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1056 lines
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______________________________________________________________________
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/ _ \ \
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\__) \ Print: 2 cp Fantasy News Network # Subscribers: 145 \
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| # Contributors: 10 |
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| +--------------------------------+ |
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| | THE ADVENTURER'S JOURNAL | |
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| +--------------------------------+ |
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| News for the Adventurers, By the Adventurers |
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| Vol II, Issue #7 Date: Jun 1, 1994 |
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| Genesis Man/Founder:digdug@iastate.edu | __
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\ Hack and Slash Man/Editor:msphil@birds.wm.edu \ (_ \
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\__________________________________________________________________\__/
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INDEX
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News from the Forgotten Realms
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News from the World of Greyhawk
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News from Krynn
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News from Ravenloft
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News from Spelljamming Worlds
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News from the D&D Worlds
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News from Thunder Rift
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News from AErth
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News from ORIGINAL Worlds
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News from a Campaign Journal
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======================================================================
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ACKNOWLEDGEMENTS:
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Thanks to Greg Booth, booth@mdd.com.mot.com, for the name of the
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Journal, and thanks to Trevor, trevor.jones@acadiau.ca, for the
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beautiful header! And let's not forget Doug Tran (digdug@iastate.edu)
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for founding FNN and TAJ!
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Reporters this issue:
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Sonja (kowa@informatik.uni-koblenz.de)
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Sir Kirkland (knorthrup@vnet.ibm.com)
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Andy Merritt (amerritt@armltd.co.uk)
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Eric F. Schetley (onestar+@pitt.edu)
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Oscar Swida (SWIDA@softlab.ii.uj.edu.pl)
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Sonja (kowa@informatik.uni-koblenz.de)
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rjp3@cornell.edu (Richard J. Pugh)
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Anthony Ross (ROSSA@guvax.acc.georgetown.edu)
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Martin Ott (p581mao@mpifr-bonn.mpg.de)
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Mike Phillips (msphil@birds.wm.edu)
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Special thanks to all who contributed!
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-- Mike, Editor (msphil@birds.wm.edu)
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======================================================================
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----------------------------------------------------------------------
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NOTE FROM THE EDITOR:
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This one is a month late. I apologize for the delay, which was
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caused by a number of factors including: leaving school, end-of-the-
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semester crunch, extreme fatigue, and others. From this point
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onwards, TAJ will be distributed via the FNN list (FNN@le.ac.uk), and
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submissions should be mailed to the list. Acknowledgement of
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submissions will be made, but not distributed via the list (i.e. it's
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a really moderated list). For subscription information, see the end
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of this issue.
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HTML pages have been created in order to place FNN and The
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Adventurer's Journal on the World Wide Web. However, they are looking
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for a home. If you can provide such, please contact me at
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msphil@birds.wm.edu, and we'll arrange for a transfer and a means of
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the author maintaining them. Many thanks!
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In other news, the response to the s-f version of FNN: TAJ has
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been positive (although there hasn't been much news submitted yet,
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hint hint), and I'm thinking about making it bimonthly to begin with.
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If you have any news at all, go ahead and submit it, I can certainly
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use it :-) Same conventions as for FNN: TAJ.
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On a more personal front, I have just left my position as a
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consultant at the College of William & Mary. The result is that my
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normal (and advertised) address of msphil@tsrv1.ts.wm.edu is
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disappearing, and anyone who needs to contact me should do so at
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msphil@birds.wm.edu instead. Hopefully, I will get one of the staff
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positions I am applying for here, which means I will have a new
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permanent address then.
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The next issue is due out August 1st, from the listserv, as I am
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going bi-monthly until September. Have a great summer, and if you are
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around, submit news of your campaigns!
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-- Mike, msphil@birds.wm.edu
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----------------------------------------------------------------------
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- NEWS FROM THE FORGOTTEN REALMS -
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----------------------------------------------------------------------
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(Technically Toril, which includes Maztica, Kara-Tur, the Hordelands,
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and Al-Qadim)
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TRAITORS AT GRANITE PASS OUTPOST
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Lately, King Gronk Granite-Eye has been plagued by internal strife
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in his outpost. A group known at the Red Anvils has been threatening
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any non-dwarves in the outpost. About half of the 8 members of the
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Fellowship of the Empty Mug (Gronk's adventuring group) are half-elves
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and have been staying at the outpost to help King Gronk with his war
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against the Zhentish army in Daggerdale. The problem escalated when
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Zerch the Battlerager was killed in his sleep. He was found with a
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Red Anvil pinned in his chest. Now, Zerch was a dwarf but in one of
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his battle rages he had attack King Gronk. It has been assumed that
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this is the reason the Red Anvils killed him.
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The very next day, another Red Anvil attack occurred, this time on
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Marabu, a human cleric of Helm who was assisting King Gronk.
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Fortunately, the mage Laurellin arrived soon enough to get help to
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chase off the Red Anvils, but Marabu was sorely injured. King Gronk,
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using his Boots of Speed, hurried outside the outpost to where many of
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his Fellowship were camped to get a cleric to help Marabu. As if King
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Gronk's luck was not already bad enough, the group was attacked by a
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Zhentish raiding party. During the fight, there were some minor
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injuries, but King Gronk was poisoned by a Zhent cleric. He was saved
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by the quick application of a Neutralize Poison spell. Upon returning
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to the outpost with the rest of the Fellowship, it was found that
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Marabu was able to heal himself enough to stabilize his condition. In
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response to these attacks, King Gronk has issued an ultimatum to the
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occupants of Granite Pass: ALL RED ANVIL ACTIVITIES MUST CEASE, OR
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DIRE JUSTICE WILL BE DEALT!
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THE BATTLE OF KHELDOR'S HILL
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King Gronk received notice that Yngwie of Sembia (a harper agent)
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and Randall Mourn would like to meet with him to discuss battle plans
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that could free Daggerdale of the Zhentish troops. The meeting was to
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be held about a day's travel from Granite Pass. Also, Maldor
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Malmquist, Magistrate of Waterdeep, has arrived to give any and all
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assistance to King Gronk against the Zhents. King Gronk set off for
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the meeting with Yngwie with the Fellowship of the Empty Mug and
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Maldor in tow. Thanks to the efforts of Tierra the Ranger, the group
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spotted an assault force of Zhentish beast, 4 trolls and 16 orcs.
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Apparently, these troops were led by the cleric that poisoned Gronk
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just a day or so ago. The trolls, without the cleric to hold them in
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check, had decided to feast on the orcs. King Gronk waited until most
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of the orcs had died, then he took advantage of the chaos to attack
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the trolls. The four trolls were no match for the ranged attacks and
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mighty magics of King Gronk's Fellowship. The group travelled on to
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meet with Randall Mourn and the Freedom Fighters of Daggerdale. In
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the meeting, it was decided that the dwarves from Granite Pass would
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protect the left flank of Randall's army. Yngwie would help lead the
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assault with Randall's troops, numbering around 600 fighters. The
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only problem with Randall's plans was that King Gronk did not have
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time to ride back to the Pass and lead his troops to the battlefield
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before the fighting started. Maldor Malmquist stepped in to offer his
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assistance to King Gronk. Since the need was great, the Fellowship
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decided to teleport back to outpost to assemble the troops.
