600 lines
24 KiB
Plaintext
600 lines
24 KiB
Plaintext
|
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
|||
|
: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
|
|||
|
:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
|
|||
|
: 1000's of text files : music, Fiction, :InterNet : (810) after :
|
|||
|
: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
|
|||
|
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
|||
|
|
|||
|
Chapter 4:
|
|||
|
|
|||
|
|
|||
|
THE TOONPUNK CAMPAIGN
|
|||
|
|
|||
|
|
|||
|
What's a TOONPUNK game without a TOONPUNK world to
|
|||
|
attack authority in? This chapter lists places to go, people
|
|||
|
to meet, and things to do in Blight City. This is by no
|
|||
|
means complete. If you can think of things to add, go ahead!
|
|||
|
A good suggestion is to get a "serious" dark future
|
|||
|
sourcebook and make it silly.
|
|||
|
|
|||
|
|
|||
|
PLACES TO GO
|
|||
|
|
|||
|
THE STREET
|
|||
|
The Street is a generic name for any part of Blight City
|
|||
|
that isn't a Corpdome. Life in most areas is dull and boring
|
|||
|
because those areas are where the average citizen lives. The
|
|||
|
areas where the Toonpunks live is another story. _There,_
|
|||
|
wacky and wild things are always going on! The Toonpunks are
|
|||
|
always partying and goofing around. Most of them are usually
|
|||
|
on the run from the Serious Police, too!
|
|||
|
Physically, Blight City bears a strong resemblance to
|
|||
|
New York City as it might look in 100 years or so (with
|
|||
|
Corpdomes). There are lots and lots of tall buildings and
|
|||
|
mean streets. Some areas are controlled by Toonpunk gangs
|
|||
|
like the Savage Grouchos, the New Stooges and the Lords of
|
|||
|
Comedy. You run the risk of Falling Down or being Boggled
|
|||
|
when you enter gang turf.
|
|||
|
|
|||
|
THE CORPDOMES
|
|||
|
The Corpdomes are small, safe, clean, _boring_
|
|||
|
minicities inside protective domes. The only people who live
|
|||
|
there full time are the Corptoons and their families. All
|
|||
|
the blue collar workers who work in the factories live
|
|||
|
_outside_ the domes and are only allowed to enter them to go
|
|||
|
to work.
|
|||
|
Since all of a Corp's resources are in the domes, they
|
|||
|
are a prime target of Toonpunk activity. This can range from
|
|||
|
just spraypainting funny graffiti on the outside of a dome to
|
|||
|
actually breaking _into_ a dome for some subversive clowning
|
|||
|
around.
|
|||
|
Security in the Corpdomes is very tight and completely
|
|||
|
controlled by the Serious Police. They are good at what they
|
|||
|
do -- any Toonpunks who get into a dome will soon be on the
|
|||
|
run! The Serious Police will Mindfry any trespassers they
|
|||
|
catch, and they're rumored to _Zero Out_ the ones who really
|
|||
|
give them a hard time!
|
|||
|
Some Corps are Skratchanichi, MusiCorp, Daily Midnight
|
|||
|
News Network, Worknet 32 (XXXII), GloomTech, Network Views
|
|||
|
42, BiToonica and Krawlin, Toa Hoal, & Dye.
|
|||
|
|
|||
|
BARS
|
|||
|
Bars are places where Toonpunks meet, drink Jack Bean
|
|||
|
Cool-Ade, and exchange information. Some Bars serve only
|
|||
|
certain types of patrons, so if you want to meet a Netroamer,
|
|||
|
go to a Netroamer Bar. But all Bars have a few things in
|
|||
|
common, like dark booths, a jukebox playing music (either
|
|||
|
rock and roll or muzak, depending on the Bar), drinks, a
|
|||
|
bartender, and, of course, a bar.
|
|||
|
Here are a few Bars in Blight City:
|
|||
|
|
|||
|
Gentleman Roamer (Netroamer Bar)
|
|||
|
Aluminum Kennel (Cop Bar)
|
|||
|
Forlorn Joke (Muscleboy Bar)
|
|||
|
The Night Yawn (Corp Bar.... BORING!)
|
|||
|
Zero Down Under (Combat Bar, bring your Smart Gun and
|
|||
|
cream pies!)
