187 lines
9.4 KiB
Plaintext
187 lines
9.4 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
|
||
:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
|
||
: 1000's of text files : music, Fiction, :InterNet : (810) after :
|
||
: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
|
||
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
|
||
|
||
=======================> GET QUICK-DIRTY.TABLES
|
||
|
||
Getting File: SERVER:[GRASS]QUICK-DIRTY.TABLES;1
|
||
|
||
Subject: Better Games: Q&D Apotheosis Table
|
||
|
||
|
||
Quick & Dirty (tm) Apotheosis Table
|
||
copyright 1992 by Dave Van Domelen
|
||
|
||
This is for those cosmic times when someone gains Ultimate Power, as
|
||
happens every so often in the comics. Roll a D8 for the result. If the result
|
||
calls for the subject leaving, they may return at some later date either at
|
||
their original power level or still as a Cosmic Being (no doubt working on a
|
||
small part in an overall larger scheme).
|
||
|
||
1 - "Things Man Was Not Meant To Know" - Subject cannot psychologically deal
|
||
with the infinities now experienced, and either lapses into a coma or
|
||
sits in a corner babbling incoherencies about contradictory truths.
|
||
|
||
2 - "I Can't Believe I Ate The Whole Thing" - Subject cannot *physically*
|
||
deal with the power he has absorbed. He either (D8) 1-2: Explodes
|
||
violently for a Vicious to all in area, 3-4: Expands and diffuses to
|
||
infinite (or Really Big) size, 5-7: Loses the power in one big rush and
|
||
suffers a Vicious wound, or 8: Loses most of the power but retains
|
||
enough on a subconscious level to add one new Trait at random. For
|
||
game systems not using Traits, gain a new power.
|
||
|
||
3 - "Acton Figures" - Subject is absolutely corrupted by his absolute power.
|
||
Luckily, Earth is now beneath his notice and he leaves in a burst of
|
||
cosmic pyrotechinics.
|
||
|
||
4 - "Acton Was A Halfbright Twit" - Subject's absolute power opens his eyes to
|
||
the Cosmic Balance. Subject chooses to leave Earth to fight to preserve
|
||
this balance.
|
||
|
||
5 - "Flowers For Red" - Subject's Traits are enhanced to the Ultimate Degree
|
||
(+7 on all Traits, or double strength of all powers in non-Better games)
|
||
but he loses sight of the details, concentrating on the Big Picture.
|
||
However, this is only temporary, and after a few issues (runs) the
|
||
subject will return to his earlier power level, less one on all his
|
||
traits. If a trait has no plusses, he loses the trait until it can
|
||
somehow be regained. Slight power reductions for non-Better games.
|
||
|
||
6 - "I'm A Monster!!!" - With his last shreds of humanity, the subject realizes
|
||
he will be a greater threat to Earth than any before (even villains
|
||
generally don't want to totally destroy the world). To avoid this,
|
||
subject will (D8) 1-2: Commit suicide in a flashy manner, 3-5: leave
|
||
Earth and go into self-imposed exile, or 6-8: Give up most of the power
|
||
but can take a +1 on any trait as a result of the experience.
|
||
|
||
7 - "He's A Monster!!!" - Subject comes to realization from #6, but has
|
||
insufficient will to self-terminate. He will have to be defeated, but
|
||
will sabotage himself, as he possesses at least that much will. Subject
|
||
will become a Cosmic Entity with 7 Attack Modes (700 Active Points in
|
||
Hero) all usable at once, and will be immune to all but one Attack Mode.
|
||
However, the self-sabotage will manifest as the attacks will be ones that
|
||
the PCs are best defended against, and the one missing defense mode will
|
||
be the most common attack among the PCs, or the main attack of the
|
||
strongest PC.
|
||
|
||
8 - "We're In Deep Chease Now" - Subject is now Cosmic Foe with *no* regrets
|
||
for his lost humanity. The PCs must stop him or he will surely destroy
|
||
the world, starting with the PCs of course. Subject has 10 simultaneous
|
||
Attack Modes (2500 Active Points) and ALL Defense modes. Subject's
|
||
lone weakness will derive from the method by which the power was gained,
|
||
so if he gained godhood by draining the Cosmic Spheroid, perhaps a well-
|
||
placed chop to the spheroid will defeat him. Hey, it worked for Marvel.
|
||
A Tasking Brains (Mental) degree to surmise this weakness.
|
||
|
||
X-NEWS: wharton rec.games.frp.misc: 14103
|
||
Path: netnews.upenn.edu!newsserver.jvnc.net!howland.reston.ans.net!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!dvandom
|
||
From: dvandom@magnus.acs.ohio-state.edu (Dave Van Domelen)
|
||
Newsgroups: rec.games.frp.misc
|
||
Subject: Better Games: Q&D Crowd Fleeing Superhero Combat
|
||
Message-ID: <1993Feb23.192816.10971@magnus.acs.ohio-state.edu>
|
||
Date: 23 Feb 93 19:28:16 GMT
|
||
Sender: news@magnus.acs.ohio-state.edu
|
||
Organization: The Ohio State University
|
||
Lines: 41
|
||
Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
|
||
|
||
|
||
Quick & Dirty (tm) Crowd Fleeing Superpowered Combat
|
||
copyright 1992 Dave Van Domelen
|
||
|
||
Only bother with this table if you have hero PCs. Villain PCs really
|
||
don't care what the crowd does. Roll on this until you think the crowd will
|
||
have had time to disperse.