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The very next day, 28 of Granite Pass' 45 dwarves marched off for
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Kheldor's Hill, where they will fight for the freedom of Daggerdale.
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These troops include the 14 elite troops of the Granite Brigade lead
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by Snarl's, 11 other stalwart dwarves lead by Obidia Goldbuckle and
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finally King Gronk Granite-Eye, Kharos Ironforge and the rest of the
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Fellowship of the Empty Mug (Laurellin the Mage, Tiera the Ranger,
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Ariel the Druid) with Maldor Malmquist of Waterdeep also in
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attendance. Upon arriving at the site chosen for battle, King Gronk
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had the magic-user prepare the field with some surprises for the
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enemy. First, Maldor built a raised mound to give them the uphill
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advantage, then he hid the broken foundation of an old mill with a
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Hallucinatory Terrain spell. Ariel the Druid called up a storm to
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rain lightning on the enemy. Soon, 400 orcs of the Zhetish army came
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into view, and it looked very bad for King Gronk's small group.
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Luckily, Randall Mourn sent Yarboro the Cavalier and 100 Fighting
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Farmers to help. Still, the odds looked bad, as Celthus the Dread
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magically summoned a Bullete (land shark) to fight for him. King
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Gronk threw the first blow with his Dwarven throwing hammer, killing
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one of the orcs battle commanders. Then the fighting began in
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earnest. Ariel the Druid used her Staff of the Woodlands to call up a
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treant to hold off one group of soldiers, and Aslor the Ancient called
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up a foul cloud of death (actually a Fog Cloud that looked like a
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Cloudkill) to hold off another group. Maldor Malmquist called up an
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illusionary army to fight for them. Still outnumbered, King Gronk and
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his High Priest Gunther beseached Moradin, Father of Dwarves, for aid.
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Their prayers were answered and Obidia and his 11 dwarves were swathed
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in the bright white radiance of Moradin's favor. The 100 Fighting
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Farmers and Yarboro the Bold took on the bulette as Celthus the Dread
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and his two wizards engaged in battle with King Gronk, Laurellin,
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Kharos, and Ariel the Druid. Mighty magics and incredible heroics
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abounded as the fight went on. Soon, groups of orcs began wavering as
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their losses grew. They just couldn't compete with lightning from the
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sky, fire from the wizards, god-blessed berserking dwarves and trees
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that fight with a will of their own (tripping over the foundation
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didn't help much either).
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So, the orcs started to break away from the fight, the two wizards
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under Celthus were killed in combat against the Fellowship of the
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Empty Mug. Celthus the Dread, completely outraged at this failure,
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went in to kill King Gronk with his mighty magic. Astonishingly, the
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magics he hurled at King Gronk just fizzle 5 feet before they hit
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(Scroll of Protection from Magic), only his area of effect spell
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seemed to hurt the mighty King. King Gronk closed the gap between
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them so that Celthus could not call these spells to use, but before
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King Gronk could deliver the killing blow, the wizard vanished. King
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Gronk was furious that his kill has escaped, but Maldor thought that
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the wizard shrank and went into hiding. Tiera found a hole where it
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would appear the wizard has gone, and King Gronk was shrunk to allow
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him to follow Celthus into the hole. Celthus the Dread tried once
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more to kill the King of Granite Pass, but Gronk's Chime of
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Interruption left him helpless to his fate.
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Thus, the Battle of Kheldor's Hill was won by Gronk, but not
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without its losses. Snarl's and the entire Granite Division were
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slain as were Yarboro and the 100 Fighting Farmers. With this victory
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on the left flank, Randall Mourn and Yngwie were able to lead their
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forces to victory over the Zhents.
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Sir Kirkland, knorthrup@vnet.ibm.com
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----------------------------------------------------------------------
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CALL FOR AID
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Pardon the absence of an article in the last publication, I was
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travelling from Greyhawk to the Realms Forgotten. I decided to
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indulge in one of my hobbies and climb the mountains known in that
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land as the Spine of the World. It was as enjoyable as I expected,
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and I decided to write next from the Ten Towns, being as close as I
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was.
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An interesting coincidence, that I came to be there at just the
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right time to gather the material for this article.
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Opon my arrival, I learned that the entire southern trade route
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has been cut off by a clan of Dark Dwarves. Several messengers have
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been sent for aid, but none have returned and they are presumed dead.
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Not only are there a good number of dwarves, but there is also a tribe
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of frost giants aiding them, and several drow bent upon the plunder of
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Icewind Dale. I told them that I would be happy spead the word for
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them, so I will do so:
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The Peoples of Icewind Dale, in the Northwest corner of
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the Realms, have made a call for those who would help them in
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dealing with the presence of the evil forces there. They will
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pay what they can for such aid.
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I trust that there are those reading this article that have the
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courage and compassion to help these people in their time of need.
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The Monk of the Shadows
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----------------------------------------------------------------------
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Forgotten Realms : "Gnomeville", near Waterdeep
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Background: Gnomeville is an underground township, run by gnomes, but
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with assorted other humanoids, including orcs, humans and goblins (but
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no elves of any type). Gnomeville is a dangerous place, and slavery
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is common. It is situated hundreds of feet underneath the High Moor,
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southeast of Daggerford, and there are no known direct ways to the
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surface. The quickest routes to the surface involve a week of travel
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underground past some very dangerous areas. It is through such areas
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that our adventurers have come (actually they are a group of
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Daggerford Militia on a secret mission reported about previously -
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though this has no relevence to Gnomeville).
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DEMON-KILLING NEWCOMERS SLAY ELVEN TRAVELERS
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An unknown group of adventurers who advertised their abilities by
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carrying around a demon head have caused something of a stir. A human
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bard from their number gave an impressive performance in the Collar
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and Whip, and afterwards was approached by a group of elves passing
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through Gnomeville.
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The next day, these elves were seen waiting for the bard and his
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friends, and after a little talking a fight broke out in the street.
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Several volleys of magic missiles shot to and fro, and one of the
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elves ran off, seemingly chased by an invisible monster. The elven
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mage and his other companions were quickly defeated by the bard and
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his friends. Just one of the elves was left alive, clearly for
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interrogation. It is reported that one of the bard's friends emanated
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a powerful aura of good - a strange sign indeed.
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This group left town the following day, and the captured elf was
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seen alive a day or two later, without most of his possessions,
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seeking work as a mercenary.