|
|||
|
Hip Hop Bee Bop (Dance Club, but it's still a Bar)
|
|||
|
|
|||
|
Drinking
|
|||
|
Toonpunks like to drink. It makes them silly. The more
|
|||
|
a Toonpunk drinks, the sillier he gets. Each drink has a
|
|||
|
Sugar Rating (sometimes called "proof"). Every time a
|
|||
|
Toonpunk drinks, he adds his Sugar Ratings together, and
|
|||
|
consults the "Toonpunk Drinking Chart" (see p. 00).
|
|||
|
For example, Dixie Scatline drinks a Joka-Cola and a
|
|||
|
glass of Jack Bean Cool-Ade (he's had a bad day). That's 9
|
|||
|
(4 + 5), and now Dixie is acting VERY silly... He subtracts
|
|||
|
2 from his Smarts, adds 2 to his Zip and 1 to his Muscle.
|
|||
|
Characters lose one Sugar Rating every 3 minutes (or
|
|||
|
every 3 actions, whichever the Animator decides). A few
|
|||
|
common drinks in Blight City are:
|
|||
|
|
|||
|
Water (Sugar Rating 0) - Free
|
|||
|
Terrier (tm) Sugar Water (Sugar Rating 1) - $5 a glass
|
|||
|
Sour Puss (tm) Lemonade (Sugar Rating 2) - $10 a glass
|
|||
|
Diet Popsi (tm) Diet Cola (Sugar Rating 3) - $15 a glass
|
|||
|
Joka-Kola (tm) Cola (Sugar Rating 4) - $25 a glass
|
|||
|
Jack Bean Cool-Ade (tm) Fruit Drink (Sugar Rating 5) -
|
|||
|
$35 a glass
|
|||
|
Bolt! (tm) Cola... "almost twice the sugar of normal
|
|||
|
colas!" (Sugar Rating 6) - $50 a glass
|
|||
|
|
|||
|
TOONPUNK DRINKING CHART
|
|||
|
|
|||
|
Sugar Rating Result
|
|||
|
------------ ------
|
|||
|
0 Down. No Effect.
|
|||
|
1 - 2 Conscious. Smarts -1
|
|||
|
3 - 4 Awake. Smarts -1, Zip +1. Talks a lot.
|
|||
|
5 - 6 Sugar Rush! Smarts -2, Zip +1. Walks a lot.
|
|||
|
7 - 8 Hyper! Smarts -2, Zip +2. Bounces off walls.
|
|||
|
9 - 10 Critical Mass!! Smarts -2, Zip +2, Muscle +1
|
|||
|
11 - 12 Brain Burn!!! Same as 9 - 10 plus instant
|
|||
|
Boggle
|
|||
|
13 Instant Fall Down. The character returns with
|
|||
|
a Sugar Rating of 0.
|
|||
|
|
|||
|
Candy
|
|||
|
Besides drinking, most Toonpunks are recreational candy-
|
|||
|
munchers. Candy is considered illegal by the Serious Police,
|
|||
|
because it can lead to outbreaks of fun. So candy is sold on
|
|||
|
The Street. However, here in 2020 1/2, candy is much more
|
|||
|
refined than its 20th century counterparts, and it has some
|
|||
|
interesting side effects. Some of the "goods" currently on
|
|||
|
The Street are:
|
|||
|
Candy Bar: Increases your Zip by +1 for 3d turns. One
|
|||
|
bar is $100.
|
|||
|
Smarties: These colorful little sugar pills will
|
|||
|
increase your Smarts by +1 for 3d turns. One package is $100
|
|||
|
(the whole package must be eaten for the effects to take
|
|||
|
place).
|
|||
|
Taffee: This multi-colored stretchy stuff will increase
|
|||
|
Muscle by +1 for 3d turns. One piece costs $100.
|
|||
|
Licorice: The most sought after candy in Blight City, it
|
|||
|
can heal lost Hit Points! Red costs $100 and heals 1d Hit
|
|||
|
Points, while the rare Black costs $300 and heals 2d!
|
|||
|
|
|||
|
|
|||
|
PEOPLE (AND OTHER THINGS) TO MEET
|
|||
|
|
|||
|
YUGOTA SKRATCHANICHI
|
|||
|
Head of Skratchanichi Megacorp. Yugota is a tiger. He
|
|||
|
stands over 6 feet tall and always wears expensive black
|
|||
|
suits. He is the richest Corptoon in the world and probably
|
|||
|
the most powerful. He has _no_ sense of humor at all.
