51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
Murphy's Laws and Other Observations
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Murphy's Law
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1. If anything can go wrong, it will.
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2. If there is a possibility of several things going wrong, the one that
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will cause the most damage will be the first one to go wrong.
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3. If anything just cannot go wrong, it will anyway.
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4. If you preceive that there are four possible ways in which something can
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go wrong, and circumvent these, then a fifth way, unprepared for, will
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promptly develop.
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5. Left to themselves, things tend to go from bad to worse.
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6. If everything seems to be going well, you have obviously overlooked
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something.
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7. Nature always sides with the hidden flaw.
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8. Mother Nature is a bitch.
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O'tooles Commentary On Murphy's Laws
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Murphy was an optomist.
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Ginsberg's Theorems
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1. You can't win.
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2. You can't even break even.
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3. You can't even quit the game.
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Forsyth's Second Corollary to Murphy's Laws
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Just when you see the light at the end of the tunnel, the roof caves in.
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Weilers Law
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Nothing is impossible for the man who doesn't have to do it himself.
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The Laws of Computer Programming
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1. Any give program, when running, is obsolete.
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2. Any given program costs more and takes longer each time it is run.
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3. If a program is useful, it will have to be changed.
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4. If a program is useless, it will have to be documented.
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5. Any given program will expand to fill all the available memory.
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6. The value of a program is inversely proportional to the weight of its
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output.
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7. Program complexity grows until it exceeds the capability of the
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programmer who must maintain it.
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-more later-
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Call The Works BBS - 1600+ Textfiles! - [914]/238-8195 - 300/1200 - Always Open
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