600 lines
24 KiB
Plaintext
600 lines
24 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
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:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
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: 1000's of text files : music, Fiction, :InterNet : (810) after :
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: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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Chapter 4:
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THE TOONPUNK CAMPAIGN
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What's a TOONPUNK game without a TOONPUNK world to
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attack authority in? This chapter lists places to go, people
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to meet, and things to do in Blight City. This is by no
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means complete. If you can think of things to add, go ahead!
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A good suggestion is to get a "serious" dark future
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sourcebook and make it silly.
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PLACES TO GO
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THE STREET
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The Street is a generic name for any part of Blight City
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that isn't a Corpdome. Life in most areas is dull and boring
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because those areas are where the average citizen lives. The
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areas where the Toonpunks live is another story. _There,_
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wacky and wild things are always going on! The Toonpunks are
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always partying and goofing around. Most of them are usually
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on the run from the Serious Police, too!
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Physically, Blight City bears a strong resemblance to
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New York City as it might look in 100 years or so (with
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Corpdomes). There are lots and lots of tall buildings and
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mean streets. Some areas are controlled by Toonpunk gangs
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like the Savage Grouchos, the New Stooges and the Lords of
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Comedy. You run the risk of Falling Down or being Boggled
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when you enter gang turf.
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THE CORPDOMES
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The Corpdomes are small, safe, clean, _boring_
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minicities inside protective domes. The only people who live
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there full time are the Corptoons and their families. All
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the blue collar workers who work in the factories live
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_outside_ the domes and are only allowed to enter them to go
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to work.
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Since all of a Corp's resources are in the domes, they
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are a prime target of Toonpunk activity. This can range from
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just spraypainting funny graffiti on the outside of a dome to
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actually breaking _into_ a dome for some subversive clowning
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around.
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Security in the Corpdomes is very tight and completely
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controlled by the Serious Police. They are good at what they
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do -- any Toonpunks who get into a dome will soon be on the
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run! The Serious Police will Mindfry any trespassers they
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catch, and they're rumored to _Zero Out_ the ones who really
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give them a hard time!
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Some Corps are Skratchanichi, MusiCorp, Daily Midnight
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News Network, Worknet 32 (XXXII), GloomTech, Network Views
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42, BiToonica and Krawlin, Toa Hoal, & Dye.
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BARS
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Bars are places where Toonpunks meet, drink Jack Bean
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Cool-Ade, and exchange information. Some Bars serve only
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certain types of patrons, so if you want to meet a Netroamer,
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go to a Netroamer Bar. But all Bars have a few things in
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common, like dark booths, a jukebox playing music (either
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rock and roll or muzak, depending on the Bar), drinks, a
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bartender, and, of course, a bar.
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Here are a few Bars in Blight City:
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Gentleman Roamer (Netroamer Bar)
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Aluminum Kennel (Cop Bar)
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Forlorn Joke (Muscleboy Bar)
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The Night Yawn (Corp Bar.... BORING!)
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Zero Down Under (Combat Bar, bring your Smart Gun and
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cream pies!)
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Hip Hop Bee Bop (Dance Club, but it's still a Bar)
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Drinking
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Toonpunks like to drink. It makes them silly. The more
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a Toonpunk drinks, the sillier he gets. Each drink has a
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Sugar Rating (sometimes called "proof"). Every time a
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Toonpunk drinks, he adds his Sugar Ratings together, and
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consults the "Toonpunk Drinking Chart" (see p. 00).
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For example, Dixie Scatline drinks a Joka-Cola and a
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glass of Jack Bean Cool-Ade (he's had a bad day). That's 9
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(4 + 5), and now Dixie is acting VERY silly... He subtracts
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2 from his Smarts, adds 2 to his Zip and 1 to his Muscle.
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Characters lose one Sugar Rating every 3 minutes (or
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every 3 actions, whichever the Animator decides). A few
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common drinks in Blight City are:
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Water (Sugar Rating 0) - Free
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Terrier (tm) Sugar Water (Sugar Rating 1) - $5 a glass
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Sour Puss (tm) Lemonade (Sugar Rating 2) - $10 a glass
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Diet Popsi (tm) Diet Cola (Sugar Rating 3) - $15 a glass
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Joka-Kola (tm) Cola (Sugar Rating 4) - $25 a glass
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Jack Bean Cool-Ade (tm) Fruit Drink (Sugar Rating 5) -
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$35 a glass
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Bolt! (tm) Cola... "almost twice the sugar of normal
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colas!" (Sugar Rating 6) - $50 a glass
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TOONPUNK DRINKING CHART
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Sugar Rating Result
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------------ ------
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0 Down. No Effect.