|
|||
|
Yugota hates Toonpunks -- Netroamers in particular. He will
|
|||
|
not rest until the whole world is a serious place.
|
|||
|
BELIEFS & GOALS: Money and power are the best things in
|
|||
|
life. Be serious at all times. Destroy the Toonpunks and
|
|||
|
Zero Out _all_ Netroamers!
|
|||
|
HIT POINTS: 14 SPEED: 8
|
|||
|
|
|||
|
MUSCLE: 7
|
|||
|
Break Down Door: 7
|
|||
|
Climb: 7
|
|||
|
Fight: 8
|
|||
|
Pick Up Heavy Thing: 7
|
|||
|
Throw: 7
|
|||
|
|
|||
|
ZIP: 7
|
|||
|
Dodge: 8
|
|||
|
Drive Vehicle: 7
|
|||
|
Fire Gun: 8
|
|||
|
Jump: 7
|
|||
|
Ride: 7
|
|||
|
Run: 9
|
|||
|
Swim: 7
|
|||
|
|
|||
|
SMARTS: 8
|
|||
|
Hide/Spot Hidden: 8
|
|||
|
Identify Dangerous Thing: 9
|
|||
|
Read: 10
|
|||
|
Resist Fast-Talk: 10
|
|||
|
See/Hear/Smell: 9
|
|||
|
Set/Disarm Trap: 8
|
|||
|
Track/Cover Tracks: 8
|
|||
|
|
|||
|
CHUTZPAH: 6
|
|||
|
Fast-Talk: 7
|
|||
|
Look Cool: 7
|
|||
|
Pass/Detect Shoddy Goods: 7
|
|||
|
Sleight of Hand: 6
|
|||
|
Sneak: 7
|
|||
|
|
|||
|
SHTICKS:
|
|||
|
Catfall: 10
|
|||
|
|
|||
|
|
|||
|
DONNA DiDEAD
|
|||
|
Of all the Toonpunks on the Street, Donna is the
|
|||
|
strangest. First of all, she's a platypus, which is pretty
|
|||
|
strange to begin with. On top of that, she makes herself up
|
|||
|
to look like a zombie! She wears ripped up jeans and a shirt
|
|||
|
with holes in it. She always carries a laser pistol and a
|
|||
|
rubber zombie mask in her Back Pocket.
|
|||
|
BELIEFS & GOALS: Zombies are cool! Try to look really
|
|||
|
dead. See all the zombie movies you can. Down with Corp
|
|||
|
rule! Be loyal to your friends.
|
|||
|
HIT POINTS: 10 SPEED: 5
|
|||
|
|
|||
|
MUSCLE: 3
|
|||
|
Break Down Door: 3
|
|||
|
Climb: 3
|
|||
|
Fight: 5
|
|||
|
Pick Up Heavy Thing: 3
|
|||
|
Throw: 4
|
|||
|
|
|||
|
ZIP: 4
|
|||
|
Dodge: 5
|
|||
|
Drive Vehicle: 4
|
|||
|
Fire Gun: 5
|
|||
|
Jump: 4
|
|||
|
Ride: 4
|
|||
|
Run: 6
|
|||
|
Swim: 5
|
|||
|
|
|||
|
SMARTS: 6
|
|||
|
Hide/Spot Hidden: 6
|
|||
|
Identify Dangerous Thing: 8
|
|||
|
Read: 7
|
|||
|
Resist Fast-Talk: 7
|
|||
|
See/Hear/Smell: 6
|
|||
|
Set/Disarm Trap: 6
|
|||
|
Track/Cover Tracks: 6
|
|||
|
|
|||
|
CHUTZPAH: 6
|
|||
|
Fast-Talk: 7
|
|||
|
Look Cool: 8
|
|||
|
Pass/Detect Shoddy Goods: 6
|
|||
|
Sleight of Hand: 6
|
|||
|
Sneak: 8
|
|||
|
|
|||
|
SHTICK:
|
|||
|
Quick Change/Disguise: 8
|
|||
|
|
|||
|
|
|||
|
DR. NICEWRENCH
|
|||
|
Dr. Nicewrench is a cybersurgeon. He installs, repairs
|
|||
|
and replaces cyberware. He is absent-minded and a bit
|
|||
|
accident-prone. Dr. Nicewrench is a fox, who stands 6 feet
|
|||
|
tall and wears a lab jacket over a T-shirt and white pants.
