272 lines
12 KiB
Plaintext
272 lines
12 KiB
Plaintext
|
|
|||
|
|
|||
|
|
|||
|
///////// // /////
|
|||
|
// // //
|
|||
|
// // /////
|
|||
|
// // //
|
|||
|
// ////// /////
|
|||
|
-=-=-=-=-=-=-=-=-=-=-
|
|||
|
The Lawless Society
|
|||
|
-=-=-=-=-=-=-=-=-=-=-
|
|||
|
|
|||
|
Issue 8 ?(Who Knows)
|
|||
|
|
|||
|
|
|||
|
Yes, this is ACTUALLY a textfile from TLS. I know its been a
|
|||
|
while, but its time for a new beginning. If you do not know why TLS
|
|||
|
has not done anything lately (or at all really), it is because we were
|
|||
|
limited in what we could say. One of our chief members decided (and I
|
|||
|
would say it was a good decision) to go legit. With an investment of
|
|||
|
his size, I don't blame him for wanting to keep it if at all possible.
|
|||
|
|
|||
|
From now on, the group will no longer have a sole support
|
|||
|
BBS. So, if you don't know us, you won't have a way to get in contact
|
|||
|
with us. Good for us, bad for you. Hopefully these files will be
|
|||
|
distributed through a group of local BBS's and work their way outward.
|
|||
|
|
|||
|
The original intent of this group was to discuss topics, that
|
|||
|
most wouldn't because of its "illegality". That is what I and the
|
|||
|
other members plan to do. We tried a net, and it didn't work. Never
|
|||
|
got off the ground large enough. One of the main reasons, was because
|
|||
|
of the scarcity of the average intelligent hacker. Because of the
|
|||
|
feds, they have gone deeper underground. Maybe in the future, if we
|
|||
|
can contact enough of them, the net will again be a reality.
|
|||
|
|
|||
|
In our textfiles, we plan to add an ELECTRONIC LAW section
|
|||
|
every once in a while...covering the ACTUAL laws of our world, instead
|
|||
|
of what the rest of the world thinks is law. This is a rough concept
|
|||
|
to report on, but we will try...no garauntees.
|
|||
|
|
|||
|
Since we are not finished with the electronic law portion,
|
|||
|
the topic of this file will be "Social Engineering".
|
|||
|
|
|||
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Did you ever see the movie Fletch? Chevy Chase plays the part
|
|||
|
of an overworked and underpaid newspaper reporter. His character, in
|
|||
|
my mind, is one of the best Social Engineers of all time (too bad its
|
|||
|
the movies.) If you don't know what the term Social Engineer is, just
|
|||
|
think about it. Basically it is someone who can change society around
|
|||
|
him to fit his purpose. Social Engineering is a very easily practiced
|
|||
|
skill, but in order to use it to your full advantage, you must make it
|
|||
|
an art form.
|
|||
|
|
|||
|
We all have done it before...You want something, someone else
|
|||
|
has it, and you don't want to ask, so you get it by other means.
|
|||
|
Either by trading for it, or making that person like you enough where
|
|||
|
he/she will give it to you.
|
|||
|
|
|||
|
Here we will discuss tips and rules to make YOU a better
|
|||
|
social engineer. Lets make up a scenario, shall we? We will then go by
|
|||
|
step by step on how to accomplish a goal which seems impossible.
|
|||
|
|
|||
|
Whenever we hit a crucial discussion, I will stop, and
|
|||
|
explain a rule. At the end, you will get a list of them to use on your
|
|||
|
own.
|
|||
|
|
|||
|
|
|||
|
SCENARIO : A trusted friend screws you over royally, and is
|
|||
|
stabbing you in the back with others.
|
|||
|
|
|||
|
Well, first thing to do is make sure you are positive that this
|
|||
|
friend is doing it....for this scenario we will call him Mac. Do not
|
|||
|
take peoples words for ANYTHING unless you a positive that they are
|
|||
|
trustworthy. Ask for proof. Once you are reasonably sure that this is
|
|||
|
a fact instead of a rumor, you will no doubt be flooded with anger and
|
|||
|
foolish plots of physical revenge. Physical revenge in not only too
|
|||
|
risky, but is a foolish way to handle the situation. If you try to
|
|||
|
beat the shit out of someone there is always a chance of you getting
|
|||
|
the shit beat out of yourself.
|
|||
|
|
|||
|
Step one: Educate yourself.
|
|||
|
|
|||
|
Find out all you can about your new opponent. The more
|
|||
|
information, the better a job can be handled. Ask people you trust
|
|||
|
about this person.