|
||
|
||
1 - "Stampede!" - Several people are Downed in the press. Heroes suffer
|
||
an attack of mode Emotional from the sight.
|
||
|
||
2 - "Gawrsh! They Don't Have This In Des Moines!" - Some tourists stay
|
||
behind to take pictures of the fight. They might be taken hostage
|
||
by unscrupulous villains (is there any other kind?)
|
||
|
||
3 - "Did We Err?" - Riot Starts, beginning with result "Human Wave". Now
|
||
PCs must roll each round on the Q&D Riot Control Table until they disperse
|
||
the riot.
|
||
|
||
4 - "Trojan Horse" - Henchmen of the Nemesis are hiding in the crowd and will
|
||
either (flip a coin) Heads: take hostages, Tails: fire at the PCs, causing
|
||
one at random to suffer a Fatigue Wound. They will then blend back into
|
||
the crowd.
|
||
|
||
5 - "Cul De Sac" - Crowd is trapped in a corner, surges back onto field of
|
||
battle. Same effect as a Human Wave from Riot Control, but no riot
|
||
starts.
|
||
|
||
6 - "Ten Bucks On Masochist!" - Crowd doesn't flee, but stays to cheer on the
|
||
heroes and place bets. All heroes heal back any damage suffered from
|
||
Mode Emotional due to crowd support, but Nemesis may fire on crowd.
|
||
|
||
7 - "Live With THIS, Hero!" - Nemesis fires into crowd, Downing several. All
|
||
PCs take an attack on Emotional at +3, and must act on Advantage Phase
|
||
next round unless they make a Tasking Roll.
|
||
|
||
8 - "Have A Taste Of The Lead White And Blue" or "I *AM* The NRA" - Several
|
||
in crowd pull out semiautomatic assault hunting rifles and open up on
|
||
the Nemesis (D8 Ballistic Wound attacks per round). After the Nemesis is
|
||
defeated, the heroes may have to fight riled up citizens that don't want
|
||
to stop shooting or give up their guns.
|
||
|
||
X-NEWS: wharton rec.games.frp.misc: 14104
|
||
Path: netnews.upenn.edu!dsinc!spool.mu.edu!howland.reston.ans.net!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!dvandom
|
||
From: dvandom@magnus.acs.ohio-state.edu (Dave Van Domelen)
|
||
Newsgroups: rec.games.frp.misc
|
||
Subject: Better Games: Q&D Riot Control for Superheroes
|
||
Message-ID: <1993Feb23.192849.11029@magnus.acs.ohio-state.edu>
|
||
Date: 23 Feb 93 19:28:49 GMT
|
||
Sender: news@magnus.acs.ohio-state.edu
|
||
Organization: The Ohio State University
|
||
Lines: 42
|
||
Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
|
||
|
||
|
||
Quick & Dirty Riot Control Table
|
||
copyright 1993 by Dave Van Domelen
|
||
|
||
Roll until the riot ends or the heroes flee the area.
|
||
|
||
1 - "Human Wave" - Rioters surge forward, ignoring attacks. Groundbound
|
||
heroes take a Fatigue Wound and must make a Tasking Roll (Routine
|
||
if Courage or Physical) to avoid accidentally (or intentionally)
|
||
Downing a person in the crowd. Characters with the ability to leave
|
||
the ground need only a Routine check to get out of the way.
|
||
|
||
2 - "Show Off" - Degree Tasking (Difficult if you have a really showy power)
|
||
and disperse the crowd. Failure and crowd stays angered, Mishap and they
|
||
panic, Downing several.
|
||
|
||
3 - "Hidden Persuader" - Minor Nemesis (or Hunted) is in the crowd. He will
|
||
take pot shots with up to three attack modes on a random character.
|
||
Any shots aimed at Nemesis that miss WILL hit the crowd, causing the
|
||
hero to suffer an Emotional attack.
|
||
|
||
4 - "Guns *Do* Kill People" - Several rioters have guns, and the will to use
|
||
them. D8 rioters will start making Ballistic attacks on random targets,
|
||
but will drop the guns on any wound suffered. However, missing them
|
||
brings the same problem as #3.
|
||
|
||
5 - "Hammer Into Anvil" - Some force (like traffic) is forcing the rioters in
|
||
the direction of the heroes. Riot will not end until that force is
|
||
neutralized.
|
||
|
||
6 - "What Riot?" - "Rioters" are actually festival participants, Degree
|
||
Difficult (Routine if Brains/Mental) to avoid making a fool of yourself.
|
||
If it has already been established that this is a riot, roll again.
|
||
|
||
7 - "If Ya Can't Beat 'Em...." - Heroes sympathize with the rioters' cause, and
|
||
can convincingly rally them into a less destructive display if successful
|
||
on Degree Difficult, Routine if a really good speech is given by PLAYER.
|
||
Roll a Mishap, however, and get swept along with your own rhetoric and
|
||
join the riot. Oops.
|
||
|
||
8 - "Gee, That Was Easy." - Riot was about to run out of steam on its own,
|
||
Degree Routine to end it now.
|
||
|