|
|||
|
His hair is red and frizzy.
|
|||
|
BELIEFS & GOALS: Give the customers good service and
|
|||
|
they'll come back -- especially if you charge less than the
|
|||
|
competition! Try out new ways of building or fixing things.
|
|||
|
Don't break expensive tools! Oops! Ouch! Try not to hurt
|
|||
|
yourself.
|
|||
|
HIT POINTS: 9 SPEED: 5
|
|||
|
|
|||
|
MUSCLE: 5
|
|||
|
Break Down Door: 5
|
|||
|
Climb: 5
|
|||
|
Fight: 5
|
|||
|
Pick Up Heavy Thing: 6
|
|||
|
Throw: 5
|
|||
|
|
|||
|
ZIP: 4
|
|||
|
Dodge: 5
|
|||
|
Drive Vehicle: 4
|
|||
|
Fire Gun: 4
|
|||
|
Jump: 5
|
|||
|
Ride: 4
|
|||
|
Run: 6
|
|||
|
Swim: 4
|
|||
|
|
|||
|
SMARTS: 10
|
|||
|
Hide/Spot Hidden: 10
|
|||
|
Identify Dangerous Thing: 10
|
|||
|
Read: 10
|
|||
|
Resist Fast-Talk: 10
|
|||
|
See/Hear/Smell: 11
|
|||
|
Set/Disarm Trap: 10
|
|||
|
Track/Cover Tracks: 10
|
|||
|
|
|||
|
CHUTZPAH: 3
|
|||
|
Fast-Talk: 3
|
|||
|
Look Cool: 3
|
|||
|
Pass/Detect Shoddy Goods: 7
|
|||
|
Sleight of Hand: 3
|
|||
|
Sneak: 5
|
|||
|
|
|||
|
SHTICK:
|
|||
|
Weird Science: 9
|
|||
|
|
|||
|
|
|||
|
GIBSON WILLIAMS
|
|||
|
News is the game and Willaims is the name! Gibson is an
|
|||
|
investigative reporter for the Daily Midnight News Network,
|
|||
|
the worst of the tabloid news channels. He is a Human, with
|
|||
|
curly hair and an average build. His favorite outfit is a
|
|||
|
black jumpsuit and a vidcam helmet. Gibson will help
|
|||
|
Toonpunks do illegal comic acts, as long as he gets the
|
|||
|
story.
|
|||
|
BELIEFS & GOALS: Do what it takes to get the scoops!
|
|||
|
Toonpunks are fun to be around and a great source of stories.
|
|||
|
Always look good for the camera. Keep up on all current
|
|||
|
Elvis sightings.
|
|||
|
HIT POINTS: 10 SPEED: 7
|
|||
|
|
|||
|
MUSCLE: 4
|
|||
|
Break Down Door: 5
|
|||
|
Climb: 6
|
|||
|
Fight: 5
|
|||
|
Pick Up Heavy Thing: 4
|
|||
|
Throw: 4
|
|||
|
|
|||
|
ZIP: 6
|
|||
|
Dodge: 7
|
|||
|
Drive Vehicle: 6
|
|||
|
Fire Gun: 6
|
|||
|
Jump: 6
|
|||
|
Ride: 6
|
|||
|
Run: 8
|
|||
|
Swim: 6
|
|||
|
|
|||
|
SMARTS: 7
|
|||
|
Hide/Spot Hidden: 8
|
|||
|
Identify Dangerous Thing: 8
|
|||
|
Read: 10
|
|||
|
Resist Fast-Talk: 9
|
|||
|
See/Hear/Smell: 7
|
|||
|
Set/Disarm Trap: 7
|
|||
|
Track/Cover Tracks: 7
|
|||
|
|
|||
|
CHUTZPAH: 8
|
|||
|
Fast-Talk: 10
|
|||
|
Look Cool: 9
|
|||
|
Pass/Detect Shoddy Goods: 8
|
|||
|
Sleight of Hand: 8
|
|||
|
Sneak: 9
|
|||
|
|
|||
|
SHTICKS:
|
|||
|
Incredible Luck: 8
|
|||
|
Know Obscure Facts: 5
|
|||
|
|
|||
|
|
|||
|
FLOYD BLINKINGCHIP
|
|||
|
Floyd is an intelligent young woodchuck. He is 4 feet
|
|||
|
tall and likes to wear bright Hawaiian shirts. His hair is
|
|||
|
cut short and he wears an earring in his left ear. Floyd is
|
|||
|
a Netroamer. A very good Netroamer. He loves to set up
|
|||
|
elaborate practical joke programs, especially in the
|
|||
|
Corporate Security areas of cyberspace. Unfortunately, this
|
|||
|
means that Floyd is wanted by all the big Corps for Netcrime.