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Andy Merritt <amerritt@armltd.co.uk>
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----------------------------------------------------------------------
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- NEWS FROM OERTH -
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----------------------------------------------------------------------
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(Oerth is the name of the World of Greyhawk)
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Greyhawk: Oerth: The Free City of Greyhawk.
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FIRE DEMON APPEARS, DISAPPEARS
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Near the ruins of the Great Greyhawk Library, investigators from
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several religious, adventuring, and political organizations have been
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checking for survivors, treasure, and artifacts that might have
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survived the explosion two months past.
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To date, they have been able to recover only a handful of the
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library's prized documents. Several adventurer's guides have survived
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the blast, as well as some of the magical armors and equipment stored
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there.
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Today, however, a member of the Spelljammer's Aid Society
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uncovered a cracked ceramic bell jar. Witnesses reported that, upon
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touching the jar, the elven male was consumed by "an other-worldly
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fire, as if a portal to the inner planes opened there and then".
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The elf, a Tarran Jaz from Toril, was consumed immediately. In
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his place was a fiery demon, standing approximately fifty feet tall.
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The creature radiated intense heat and flame, killing all those around
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him immediately and setting the already charred ruins aflame once
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more.
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Several of the local powerful magic-using community, including
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some from the former ruling Council of Eight, appeared to try and
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contain the creature.
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One such wizard, who, according to eyewitness reports, wore armor,
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appeared upon the scene. The creature seemed to recognize this
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wizard, and started to charge him. The unnamed wizard produced a
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hand-sized diamond and, after muttering what were obviously magical
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commands, threw the diamond toward the demon. In a flash of brillant
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white light, both mage and demon disappeared.
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Some say that the wizard, a young-looking human male, was visiting
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Mordenkainen from another world. However, the master mage would not
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be questioned on the subject. The firestorm produced by the demon's
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appearance did not disappear with the creature: another city block's
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worth of homes and businesses were destroyed by the intense heat and
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flame.
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All told, fifteen sentients died and another 100+ were injured
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fighting the blaze.
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Eric F. Schetley <onestar+@pitt.edu>
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----------------------------------------------------------------------
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- NEWS FROM KRYNN -
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----------------------------------------------------------------------
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(Krynn is the name of the Dragonlance world)
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Krynn : Taladas : League of Minotaurs : Kristophan
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SUSPICIOUS BUSINESS IN OLD TOWN!
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Last night, there was a small battle between Saiones and group of
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"strangers". Saione sergeant said it wasn't a "gang war", he supposed
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they were conducting business (nothing special in that part of
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Kristophan), but when Saione patrol approached, the "strangers"
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attacked the soldiers. During the battle, three of them escaped (with
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a strange, long package). Saiones suppose that package is an ancient
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artifact from Ansalon (fugitives probably don't know about it) and may
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be dangerous.
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If anyone has seen fugitives, please contact with nearest Saiones
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site.
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Descriptions of suspects:
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Kender male ->
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Height about 120 cm, dark hair, wears leather armor and
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hoopak, (IMPORTANT!) has a dog.
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Elven male ->
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Height about 170 cm, wears chain mail, long bow probably came
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from Armach-Nesti, so pay attention to his accent)
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Human male ->
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It's certain he is foreigner, came from Ansalon three days
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ago. His name is Jorman.
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Krynn : Taladas : League of Minotaurs : Thenol frontier
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VILLAGE COMPLETELY DESTROYED, BODIES VANISHED
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This morning, we received news that the village of Telima, near
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the Thenol frontier, was completely destroyed. Nobody knows what
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happened. People suppose it was Thenol military action.
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It is strange that all the bodies have vanished. Probably, the
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corpses will be animated and included in the Thenol army. It is
|
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possible that Thenolities are preparing for a great offensive, so the
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General of the Army sent III and V Legions near Teluch.
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Oscar Swida, SWIDA@softlab.ii.uj.edu.pl
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----------------------------------------------------------------------
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- NEWS FROM RAVENLOFT -
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----------------------------------------------------------------------
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(Ravenloft is the Demi-plane of Dread)
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Ravenloft : Darkon : Il Aluk
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PIECE OF EVIDENCE PROVIDED
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A group of adventurers was hired by the local thieves' guild to
|
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prove evidence that Mystal Firestorm, an elemental mage of fire, had
|
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set fire to one of the houses of the guild and that this crime was
|
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ordered by the local baron. The adventurers managed to get into the
|
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house of the mage while he was absent for a few days. While doing so,
|
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two members of the group were killed in traps. However, the
|
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adventurers finally found a contract proving that the baron had hired
|
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the mage to set the house on fire.
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Sonja, kowa@informatik.uni-koblenz.de
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----------------------------------------------------------------------
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- NEWS FROM SPELLJAMMING WORLDS -
|
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----------------------------------------------------------------------
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(Spelljammer is the AD&D system that allows travel from world to world
|
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via skyships)
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Omnispace : Omni : Spire of Eternal Thought :
|
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LORD MONITOR QUITS
|
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Lord Monitor, Imperium Ars Magican of the Council of Nine, the
|
|
ruling body of Omnispace, announced today that he will be resigning at
|
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the next solar phase.
|
|
This announcement came as a complete surprise to all gathered
|
|
within the Spire of Eternal Thought. All of Omnispace's governors
|
|
were gathered for the Annual Conference of Omni. The other members of
|
|
the council have not released statements at this time.
|
|
Second Magician Colicor was off-world when the announcement was
|
|
made. He is currently on the Rock of Bral in Spiralspace, attending
|
|
an Arcane conference. He was unavailable for comment.
|
|
Lord Monitor held the position of Imperium Ars Magican for
|
|
approximately half a millenium, longer than any previous council
|
|
leader. Since becoming magi, he helped unite the worlds of Omnispace
|
|
under one banner, suggested the establishment of the Magiocracy which
|
|
is in use today, established the Omnispacial Defense Force, and
|
|
started many programs which advanced relations between human, non-
|
|
human and demihuman races.
|
|
His resignation came as a complete shock. Lord Monitor would not
|
|
comment on his plans for the future, nor would he comment on whether
|
|
he would stay with the Council as a member emeritus. Some believe
|
|
that Lord Monitor will be travelling to the Outer Planes, possibly the
|
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newly-discovered city of Sigil.
