272 lines
12 KiB
Plaintext
272 lines
12 KiB
Plaintext
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-=-=-=-=-=-=-=-=-=-=-
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The Lawless Society
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Issue 8 ?(Who Knows)
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Yes, this is ACTUALLY a textfile from TLS. I know its been a
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while, but its time for a new beginning. If you do not know why TLS
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has not done anything lately (or at all really), it is because we were
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limited in what we could say. One of our chief members decided (and I
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would say it was a good decision) to go legit. With an investment of
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his size, I don't blame him for wanting to keep it if at all possible.
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From now on, the group will no longer have a sole support
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BBS. So, if you don't know us, you won't have a way to get in contact
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with us. Good for us, bad for you. Hopefully these files will be
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distributed through a group of local BBS's and work their way outward.
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The original intent of this group was to discuss topics, that
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most wouldn't because of its "illegality". That is what I and the
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other members plan to do. We tried a net, and it didn't work. Never
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got off the ground large enough. One of the main reasons, was because
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of the scarcity of the average intelligent hacker. Because of the
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feds, they have gone deeper underground. Maybe in the future, if we
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can contact enough of them, the net will again be a reality.
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In our textfiles, we plan to add an ELECTRONIC LAW section
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every once in a while...covering the ACTUAL laws of our world, instead
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of what the rest of the world thinks is law. This is a rough concept
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to report on, but we will try...no garauntees.
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Since we are not finished with the electronic law portion,
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the topic of this file will be "Social Engineering".
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Did you ever see the movie Fletch? Chevy Chase plays the part
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of an overworked and underpaid newspaper reporter. His character, in
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my mind, is one of the best Social Engineers of all time (too bad its
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the movies.) If you don't know what the term Social Engineer is, just
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think about it. Basically it is someone who can change society around
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him to fit his purpose. Social Engineering is a very easily practiced
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skill, but in order to use it to your full advantage, you must make it
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an art form.
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We all have done it before...You want something, someone else
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has it, and you don't want to ask, so you get it by other means.
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Either by trading for it, or making that person like you enough where
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he/she will give it to you.
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Here we will discuss tips and rules to make YOU a better
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social engineer. Lets make up a scenario, shall we? We will then go by
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step by step on how to accomplish a goal which seems impossible.
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Whenever we hit a crucial discussion, I will stop, and
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explain a rule. At the end, you will get a list of them to use on your
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own.
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SCENARIO : A trusted friend screws you over royally, and is
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stabbing you in the back with others.
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Well, first thing to do is make sure you are positive that this
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friend is doing it....for this scenario we will call him Mac. Do not
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take peoples words for ANYTHING unless you a positive that they are
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trustworthy. Ask for proof. Once you are reasonably sure that this is
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a fact instead of a rumor, you will no doubt be flooded with anger and
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foolish plots of physical revenge. Physical revenge in not only too
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risky, but is a foolish way to handle the situation. If you try to
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beat the shit out of someone there is always a chance of you getting
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the shit beat out of yourself.
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Step one: Educate yourself.
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Find out all you can about your new opponent. The more
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information, the better a job can be handled. Ask people you trust
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about this person.
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RULE : Never take trust for granted, or assume you can trust
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someone.
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Find out addresses, telephone numbers, accomplices, friends
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of him/her, workplaces, hobbies, family members names. Next, pay a
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visit. Just get an understanding of what this person lives like. Do
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not make yourself obvious.
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RULE : Never leave yourself or identity out in the open.
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NEVER give anyone the opportunity to catch you.
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Park down the street, and observe the house for a while. Get
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to know their habbits.
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Step two: Make a plot.
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Truly think about how you will seek revenge.
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RULE : Never go out half cocked or uneducated. Rash
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or hurried decisions always fail.
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Make a plan fitting for your punishment towards this person.
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Remember, FEAR is ones greatest weapon.
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RULE : Never forget, Fear is the greatest weapon. Making
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a person live a life of fear is better than any
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form of physical harm.
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If you plan something other than fear, use the tips listed below
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to accomplish your goals.
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Step 3: Begin your plot.
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Remember, people (all) are very judgmental on appearance...
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if you look like the gas man, you probably are. If you look like a
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fellow employee, you probably are, and if you look like someone who
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wants to get information, you probably are. Appearance can change
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easily, but always remember there are 5 senses to worry about. Smell
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is not too important obviously and neither is touch, but there is
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sight (covered by changing appearance) and sound to worry about. If
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you can, practice a different dialect or accent. Do not make it too
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outlandish, for this can also give yourself away.
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Work is a great place to find out about people...A hat that
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says "Zippies Courier Service" on it will do the trick to get you
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inside. Dress as others that you wish to interrogate. Know what you
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will be talking about. For instance, if you are going to visit an
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advertising agency, make sure you know a bit about the advertising
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industry. At least know the terminology. Always (of course) use a fake
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name.