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1 - 2 Conscious. Smarts -1
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3 - 4 Awake. Smarts -1, Zip +1. Talks a lot.
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5 - 6 Sugar Rush! Smarts -2, Zip +1. Walks a lot.
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7 - 8 Hyper! Smarts -2, Zip +2. Bounces off walls.
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9 - 10 Critical Mass!! Smarts -2, Zip +2, Muscle +1
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11 - 12 Brain Burn!!! Same as 9 - 10 plus instant
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Boggle
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13 Instant Fall Down. The character returns with
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a Sugar Rating of 0.
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Candy
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Besides drinking, most Toonpunks are recreational candy-
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munchers. Candy is considered illegal by the Serious Police,
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because it can lead to outbreaks of fun. So candy is sold on
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The Street. However, here in 2020 1/2, candy is much more
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refined than its 20th century counterparts, and it has some
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interesting side effects. Some of the "goods" currently on
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The Street are:
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Candy Bar: Increases your Zip by +1 for 3d turns. One
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bar is $100.
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Smarties: These colorful little sugar pills will
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increase your Smarts by +1 for 3d turns. One package is $100
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(the whole package must be eaten for the effects to take
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place).
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Taffee: This multi-colored stretchy stuff will increase
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Muscle by +1 for 3d turns. One piece costs $100.
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Licorice: The most sought after candy in Blight City, it
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can heal lost Hit Points! Red costs $100 and heals 1d Hit
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Points, while the rare Black costs $300 and heals 2d!
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PEOPLE (AND OTHER THINGS) TO MEET
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YUGOTA SKRATCHANICHI
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Head of Skratchanichi Megacorp. Yugota is a tiger. He
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stands over 6 feet tall and always wears expensive black
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suits. He is the richest Corptoon in the world and probably
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the most powerful. He has _no_ sense of humor at all.
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Yugota hates Toonpunks -- Netroamers in particular. He will
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not rest until the whole world is a serious place.
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BELIEFS & GOALS: Money and power are the best things in
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life. Be serious at all times. Destroy the Toonpunks and
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Zero Out _all_ Netroamers!
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HIT POINTS: 14 SPEED: 8
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MUSCLE: 7
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Break Down Door: 7
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Climb: 7
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Fight: 8
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Pick Up Heavy Thing: 7
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Throw: 7
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ZIP: 7
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Dodge: 8
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Drive Vehicle: 7
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Fire Gun: 8
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Jump: 7
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Ride: 7
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Run: 9
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Swim: 7
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SMARTS: 8
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Hide/Spot Hidden: 8
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Identify Dangerous Thing: 9
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Read: 10
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Resist Fast-Talk: 10
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See/Hear/Smell: 9
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Set/Disarm Trap: 8
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Track/Cover Tracks: 8
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CHUTZPAH: 6
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Fast-Talk: 7
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Look Cool: 7
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Pass/Detect Shoddy Goods: 7
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Sleight of Hand: 6
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Sneak: 7
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SHTICKS:
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Catfall: 10
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DONNA DiDEAD
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Of all the Toonpunks on the Street, Donna is the
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strangest. First of all, she's a platypus, which is pretty
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strange to begin with. On top of that, she makes herself up
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to look like a zombie! She wears ripped up jeans and a shirt
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with holes in it. She always carries a laser pistol and a
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rubber zombie mask in her Back Pocket.
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BELIEFS & GOALS: Zombies are cool! Try to look really
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dead. See all the zombie movies you can. Down with Corp
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rule! Be loyal to your friends.