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Omnispace : Omni : Clifford :
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LIBRARY DISAPPEARS
|
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The Repository of All Thought, Lord Monitor's sponsored library of
|
|
magic, history and treatises, has suddenly disappeared. Security had
|
|
been increased since the destruction of the Greyhawk Library, but this
|
|
did not seem to help.
|
|
Lord Monitor was still unavailable for comment.
|
|
The Repository had been staffed with just a skeleton crew at the
|
|
time of its disappearance. No survivors have been located.
|
|
The disappearance occured during the middle of the night.
|
|
Surrounding homes, guard posts and overhead Spelljamming craft
|
|
reported no explosions, saw no flashes of light.
|
|
A strong aura of magic has been noted in the area, leaving
|
|
investigators to believe that this was a magical attack. However,
|
|
given the level of magic used to remove the Repository, the attacker
|
|
must have been a very powerful mage or priest.
|
|
This is the second such attack on libraries specalized in
|
|
adventurer's lore. The first, Two months back, was an attack on the
|
|
Great Greyhawk Library, heralding the loss of many major tomes and
|
|
reference works from many different worlds and planes.
|
|
The Repository was a similar facility, but it was devoted
|
|
primarily to spelljamming works, histories of the Omnispace sphere and
|
|
many irreplacable, valuable spellbooks. Works from such previous magi
|
|
as Anrot Kal, Mikklani, Annamari, and the beholder mage Tornot are now
|
|
forever lost.
|
|
|
|
Omnispace : Omni : Spire of Eternal Thought :
|
|
|
|
ARTIFACT SEARCH STEPPED UP, BOUNTY INCREASED
|
|
|
|
With the resignation of Lord Monitor, there is a rumor circulating
|
|
that the bounty for artifacts delivered to the Spire of Eternal
|
|
Thought will be increased. As of this writing, no evidence has been
|
|
presented to prove this rumor.
|
|
The following list are confirmed artifacts that are now in the
|
|
possession of the Council.
|
|
One (1) Artifurnace
|
|
Talisman of the Outer Planes
|
|
Bracers of Wildspace
|
|
Trident of Argoth
|
|
The All-Seeing Eye of Aberdeanth
|
|
The books of Lazarus, including the `lost' editions.
|
|
One other item still remains a mystery. All tests on this item
|
|
have to date resulted in no definite answers. The only thing of
|
|
interest on the large, bas-relief box is a single red button on the
|
|
top of the appratus. To date, it is believed that Lord Monitor has
|
|
refused to let anyone push the button, but with his stepping down,
|
|
Colicor may not have the master magi's reservations.
|
|
|
|
Omnispace : Wildspace, near the former location of Sphereworld :
|
|
|
|
OBSERVERS NOTE ANOMOLY
|
|
|
|
Since the disappearance of Sphereworld two solar months past, the
|
|
observation satellites originally set up to monitor the 'planet' have
|
|
been relativly quiet. However, a report received today from the
|
|
Omnispacial Defense Force indicates something may be happening out
|
|
there.
|
|
Observation Post K-12, manned by the husband and wife clerics Dar
|
|
and Mari Nightwynd, and the sage Ranthamus, noted a brief flash of
|
|
light near the location of Sphereworld. The flash appeared for nearly
|
|
two minutes before fading out. The Nightwynds took an Elven Flitter
|
|
close to the area of the light to investigate, but could find nothing
|
|
out of the ordinary.
|
|
Rumor has it that Imperium Ars Magican-Elect Colicor will order
|
|
the satellite observation posts abandoned when he assumes control of
|
|
the Council of Nine next month. He has long opposed the posts, and,
|
|
with the disappearance of Sphereworld, believes the posts are "a waste
|
|
of Omnispacial funds which could be used elsewhere."
|
|
Lord Monitor started the observation program of Sphereworld when
|
|
he assumed head of the Council of Nine some half-century past. It has
|
|
been rumored that Magical Colicor wishes to remove all traces of Lord
|
|
Monitor's influence on the sphere when he assumes office.
|
|
|
|
Original: Tomar: Free City
|
|
|
|
"COPPER MAN" APPEARS; THIEF FOUND DEAD
|
|
|
|
A strange, extremely tall copper-skinned male sentient appeared in
|
|
a mythal surge yesterday in the Free City. Only known as 'Taraq', the
|
|
strange individual appears to be human, although he stands a head
|
|
taller than most, and seems to have certain dwarvish-qualities about
|
|
him.
|
|
Taraq has been seen in the presence of a Beholder escort. Other
|
|
information has yet to be made available.
|
|
Also, an unnamed thief has been found dead in one of the back
|
|
alleys near the Golden Orbus Inn. His death leads some to speculate
|
|
that a war between rival theiving guilds is on the horizon. As of
|
|
yet, none have taken claim for his death. It was the first such
|
|
homicide case in six months, since the end of the so-called Assassin
|
|
War.
|
|
The thief was killed with a metal-edged weapon, beholder
|
|
investigators revealed. A director says the blade was extremely
|
|
sharp, slicing cleanly through the man's neck.
|
|
|
|
{NOTE: The Free City of Toram is run by beholders, and is used as a
|
|
port of call for traders, black marketters, and other 'businessmen'.
|
|
It is laid with a powerful mythal which prevents beholders from using
|
|
their abilities aganist others of their race within its boundaries.}
|
|
|
|
Eric F. Schetley <onestar+@pitt.edu>
|
|
----------------------------------------------------------------------
|
|
Spelljammer : Solaris, Mt. Kardras :
|
|
|
|
IMPERIAL ELVEN NAVY WITHDRAWS FROM SOLARIS
|
|
Official Press Release of the Spelljammer's Aid Society
|
|
|
|
The Imperial Elven Navy has announced that it will no longer be
|
|
conducting regular patrols in the Sphere of Solaris. The announcement
|
|
came after the Muldravian Stellar Navy, and numerous independent
|
|
merchants and adventurers noted the orderly withdrawal of elven ships
|
|
from the vicinity of Beacon, where their most important base is
|
|
located. The base itself is gradually being dismantled and its crews
|
|
are being evacuated. Witnesses describe the withdrawal as orderly,
|
|
and very organized, but extremely rushed.
|
|
The navy has refused to divulge any details about the withdrawal
|
|
from Solaris. Many analysts believe that the navy wants to avoid a
|
|
conflict with the Muldravian Empire and its allies, and figures that
|
|
Solaris isn't worth the risk. However, considering that the navy has
|
|
been trying to re-gain control of the sphere for close to sixty years,
|
|
using every method it could, this is highly unlikely.
|
|
The announcement brought a sudden rise in the pirate and vigilante
|
|
activity that has been plaguing the sphere for several months.
|
|
However, the Muldravians have been able to effectively control the
|
|
situation. The Muldravians currently have twelve flotillas patrolling
|
|
the sphere, nine of which have a new Warhawk ship with a full
|
|
complement of Sparrowhawk fighter craft.
|
|
|
|
Spelljammer : Spiralspace, Rock of Bral :
|
|
|
|
SPELLJAMMER'S AID SOCIETY CONDEMNS THE GRAND ARCANE TRADING HOUSE
|
|
Official press release of the Bral News Service.
|
|
|
|
The Spelljammer's Aid Society, one of the most prominent
|
|
organizations for assisting space travelers of all types, has
|
|
officially condemned the Grand Arcane Trading House (GATH). The
|
|
announcement came at the close of the Conorg conference, which was
|
|
recently conducted at the Rock of Bral.
