98 lines
5.9 KiB
Plaintext
98 lines
5.9 KiB
Plaintext
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STEEL THUNDER
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Accolade's STEEL THUNDER is a most complex and well-executed tank simulation.
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Like most comprehensive simulators, STEEL THUNDER (ST) has enough depth and
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variety to teach you the basics of tank operation and strategy, and offers
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plenty of ways to test and perfect those skills. In addition, it's a very
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user-friendly package: lots of great graphics, a detailed manual, and a good
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copy-protection scheme. (This review is based on the IBM-PC version.)
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There are four tanks simulated in ST: the M1A1 Abrams, M60A3, the M3 Bradley,
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and the M48A5 Patton. The Abrams is a popular choice for simulators: It's the
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fastest (over 70 mph, under ideal conditions) and most advanced tank in service,
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with an impressive list of computerized functions. The M60A3 is largely being
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supplanted by the M1A1, but the M60A3 was (and still is) popular as an export,
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and as the primary tank for the Reserve and National Guard. The M3 is
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lightweight, serving as an APC as well as a tank; it was never really meant to
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be front-line material.
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You'll find the differences between these tanks well-implemented in ST.
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Armaments, speed, equipment -- all are accurate for each type of tank. Thus,
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you'll have to learn a few different keystrokes and techniques for each tank.
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There are 21 missions: seven each in Cuba, Syria, and West Germany. You can
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almost always select which tank to use, but one of them will usually be the
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clear choice.
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The first mission of each of the three scenario locales is always a practice
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mission. You're invulnerable and your mission is generally pretty
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straightforward. The other scenarios are "real." Fortunately, for those of us
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who don't know everything there is to know about tanks, the game makes
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recommendations as to tank type and ammo. The manual serves as a more complete
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guide regarding precisely which ordnance is most effective against which kind of
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target.
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Inside each tank, there are a variety of screens: the Driver station, the
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Gunner station, the Commander station, as well as map, stores, and damage
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screens. The map screen uses icons for friendly and enemy installations, troops,
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SAM sites, geographical features, and more. Using a sort of ADF, you can proceed
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through two checkpoints to your goal; this is one area I found poorly documented
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(misleading, in fact). You apparently need to be on a different screen than the
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Driver screen, and give the Next Goal command, to use the ADF. Nowhere is this
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mentioned in the documents.
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Fortunately, Accolade includes keyboard overlays for three different keyboard
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styles. You'll make good use of the overlay; there are three dozen different
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commands you'll need frequently. Some of these options include two types of
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smokescreens (engine smoke and smoke grenades); fire extinguishers; sight
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magnification (the day sight and night periscopes are superbly executed); and a
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number of quick instruction keys for your personnel. That's another very nice
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detail: You have to pick and choose your gunner, driver, and loader. There's a
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good list, and each has three separate skills that must be evaluated against the
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needs of that particular scenario.
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STEEL THUNDER takes a lot of time to learn and control. With the great number
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of scenario, tank, and personnel combinations -- and their strategic variations
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-- you'll be learning right up until you play out the final scenario. What's
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nice is that once you're familiar with the controls (and the tanks), you'll
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truly feel that you're commanding a tank. That's due in part to the great
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graphics. ST supports MCGA/VGA, CGA, EGA, Hercules Monochrome, and Tandy
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16-color. The MCGA/VGA graphics make use of a larger palette -- not 256 colors,
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but probably 64 -- so that the still screens really have a halfway photographic
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feel, and even some amusing spot animation. The tanks themselves are
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meticulously drawn, and the scenery has a lot of detail -- trees, hills,
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friendly and enemy troops, installations, and vehicles. In fact, if you increase
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the magnification on your day sight, you can see the bodies and the blood.
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Another nifty detail is the explosions. There are big differences between the
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explosion you see when you shoot your cannon, when the enemy shoots theirs, when
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you score a hit on them, when you miss them, and so on. That helps you get a
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realistic picture of what's going on when you're too busy to check your status
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screens.
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Messages constantly come in from your crew, keeping you advised of your status
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all throughout the game (and whichever facet of the game you're dealing with).
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It's reassuring to know you're not alone in there. Once in a while, damage is
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actually graphically represented in the turret itself. And if the game is going
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too slowly (mostly during the long treks across uninhabited territory), you can
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turn on time compression (high or low) and speed things up.
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STEEL THUNDER comes to the IBM user on two 5-1/4" disks, both of which are
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totally without on-disk protection. Thus, the game may be easily installed on a
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hard drive or working floppies, and the originals can be stored safely. The only
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copy protection is in the form of a password chart, printed black on dark red,
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to make it resistant to photocopying. When you boot the program, you're asked a
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question from the chart. You do _not_ need to do this more than once per play
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session. System requirements: IBM PC, XT, AT, PS/2 Models 25, 30, 50, and 60,
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Tandy 1000 series, 3000/4000. 384K is required, and the 3-1/2" disk version is
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available separately.
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If you love tanks, STEEL THUNDER will provide a thrilling and constantly
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challenging experience. My only complaint involves the minor omissions from the
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manual, but in other areas, it's a model of completeness. Overall, Accolade
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really has something to be proud of here; STEEL THUNDER is one of the better
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simulators (and perhaps the best _tank_ simulator) on the PC market.
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STEEL THUNDER is published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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