Fast-Talk: 7
Look Cool: 8
Pass/Detect Shoddy Goods: 6
Sleight of Hand: 6
Sneak: 8
SHTICK:
Quick Change/Disguise: 8
DR. NICEWRENCH
Dr. Nicewrench is a cybersurgeon. He installs, repairs
and replaces cyberware. He is absent-minded and a bit
accident-prone. Dr. Nicewrench is a fox, who stands 6 feet
tall and wears a lab jacket over a T-shirt and white pants.
His hair is red and frizzy.
BELIEFS & GOALS: Give the customers good service and
they'll come back -- especially if you charge less than the
competition! Try out new ways of building or fixing things.
Don't break expensive tools! Oops! Ouch! Try not to hurt
yourself.
HIT POINTS: 9 SPEED: 5
MUSCLE: 5
Break Down Door: 5
Climb: 5
Fight: 5
Pick Up Heavy Thing: 6
Throw: 5
ZIP: 4
Dodge: 5
Drive Vehicle: 4
Fire Gun: 4
Jump: 5
Ride: 4
Run: 6
Swim: 4
SMARTS: 10
Hide/Spot Hidden: 10
Identify Dangerous Thing: 10
Read: 10
Resist Fast-Talk: 10
See/Hear/Smell: 11
Set/Disarm Trap: 10
Track/Cover Tracks: 10
CHUTZPAH: 3
Fast-Talk: 3
Look Cool: 3
Pass/Detect Shoddy Goods: 7
Sleight of Hand: 3
Sneak: 5
SHTICK:
Weird Science: 9
GIBSON WILLIAMS
News is the game and Willaims is the name! Gibson is an
investigative reporter for the Daily Midnight News Network,
the worst of the tabloid news channels. He is a Human, with
curly hair and an average build. His favorite outfit is a
black jumpsuit and a vidcam helmet. Gibson will help
Toonpunks do illegal comic acts, as long as he gets the
story.
BELIEFS & GOALS: Do what it takes to get the scoops!
Toonpunks are fun to be around and a great source of stories.
Always look good for the camera. Keep up on all current
Elvis sightings.
HIT POINTS: 10 SPEED: 7
MUSCLE: 4
Break Down Door: 5
Climb: 6
Fight: 5
Pick Up Heavy Thing: 4
Throw: 4
ZIP: 6
Dodge: 7
Drive Vehicle: 6
Fire Gun: 6
Jump: 6
Ride: 6
Run: 8
Swim: 6
SMARTS: 7
Hide/Spot Hidden: 8
Identify Dangerous Thing: 8
Read: 10
Resist Fast-Talk: 9
See/Hear/Smell: 7
Set/Disarm Trap: 7
Track/Cover Tracks: 7
CHUTZPAH: 8
Fast-Talk: 10
Look Cool: 9
Pass/Detect Shoddy Goods: 8
Sleight of Hand: 8
Sneak: 9
SHTICKS:
Incredible Luck: 8
Know Obscure Facts: 5
FLOYD BLINKINGCHIP
Floyd is an intelligent young woodchuck. He is 4 feet
tall and likes to wear bright Hawaiian shirts. His hair is
cut short and he wears an earring in his left ear. Floyd is
a Netroamer. A very good Netroamer. He loves to set up
elaborate practical joke programs, especially in the
Corporate Security areas of cyberspace. Unfortunately, this
means that Floyd is wanted by all the big Corps for Netcrime.
Of course, they still have to catch him. Floyd uses a Mark
IV cyberdeck. He prefers to take Bogglegrams into cyberspace
with him.
BELIEFS & GOALS: Netroaming is fun, but playing jokes on
the Corps is more fun! Never go into the Net unprepared.
Always try to look cool. Watch out for Cops, the Serious
Police and other enemies.
HIT POINTS: 12 SPEED: 5
MUSCLE: 4
Break Down Door: 4
Climb: 4
Fight: 5
Pick Up Heavy Thing: 5
Throw: 5
ZIP: 4
Dodge: 6
Drive Vehicle: 6
Fire Gun: 4
Jump: 5
Ride: 4
Run: 6
Swim: 6
SMARTS: 9
Hide/Spot Hidden: 9
Identify Dangerous Thing: 9
Read: 11
Resist Fast-Talk: 9
See/Hear/Smell: 9
Set/Disarm Trap: 9
Track/Cover Tracks: 10
CHUTZPAH: 6
Fast-Talk: 6
Look Cool: 7
Pass/Detect Shoddy Goods: 6
Sleight of Hand: 6
Sneak: 7
SHTICK:
Bag Of Many Things: 6
COMMANDER GLUMM
Commander Glumm is leader of the Serious Police. He is
a big, tough, serious-looking Doberman Pinscher. He always
wears body armor and carries a depression dart gun -- anybody
he hits must roll vs. Chutzpah or be depressed for 1d turns.
He has very few weaknesses, but the worst one is the fact
that he can be Boggled on a roll of 5 or less. If any
Toonpunks found _that_ out, Glumm would put them at the top
of his "seek and depress" list. Commander Glumm has a deep
voice and growls when he is mad.
BELIEFS & GOALS: Toonpunks are the enemies of society
and I will not tolerate their antics! Always follow rules
and regulations. _Don't get Boggled!_ Always wear your body
armor. Exercise every day.