|
|
Two days after the close of the conference, a mercenary hammership
|
|
attacked the "Eternal Wanderer." This famed ship holds charters from
|
|
both the Spelljammer's Aid Society and The Seekers, and also enjoys
|
|
some financial backing from the Conorg Collective Consortium. The
|
|
attacking hammership was captured, and proof was obtained linking the
|
|
attack to the GATH chief executive, Tee-Ess'Arr. Authorities in
|
|
several spheres have suspected Tee-Ess'Arr's involvement in a number
|
|
of violent incidents of late, but this is the first time that any
|
|
solid proof has been obtained.
|
|
The GATH has long been the primary supplier for spelljamming
|
|
technology, but in recent months it has been cutting supplies and
|
|
cancelling orders in numerous locations. The Spelljammer's Aid
|
|
Society has been attempting to break from the GATH for several months,
|
|
but it could not do so without risking financial destruction. With
|
|
the attack at Bral, and a new arrangement with the Conorg Collective
|
|
and its partner company, the Maifair Conglomerate, the survival of the
|
|
Society was assured.
|
|
The Society plans to continue all existing services, and the
|
|
various research and exploration projects will resume after a two-
|
|
month re-organization. All current dealing with the other
|
|
organizations will continue as planned with no interruption.
|
|
|
|
Spelljammer : Spiralspace, Rock of Bral :
|
|
|
|
ETERNAL WANDERER II DETAINED BY BRAL GUARD
|
|
Official Press Release of the Royal Bral news service
|
|
|
|
In what has been described as "a misunderstanding," the
|
|
dreadnought "Eternal Wanderer II," was detained for approximately an
|
|
hour by two ships of the Bral guard. The Conorg Collective Consortium
|
|
had requested a moratorium on illithid vessels for the duration of its
|
|
six-day business conference. The Eternal Wanderer II, originally an
|
|
illithid ship, was therefore intercepted during its approach to Bral.
|
|
The craft was boarded by a squad of several crack commandos who were
|
|
expecting to find illithids. They instead found the standard
|
|
complement of humans, elves, and the like.
|
|
Fortunately, no one was injured, though the crew of the Eternal
|
|
Wanderer had to show great restraint. Onestar, the captain of the
|
|
craft, is supposed to have asked the commando leader if he was
|
|
planning to have children, while preparing to castrate the man with
|
|
his katana. Hall-ee-mor Dargess, the first officer, was much more
|
|
subtle, stating that he would file a complaint with the Spelljammer's
|
|
Aid Society. Such an action would have proven devastating to Bral's
|
|
economy. The incident made Bral look bad in the eyes of the Conorg,
|
|
as one of the delegates for the conference (the arcane scholar Blaise
|
|
Pascal) is a crew member of the Eternal Wanderer.
|
|
A spokesman for Prince Andru said that one of the guard commanders
|
|
had failed to read the latest intelligence reports. Had the commander
|
|
done so, he would have been expecting the dreadnought, which had a
|
|
docking reservation. In compensation for this incident, and to save
|
|
face with both Conorg and the Society, Andru allowed the Wanderer to
|
|
dock at his personal docks, gave the crew access to several of the
|
|
palace facilities, and held a "Bar-B-Que" feast in their honor several
|
|
days later.
|
|
|
|
rjp3@cornell.edu (Richard J. Pugh)
|
|
----------------------------------------------------------------------
|
|
- NEWS FROM MYSTARA -
|
|
----------------------------------------------------------------------
|
|
(Mystara is the D&D "Known World" as introduced in X1 - The Isle of
|
|
Dread and developed in the Gazetteer and Hollow World product lines)
|
|
|
|
Soderfjord Jarldoms : Castellan :
|
|
Thaumont 21, AC 1004
|
|
|
|
POETRY RECITAL POORLY ATTENDED
|
|
|
|
Following a great deal of publicity, the eminent Thyatian scholar
|
|
Hartur of Tel-Akbir gave a 3 hour recital of his translation of
|
|
traditional northern love ballads in Thyatian. Sources indicate that
|
|
there was only one audience member, a lovely blond woman who lives in
|
|
the woods outside of town.
|
|
Harfur declined to be interviewed for this report, stating,
|
|
"Hmmph...no sense of culture...no sense of national pride...see if I
|
|
ever bother to recite...hmmph..." <This is part of the hook for "A Way
|
|
With Words", a low-level adventure that appeared in issue #41 of
|
|
Dungeon magazine.>
|
|
|
|
Soderfjord Jarldoms : Soderfjord :
|
|
Thaumont 26, AC 1004
|
|
|
|
THYATIAN MERCHANT VESSEL ATTACKED BY BANDITS
|
|
|
|
The small village of Randagok was destroyed earlier this week by a
|
|
giant attack, according to reports filtering down from the northwest.
|
|
Apparently, the village was razed and all inhabitants taken prisoner,
|
|
as the villagers are all missing and the village lies destroyed.
|
|
|
|
Soderfjord Jarldoms : Soderfjord :
|
|
Flaurmont 10, AC 1004
|
|
|
|
THYATIAN MERCHANT VESSEL ATTACKED BY BANDITS
|
|
|
|
Reports indicate that the Thyatian merchant vessel, Sulla, was
|
|
attacked by bandits while sailing up the Saltfjord River en route to
|
|
the village of Sorfeld. Jarl Rangar the Stout issued the following
|
|
statement, "Well, what do you expect? Any merchant bringing valuable
|
|
goods upriver in the future would be well served to hire a solid
|
|
company of my men to defend his profits, ya can't be too careful these
|
|
days." While the extent of the loss is not fully known at this time,
|
|
the Thyatian ambassador Marcus Asterius Lallus has acknowledged that a
|
|
number of sailors and slaves are missing following the attack. The
|
|
ambassador has offered a 5 markka reward for any escaped slave brought
|
|
to the Thyatian embassy in Soderfjord.
|
|
|
|
Soderfjord Jarldoms : Soderfjord :
|
|
Flaurmont 13, AC 1004
|
|
|
|
TYRIAN PRIESTS STRIP DEFENDER OF TITLE
|
|
|
|
In a ceremony today, the high priests of the Temple of Tyr today
|
|
stripped the young beserker Eldgrim of his title of "Defender."
|
|
Apparently the 17 year-old swordsman failed to act as befitting an
|
|
emissary of Tyr during his service as Defender of Randagok, a small
|
|
village in the northwest which was levelled by giants several weeks
|
|
ago. Eldgrim's testimony at the open hearing indicated that he was
|
|
struck unconcious early in the raid and awoke the next day to find the
|
|
entire village destroyed. Confidential sources indicate that he was
|
|
not lying, but that penance was still required under Tyrian edicts.
|
|
High Priest Tangar announced that for two years Eldgrim would be
|
|
stripped of his title and exiled from the Northlands, required to
|
|
wander the world pondering his fate and attempting to atone for his
|
|
failure as defender of Randagok. Eldgrim took his penance stoically,
|
|
stating afterwards, "The judgment has been just, from this day forth I
|
|
shall call myself Eldgrim the Bitter, for I have failed in my duties
|
|
and must pay."