|
|||
|
|
|||
|
RULE : Never take trust for granted, or assume you can trust
|
|||
|
someone.
|
|||
|
|
|||
|
Find out addresses, telephone numbers, accomplices, friends
|
|||
|
of him/her, workplaces, hobbies, family members names. Next, pay a
|
|||
|
visit. Just get an understanding of what this person lives like. Do
|
|||
|
not make yourself obvious.
|
|||
|
|
|||
|
RULE : Never leave yourself or identity out in the open.
|
|||
|
NEVER give anyone the opportunity to catch you.
|
|||
|
|
|||
|
Park down the street, and observe the house for a while. Get
|
|||
|
to know their habbits.
|
|||
|
|
|||
|
Step two: Make a plot.
|
|||
|
|
|||
|
Truly think about how you will seek revenge.
|
|||
|
|
|||
|
RULE : Never go out half cocked or uneducated. Rash
|
|||
|
or hurried decisions always fail.
|
|||
|
|
|||
|
Make a plan fitting for your punishment towards this person.
|
|||
|
Remember, FEAR is ones greatest weapon.
|
|||
|
|
|||
|
RULE : Never forget, Fear is the greatest weapon. Making
|
|||
|
a person live a life of fear is better than any
|
|||
|
form of physical harm.
|
|||
|
|
|||
|
If you plan something other than fear, use the tips listed below
|
|||
|
to accomplish your goals.
|
|||
|
|
|||
|
|
|||
|
Step 3: Begin your plot.
|
|||
|
|
|||
|
Remember, people (all) are very judgmental on appearance...
|
|||
|
if you look like the gas man, you probably are. If you look like a
|
|||
|
fellow employee, you probably are, and if you look like someone who
|
|||
|
wants to get information, you probably are. Appearance can change
|
|||
|
easily, but always remember there are 5 senses to worry about. Smell
|
|||
|
is not too important obviously and neither is touch, but there is
|
|||
|
sight (covered by changing appearance) and sound to worry about. If
|
|||
|
you can, practice a different dialect or accent. Do not make it too
|
|||
|
outlandish, for this can also give yourself away.
|
|||
|
|
|||
|
Work is a great place to find out about people...A hat that
|
|||
|
says "Zippies Courier Service" on it will do the trick to get you
|
|||
|
inside. Dress as others that you wish to interrogate. Know what you
|
|||
|
will be talking about. For instance, if you are going to visit an
|
|||
|
advertising agency, make sure you know a bit about the advertising
|
|||
|
industry. At least know the terminology. Always (of course) use a fake
|
|||
|
name.
|
|||
|
|
|||
|
When you meet someone there that you wish to interrogate, do
|
|||
|
not be too pushy. Don't make it obvious you are there to find
|
|||
|
information. For instance, go to Macs place of work, and look for him.
|
|||
|
If you do not know who he is, find a lower employee to introduce you
|
|||
|
to him. Say you are expected. Usually there is no hassle at this
|
|||
|
point. If you get interrogated back, it is very easy to say you are a
|
|||
|
salesman. People assume you are there to sell something. This way, if
|
|||
|
you believe someone is onto you, say you are selling widgets, and they
|
|||
|
will simply ask you to leave, instead of telling Mac you were there.
|
|||
|
|
|||
|
Ask someone on their way to lunch, who this person is. No one
|
|||
|
going to lunch wants to get involved with anything, and you will
|
|||
|
probably be told (rather quickly) were to find him. Do not just take
|
|||
|
your opponents word for it. If they say they are a computer operator,
|
|||
|
do not assume they are....they could simply be a janitor with an ego.
|
|||
|
|
|||
|
Step 5: Use your information.
|
|||
|
|
|||
|
Simply by telling your opponent what is in their house, where
|
|||
|
they live, what and where they work, what they drive, and where their
|
|||
|
children go to school, you can strike fear into most mortal people.
|
|||
|
Remember, if you plan to call this person, never do it from your
|
|||
|
house, and never do it in your voice. If at all possible use someone
|
|||
|
else to make the call. Then by using inuendoes, you can make them fear
|
|||
|
you more....like calling up and saying "Hi, is Mac there? Oh good. I
|
|||
|
don't like you very much. I do however like your car...be careful
|
|||
|
driving to work tomorrow at <place of work>." inuendoes are great
|
|||
|
because they get a point across, and leave so much room for
|
|||
|
imagination. Ones own imagination can be their downfall.
|
|||
|
|
|||
|
Step five: Wrap the game up.