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HIT POINTS: 10 SPEED: 5
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MUSCLE: 3
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Break Down Door: 3
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Climb: 3
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Fight: 5
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Pick Up Heavy Thing: 3
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Throw: 4
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ZIP: 4
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Dodge: 5
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Drive Vehicle: 4
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Fire Gun: 5
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Jump: 4
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Ride: 4
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Run: 6
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Swim: 5
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SMARTS: 6
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Hide/Spot Hidden: 6
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Identify Dangerous Thing: 8
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Read: 7
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Resist Fast-Talk: 7
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See/Hear/Smell: 6
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Set/Disarm Trap: 6
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Track/Cover Tracks: 6
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CHUTZPAH: 6
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Fast-Talk: 7
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Look Cool: 8
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Pass/Detect Shoddy Goods: 6
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Sleight of Hand: 6
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Sneak: 8
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SHTICK:
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Quick Change/Disguise: 8
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DR. NICEWRENCH
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Dr. Nicewrench is a cybersurgeon. He installs, repairs
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and replaces cyberware. He is absent-minded and a bit
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accident-prone. Dr. Nicewrench is a fox, who stands 6 feet
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tall and wears a lab jacket over a T-shirt and white pants.
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His hair is red and frizzy.
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BELIEFS & GOALS: Give the customers good service and
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they'll come back -- especially if you charge less than the
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competition! Try out new ways of building or fixing things.
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Don't break expensive tools! Oops! Ouch! Try not to hurt
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yourself.
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HIT POINTS: 9 SPEED: 5
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MUSCLE: 5
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Break Down Door: 5
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Climb: 5
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Fight: 5
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Pick Up Heavy Thing: 6
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Throw: 5
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ZIP: 4
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Dodge: 5
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Drive Vehicle: 4
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Fire Gun: 4
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Jump: 5
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Ride: 4
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Run: 6
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Swim: 4
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SMARTS: 10
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Hide/Spot Hidden: 10
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Identify Dangerous Thing: 10
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Read: 10
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Resist Fast-Talk: 10
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See/Hear/Smell: 11
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Set/Disarm Trap: 10
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Track/Cover Tracks: 10
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CHUTZPAH: 3
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Fast-Talk: 3
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Look Cool: 3
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Pass/Detect Shoddy Goods: 7
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Sleight of Hand: 3
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Sneak: 5
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SHTICK:
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Weird Science: 9
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GIBSON WILLIAMS
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News is the game and Willaims is the name! Gibson is an
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investigative reporter for the Daily Midnight News Network,
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the worst of the tabloid news channels. He is a Human, with
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curly hair and an average build. His favorite outfit is a
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black jumpsuit and a vidcam helmet. Gibson will help
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Toonpunks do illegal comic acts, as long as he gets the
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story.
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BELIEFS & GOALS: Do what it takes to get the scoops!
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Toonpunks are fun to be around and a great source of stories.
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Always look good for the camera. Keep up on all current
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Elvis sightings.
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HIT POINTS: 10 SPEED: 7
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MUSCLE: 4
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Break Down Door: 5
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Climb: 6
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Fight: 5
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Pick Up Heavy Thing: 4
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Throw: 4
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ZIP: 6
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Dodge: 7
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Drive Vehicle: 6
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Fire Gun: 6
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Jump: 6
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Ride: 6
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Run: 8
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Swim: 6
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SMARTS: 7
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Hide/Spot Hidden: 8
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Identify Dangerous Thing: 8
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Read: 10
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Resist Fast-Talk: 9
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See/Hear/Smell: 7
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Set/Disarm Trap: 7
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Track/Cover Tracks: 7
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CHUTZPAH: 8
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Fast-Talk: 10
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Look Cool: 9
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Pass/Detect Shoddy Goods: 8
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Sleight of Hand: 8
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Sneak: 9
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SHTICKS:
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Incredible Luck: 8
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Know Obscure Facts: 5
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FLOYD BLINKINGCHIP
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Floyd is an intelligent young woodchuck. He is 4 feet
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tall and likes to wear bright Hawaiian shirts. His hair is
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cut short and he wears an earring in his left ear. Floyd is
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a Netroamer. A very good Netroamer. He loves to set up
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elaborate practical joke programs, especially in the
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Corporate Security areas of cyberspace. Unfortunately, this
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means that Floyd is wanted by all the big Corps for Netcrime.
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Of course, they still have to catch him. Floyd uses a Mark
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IV cyberdeck. He prefers to take Bogglegrams into cyberspace
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with him.
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BELIEFS & GOALS: Netroaming is fun, but playing jokes on
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the Corps is more fun! Never go into the Net unprepared.
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Always try to look cool. Watch out for Cops, the Serious
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Police and other enemies.