|
|
|
|
Soderfjord Jarldoms : Castellan :
|
|
Flaurmont 24, AC 1004
|
|
|
|
CARAVAN DEPARTS FOR YLARUAM
|
|
|
|
Well-wishers and wives gathered at the gates today, to wish good
|
|
fortune toward a laden caravan headed through the Jotunburg Pass for
|
|
Ylaruam. The pass has been considered quite dangerous for several
|
|
months now, and this is the first caravan to attempt the journey in
|
|
several weeks. The caravan was organized by Ingi and Ivor Horicksson,
|
|
two brothers based out of Soderfjord. They have invested a great sum
|
|
into purchasing a large quantity of salted herring at wholesale
|
|
prices. They hope to sell the sixty barrels of herring to the wealthy
|
|
rulers of Ylaruam for an exorbitant profit. Another northerner, Bjorn
|
|
"the Pungent", accompanies them, bearing a cartload of tea (Wilmik
|
|
black) and tobacco (Suddland leafy #2) for the city of Ylaruam. The
|
|
final merchant is one Walid bin-Asswan Shukry (also known as Abu
|
|
Ziyad), an Alaysian. Abu Ziyad is bound for the high lands town of
|
|
Cinsa-Men-Roo with a load of powders and dyes for the plateau town.
|
|
He carries red iron powder, indigo powder, yellow sulfur powder.
|
|
Guarding the caravan will be Holgar's Free Axes, a mercenary band
|
|
based in Castellan. For this job, almost the entire company will be
|
|
going, amounting to some 60 footmen, six sergeants, and of course
|
|
Holgar himself. Joining the caravan as passengers are several
|
|
unidentified foreigners and one northerner.
|
|
|
|
[Editor's note: The text of the news was chopped off by the mailer.
|
|
While there was more, it did not arrive in time for inclusion in this
|
|
issue. Hopefully, it will be available for next issue -- Mike]
|
|
|
|
Anthony Ross, ROSSA@guvax.acc.georgetown.edu
|
|
----------------------------------------------------------------------
|
|
- NEWS FROM THUNDER RIFT -
|
|
----------------------------------------------------------------------
|
|
(Thunder Rift is the new D&D setting, it is only a small valley)
|
|
|
|
Thunder Rift : Melinir :
|
|
|
|
SIR REYNALD'S SON MISSING
|
|
|
|
The son of Sir Reynald, a minor landed knight whose keep guards
|
|
mines to the north of Melinir, was recently reported as missing. It
|
|
is probable that Baldwin, the lad in question, was kidnapped, but no
|
|
further details are known. A number of adventurers have met with Sir
|
|
Reynald in private, but the matters discussed have not been made
|
|
public.
|
|
|
|
Thunder Rift : North of Melinir :
|
|
|
|
BRAWL IN UTICA LEAVES 5 DEAD, 4 SEVERELY WOUNDED
|
|
|
|
Five strangers arrived in town, leading a mule laden with a large
|
|
and heavy chest. Utica, with perhaps 40 or 50 total residents, is a
|
|
rough town, having attracted what would often be termed the
|
|
'unpleasant elements', and five of these set upon the strangers. All
|
|
five, led by town strongman Althling, were left dead, but the new
|
|
arrivals walked away severely wounded, two having been rescued from
|
|
unconciousness by the only unscathed member of the party. Magic was
|
|
reportedly used in the tussle, and the remaining residents have been
|
|
reluctant to associate with the strangers.
|
|
|
|
Mike Phillips, msphil@birds.wm.edu
|
|
----------------------------------------------------------------------
|
|
- NEWS FROM AERTH -
|
|
----------------------------------------------------------------------
|
|
(AErth is the Dangerous Journeys/Mythus game world, described in Epic
|
|
of AErth)
|
|
|
|
Mike Phillips, msphil@birds.wm.edu
|
|
----------------------------------------------------------------------
|
|
- NEWS FROM ORIGINAL WORLDS -
|
|
----------------------------------------------------------------------
|
|
(This is where news from DM-created worlds can be found)
|
|
|
|
Original : Nimolee, vicinity of New Iport :
|
|
|
|
GARGOYLE MAGE DEFEATED
|
|
|
|
A local wizard, known simply as the "Gargoyle Mage," was recently
|
|
defeated. This mage had been rapidly gaining power in the area, much
|
|
to the distress of local town governments. After locating his castle,
|
|
and cutting off his source of granite (which the mage was using to
|
|
make the gargoyles), a band of adventurers broke into the castle and
|
|
killed many of his assistants and several gargoyles. The mage himself
|
|
was apparently killed when he was interrupted during a conjuration
|
|
spell. Local authorities are currently locating the remaining
|
|
gargoyles.
|
|
A prominent local wizard known as the Silver Mage, has also
|
|
dispatched some of his aids to investigate the castle. He has reason
|
|
to believe that the sudden rise in the Gargoyle Mage's power is linked
|
|
to a recent magical disturbance in the area. He would not disclose
|
|
any further details.
|
|
|
|
Original : Nimolee, vicinity of New Iport :
|
|
|
|
MOVING TEMPLE REPORTED
|
|
|
|
Caravan merchants, en route from New Iport to the barbarian lands
|
|
to the north, reported seeing a strange, obsidian temple in the
|
|
meadows near the trade route. The temple is described as looking like
|
|
a huge, black, winged dog, with two siege weapons mounted on top. The
|
|
caravan owner allowed four of his guards to approach the temple and
|
|
investigate. When they failed to return at a pre-arranged time, some
|
|
more guards approached the temple and found that it had vanished.
|
|
Damage to vegetation in the area would imply that it somehow "walked
|
|
away," or was lifted off the ground.
|
|
The same caravan reported seeing the same temple two days later in
|
|
a different location, on a high bluff. This time, they were unable to
|
|
approach. By the following day the temple had again vanished.
|
|
The Silver Mage of New Iport has announced plans to investigate
|
|
the matter.
|
|
|
|
rjp3@cornell.edu (Richard J. Pugh)
|
|
----------------------------------------------------------------------
|
|
- NEWS FROM ARDOR RE ELBERON -
|
|
- -
|
|
- 349 A.G.W., 12th month -
|
|
----------------------------------------------------------------------
|
|
(Ardor Re Elberon is an original world)
|
|
[Editor's Note: This news arrived in my mailbox in two formats, once
|
|
written as most news here is, once written in a more modern style. I
|
|
chose to publish the more modern style, and invite comments on it.
