147 lines
8.5 KiB
Plaintext
147 lines
8.5 KiB
Plaintext
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TIMES OF LORE
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In these days of gigantic, complex computer role-playing games such as the
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ULTIMA and WIZARDRY series, would you believe a CRPG that:
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1. Fits on one side of a single 5-1/4" diskette?
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2. Comes with a manual only 18 pages long?
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3. Offers good graphics, fast-paced action, and a cohesive storyline?
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Welcome to TIMES OF LORE! (This review is based on the Commodore 64/128
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version; IBM-PC version notes follow.)
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Long ago, the Kingdom of Albareth was governed by High King Valwyn. With the
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aid of three magical artifacts -- the Foretelling Stones, the Tablet of Truth,
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and the Medallion of Power -- Valwyn ruled wisely and well. After negotiating
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the truce that ended the Barbarian Wars, the weary Valwyn placed his trusted
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steward in charge, and went away to rest for a time.
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Many years have passed, and Valwyn has not returned. The kingdom has fallen
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into chaos. Orcs prowl the countryside, and bandits plague the roadways. The
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land desperately needs a champion -- a mighty warrior who will strive to return
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the High King to his rightful throne....
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You begin TIMES OF LORE by choosing which of three characters you will play --
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a well-armored Knight, an agile Valkyrie, or a muscular Barbarian. Unlike those
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in most CRPGs, your character has no stats to build up; survival depends
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entirely on your skill with the joystick, which gives TIMES OF LORE an
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arcade-game feel. While there is better weaponry available (you start out with a
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generic hand weapon), there is no way to improve your armor. Each of the six
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cities of Albareth has an Inn, where your character may find food and lodging;
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sleeping at an Inn restores all your character's lost hit points and initiates a
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game save, as well.
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The computer screen is horizontally divided into two sections. The top half
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shows an overhead view of your character and his surroundings. The terrain --
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everything from rugged rocky mountains to smooth desert sand to grassy plains to
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green forests -- is well-rendered; building interiors and (gulp!) dungeons are
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crisply drawn. The bottom half of the screen consists of a set of icons you'll
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use to control all your character's actions (except for movement and combat).
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Each icon depicts the action it will trigger. For example, an open mouth
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represents "talk to a nearby person," an eye means "examine object," a sack
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stands for "list inventory."
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A large part of your character's quest will require him to speak to various
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people (non-player characters, or NPCs). Most of the NPCs are simple townsfolk
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whose conversations don't extend beyond "Nice weather we're having!" But some of
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the NPCs will have information to impart, or other kinds of help to offer. As
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your character chats with these NPCs, your Talk option will accumulate a list of
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keywords; selecting the right keyword for the right NPC will give you further
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clues, and perhaps another topic to talk to someone else about.
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Moving your character around is as easy as pushing the joystick in the
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direction you want to go. The scenery scrolls smoothly, with your character
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always in the center of the screen. During combat, you swing your weapon by
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pushing the joystick button. If you're fighting with a ranged weapon, it will
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fly out in the direction your character is facing. Dead monsters disappear from
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the screen and sometimes leave behind useful items for your character to pick
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up, such as healing potions, scrolls with combat spells, food, and bags of gold.
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TIMES OF LORE is a delightfully simple game to play. The game mechanics are
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logical, and it's fun to travel around the large game area slaying monsters and
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gathering the pieces to accomplish the quest. The opening music is a haunting
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melody that seems to go on forever. The game loads very quickly, with almost no
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disk access during play. And if your character is killed, a few clicks of the
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joystick button is all it takes to revive and restore him to the spot where you
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last saved him.
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There are, however, a few drawbacks. First, I was unable to make a backup copy
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of the master game disk. Since the saved games are written to the master disk,
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there is a possibility that a disk error could not only wipe out hours of
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effort, but also corrupt the program as well, making the game unplayable. Also,
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the disk holds only one saved game at a time. Going back to an earlier point in
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the game means you must begin the game anew. And if you choose to start the game
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over from the beginning, your saved game is erased from the disk. You can only
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save the game by having your character pay for lodging at an Inn; if your
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character hasn't enough gold, or if you'd prefer to save the game right before
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entering a dangerous situation, you're out of luck.
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I also disliked the dungeons. "Solving" the dungeons consists of pressing the
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large blue buttons that are set into the floors. Some of the buttons cause doors
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to open or walls to shift, giving you access to other parts of the dungeon. What
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I didn't like was that all the door-opening and wall-shifting occurs outside
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your field of view; you have to backtrack (if you can) to try to figure out what
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has happened. And you must do this while fending off hordes of monsters, none of
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which has any treasure. You can expect to die a lot.
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TIMES OF LORE is an enchanting little fantasy, suitable for introducing novices
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to the CRPG genre. It's also nice for weary veterans who would like to complete
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an adventure in a matter of hours rather than months.
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IBM-PC VERSION NOTES
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The IBM version of TIMES OF LORE is a fairly faithful reproduction of the
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Commodore C64/128 original. Except for a couple of very minor differences,
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nothing's substantially changed. It's a charming and very beautifully executed
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game that marries arcade action and CRPG character development.
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The IBM version permits the use of a mouse in addition to the two-button
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joystick and keyboard interfaces. Both right and left button functions are
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supported on the mouse. Note that there is an option only available (and
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necessary) in keyboard mode: "glide on/glide off"; this feature allows
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continuous movement without repeated key presses. The mouse, on the other hand,
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automatically creates continuous movement. In fact, I found the mouse to be a
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little too adept at such movement; often, it was difficult to position myself
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precisely enough to enter doorways, stairways, etc. Unfortunately, there's no
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way to change from mouse to keyboard or joystick; you must choose your device
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upon booting up. You'd need to save your game, exit the program, then restart
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with a new pointer selection.
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The IBM version supports a variety of sound options: the standard IBM speaker
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(which produces unexciting blips and beeps), the Tandy 1000 sound capabilities,
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the AdLib Music Synthesizer card, and the Creative Music System. You can also
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choose to have the sound turned off entirely. Again, these selections are
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available only when booting.
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Unlike with the Commodore version, you can make backups of your TIMES OF LORE
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master disk using regular DOS copy commands, and you can install the game in any
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subdirectory of your hard disk. The program is disk-protected, however, so
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you'll still need to use your master disk as a key disk in order to start the
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game. It's available on either 3-1/2" or 5-1/4" diskettes; be certain to check
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the blue label on the spine of the box to make sure you're buying the correct
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format.
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TIMES OF LORE supports several graphics modes: Tandy 16-color (requires a Tandy
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1000 and 384K), Tandy CGA (if your Tandy has 256K), EGA, Hercules Monochrome,
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MCGA or VGA, and regular CGA. I could discern no differences between the
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16-color EGA mode and the MCGA/VGA mode. If your machine runs at a slow speed,
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you might want to force CGA mode (although the colors are obviously quite
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unpalatable); using command line parameters, you can also force EGA, MCGA,
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Tandy, and Hercules modes.
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I found the 320x200x16 EGA/VGA/MCGA graphics exceptional; they're imaginatively
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drawn, brighter, and bolder than the Commodore colors. The interface is
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straightforward and enjoyable, and especially suitable for newcomers to CRPGs
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(as Mary Kelly points out above). My only complaint with the IBM version is the
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disk-based copy protection; however, this is the last of the Origin games to use
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such a trouble-prone scheme. Despite that slight drawback, TIMES OF LORE is a
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gorgeous, fast-moving CRPG/action hybrid that looks and works on the IBM as well
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as, or better than, its Commodore progenitor.
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TIMES OF LORE is published by Origin and distributed by Broderbund.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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