|
|||
|
Of course, they still have to catch him. Floyd uses a Mark
|
|||
|
IV cyberdeck. He prefers to take Bogglegrams into cyberspace
|
|||
|
with him.
|
|||
|
BELIEFS & GOALS: Netroaming is fun, but playing jokes on
|
|||
|
the Corps is more fun! Never go into the Net unprepared.
|
|||
|
Always try to look cool. Watch out for Cops, the Serious
|
|||
|
Police and other enemies.
|
|||
|
HIT POINTS: 12 SPEED: 5
|
|||
|
|
|||
|
MUSCLE: 4
|
|||
|
Break Down Door: 4
|
|||
|
Climb: 4
|
|||
|
Fight: 5
|
|||
|
Pick Up Heavy Thing: 5
|
|||
|
Throw: 5
|
|||
|
|
|||
|
ZIP: 4
|
|||
|
Dodge: 6
|
|||
|
Drive Vehicle: 6
|
|||
|
Fire Gun: 4
|
|||
|
Jump: 5
|
|||
|
Ride: 4
|
|||
|
Run: 6
|
|||
|
Swim: 6
|
|||
|
|
|||
|
SMARTS: 9
|
|||
|
Hide/Spot Hidden: 9
|
|||
|
Identify Dangerous Thing: 9
|
|||
|
Read: 11
|
|||
|
Resist Fast-Talk: 9
|
|||
|
See/Hear/Smell: 9
|
|||
|
Set/Disarm Trap: 9
|
|||
|
Track/Cover Tracks: 10
|
|||
|
|
|||
|
CHUTZPAH: 6
|
|||
|
Fast-Talk: 6
|
|||
|
Look Cool: 7
|
|||
|
Pass/Detect Shoddy Goods: 6
|
|||
|
Sleight of Hand: 6
|
|||
|
Sneak: 7
|
|||
|
|
|||
|
SHTICK:
|
|||
|
Bag Of Many Things: 6
|
|||
|
|
|||
|
|
|||
|
COMMANDER GLUMM
|
|||
|
Commander Glumm is leader of the Serious Police. He is
|
|||
|
a big, tough, serious-looking Doberman Pinscher. He always
|
|||
|
wears body armor and carries a depression dart gun -- anybody
|
|||
|
he hits must roll vs. Chutzpah or be depressed for 1d turns.
|
|||
|
He has very few weaknesses, but the worst one is the fact
|
|||
|
that he can be Boggled on a roll of 5 or less. If any
|
|||
|
Toonpunks found _that_ out, Glumm would put them at the top
|
|||
|
of his "seek and depress" list. Commander Glumm has a deep
|
|||
|
voice and growls when he is mad.
|
|||
|
BELIEFS & GOALS: Toonpunks are the enemies of society
|
|||
|
and I will not tolerate their antics! Always follow rules
|
|||
|
and regulations. _Don't get Boggled!_ Always wear your body
|
|||
|
armor. Exercise every day.
|
|||
|
HIT POINTS: 12 (27) SPEED: 6
|
|||
|
|
|||
|
MUSCLE: 7
|
|||
|
Break Down Door: 7
|
|||
|
Climb: 7
|
|||
|
Fight: 8
|
|||
|
Pick Up Heavy Thing: 7
|
|||
|
Throw: 7
|
|||
|
|
|||
|
ZIP: 5
|
|||
|
Dodge: 5
|
|||
|
Drive Vehicle: 7
|
|||
|
Fire Gun: 8
|
|||
|
Jump: 5
|
|||
|
Ride: 5
|
|||
|
Run: 7
|
|||
|
Swim: 5
|
|||
|
|
|||
|
SMARTS: 6
|
|||
|
Hide/Spot Hidden: 8
|
|||
|
Identify Dangerous Thing: 8
|
|||
|
Read: 7
|
|||
|
Resist Fast-Talk: 9
|
|||
|
See/Hear/Smell: 9
|
|||
|
Set/Disarm Trap: 8
|
|||
|
Track/Cover Tracks: 7
|
|||
|
|
|||
|
CHUTZPAH: 6
|
|||
|
Fast-Talk: 6
|
|||
|
Look Cool: 7
|
|||
|
Pass/Detect Shoddy Goods: 6
|
|||
|
Sleight of Hand: 6
|
|||
|
Sneak: 7
|
|||
|
|
|||
|
IMPLANT:
|
|||
|
Armorskin
|
|||
|
|
|||
|
|
|||
|
"ROCKIN' RAUL" MEWZIK
|
|||
|
"Rockin' Raul" is the number one enemy of MusiCorp, the
|
|||
|
corporation that has cornered the market on elevator music.