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When you meet someone there that you wish to interrogate, do
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not be too pushy. Don't make it obvious you are there to find
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information. For instance, go to Macs place of work, and look for him.
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If you do not know who he is, find a lower employee to introduce you
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to him. Say you are expected. Usually there is no hassle at this
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point. If you get interrogated back, it is very easy to say you are a
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salesman. People assume you are there to sell something. This way, if
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you believe someone is onto you, say you are selling widgets, and they
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will simply ask you to leave, instead of telling Mac you were there.
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Ask someone on their way to lunch, who this person is. No one
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going to lunch wants to get involved with anything, and you will
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probably be told (rather quickly) were to find him. Do not just take
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your opponents word for it. If they say they are a computer operator,
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do not assume they are....they could simply be a janitor with an ego.
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Step 5: Use your information.
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Simply by telling your opponent what is in their house, where
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they live, what and where they work, what they drive, and where their
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children go to school, you can strike fear into most mortal people.
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Remember, if you plan to call this person, never do it from your
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house, and never do it in your voice. If at all possible use someone
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else to make the call. Then by using inuendoes, you can make them fear
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you more....like calling up and saying "Hi, is Mac there? Oh good. I
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don't like you very much. I do however like your car...be careful
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driving to work tomorrow at <place of work>." inuendoes are great
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because they get a point across, and leave so much room for
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imagination. Ones own imagination can be their downfall.
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Step five: Wrap the game up.
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Make sure that this person knows you are serious, and will
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never take you for granted again. Sometime around now, they will wish
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they never played with you, and will be trying to kiss and make up.
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Never blame yourself for anything that they have done to you. It is
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very easy for someone to reverse the blame. Do not let this happen to
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you. Afterwards, accept their apology (if it suits you) and make sure
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that they know there will no longer be hostilities. If you play a game
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too long, you will always screw up, and end up losing.
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Here are a few Hints to help you out.
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1: A silkscreener is your friend. A Gas Co. T-shirt or a phone company
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hat is a very good way to gain trust quickly.
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2: When talking to someone first talk about something they like. Then
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SLOWLY work the conversation into what you want it to be.
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3: Make sure you are knowledgeable about any topic which may come up
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in conversation.
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4: Salespeople are the best to disguise as if you get caught. Everyone
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hates salespeople, but knows they are just doing their jobs. They
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will most likely just dismiss you instead of asking further
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questions.
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5: Stationary is the best to convince someone your character is real.
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Gasmen usually have a clipboard and several invoices on it.
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6: Never do anything illegal until step 4. By that time, it is too
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late for any police to set you up to catch you.
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7: Get to know a friend of your opponent. People trust friends too
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much. If you are introduced to them by a friend, they will trust
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you too. "A friend of <so and so> is a friend of mine!"
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8: Do not tell anyone what you are doing....if they ask, make
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something else up. That way, your opponent will not be weary of you
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if someone tells them.
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Here are the 12 rules for a social engineer.
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1.) Never let anger cloud judgment. Never let anger control
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you. Control anger, and change it into ingenuity.
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2.) Always make yourself believable. Never assume you are
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better at being a rouge than you are. Always support your character
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with clothing and other pieces of evidence.
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3.) Always find out the most about your opponent as you can
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without letting on to anyone your plan. The more educated you are, the
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better the plan will work and the more options you have.
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4.) If caught, say your a salesperson.
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5.) Never use your home address to call your opponent. It is
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very easy for them to recognize a number on caller ID or ask the
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operator.
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6.) If you cant find any information, use a business as a
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cover. If a number is unlisted, say you are from "PJ's appliance in
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Toms River NJ" and that the person you need a number for is being
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brought up on Theft of Services charges, and you need to find their
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real number of residence. When court is involved, many operators open
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up to you. I have done this before and it works.
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7.) Never leave any evidence behind. Not only evidence that
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will get you caught, but all evidence. You don't want this person
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knowing you are researching them.
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8.) Never underestimate your opponent. They may be on to you,
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or might be doing the same thing to you. Be careful.
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9.) Never surrender information to anyone about what you are
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doing.
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10.) Know when to quit. A game that lasts too long is sure to
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end in a loss.
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11.) Fear is ones greatest weapon.
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12.) Never make the same mistake twice.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Well, use my experiences to your advantage. Learn. Practice.
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It takes time to become efficient with it. And always have fun, being
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nasty.
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- Powerslave
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///////// // /////
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// // //
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// // /////
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// // //
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// ////// /////
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-=-=-=-=-=-=-=-=-=-=-
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The Lawless Society
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-=-=-=-=-=-=-=-=-=-=-
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9/6/92
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