187 lines
9.4 KiB
Plaintext
187 lines
9.4 KiB
Plaintext
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: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
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:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
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: 1000's of text files : music, Fiction, :InterNet : (810) after :
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: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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=======================> GET QUICK-DIRTY.TABLES
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Getting File: SERVER:[GRASS]QUICK-DIRTY.TABLES;1
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Subject: Better Games: Q&D Apotheosis Table
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Quick & Dirty (tm) Apotheosis Table
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copyright 1992 by Dave Van Domelen
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This is for those cosmic times when someone gains Ultimate Power, as
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happens every so often in the comics. Roll a D8 for the result. If the result
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calls for the subject leaving, they may return at some later date either at
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their original power level or still as a Cosmic Being (no doubt working on a
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small part in an overall larger scheme).
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1 - "Things Man Was Not Meant To Know" - Subject cannot psychologically deal
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with the infinities now experienced, and either lapses into a coma or
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sits in a corner babbling incoherencies about contradictory truths.
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2 - "I Can't Believe I Ate The Whole Thing" - Subject cannot *physically*
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deal with the power he has absorbed. He either (D8) 1-2: Explodes
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violently for a Vicious to all in area, 3-4: Expands and diffuses to
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infinite (or Really Big) size, 5-7: Loses the power in one big rush and
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suffers a Vicious wound, or 8: Loses most of the power but retains
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enough on a subconscious level to add one new Trait at random. For
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game systems not using Traits, gain a new power.
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3 - "Acton Figures" - Subject is absolutely corrupted by his absolute power.
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Luckily, Earth is now beneath his notice and he leaves in a burst of
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cosmic pyrotechinics.
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4 - "Acton Was A Halfbright Twit" - Subject's absolute power opens his eyes to
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the Cosmic Balance. Subject chooses to leave Earth to fight to preserve
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this balance.
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5 - "Flowers For Red" - Subject's Traits are enhanced to the Ultimate Degree
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(+7 on all Traits, or double strength of all powers in non-Better games)
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but he loses sight of the details, concentrating on the Big Picture.
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However, this is only temporary, and after a few issues (runs) the
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subject will return to his earlier power level, less one on all his
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traits. If a trait has no plusses, he loses the trait until it can
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somehow be regained. Slight power reductions for non-Better games.
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6 - "I'm A Monster!!!" - With his last shreds of humanity, the subject realizes
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he will be a greater threat to Earth than any before (even villains
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generally don't want to totally destroy the world). To avoid this,
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subject will (D8) 1-2: Commit suicide in a flashy manner, 3-5: leave
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Earth and go into self-imposed exile, or 6-8: Give up most of the power
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but can take a +1 on any trait as a result of the experience.
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7 - "He's A Monster!!!" - Subject comes to realization from #6, but has
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insufficient will to self-terminate. He will have to be defeated, but
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will sabotage himself, as he possesses at least that much will. Subject
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will become a Cosmic Entity with 7 Attack Modes (700 Active Points in
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Hero) all usable at once, and will be immune to all but one Attack Mode.
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However, the self-sabotage will manifest as the attacks will be ones that
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the PCs are best defended against, and the one missing defense mode will
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be the most common attack among the PCs, or the main attack of the
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strongest PC.
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8 - "We're In Deep Chease Now" - Subject is now Cosmic Foe with *no* regrets
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for his lost humanity. The PCs must stop him or he will surely destroy
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the world, starting with the PCs of course. Subject has 10 simultaneous
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Attack Modes (2500 Active Points) and ALL Defense modes. Subject's
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lone weakness will derive from the method by which the power was gained,
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so if he gained godhood by draining the Cosmic Spheroid, perhaps a well-
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placed chop to the spheroid will defeat him. Hey, it worked for Marvel.
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A Tasking Brains (Mental) degree to surmise this weakness.
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X-NEWS: wharton rec.games.frp.misc: 14103
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Path: netnews.upenn.edu!newsserver.jvnc.net!howland.reston.ans.net!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!dvandom
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From: dvandom@magnus.acs.ohio-state.edu (Dave Van Domelen)
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Newsgroups: rec.games.frp.misc
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Subject: Better Games: Q&D Crowd Fleeing Superhero Combat
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Message-ID: <1993Feb23.192816.10971@magnus.acs.ohio-state.edu>
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Date: 23 Feb 93 19:28:16 GMT
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Sender: news@magnus.acs.ohio-state.edu
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Organization: The Ohio State University
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Lines: 41
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Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
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Quick & Dirty (tm) Crowd Fleeing Superpowered Combat
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copyright 1992 Dave Van Domelen
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Only bother with this table if you have hero PCs. Villain PCs really
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don't care what the crowd does. Roll on this until you think the crowd will
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have had time to disperse.