|
|||
|
Raul has managed to get hold of programs that let him take
|
|||
|
over the airwaves and play Rock & Roll. Toonpunks love him
|
|||
|
and the Corps want him switched off permanently. Raul is a
|
|||
|
parrot who dresses in flashy sequined outfits. He wears his
|
|||
|
hair (feathers?) short and spiky. He's about 5 feet tall.
|
|||
|
Raul always carries a laser pistol and his feet are equipped
|
|||
|
with jetskates.
|
|||
|
BELIEFS & GOALS: Always be outrageous! Rock & Roll will
|
|||
|
never die! Do everything you can to mess with MusiCorp. Try
|
|||
|
not to wear the same outfit twice! Always be ready for a
|
|||
|
fight or a joke!
|
|||
|
HIT POINTS: 8 SPEED: 6 (8 with jetskates)
|
|||
|
|
|||
|
MUSCLE: 5
|
|||
|
Break Down Door: 5
|
|||
|
Climb: 5
|
|||
|
Fight: 7
|
|||
|
Pick Up Heavy Thing: 5
|
|||
|
Throw: 6
|
|||
|
|
|||
|
ZIP: 5
|
|||
|
Dodge: 7
|
|||
|
Drive Vehicle: 7
|
|||
|
Fire Gun: 5
|
|||
|
Jump: 5
|
|||
|
Ride: 5
|
|||
|
Run: 7
|
|||
|
Swim: 5
|
|||
|
|
|||
|
SMARTS: 6
|
|||
|
Hide/Spot Hidden: 6
|
|||
|
Identify Dangerous Thing: 7
|
|||
|
Read: 8
|
|||
|
Resist Fast-Talk: 8
|
|||
|
See/Hear/Smell: 6
|
|||
|
Set/Disarm Trap: 6
|
|||
|
Track/Cover Tracks: 6
|
|||
|
|
|||
|
CHUTZPAH: 8
|
|||
|
Fast-Talk: 9
|
|||
|
Look Cool: 10
|
|||
|
Pass/Detect Shoddy Goods: 8
|
|||
|
Sleight of Hand: 8
|
|||
|
Sneak: 9
|
|||
|
|
|||
|
SHTICK:
|
|||
|
Incredible Luck: 6
|
|||
|
|
|||
|
|
|||
|
MAX PLAYROOM
|
|||
|
Max is an AI prgram with a computer-generated face! He
|
|||
|
can only be seen on vidscreens and in cyberspace. What's
|
|||
|
more, when he appears on a vidscreen, the terminal animates,
|
|||
|
sprouting arms and legs, and Max walks around. He can change
|
|||
|
his shape to look like any sort of machine. If he Falls
|
|||
|
Down, the terminal is smashed, but Max doesn't care -- 3
|
|||
|
minutes later he appears on another one. Max looks like a
|
|||
|
cat in dark glasses and a black-and-white striped suit. His
|
|||
|
best friend is Floyd Blinkingchip, who created him. Although
|
|||
|
he is Corporate Enemy Number One, Max has the highest ratings
|
|||
|
on the vidnets. Max can appear anywhere in cyberspace that
|
|||
|
isn't too well-protected. All his attributes and shticks are
|
|||
|
subroutines in his very complex self-actualization program.
|
|||
|
BELIEFS & GOALS: Being an AI is fun! So is breaking
|
|||
|
into the Corporate vidcasts and setting up jokes in
|
|||
|
cyberspace! Keep moving around the channels and the Corps
|
|||
|
will _never_ catch you. Help Floyd and his friends however
|
|||
|
you can. Be friendly and witty, even to the Serious Police.
