147 lines
8.5 KiB
Plaintext
147 lines
8.5 KiB
Plaintext
|
||
TIMES OF LORE
|
||
|
||
In these days of gigantic, complex computer role-playing games such as the
|
||
ULTIMA and WIZARDRY series, would you believe a CRPG that:
|
||
|
||
1. Fits on one side of a single 5-1/4" diskette?
|
||
|
||
2. Comes with a manual only 18 pages long?
|
||
|
||
3. Offers good graphics, fast-paced action, and a cohesive storyline?
|
||
|
||
Welcome to TIMES OF LORE! (This review is based on the Commodore 64/128
|
||
version; IBM-PC version notes follow.)
|
||
|
||
Long ago, the Kingdom of Albareth was governed by High King Valwyn. With the
|
||
aid of three magical artifacts -- the Foretelling Stones, the Tablet of Truth,
|
||
and the Medallion of Power -- Valwyn ruled wisely and well. After negotiating
|
||
the truce that ended the Barbarian Wars, the weary Valwyn placed his trusted
|
||
steward in charge, and went away to rest for a time.
|
||
|
||
Many years have passed, and Valwyn has not returned. The kingdom has fallen
|
||
into chaos. Orcs prowl the countryside, and bandits plague the roadways. The
|
||
land desperately needs a champion -- a mighty warrior who will strive to return
|
||
the High King to his rightful throne....
|
||
|
||
You begin TIMES OF LORE by choosing which of three characters you will play --
|
||
a well-armored Knight, an agile Valkyrie, or a muscular Barbarian. Unlike those
|
||
in most CRPGs, your character has no stats to build up; survival depends
|
||
entirely on your skill with the joystick, which gives TIMES OF LORE an
|
||
arcade-game feel. While there is better weaponry available (you start out with a
|
||
generic hand weapon), there is no way to improve your armor. Each of the six
|
||
cities of Albareth has an Inn, where your character may find food and lodging;
|
||
sleeping at an Inn restores all your character's lost hit points and initiates a
|
||
game save, as well.
|
||
|
||
The computer screen is horizontally divided into two sections. The top half
|
||
shows an overhead view of your character and his surroundings. The terrain --
|
||
everything from rugged rocky mountains to smooth desert sand to grassy plains to
|
||
green forests -- is well-rendered; building interiors and (gulp!) dungeons are
|
||
crisply drawn. The bottom half of the screen consists of a set of icons you'll
|
||
use to control all your character's actions (except for movement and combat).
|
||
Each icon depicts the action it will trigger. For example, an open mouth
|
||
represents "talk to a nearby person," an eye means "examine object," a sack
|
||
stands for "list inventory."
|
||
|
||
A large part of your character's quest will require him to speak to various
|
||
people (non-player characters, or NPCs). Most of the NPCs are simple townsfolk
|
||
whose conversations don't extend beyond "Nice weather we're having!" But some of
|
||
the NPCs will have information to impart, or other kinds of help to offer. As
|
||
your character chats with these NPCs, your Talk option will accumulate a list of
|
||
keywords; selecting the right keyword for the right NPC will give you further
|
||
clues, and perhaps another topic to talk to someone else about.
|
||
|
||
Moving your character around is as easy as pushing the joystick in the
|
||
direction you want to go. The scenery scrolls smoothly, with your character
|
||
always in the center of the screen. During combat, you swing your weapon by
|
||
pushing the joystick button. If you're fighting with a ranged weapon, it will
|
||
fly out in the direction your character is facing. Dead monsters disappear from
|
||
the screen and sometimes leave behind useful items for your character to pick
|
||
up, such as healing potions, scrolls with combat spells, food, and bags of gold.
|
||
|
||
TIMES OF LORE is a delightfully simple game to play. The game mechanics are
|
||
logical, and it's fun to travel around the large game area slaying monsters and
|
||
gathering the pieces to accomplish the quest. The opening music is a haunting
|
||
melody that seems to go on forever. The game loads very quickly, with almost no
|
||
disk access during play. And if your character is killed, a few clicks of the
|
||
joystick button is all it takes to revive and restore him to the spot where you
|
||
last saved him.