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1 - "Stampede!" - Several people are Downed in the press. Heroes suffer
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an attack of mode Emotional from the sight.
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2 - "Gawrsh! They Don't Have This In Des Moines!" - Some tourists stay
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behind to take pictures of the fight. They might be taken hostage
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by unscrupulous villains (is there any other kind?)
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3 - "Did We Err?" - Riot Starts, beginning with result "Human Wave". Now
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PCs must roll each round on the Q&D Riot Control Table until they disperse
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the riot.
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4 - "Trojan Horse" - Henchmen of the Nemesis are hiding in the crowd and will
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either (flip a coin) Heads: take hostages, Tails: fire at the PCs, causing
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one at random to suffer a Fatigue Wound. They will then blend back into
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the crowd.
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5 - "Cul De Sac" - Crowd is trapped in a corner, surges back onto field of
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battle. Same effect as a Human Wave from Riot Control, but no riot
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starts.
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6 - "Ten Bucks On Masochist!" - Crowd doesn't flee, but stays to cheer on the
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heroes and place bets. All heroes heal back any damage suffered from
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Mode Emotional due to crowd support, but Nemesis may fire on crowd.
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7 - "Live With THIS, Hero!" - Nemesis fires into crowd, Downing several. All
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PCs take an attack on Emotional at +3, and must act on Advantage Phase
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next round unless they make a Tasking Roll.
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8 - "Have A Taste Of The Lead White And Blue" or "I *AM* The NRA" - Several
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in crowd pull out semiautomatic assault hunting rifles and open up on
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the Nemesis (D8 Ballistic Wound attacks per round). After the Nemesis is
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defeated, the heroes may have to fight riled up citizens that don't want
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to stop shooting or give up their guns.
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X-NEWS: wharton rec.games.frp.misc: 14104
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Path: netnews.upenn.edu!dsinc!spool.mu.edu!howland.reston.ans.net!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!dvandom
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From: dvandom@magnus.acs.ohio-state.edu (Dave Van Domelen)
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Newsgroups: rec.games.frp.misc
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Subject: Better Games: Q&D Riot Control for Superheroes
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Message-ID: <1993Feb23.192849.11029@magnus.acs.ohio-state.edu>
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Date: 23 Feb 93 19:28:49 GMT
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Sender: news@magnus.acs.ohio-state.edu
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Organization: The Ohio State University
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Lines: 42
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Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
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Quick & Dirty Riot Control Table
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copyright 1993 by Dave Van Domelen
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Roll until the riot ends or the heroes flee the area.
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1 - "Human Wave" - Rioters surge forward, ignoring attacks. Groundbound
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heroes take a Fatigue Wound and must make a Tasking Roll (Routine
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if Courage or Physical) to avoid accidentally (or intentionally)
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Downing a person in the crowd. Characters with the ability to leave
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the ground need only a Routine check to get out of the way.
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2 - "Show Off" - Degree Tasking (Difficult if you have a really showy power)
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and disperse the crowd. Failure and crowd stays angered, Mishap and they
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panic, Downing several.
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3 - "Hidden Persuader" - Minor Nemesis (or Hunted) is in the crowd. He will
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take pot shots with up to three attack modes on a random character.
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Any shots aimed at Nemesis that miss WILL hit the crowd, causing the
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hero to suffer an Emotional attack.
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4 - "Guns *Do* Kill People" - Several rioters have guns, and the will to use
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them. D8 rioters will start making Ballistic attacks on random targets,
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but will drop the guns on any wound suffered. However, missing them
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brings the same problem as #3.
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5 - "Hammer Into Anvil" - Some force (like traffic) is forcing the rioters in
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the direction of the heroes. Riot will not end until that force is
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neutralized.
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6 - "What Riot?" - "Rioters" are actually festival participants, Degree
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Difficult (Routine if Brains/Mental) to avoid making a fool of yourself.
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If it has already been established that this is a riot, roll again.
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7 - "If Ya Can't Beat 'Em...." - Heroes sympathize with the rioters' cause, and
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can convincingly rally them into a less destructive display if successful
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on Degree Difficult, Routine if a really good speech is given by PLAYER.
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Roll a Mishap, however, and get swept along with your own rhetoric and
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join the riot. Oops.
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8 - "Gee, That Was Easy." - Riot was about to run out of steam on its own,
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Degree Routine to end it now.
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