|
|||
|
HIT POINTS: 16 SPEED: 8
|
|||
|
|
|||
|
MUSCLE: 5
|
|||
|
Break Down Door: 5
|
|||
|
Climb: 5
|
|||
|
Fight: 5
|
|||
|
Pick Up Heavy Thing: 5
|
|||
|
Throw: 5
|
|||
|
|
|||
|
ZIP: 7
|
|||
|
Dodge: 7
|
|||
|
Drive Vehicle: 8
|
|||
|
Fire Gun: 7
|
|||
|
Jump: 7
|
|||
|
Ride: 7
|
|||
|
Run: 9
|
|||
|
Swim: 7
|
|||
|
|
|||
|
SMARTS: 9
|
|||
|
Hide/Spot Hidden: 9
|
|||
|
Identify Dangerous Thing: 10
|
|||
|
Read: 11
|
|||
|
Resist Fast-Talk: 10
|
|||
|
See/Hear/Smell: 9
|
|||
|
Set/Disarm Trap: 9
|
|||
|
Track/Cover Tracks: 10
|
|||
|
|
|||
|
CHUTZPAH: 8
|
|||
|
Fast-Talk: 9
|
|||
|
Look Cool: 11
|
|||
|
Pass/Detect Shoddy Goods: 8
|
|||
|
Sleight of Hand: 8
|
|||
|
Sneak: 9
|
|||
|
|
|||
|
SHTICK:
|
|||
|
Quick Change/Disgise: 10
|
|||
|
|
|||
|
|
|||
|
THINGS TO DO
|
|||
|
|
|||
|
NEUROPRANKSTER
|
|||
|
Someone has found a way to brainwash Netroamers into
|
|||
|
doing silly, dangerous or embarrassing things. Sounds like
|
|||
|
fun! So now you want to find out who this guy is and learn
|
|||
|
his tricks. Will you go into cyberspace after him, or will
|
|||
|
you look for him on the Street? And what will you do if he
|
|||
|
finds _you_ first?
|
|||
|
|
|||
|
COUNT ME ZEROED
|
|||
|
Crazy Eddie, the wackiest Toonpunk in Blight City, has
|
|||
|
been Zeroed Out! But just before he went Gloomy, he left a
|
|||
|
note "Gloomtech... Big Zero Project... corned beef on rye, no
|
|||
|
mayo." What could it possibly mean? Looks like a trip into
|
|||
|
the Gloomtech Corpdome is in order!
|
|||
|
|
|||
|
FRIDAY NIGHT PIE FIGHTS
|
|||
|
There's trouble brewing on The Street! It seems that
|
|||
|
two laughgangs, the Savage Grouchos and the New Stooges, had
|
|||
|
an arguement about who invented the joy buzzer and now
|
|||
|
they're going to settle matters! Before the night is over,
|
|||
|
the Streets will run sticky with cream pie filling.
|
|||
|
|
|||
|
AI-YI-YI!
|
|||
|
When your computer-generated pal, Max Playroom, tells
|
|||
|
you about a secret land of outlaw AIs, you are amazed! When
|
|||
|
he tells you that they want to learn all about humor and fun,
|
|||
|
you're _Boggled!_ But when he tells you he wants to _take
|
|||
|
you there_...
|
|||
|
|
|||
|
HAYWIRED
|
|||
|
Your hearty little band of Toonpunks has had years of
|
|||
|
experience breaking into Corpdomes and Corp databases, but
|
|||
|
now, things are different. You're deep inside the
|
|||
|
Skratchanichi and the Serious Police are hot on your trail!
|
|||
|
This time, you have to break out! Can your pals in
|
|||
|
cyberspace do anything to help you? Maybe, but only if they
|
|||
|
can avoid the newly-created hunter/boggler program code-
|
|||
|
named _Toonstalker_.
|
|||
|
|
|||
|
ARCADE RUNNER
|
|||
|
You thought your laughing days were over when the
|
|||
|
Serious Police grabbed you, but instead of Zeroing you out,
|
|||
|
they offered you a deal. All you have to do is find out what
|
|||
|
made three former S.P. officers become Toonpunks and why they
|
|||
|
have started substituting arcade game programs for Youth
|
|||
|
Indoctrination Lessons.
|
|||
|
|