134 lines
6.9 KiB
Plaintext
134 lines
6.9 KiB
Plaintext
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SILPHEED
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My word processor tells me that I've never used the expression
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"rip-roaring" to describe anything. But SILPHEED deserves the
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compliment: "Very lively and noisy; boisterous" (WEBSTER'S NEW WORLD
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DICTIONARY). It's an infuriating, intense arcade shoot-'em-up, quite
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similar to many of the better infuriating, intense arcade
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shoot-'em-ups. There are some unique qualities, but basically, it's
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a game you've played many times before. You probably already know
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whether or not you'll like it: If you don't enjoy fast and furious
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arcade action, SILPHEED will not appeal to you. If you're a fan of
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the genre, you'll find it one of the most addictive and exhilarating
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of its kind. (This review is based on the IBM-PC version.)
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Typically called a "slide and shoot," SILPHEED's premise is
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elementary: You have a single spaceship, the Super Air Fighter SA-08
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Silpheed prototype (that's right, a prototype). Your mission: Attack
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and destroy the Gloire, an incredibly powerful battleship employed
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by the brutal renegade Xacalite. To get to the Gloire, you'll have
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to blast through 20 levels of lesser enemies. There are roughly
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sixteen varieties of enemies, and they number in the thousands.
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Clearly, this is not a task you will complete the first time
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through...or the hundredth time through.
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Your Silpheed dogfighter has one basic weapon: a forward beam.
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Fortunately, you can -- and must -- improve your weaponry. This is
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accomplished by earning points. Every 50,000 points grants you a new
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weapon when you reach the end of the current level. You may also
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select which of your weapons to use for each subsequent level. As
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the Silpheed has facilities for both right and left weapons, you
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need 100,000 points if you want the new weapon to be available o
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both sides. Aiding your progress are asteroid-like items called
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"Golan." The Golan are scattered throughout many of the levels, and
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when destroyed, they release either bonus points, or any of nine
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extra attributes: increased weapon strength, speed booster,
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auto-fire, protective barriers of several types, repairs, and so
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on.
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Unlike nearly all other games of this type, SILPHEED gives you one
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ship. No multiple lives here, nor can you earn extras. This makes
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the game far tougher. In SILPHEED, scoring is everything. Success is
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totally dependent on your ability to earn those 50,000-point
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upgrades, and that means destroying _every_ enemy on the screen, if
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possible. Merely dodging your way through the level will not get you
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anywhere. Advanced weapons are an absolute necessity, and mere
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survival nets you no points and no weapons. There is, however, a
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small bonus for the amount of shielding you have left at the end of
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a level.
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The graphics are excellent -- an amalgam of styles that range from
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the strange geometric shapes of the enemies, to sweeping
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"spacescapes." These spacescapes are most prevalent in the animated
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sequences that reward the player after completing 5, 10, and 15
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levels. The sequences are very short, but superbly colored and
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detailed.
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As the screen scrolls downward, your ship can move up, down, and
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side-to-side, always facing upward. The stars and enemies don't
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simply move downward; they also appear to move outward toward you,
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from an imaginary vanishing point somewhere above the top of your
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monitor. To reinforce the illusion, the enemy ships -- stark,
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angular affairs that exhibit true shifts in 3-D perspective as they
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sweep the sky -- start out minuscule at the top of the screen and
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increase smoothly as they approach the bottom. Likewise, your ship
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gets smaller as it approaches the top of the screen. These fillips
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are extraordinarily effective.
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Each level features a new twist. Some levels are played while
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cruising through space, some appear to be in orbit over a planetary
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landscape, and some take place within large superships, with tunnels
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and corridors that must be memorized if you're to emerge at the
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other end.
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Incidentally, I cannot fail to mention the opening sequence. As the
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haunting music comes up, we travel through space and into the
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superstructure that houses the Silpheed prototype. In an incredibly
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effective vector-graphic style, we watch the prototype emerge from
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the dock and careen through space. The enemies are then displayed as
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rotating wire-frames, with specifications rolling down the side of
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the screen. It's all most impressive and exciting -- the greatest
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little introduction I've ever seen on a home computer.
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I played the MS-DOS version of SILPHEED, and that version comes
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equipped wit sound drivers for a variety of configurations. Included
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are drivers for the internal IBM speaker, the AdLib sound card, the
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IBM Music Feature card, and the Roland MT-32 Sound Module. With the
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Roland, the soundtrack -- nine rock-'n'-roll music themes -- is
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spectacular: a driving, pulsing beat that will definitely increase
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your heart rate (as if the game alone does not perform that function
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admirably). The standard IBM speaker sound is poor. That's no
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surprise. But the occasional elongated notes in the soundtrack are
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nearly unbearable through the PC's single-voice speaker, and the
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rock soundtrack is wholly unrecognizable in that configuration.
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The SILPHEED package includes both 5-1/4" and 3-1/2" disk formats,
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and requires 512K. While the game can be played on IBM, Tandy, and
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compatibles, it is not playable on an IBM-PCjr. The graphics require
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any variety of color card (no monochrome): CGA, EGA, MCGA, Tandy,
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and VGA. The VGA driver merely emulates the EGA graphics. A hard
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disk is recommended. There is no on-disk copy protection; however,
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you will need to be able to recognize an enemy on-screen and type in
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its name -- no mere task with names like "Buluouwa" and "Atolatal."
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An extensive installation routine ensures that only the necessary
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graphic and sound drivers will be loaded onto your play disks or
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hard drive's subdirectory.
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A joystick is "optional," but let's be real: This is one arcade
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game that cannot be played effectively on the keyboard; I tried. The
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joystick improved my game immensely. I would not hesitate to say
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that winning this game using the keyboard is utterly impossible. But
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no true gamer should be without a joystick anyway, so if you need an
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excuse to buy a joystick and a game card, you've found one.
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Processing speed is somewhat of a consideration in this game. The
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graphics are obviously intense, and there are many moving objects
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on-screen at once. At 4.77 MHz, this game may run too slowly for
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your tastes. Those with 8 MHz or greater will not be seriously
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affected.
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SILPHEED has all the elements of a great arcade game. It goes even
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further with its state-of-the-art musical accompaniment and its wide
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variety of enemies, landscapes, and strategies. If you were to own
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only one traditional arcade game, SILPHEED would be the one to
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choose.
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SILPHEED is published and distributed by Sierra On-Line, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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