|
|||
|
|
|||
|
Make sure that this person knows you are serious, and will
|
|||
|
never take you for granted again. Sometime around now, they will wish
|
|||
|
they never played with you, and will be trying to kiss and make up.
|
|||
|
Never blame yourself for anything that they have done to you. It is
|
|||
|
very easy for someone to reverse the blame. Do not let this happen to
|
|||
|
you. Afterwards, accept their apology (if it suits you) and make sure
|
|||
|
that they know there will no longer be hostilities. If you play a game
|
|||
|
too long, you will always screw up, and end up losing.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Here are a few Hints to help you out.
|
|||
|
|
|||
|
1: A silkscreener is your friend. A Gas Co. T-shirt or a phone company
|
|||
|
hat is a very good way to gain trust quickly.
|
|||
|
2: When talking to someone first talk about something they like. Then
|
|||
|
SLOWLY work the conversation into what you want it to be.
|
|||
|
3: Make sure you are knowledgeable about any topic which may come up
|
|||
|
in conversation.
|
|||
|
4: Salespeople are the best to disguise as if you get caught. Everyone
|
|||
|
hates salespeople, but knows they are just doing their jobs. They
|
|||
|
will most likely just dismiss you instead of asking further
|
|||
|
questions.
|
|||
|
5: Stationary is the best to convince someone your character is real.
|
|||
|
Gasmen usually have a clipboard and several invoices on it.
|
|||
|
6: Never do anything illegal until step 4. By that time, it is too
|
|||
|
late for any police to set you up to catch you.
|
|||
|
7: Get to know a friend of your opponent. People trust friends too
|
|||
|
much. If you are introduced to them by a friend, they will trust
|
|||
|
you too. "A friend of <so and so> is a friend of mine!"
|
|||
|
8: Do not tell anyone what you are doing....if they ask, make
|
|||
|
something else up. That way, your opponent will not be weary of you
|
|||
|
if someone tells them.
|
|||
|
|
|||
|
|
|||
|
Here are the 12 rules for a social engineer.
|
|||
|
|
|||
|
1.) Never let anger cloud judgment. Never let anger control
|
|||
|
you. Control anger, and change it into ingenuity.
|
|||
|
|
|||
|
2.) Always make yourself believable. Never assume you are
|
|||
|
better at being a rouge than you are. Always support your character
|
|||
|
with clothing and other pieces of evidence.
|
|||
|
|
|||
|
3.) Always find out the most about your opponent as you can
|
|||
|
without letting on to anyone your plan. The more educated you are, the
|
|||
|
better the plan will work and the more options you have.
|
|||
|
|
|||
|
4.) If caught, say your a salesperson.
|
|||
|
|
|||
|
5.) Never use your home address to call your opponent. It is
|
|||
|
very easy for them to recognize a number on caller ID or ask the
|
|||
|
operator.
|
|||
|
|
|||
|
6.) If you cant find any information, use a business as a
|
|||
|
cover. If a number is unlisted, say you are from "PJ's appliance in
|
|||
|
Toms River NJ" and that the person you need a number for is being
|
|||
|
brought up on Theft of Services charges, and you need to find their
|
|||
|
real number of residence. When court is involved, many operators open
|
|||
|
up to you. I have done this before and it works.
|
|||
|
|
|||
|
7.) Never leave any evidence behind. Not only evidence that
|
|||
|
will get you caught, but all evidence. You don't want this person
|
|||
|
knowing you are researching them.
|
|||
|
|
|||
|
8.) Never underestimate your opponent. They may be on to you,
|
|||
|
or might be doing the same thing to you. Be careful.
|
|||
|
|
|||
|
9.) Never surrender information to anyone about what you are
|
|||
|
doing.
|
|||
|
|
|||
|
10.) Know when to quit. A game that lasts too long is sure to
|
|||
|
end in a loss.
|
|||
|
|
|||
|
11.) Fear is ones greatest weapon.
|
|||
|
|
|||
|
12.) Never make the same mistake twice.
|
|||
|
|
|||
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|||
|
|
|||
|
Well, use my experiences to your advantage. Learn. Practice.
|
|||
|
It takes time to become efficient with it. And always have fun, being
|
|||
|
nasty.
|
|||
|
- Powerslave
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
///////// // /////
|
|||
|
// // //
|
|||
|
// // /////
|
|||
|
// // //
|
|||
|
// ////// /////
|
|||
|
-=-=-=-=-=-=-=-=-=-=-
|
|||
|
The Lawless Society
|
|||
|
-=-=-=-=-=-=-=-=-=-=-
|
|||
|
9/6/92
|
|||
|
|