|
|
However, comments should be addressed to msphil@birds.wm.edu instead
|
|
of msphil@tsrv1.ts.wm.edu -- Mike]
|
|
|
|
Glossary (only new stuff):
|
|
|
|
Entry: Description:
|
|
|
|
Mem city; south of Weimar, Allanor
|
|
Nimthal country; Elven forest state, north-west of Gordeyne
|
|
Ramanar town in Ranthir
|
|
Ranthir country; Dwarven Kindom, north of Gordeyne
|
|
Sauron's Ear sea; bordering south of Gordeyne and Allanor
|
|
Taurang country; east of Allanor.
|
|
Weimar city; capital of Allanor, east of Gordeyne
|
|
Xaxor country; bordering south of Sauron's Ear
|
|
|
|
ANTIQUE MAGICAL GAMES SURFACE
|
|
|
|
GOR. An antique chess game and a music box surfaced after missing
|
|
for more than 150 years. For the past months the items were studied
|
|
by the mage guild in Gor. The guild master's secretary has now
|
|
disclosed the results of the research to the public. Chess game and
|
|
music box have been created by means of a contest between a mage and a
|
|
bard. Being friends, the bard had claimed to create something magical
|
|
which would be more useful, more beautiful, and more difficult than
|
|
the mage could do. Thus the mage produced a chess board with figures
|
|
that can play against themselves or against a person. In battle the
|
|
figures act very realistic. The bard made a music box with five
|
|
figures that upon command step out of the box and can perform an
|
|
incredible repertoire of songs or dances. The little band appears
|
|
real. The independent jury decided for a draw and both items should
|
|
be kept together, being of historical importance. This happened in
|
|
the north of Nimthal about 200 years ago. The items surfaced only
|
|
three years ago. Apparently, the messenger of Nimthal who had to
|
|
bring them to Gor was killed near Kont by hill giants nine months ago.
|
|
No comments were made by the secretary about the future location of
|
|
the chess game and the music box, but from well-informed quarters it
|
|
was quoted that both will return to Nimthal. The public can visit a
|
|
small exhibition with a demonstration of the objects during the next
|
|
week in the city library.
|
|
|
|
NOVUM CONTEST: FINALS AND SABOTAGE
|
|
|
|
WEIMAR. The congress of magic finished today in Weimar, featuring
|
|
finals and the presentation ceremony of the Novum contest. The winner
|
|
was the Dwarven Smith's Guild from Ramanar who presented their Plate
|
|
Mail of the Planes to the impressed audience. With standing ovations,
|
|
the four winners received the honors and the prize money from the
|
|
honorable mastermage Cormelman, head of Weimar's mage guild.
|
|
One day earlier, the contest was overshadowed by an insidious
|
|
sabotage. The public's favourite for the Novum contest, the Singing
|
|
Fishes, had been killed by an unknown person who had knocked the
|
|
aquarium over.
|
|
|
|
CHIEF COMMANDER OF CITY GUARD IMPRISONED
|
|
|
|
MEM. The commander of the city guard, master Virgo, was arrested
|
|
by vice-commander Mongo. The chief was found to have organized weapon
|
|
and drug deals between Taurang and Xaxor via Sauron's Ear. These
|
|
countries appear to be building up forces against Gordeyne and
|
|
Allanor. "And I thought he was a good friend," Mongo was quoted one
|
|
day later, still shocked, "he must have led a double life over many
|
|
years."
|
|
|
|
-Bezlan, itinerant bard from Gogolin. mott@mpifr-bonn.mpg.de
|
|
|
|
Martin Ott, p581mao@mpifr-bonn.mpg.de
|
|
----------------------------------------------------------------------
|
|
- A CAMPAIGN JOURNAL -
|
|
----------------------------------------------------------------------
|
|
(This was sent to me some time ago, but I have forgotten to include it
|
|
in the past two issues. This is a portion of a campaign journal that
|
|
was submitted. You may find it of some interest.)
|
|
|
|
A TINY BIT OF BACKGROUND
|
|
|
|
Action takes place in a deviant forgotten realms type world, around
|
|
Waterdeep, a huge city, and Dagerford, an almost-frontier town,
|
|
Secomber, a small town on the edge of the High Moor. Clearwater,
|
|
Highhill, Greenmoor are all fairly insignificant villages.
|
|
Laughing Hollow is the elvish settlement nearest to Daggerford.
|
|
|
|
Finbar - a bard, from near Waterdeep
|
|
Tor - a magic user from somewhere a long way away
|
|
Arayna - Tor's girlfriend
|
|
Paddy - a gnome thief / illusionist from fairly far away
|
|
Caljuin - a fighting priest of Tempus from the same place as Paddy
|
|
Eddie - a halfling thief, with many scars from somewhere around here
|
|
Valdora - a female Paladin from Daggerford
|
|
Thweedel - an illusionist from fairly far away
|
|
Mob - a cleric of Ukko from fairly far away
|
|
Ben - a fighter from Waterdeep
|
|
Mairenne - a female elven fighter from Laughing Hollow
|
|
Padur - a drug addicted ranger
|
|
Delfen - Tor's Tutor, based in Daggerford
|
|
Lamonsten - Thweedel's Tutor, based in Waterdeep
|
|
Duke Pwyll - Duke of Daggerford
|
|
The Watch - Waterdeep Police
|
|
The Militia - Daggerford based men at arms mainly there in case
|
|
of invasion from Dragonspear. Many of the player
|
|
characters are members of the militia, because it
|
|
runs a very attractive training scheme!
|
|
Dragonspear - the relatively local place where hoards of evil
|
|
creatures live, currently building up forces for
|
|
another invasion at some point in the not too near
|
|
future.
|
|
Nightshade - a mad magic user who some time previously employed
|
|
the party for a short time
|
|
Sherlen - the leader of the Daggerford milita
|
|
|
|
|
|
SESSION 1
|
|
|
|
27th Nov
|
|
Finbar contacted someone who would train him at both the
|
|
Musician's Guild and a fighting school recommended to him by the
|
|
Watch. The party loaned him 850gp to help pay for training, although
|
|
party members staying in Waterdeep agreed to keep an eye on him to
|
|
ensure he didn't run away without repaying the debt !
|
|
Tor arranged for messages to be kept for him at the mages guild,
|
|
and Paddy paid off his remaining training costs to his teacher, before
|
|
he was hassled further. After much discussion, the party kitty made a
|
|
distribution of 500gp to its shareholders. Eddie bought 5 white pills
|
|
for 300gp for the party, and they were distributed amongst those
|
|
trusted not to use them needlessly (naturally Padur knew nothing of
|
|
this). Finbar played another gig at the Jade Dancer, and it went down
|
|
well, and was given another slot.
|
|
|
|
28th Nov
|
|
Tor had a meal out with Arayna, and had to break the news that he
|
|
had to leave for a month or so the next day ! She suggested that she
|
|
went with him, but her father was furious with the idea, and she
|
|
accepted his refusal. Tor promised to send a message if he wasn't
|
|
back by mid Jan (a month and a half away).