|
||
|
||
There are, however, a few drawbacks. First, I was unable to make a backup copy
|
||
of the master game disk. Since the saved games are written to the master disk,
|
||
there is a possibility that a disk error could not only wipe out hours of
|
||
effort, but also corrupt the program as well, making the game unplayable. Also,
|
||
the disk holds only one saved game at a time. Going back to an earlier point in
|
||
the game means you must begin the game anew. And if you choose to start the game
|
||
over from the beginning, your saved game is erased from the disk. You can only
|
||
save the game by having your character pay for lodging at an Inn; if your
|
||
character hasn't enough gold, or if you'd prefer to save the game right before
|
||
entering a dangerous situation, you're out of luck.
|
||
|
||
I also disliked the dungeons. "Solving" the dungeons consists of pressing the
|
||
large blue buttons that are set into the floors. Some of the buttons cause doors
|
||
to open or walls to shift, giving you access to other parts of the dungeon. What
|
||
I didn't like was that all the door-opening and wall-shifting occurs outside
|
||
your field of view; you have to backtrack (if you can) to try to figure out what
|
||
has happened. And you must do this while fending off hordes of monsters, none of
|
||
which has any treasure. You can expect to die a lot.
|
||
|
||
TIMES OF LORE is an enchanting little fantasy, suitable for introducing novices
|
||
to the CRPG genre. It's also nice for weary veterans who would like to complete
|
||
an adventure in a matter of hours rather than months.
|
||
|
||
IBM-PC VERSION NOTES
|
||
|
||
The IBM version of TIMES OF LORE is a fairly faithful reproduction of the
|
||
Commodore C64/128 original. Except for a couple of very minor differences,
|
||
nothing's substantially changed. It's a charming and very beautifully executed
|
||
game that marries arcade action and CRPG character development.
|
||
|
||
The IBM version permits the use of a mouse in addition to the two-button
|
||
joystick and keyboard interfaces. Both right and left button functions are
|
||
supported on the mouse. Note that there is an option only available (and
|
||
necessary) in keyboard mode: "glide on/glide off"; this feature allows
|
||
continuous movement without repeated key presses. The mouse, on the other hand,
|
||
automatically creates continuous movement. In fact, I found the mouse to be a
|
||
little too adept at such movement; often, it was difficult to position myself
|
||
precisely enough to enter doorways, stairways, etc. Unfortunately, there's no
|
||
way to change from mouse to keyboard or joystick; you must choose your device
|
||
upon booting up. You'd need to save your game, exit the program, then restart
|
||
with a new pointer selection.
|
||
|
||
The IBM version supports a variety of sound options: the standard IBM speaker
|
||
(which produces unexciting blips and beeps), the Tandy 1000 sound capabilities,
|
||
the AdLib Music Synthesizer card, and the Creative Music System. You can also
|
||
choose to have the sound turned off entirely. Again, these selections are
|
||
available only when booting.
|
||
|
||
Unlike with the Commodore version, you can make backups of your TIMES OF LORE
|
||
master disk using regular DOS copy commands, and you can install the game in any
|
||
subdirectory of your hard disk. The program is disk-protected, however, so
|
||
you'll still need to use your master disk as a key disk in order to start the
|
||
game. It's available on either 3-1/2" or 5-1/4" diskettes; be certain to check
|
||
the blue label on the spine of the box to make sure you're buying the correct
|
||
format.
|
||
|
||
TIMES OF LORE supports several graphics modes: Tandy 16-color (requires a Tandy
|
||
1000 and 384K), Tandy CGA (if your Tandy has 256K), EGA, Hercules Monochrome,
|
||
MCGA or VGA, and regular CGA. I could discern no differences between the
|
||
16-color EGA mode and the MCGA/VGA mode. If your machine runs at a slow speed,
|
||
you might want to force CGA mode (although the colors are obviously quite
|
||
unpalatable); using command line parameters, you can also force EGA, MCGA,
|
||
Tandy, and Hercules modes.
|
||
|
||
I found the 320x200x16 EGA/VGA/MCGA graphics exceptional; they're imaginatively
|
||
drawn, brighter, and bolder than the Commodore colors. The interface is
|
||
straightforward and enjoyable, and especially suitable for newcomers to CRPGs
|
||
(as Mary Kelly points out above). My only complaint with the IBM version is the
|
||
disk-based copy protection; however, this is the last of the Origin games to use
|
||
such a trouble-prone scheme. Despite that slight drawback, TIMES OF LORE is a
|
||
gorgeous, fast-moving CRPG/action hybrid that looks and works on the IBM as well
|
||
as, or better than, its Commodore progenitor.
|
||
|
||
TIMES OF LORE is published by Origin and distributed by Broderbund.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|