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HIT POINTS: 12 SPEED: 5
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MUSCLE: 4
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Break Down Door: 4
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Climb: 4
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Fight: 5
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Pick Up Heavy Thing: 5
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Throw: 5
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ZIP: 4
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Dodge: 6
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Drive Vehicle: 6
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Fire Gun: 4
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Jump: 5
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Ride: 4
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Run: 6
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Swim: 6
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SMARTS: 9
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Hide/Spot Hidden: 9
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Identify Dangerous Thing: 9
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Read: 11
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Resist Fast-Talk: 9
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See/Hear/Smell: 9
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Set/Disarm Trap: 9
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Track/Cover Tracks: 10
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CHUTZPAH: 6
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Fast-Talk: 6
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Look Cool: 7
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Pass/Detect Shoddy Goods: 6
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Sleight of Hand: 6
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Sneak: 7
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SHTICK:
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Bag Of Many Things: 6
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COMMANDER GLUMM
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Commander Glumm is leader of the Serious Police. He is
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a big, tough, serious-looking Doberman Pinscher. He always
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wears body armor and carries a depression dart gun -- anybody
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he hits must roll vs. Chutzpah or be depressed for 1d turns.
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He has very few weaknesses, but the worst one is the fact
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that he can be Boggled on a roll of 5 or less. If any
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Toonpunks found _that_ out, Glumm would put them at the top
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of his "seek and depress" list. Commander Glumm has a deep
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voice and growls when he is mad.
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BELIEFS & GOALS: Toonpunks are the enemies of society
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and I will not tolerate their antics! Always follow rules
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and regulations. _Don't get Boggled!_ Always wear your body
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armor. Exercise every day.
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HIT POINTS: 12 (27) SPEED: 6
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MUSCLE: 7
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Break Down Door: 7
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Climb: 7
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Fight: 8
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Pick Up Heavy Thing: 7
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Throw: 7
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ZIP: 5
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Dodge: 5
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Drive Vehicle: 7
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Fire Gun: 8
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Jump: 5
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Ride: 5
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Run: 7
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Swim: 5
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SMARTS: 6
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Hide/Spot Hidden: 8
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Identify Dangerous Thing: 8
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Read: 7
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Resist Fast-Talk: 9
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See/Hear/Smell: 9
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Set/Disarm Trap: 8
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Track/Cover Tracks: 7
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CHUTZPAH: 6
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Fast-Talk: 6
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Look Cool: 7
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Pass/Detect Shoddy Goods: 6
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Sleight of Hand: 6
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Sneak: 7
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IMPLANT:
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Armorskin
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"ROCKIN' RAUL" MEWZIK
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"Rockin' Raul" is the number one enemy of MusiCorp, the
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corporation that has cornered the market on elevator music.
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Raul has managed to get hold of programs that let him take
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over the airwaves and play Rock & Roll. Toonpunks love him
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and the Corps want him switched off permanently. Raul is a
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parrot who dresses in flashy sequined outfits. He wears his
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hair (feathers?) short and spiky. He's about 5 feet tall.
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Raul always carries a laser pistol and his feet are equipped
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with jetskates.
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BELIEFS & GOALS: Always be outrageous! Rock & Roll will
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never die! Do everything you can to mess with MusiCorp. Try
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not to wear the same outfit twice! Always be ready for a
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fight or a joke!
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HIT POINTS: 8 SPEED: 6 (8 with jetskates)
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MUSCLE: 5
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Break Down Door: 5
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Climb: 5
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Fight: 7
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Pick Up Heavy Thing: 5
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Throw: 6
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ZIP: 5
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Dodge: 7
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Drive Vehicle: 7
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Fire Gun: 5
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Jump: 5
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Ride: 5
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Run: 7
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Swim: 5
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SMARTS: 6
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Hide/Spot Hidden: 6
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Identify Dangerous Thing: 7
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Read: 8
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Resist Fast-Talk: 8
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See/Hear/Smell: 6
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Set/Disarm Trap: 6
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Track/Cover Tracks: 6
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CHUTZPAH: 8
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Fast-Talk: 9
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Look Cool: 10
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Pass/Detect Shoddy Goods: 8
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Sleight of Hand: 8
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Sneak: 9
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SHTICK:
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Incredible Luck: 6
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MAX PLAYROOM
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Max is an AI prgram with a computer-generated face! He
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can only be seen on vidscreens and in cyberspace. What's
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more, when he appears on a vidscreen, the terminal animates,
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sprouting arms and legs, and Max walks around. He can change
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his shape to look like any sort of machine. If he Falls
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Down, the terminal is smashed, but Max doesn't care -- 3
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minutes later he appears on another one. Max looks like a
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cat in dark glasses and a black-and-white striped suit. His
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best friend is Floyd Blinkingchip, who created him. Although
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he is Corporate Enemy Number One, Max has the highest ratings
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on the vidnets. Max can appear anywhere in cyberspace that
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isn't too well-protected. All his attributes and shticks are
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subroutines in his very complex self-actualization program.
