98 lines
5.9 KiB
Plaintext
98 lines
5.9 KiB
Plaintext
|
||
STEEL THUNDER
|
||
|
||
Accolade's STEEL THUNDER is a most complex and well-executed tank simulation.
|
||
Like most comprehensive simulators, STEEL THUNDER (ST) has enough depth and
|
||
variety to teach you the basics of tank operation and strategy, and offers
|
||
plenty of ways to test and perfect those skills. In addition, it's a very
|
||
user-friendly package: lots of great graphics, a detailed manual, and a good
|
||
copy-protection scheme. (This review is based on the IBM-PC version.)
|
||
|
||
There are four tanks simulated in ST: the M1A1 Abrams, M60A3, the M3 Bradley,
|
||
and the M48A5 Patton. The Abrams is a popular choice for simulators: It's the
|
||
fastest (over 70 mph, under ideal conditions) and most advanced tank in service,
|
||
with an impressive list of computerized functions. The M60A3 is largely being
|
||
supplanted by the M1A1, but the M60A3 was (and still is) popular as an export,
|
||
and as the primary tank for the Reserve and National Guard. The M3 is
|
||
lightweight, serving as an APC as well as a tank; it was never really meant to
|
||
be front-line material.
|
||
|
||
You'll find the differences between these tanks well-implemented in ST.
|
||
Armaments, speed, equipment -- all are accurate for each type of tank. Thus,
|
||
you'll have to learn a few different keystrokes and techniques for each tank.
|
||
There are 21 missions: seven each in Cuba, Syria, and West Germany. You can
|
||
almost always select which tank to use, but one of them will usually be the
|
||
clear choice.
|
||
|
||
The first mission of each of the three scenario locales is always a practice
|
||
mission. You're invulnerable and your mission is generally pretty
|
||
straightforward. The other scenarios are "real." Fortunately, for those of us
|
||
who don't know everything there is to know about tanks, the game makes
|
||
recommendations as to tank type and ammo. The manual serves as a more complete
|
||
guide regarding precisely which ordnance is most effective against which kind of
|
||
target.
|
||
|
||
Inside each tank, there are a variety of screens: the Driver station, the
|
||
Gunner station, the Commander station, as well as map, stores, and damage
|
||
screens. The map screen uses icons for friendly and enemy installations, troops,
|
||
SAM sites, geographical features, and more. Using a sort of ADF, you can proceed
|
||
through two checkpoints to your goal; this is one area I found poorly documented
|
||
(misleading, in fact). You apparently need to be on a different screen than the
|
||
Driver screen, and give the Next Goal command, to use the ADF. Nowhere is this
|
||
mentioned in the documents.
|
||
|
||
Fortunately, Accolade includes keyboard overlays for three different keyboard
|
||
styles. You'll make good use of the overlay; there are three dozen different
|
||
commands you'll need frequently. Some of these options include two types of
|
||
smokescreens (engine smoke and smoke grenades); fire extinguishers; sight
|
||
magnification (the day sight and night periscopes are superbly executed); and a
|
||
number of quick instruction keys for your personnel. That's another very nice
|
||
detail: You have to pick and choose your gunner, driver, and loader. There's a
|
||
good list, and each has three separate skills that must be evaluated against the
|
||
needs of that particular scenario.
|
||
|
||
STEEL THUNDER takes a lot of time to learn and control. With the great number
|
||
of scenario, tank, and personnel combinations -- and their strategic variations
|
||
-- you'll be learning right up until you play out the final scenario. What's
|
||
nice is that once you're familiar with the controls (and the tanks), you'll
|
||
truly feel that you're commanding a tank. That's due in part to the great
|
||
graphics. ST supports MCGA/VGA, CGA, EGA, Hercules Monochrome, and Tandy
|
||
16-color. The MCGA/VGA graphics make use of a larger palette -- not 256 colors,
|
||
but probably 64 -- so that the still screens really have a halfway photographic
|
||
feel, and even some amusing spot animation. The tanks themselves are
|
||
meticulously drawn, and the scenery has a lot of detail -- trees, hills,
|
||
friendly and enemy troops, installations, and vehicles. In fact, if you increase
|
||
the magnification on your day sight, you can see the bodies and the blood.
|
||
Another nifty detail is the explosions. There are big differences between the
|
||
explosion you see when you shoot your cannon, when the enemy shoots theirs, when
|
||
you score a hit on them, when you miss them, and so on. That helps you get a
|
||
realistic picture of what's going on when you're too busy to check your status
|
||
screens.
|
||
|
||
Messages constantly come in from your crew, keeping you advised of your status
|
||
all throughout the game (and whichever facet of the game you're dealing with).
|
||
It's reassuring to know you're not alone in there. Once in a while, damage is
|
||
actually graphically represented in the turret itself. And if the game is going
|
||
too slowly (mostly during the long treks across uninhabited territory), you can
|
||
turn on time compression (high or low) and speed things up.
|
||
|
||
STEEL THUNDER comes to the IBM user on two 5-1/4" disks, both of which are
|
||
totally without on-disk protection. Thus, the game may be easily installed on a
|
||
hard drive or working floppies, and the originals can be stored safely. The only
|
||
copy protection is in the form of a password chart, printed black on dark red,
|
||
to make it resistant to photocopying. When you boot the program, you're asked a
|
||
question from the chart. You do _not_ need to do this more than once per play
|
||
session. System requirements: IBM PC, XT, AT, PS/2 Models 25, 30, 50, and 60,
|
||
Tandy 1000 series, 3000/4000. 384K is required, and the 3-1/2" disk version is
|
||
available separately.
|
||
|
||
If you love tanks, STEEL THUNDER will provide a thrilling and constantly
|
||
challenging experience. My only complaint involves the minor omissions from the
|
||
manual, but in other areas, it's a model of completeness. Overall, Accolade
|
||
really has something to be proud of here; STEEL THUNDER is one of the better
|
||
simulators (and perhaps the best _tank_ simulator) on the PC market.
|
||
|
||
STEEL THUNDER is published and distributed by Accolade.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|