222 lines
9.7 KiB
Plaintext
222 lines
9.7 KiB
Plaintext
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ßßßÛÛÛÛÛÛÛÜÜ ß ßßÛÛÜ ßÛÛÛÛÛÛÛÛÛÜÜÜ Ü ßßÛÛÛÛÛÛÛÜÜßßÛßÛÛÛÛÛÛÛÜÜ
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ßßß ßßÛÜÛ°ÛÛÛÛÛÛÛÜ ÞÛÛÛÛÜ ßÛÛßßß Üß Ü ÜÛÛÛßßßÛÛÛÜ ÜÛ°ÛÛÛÛÛÛÛÜ
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Û°Ûß ßÛÛß ÛÛß ßÛÛÜ Ü ÜÛ ß ÜÛÛÛß Ü ßÛÛÛ Û°Ûß ßÛÛß
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Þ±Û ÜÛÛÛÛÜ ßÛÝ ÜÛÛÛÜ ÜÛÛÝ ßÛÛÝ Û ÞÛÛÝ Þ±Û ÜÛÛÛÛÜ
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Þ±Û ßÛÛÛßÛÜ ÝÜÜÛß ÞÛßÛÜÞÛÜÛÜ ß Ü ÛÛÞÝ Þ±Û ßÛÛßÛÛÜ
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Üß Û²Û Ü ßÛÛ ÛÝÛÛß Üß ÛÛ ÛÝÛ ÛÛÛÛÜÜÜÜÛÛßÛÜ ÜÛßÜÛß Û²Û NS ßÛ ÛÛÝ
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ßßßßßß ßßßßßß ß ßßßßßßßßßßßßßßßßßßßßß ßßßßßßßßßßßß ÜÞÛÛÛß
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(--ð--] Documentations [--ð--) ß ß ßßßßß
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ÉÍÄ-Ä-- -ú ú ú úÄ Ä-ÄÄÍÍ»
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| DiGGERS from MiLLENiUM |
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: :
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ÀÄÄ-- - ú ú - -ÄÄÄÙ
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iNTRODUCTiON...
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DiGGERS from Millenium will remind you of games like Lemmings or Humans when
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you run it the first time. The gameplay also reminds of these games so what
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else can you expect than yet another great addictive game ???
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As there's no real way in explaining you the meaning of the icons you'll have
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to use during the game we don't even bother. We recommend you to find this
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out by try & seek. Nevertheless this documentation includes all necessary
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information about the different clans, the enemies and all other things you
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might meet on planet "ZARG"...
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PLAYiNG DiGGERS...
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Every time you start a new game, start a new level or end your game you'll
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be brought to the administrators office. He will ask you for chosing a Level
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you want to start digging or continue on digging. When you start a new game
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you'll only be able to dig in "DHOBBS" or "AZERG". These are located on top
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left of the map. When you start digging there you can enlarge the area you're
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digging. In this way you can access all the zones on the map, too. After
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successfully finishing a zone either financial or by killing all enemies a
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flag will show your success...
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After chosing a zone to start you'll be brought back to the administrator who
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will then let you chose the clan you want to invest your money into. Each of
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these clans has it's own targets, abilities and disabilities. Make sure you
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carefully choose your clan as you'll have to play the whole game with the
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same clan...
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Between the levels you can load/save your game in the administrators office
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aswell...
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THE DiFFERENT CLANS ON PLANET "ZARG"...
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The "HABBiSH" clan is a very weird one whose tribe is very intelligent. They
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invented a special Teleport tranportation. Though they are weak they can dig
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for a very long time. But they are impatient. They are getting bored from
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digging pretty fast. So they prefer stealing items from other people. They
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are a cult that believes truly in their god. This god advised them to build
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a huge temple. They starting doing that but unfortunately they're running
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out of money so they have to dig for treasures in order to complete the
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temple. The "HABBiSH" live in a strange time structure. Suddenly they stop
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doing whatever they were working on, stand in a circle and pray to their
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god. They get angry when they won't find treasures and they pray again when
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there search in unsuccessful...
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The "GRABLiNS" are mostly favoured for digging. They dig very fast and can
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continue for hours without any break. As they're very small they're very
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mobil in the mines. They can crawl into every hole and can work in small
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passages. Although they're strong they're not successful in battles. The
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"QUARRiORS" for example have no problem in defeating them. The weakness of
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the "GRABLiNS" is a drink called "GROK". They simply cannot get enough of it.
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Sadly they always need money in order to brew "GROK". The ingredients are
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very expensive. Their main target is getting enough money to be able to build
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an own brewery. But they have to buy a few planets first to locate this
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brewery there...