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BELIEFS & GOALS: Being an AI is fun! So is breaking
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into the Corporate vidcasts and setting up jokes in
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cyberspace! Keep moving around the channels and the Corps
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will _never_ catch you. Help Floyd and his friends however
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you can. Be friendly and witty, even to the Serious Police.
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HIT POINTS: 16 SPEED: 8
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||
|
||
MUSCLE: 5
|
||
Break Down Door: 5
|
||
Climb: 5
|
||
Fight: 5
|
||
Pick Up Heavy Thing: 5
|
||
Throw: 5
|
||
|
||
ZIP: 7
|
||
Dodge: 7
|
||
Drive Vehicle: 8
|
||
Fire Gun: 7
|
||
Jump: 7
|
||
Ride: 7
|
||
Run: 9
|
||
Swim: 7
|
||
|
||
SMARTS: 9
|
||
Hide/Spot Hidden: 9
|
||
Identify Dangerous Thing: 10
|
||
Read: 11
|
||
Resist Fast-Talk: 10
|
||
See/Hear/Smell: 9
|
||
Set/Disarm Trap: 9
|
||
Track/Cover Tracks: 10
|
||
|
||
CHUTZPAH: 8
|
||
Fast-Talk: 9
|
||
Look Cool: 11
|
||
Pass/Detect Shoddy Goods: 8
|
||
Sleight of Hand: 8
|
||
Sneak: 9
|
||
|
||
SHTICK:
|
||
Quick Change/Disgise: 10
|
||
|
||
|
||
THINGS TO DO
|
||
|
||
NEUROPRANKSTER
|
||
Someone has found a way to brainwash Netroamers into
|
||
doing silly, dangerous or embarrassing things. Sounds like
|
||
fun! So now you want to find out who this guy is and learn
|
||
his tricks. Will you go into cyberspace after him, or will
|
||
you look for him on the Street? And what will you do if he
|
||
finds _you_ first?
|
||
|
||
COUNT ME ZEROED
|
||
Crazy Eddie, the wackiest Toonpunk in Blight City, has
|
||
been Zeroed Out! But just before he went Gloomy, he left a
|
||
note "Gloomtech... Big Zero Project... corned beef on rye, no
|
||
mayo." What could it possibly mean? Looks like a trip into
|
||
the Gloomtech Corpdome is in order!
|
||
|
||
FRIDAY NIGHT PIE FIGHTS
|
||
There's trouble brewing on The Street! It seems that
|
||
two laughgangs, the Savage Grouchos and the New Stooges, had
|
||
an arguement about who invented the joy buzzer and now
|
||
they're going to settle matters! Before the night is over,
|
||
the Streets will run sticky with cream pie filling.
|
||
|
||
AI-YI-YI!
|
||
When your computer-generated pal, Max Playroom, tells
|
||
you about a secret land of outlaw AIs, you are amazed! When
|
||
he tells you that they want to learn all about humor and fun,
|
||
you're _Boggled!_ But when he tells you he wants to _take
|
||
you there_...
|
||
|
||
HAYWIRED
|
||
Your hearty little band of Toonpunks has had years of
|
||
experience breaking into Corpdomes and Corp databases, but
|
||
now, things are different. You're deep inside the
|
||
Skratchanichi and the Serious Police are hot on your trail!
|
||
This time, you have to break out! Can your pals in
|
||
cyberspace do anything to help you? Maybe, but only if they
|
||
can avoid the newly-created hunter/boggler program code-
|
||
named _Toonstalker_.
|
||
|
||
ARCADE RUNNER
|
||
You thought your laughing days were over when the
|
||
Serious Police grabbed you, but instead of Zeroing you out,
|
||
they offered you a deal. All you have to do is find out what
|
||
made three former S.P. officers become Toonpunks and why they
|
||
have started substituting arcade game programs for Youth
|
||
Indoctrination Lessons.
|
||
|