|
|
|
|
29th Nov - 9th Dec
|
|
Tor & Thweedel returned to Daggerford to get training vouchers,
|
|
and Padur came with them too in case any more militia work was
|
|
available. Ben went with them because he had little better to do, and
|
|
the Daggerford militia seemed like a good job, with good benefits.
|
|
The trip to Daggerford was uneventful, and when they arrived Ben
|
|
joined up and was shown the ropes, and with Padur spent a week or so
|
|
working on routine duty. Tor started his training with Delfen after a
|
|
few days delay, and Thweedel returned to Waterdeep clutching the
|
|
training voucher, accompanying a patrol. On his return he started
|
|
training with Lamonsten.
|
|
Meanwhile in Waterdeep, Finbar performed once again, and excelled
|
|
himself, and was given another slot at the top of the bill! This top
|
|
of the bill slot went ok, but not as well as hoped. Another slot was
|
|
arranged, but not at the top of the bill.
|
|
Caljuin, Mob, and Paddy looked for jobs. They spoke to a fighter
|
|
called Obar who was looking for people to accompany him on a trip down
|
|
the Yawning Portal, but he was clearly looking for more experienced
|
|
adventurers. The mage who wanted vampire bat claws was still
|
|
advertising, and a new notice requesting "experienced adventurers" was
|
|
put by the Cellarers and Plumbers Guild !
|
|
On the day that Eddie came out of training he asked Nightshade if
|
|
there were any suitable jobs, but there weren't right now. A new
|
|
notice was seen, put up by Algurun the Argent, the somewhat senile
|
|
mage with lots of cats, and sounded interesting, so the party of four
|
|
went along. The mission was to retrieve a large green gem of little
|
|
intrinsic value, except for its use in a certain magic spell Algurun
|
|
was researching. He had used visions to discover where it was, and he
|
|
believed it was in the Bluestone Heights. From his visions he had
|
|
determined that from a small hill between the two highest peaks,
|
|
looking east into a valley a mound should be visible with a standing
|
|
stone on it. The mound should be enterable by a slab on the side, and
|
|
somewhere within lies the gem, although his visions didn't say where.
|
|
Algurun estimated from his vision that the mound was between 300 and
|
|
1000 years old. The party accepted the mission - 200 gp expenses and
|
|
2000gp for finding the gem, all payment at the end of the mission.
|
|
|
|
10th Dec
|
|
Eddie went to a sage, Ammathair and asked about the Bluestone
|
|
Heights and the mound. The sage after a day of research said that the
|
|
mound sounded like one of elvish construction, but that elves hadn't
|
|
lived in the Bluestone Heights within 1000 years. The most probable
|
|
explanation was a barbarian tribe influenced by elves built the mound.
|
|
Currently there were no known human, dwarven, elven or gnomish
|
|
communities in the Bluestone Heights.
|
|
|
|
11th Dec - 14th Dec
|
|
Paddy, Caljuin, Eddie and Finbar (now trained up to 3rd level)
|
|
travelled to Daggerford, and there met up with Ben and Padur. Going
|
|
to the militia HQ, they were told about the forthcoming wedding of
|
|
Baron Perne's son, and were asked if they would take a message to the
|
|
Baron, and attend the wedding as militia representatives. Since the
|
|
party wanted to go in this direction anyway, and the idea of being
|
|
paid to attend a banquet seemed like a good idea, the party agreed.
|
|
The non-militia in the party were made 'honorary militia' for the
|
|
duration of this trip.
|
|
|
|
14th Dec
|
|
In the evening at the pub, Finbar started talking to an attractive
|
|
elven girl, Mairenne (Graham's new character), and the rest of the
|
|
party were out for a reunion drink with "orc A" and decided to play a
|
|
practical joke, getting Orc A (who Finbar had never met) to pretend he
|
|
was Finbar's toy-boy in front of Mairenne! They left the pub when it
|
|
failed to distress Finbar, but looking in the magic box, Mob found a
|
|
small vial while wondering what else he could do to the new couple.
|
|
Thinking it was a love potion, he waited around with Eddie, and when
|
|
they left the pub, Mob cast hold person on them and Eddie splashed the
|
|
flowery smelling liquid over the pair of them and then dashed away.
|
|
The affects seemed only to be that they both smelled of cheap
|
|
perfume...
|
|
|
|
----------------------------------------------------------------------
|
|
- OTHER INFORMATION -
|
|
----------------------------------------------------------------------
|
|
BACK ISSUES AVAILABLE:
|
|
(ASCII format)
|
|
Volume I:
|
|
#1, #2, #3*, #4*, #5*, #6*, #7*
|
|
Volume II:
|
|
#1, #2, #3, #4, #5*, #6, #7
|
|
|
|
Starred issues are available as Postscript files, located at
|
|
ftp.iastate.edu. They are named fnnvXnY.ps, where X is the volume
|
|
number and Y is the issue number. (note that a transfer leaving off
|
|
the .Z will result in the file being uncompressed into the normal PS
|
|
format before the transfer begins) Some Unix networks have problems
|
|
printing the PS files, but desktop machines (PC's, Macs) have reported
|
|
no difficulties. The issues were prepared on a Macintosh, using Aldus
|
|
Pagemaker 4.2 and the font GoudyMedieval. If anyone knows why this
|
|
setup might be having problems with Unix machines, please let me know.
|
|
All ASCII issues will be available from listserv@leicester.ac.uk, as part
|
|
of the FNN archives as soon as I can place them there.
|
|
|
|
SUBMITTING NEWS:
|
|
(VERY important, this is how this Journal stays alive)
|
|
|
|
Mail me something, with a location, headline optional, and a
|
|
description. There are plenty of examples available, of course, from
|
|
any issue of FNN: TAJ. I am also fond of receiving multi-part news,
|
|
which has a full story over two or more issues, all submitted at once
|
|
(and clearly marked as separate pieces). The news will be placed in
|
|
the appropriate scrap files.
|
|
All mail to the editor should be addressed to FNN@le.ac.uk.
|
|
|
|
SUBSCRIBING TO FNN:TAJ:
|
|
|
|
Subscriptions are handled via a listserv now, making my life much
|
|
easier (particularly since the account I've been using is vaporizing).
|
|
To subscribe, send mail to listserv@leicester.ac.uk, with the body:
|
|
SUBSCRIBE FNN Your Name
|
|
PLEASE DO NOT SUBSCRIBE UNTIL I ANNOUNCE THAT THE LIST IS OPEN! I
|
|
will mail all people still on my distribution list once everything is
|
|
finished being set up. Hopefully, it won't be more than a couple more
|
|
days. Thank you for your cooperation.
|
|
|
|
DEADLINE: Volume II, number 8 is due out August 1st, so all submissions
|
|
for the next issue must be in no later than Friday, July 29th in
|
|
order to be included!
|
|
|
|
Thanks for your support!
|
|
----------------------------------------------------------------------
|
|
----------------------------------------------------------------------
|
|
|
|
|