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The "QUARRiORS" is a fighting clan. They're the most powerful clan and they're
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also good in sabotage and explosives. They're not really used to dig so they
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don't dig fast and they get tired. But they're very reliable. The "QUARRiORS"
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are totally out of money as they got ripped over by a weapons saler recently.
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They are dreaming of building there own fort were they can train using there
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weapons without being disturbed by anyone...
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The "F'TARGS" are very curious and they like to collect scrap. Their aim is
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building someting using collected scrap. As a result of this all their
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equipment looks like it was built together of different things. They're the
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second fastest diggers. They like to dig but the y get easily disturbed by
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things they like. Collecting all these things leads them into trouble very
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often but they are neither good warriors nor are they very strong. Though,
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if the get wounded they heal twice as fast as all other clans. Their biggest
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wish is getting enough money to build a museum were they can show all the
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things they build of scrap...
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Supposedly there's a fifth clan. This peaceful tribe are the best diggers.
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They got tired of digging and totally disappeared. Nobody knows where they
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are nowadays. But still it is said that they live in some caves deep in the
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planet...
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THE MiNiNG SHOP
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There are some items you might find useful for your task in this shop...
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But don't trust the prices all the time. Suddenly they might just raise or
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fall. You never as the company can do whatever it wants to...
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Flood Gate (cost: 80 / weight: 10)
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The flood gate can only be opened/closed by the one that installed it. But
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they can also beopened using explosives...
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Telepol (cost: 260 / weight: 12)
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Possibly the most important item. Using the Telepol you can directly travel
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to a Telepol installed somewhere else. Except of the "HABBiSH", Telepols can
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only be used by the clan that installed it...
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Rail (cost: 10 / weight: 3)
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Buying Rail means you by five pieces at once. When they're used once they
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cannot be moved nor drilled through anymore...
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Automatic Wagon (cost: 100 / weight: 9)
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This wagon is moving and steering on it's own. It can carry large amounts
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of goods. It's made for a fast transportation of your tribe or goods...
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Small Drill (cost: 150 / weight: 8)
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This small drill is not too heavyand can be carried. It's drilling much
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faster than your clan...
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Bridge (cost: 25 / weight: 3)
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You need bridges to get over lakes. It is extremely strong and you can carry
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your goods over it. Bridges are easy targets so be careful when crossing
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them. Before suing them they must be anchored in the ground...
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Boat (cost: 60 / weight: 5)
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It can only be used by one person at a time. It's not made for longer
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journeys nor for bad weather travels...
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Vertical Dredge (cost: 170 / weight: 10)
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This dredge can only be used vertical into the ground. Once turned on it'll
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work for a specific time or until it runs into some obstacle. In wet
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sceneries it should be used carefully...
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Big Drill (cost: 230 / weight: 11)
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It can drill through rocks extremely fast. Be careful using this drill. It
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can only drill in forward direction and you better don't get into it's way.
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When you're done drilling you have to leave this drill behind...
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Explosives (cost: 20 / weight: 4)
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Be careful using explosives as it might be a deadly mistake. You need it
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to blow rocks or if you want to enter some other clan's mine...
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Elevator (cost: 220 / weight: 12)
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Very important to transport goods, utilities or men. After installing the
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elevator it cannot be moved away anymore. It has to be installed correctly
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otherwise it won't work...
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TNT Card (cost: 300 / weight:3)
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Probably the most important item. This paper shows you the entire zone
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including all details you need to know. It's being updated all the time you
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move around...
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First Aid Kit (cost: 60 / weight: 5)
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After buying this kit it'll restore the health of the owner. It can also be
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given away to another man in order to be used by him.
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WHAT ELSE iS THERE ON PLANET "ZARG" ???
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The Bank of Zarg
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If you open an account at this bank you can sell what you found digging in
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your area. Entering the bank it'll show you what is being bought and how
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much you're getting. You can also sell items you bought in the shop. This
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might give you up to 75% of the money back you invested in your mine after
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you're done...
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The Purse of Zarg
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This is yet another plave where you can sell what you found. All prices
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are raising and falling as it's usual for this place. There's only one
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price that stays constant. It's for the "JENNiT" which is a crystal...
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HiNTS & TiPS FOR PLAYiNG DiGGERS
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If you are impatiently looking for treasures you shouldn't continuesly
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drilling into the deep...
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Be careful using bridges. Next to crossing rivers you can also jump higher
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using them...
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Don't waste your breath trying to drill through rocks. You better remove
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them by using some heavy explosives. But be careful as water might get into
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your passage...
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Killing your enemies might remove them but it won't help you getting far
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as the bank calculates in money not in dead bodies. Therefore you should
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prefer digging for treasures instead...
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Make sure you save the game every time after finishing a zone...
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Sell your treasures immediately to avoid it getting stolen...
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This was a RAZOR-DOX! service in 1994 !!!
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