HIT POINTS: 12 (27) SPEED: 6
MUSCLE: 7
Break Down Door: 7
Climb: 7
Fight: 8
Pick Up Heavy Thing: 7
Throw: 7
ZIP: 5
Dodge: 5
Drive Vehicle: 7
Fire Gun: 8
Jump: 5
Ride: 5
Run: 7
Swim: 5
SMARTS: 6
Hide/Spot Hidden: 8
Identify Dangerous Thing: 8
Read: 7
Resist Fast-Talk: 9
See/Hear/Smell: 9
Set/Disarm Trap: 8
Track/Cover Tracks: 7
CHUTZPAH: 6
Fast-Talk: 6
Look Cool: 7
Pass/Detect Shoddy Goods: 6
Sleight of Hand: 6
Sneak: 7
IMPLANT:
Armorskin
"ROCKIN' RAUL" MEWZIK
"Rockin' Raul" is the number one enemy of MusiCorp, the
corporation that has cornered the market on elevator music.
Raul has managed to get hold of programs that let him take
over the airwaves and play Rock & Roll. Toonpunks love him
and the Corps want him switched off permanently. Raul is a
parrot who dresses in flashy sequined outfits. He wears his
hair (feathers?) short and spiky. He's about 5 feet tall.
Raul always carries a laser pistol and his feet are equipped
with jetskates.
BELIEFS & GOALS: Always be outrageous! Rock & Roll will
never die! Do everything you can to mess with MusiCorp. Try
not to wear the same outfit twice! Always be ready for a
fight or a joke!
HIT POINTS: 8 SPEED: 6 (8 with jetskates)
MUSCLE: 5
Break Down Door: 5
Climb: 5
Fight: 7
Pick Up Heavy Thing: 5
Throw: 6
ZIP: 5
Dodge: 7
Drive Vehicle: 7
Fire Gun: 5
Jump: 5
Ride: 5
Run: 7
Swim: 5
SMARTS: 6
Hide/Spot Hidden: 6
Identify Dangerous Thing: 7
Read: 8
Resist Fast-Talk: 8
See/Hear/Smell: 6
Set/Disarm Trap: 6
Track/Cover Tracks: 6
CHUTZPAH: 8
Fast-Talk: 9
Look Cool: 10
Pass/Detect Shoddy Goods: 8
Sleight of Hand: 8
Sneak: 9
SHTICK:
Incredible Luck: 6
MAX PLAYROOM
Max is an AI prgram with a computer-generated face! He
can only be seen on vidscreens and in cyberspace. What's
more, when he appears on a vidscreen, the terminal animates,
sprouting arms and legs, and Max walks around. He can change
his shape to look like any sort of machine. If he Falls
Down, the terminal is smashed, but Max doesn't care -- 3
minutes later he appears on another one. Max looks like a
cat in dark glasses and a black-and-white striped suit. His
best friend is Floyd Blinkingchip, who created him. Although
he is Corporate Enemy Number One, Max has the highest ratings
on the vidnets. Max can appear anywhere in cyberspace that
isn't too well-protected. All his attributes and shticks are
subroutines in his very complex self-actualization program.
BELIEFS & GOALS: Being an AI is fun! So is breaking
into the Corporate vidcasts and setting up jokes in
cyberspace! Keep moving around the channels and the Corps
will _never_ catch you. Help Floyd and his friends however
you can. Be friendly and witty, even to the Serious Police.
HIT POINTS: 16 SPEED: 8
MUSCLE: 5
Break Down Door: 5
Climb: 5
Fight: 5
Pick Up Heavy Thing: 5
Throw: 5
ZIP: 7
Dodge: 7
Drive Vehicle: 8
Fire Gun: 7
Jump: 7
Ride: 7
Run: 9
Swim: 7
SMARTS: 9
Hide/Spot Hidden: 9
Identify Dangerous Thing: 10
Read: 11
Resist Fast-Talk: 10
See/Hear/Smell: 9
Set/Disarm Trap: 9
Track/Cover Tracks: 10
CHUTZPAH: 8
Fast-Talk: 9
Look Cool: 11
Pass/Detect Shoddy Goods: 8
Sleight of Hand: 8
Sneak: 9
SHTICK:
Quick Change/Disgise: 10
THINGS TO DO
NEUROPRANKSTER
Someone has found a way to brainwash Netroamers into
doing silly, dangerous or embarrassing things. Sounds like
fun! So now you want to find out who this guy is and learn
his tricks. Will you go into cyberspace after him, or will
you look for him on the Street? And what will you do if he
finds _you_ first?
COUNT ME ZEROED
Crazy Eddie, the wackiest Toonpunk in Blight City, has
been Zeroed Out! But just before he went Gloomy, he left a
note "Gloomtech... Big Zero Project... corned beef on rye, no
mayo." What could it possibly mean? Looks like a trip into
the Gloomtech Corpdome is in order!
FRIDAY NIGHT PIE FIGHTS
There's trouble brewing on The Street! It seems that
two laughgangs, the Savage Grouchos and the New Stooges, had
an arguement about who invented the joy buzzer and now
they're going to settle matters! Before the night is over,
the Streets will run sticky with cream pie filling.
AI-YI-YI!
When your computer-generated pal, Max Playroom, tells
you about a secret land of outlaw AIs, you are amazed! When
he tells you that they want to learn all about humor and fun,
you're _Boggled!_ But when he tells you he wants to _take
you there_...
HAYWIRED
Your hearty little band of Toonpunks has had years of
experience breaking into Corpdomes and Corp databases, but
now, things are different. You're deep inside the
Skratchanichi and the Serious Police are hot on your trail!
This time, you have to break out! Can your pals in
cyberspace do anything to help you? Maybe, but only if they
can avoid the newly-created hunter/boggler program code-
named _Toonstalker_.
ARCADE RUNNER
You thought your laughing days were over when the
Serious Police grabbed you, but instead of Zeroing you out,
they offered you a deal. All you have to do is find out what
made three former S.P. officers become Toonpunks and why they
have started substituting arcade game programs for Youth
Indoctrination Lessons.