134 lines
6.9 KiB
Plaintext
134 lines
6.9 KiB
Plaintext
|
|
|||
|
|
|||
|
|
|||
|
SILPHEED
|
|||
|
|
|||
|
My word processor tells me that I've never used the expression
|
|||
|
"rip-roaring" to describe anything. But SILPHEED deserves the
|
|||
|
compliment: "Very lively and noisy; boisterous" (WEBSTER'S NEW WORLD
|
|||
|
DICTIONARY). It's an infuriating, intense arcade shoot-'em-up, quite
|
|||
|
similar to many of the better infuriating, intense arcade
|
|||
|
shoot-'em-ups. There are some unique qualities, but basically, it's
|
|||
|
a game you've played many times before. You probably already know
|
|||
|
whether or not you'll like it: If you don't enjoy fast and furious
|
|||
|
arcade action, SILPHEED will not appeal to you. If you're a fan of
|
|||
|
the genre, you'll find it one of the most addictive and exhilarating
|
|||
|
of its kind. (This review is based on the IBM-PC version.)
|
|||
|
|
|||
|
Typically called a "slide and shoot," SILPHEED's premise is
|
|||
|
elementary: You have a single spaceship, the Super Air Fighter SA-08
|
|||
|
Silpheed prototype (that's right, a prototype). Your mission: Attack
|
|||
|
and destroy the Gloire, an incredibly powerful battleship employed
|
|||
|
by the brutal renegade Xacalite. To get to the Gloire, you'll have
|
|||
|
to blast through 20 levels of lesser enemies. There are roughly
|
|||
|
sixteen varieties of enemies, and they number in the thousands.
|
|||
|
Clearly, this is not a task you will complete the first time
|
|||
|
through...or the hundredth time through.
|
|||
|
|
|||
|
Your Silpheed dogfighter has one basic weapon: a forward beam.
|
|||
|
Fortunately, you can -- and must -- improve your weaponry. This is
|
|||
|
accomplished by earning points. Every 50,000 points grants you a new
|
|||
|
weapon when you reach the end of the current level. You may also
|
|||
|
select which of your weapons to use for each subsequent level. As
|
|||
|
the Silpheed has facilities for both right and left weapons, you
|
|||
|
need 100,000 points if you want the new weapon to be available o
|
|||
|
both sides. Aiding your progress are asteroid-like items called
|
|||
|
"Golan." The Golan are scattered throughout many of the levels, and
|
|||
|
when destroyed, they release either bonus points, or any of nine
|
|||
|
extra attributes: increased weapon strength, speed booster,
|
|||
|
auto-fire, protective barriers of several types, repairs, and so
|
|||
|
on.
|
|||
|
|
|||
|
Unlike nearly all other games of this type, SILPHEED gives you one
|
|||
|
ship. No multiple lives here, nor can you earn extras. This makes
|
|||
|
the game far tougher. In SILPHEED, scoring is everything. Success is
|
|||
|
totally dependent on your ability to earn those 50,000-point
|
|||
|
upgrades, and that means destroying _every_ enemy on the screen, if
|
|||
|
possible. Merely dodging your way through the level will not get you
|
|||
|
anywhere. Advanced weapons are an absolute necessity, and mere
|
|||
|
survival nets you no points and no weapons. There is, however, a
|
|||
|
small bonus for the amount of shielding you have left at the end of
|
|||
|
a level.
|
|||
|
|
|||
|
The graphics are excellent -- an amalgam of styles that range from
|
|||
|
the strange geometric shapes of the enemies, to sweeping
|
|||
|
"spacescapes." These spacescapes are most prevalent in the animated
|
|||
|
sequences that reward the player after completing 5, 10, and 15
|
|||
|
levels. The sequences are very short, but superbly colored and
|
|||
|
detailed.
|
|||
|
|
|||
|
As the screen scrolls downward, your ship can move up, down, and
|
|||
|
side-to-side, always facing upward. The stars and enemies don't
|
|||
|
simply move downward; they also appear to move outward toward you,
|
|||
|
from an imaginary vanishing point somewhere above the top of your
|
|||
|
monitor. To reinforce the illusion, the enemy ships -- stark,
|
|||
|
angular affairs that exhibit true shifts in 3-D perspective as they
|
|||
|
sweep the sky -- start out minuscule at the top of the screen and
|
|||
|
increase smoothly as they approach the bottom. Likewise, your ship
|
|||
|
gets smaller as it approaches the top of the screen. These fillips
|
|||
|
are extraordinarily effective.
|
|||
|
|
|||
|
Each level features a new twist. Some levels are played while
|
|||
|
cruising through space, some appear to be in orbit over a planetary
|
|||
|
landscape, and some take place within large superships, with tunnels
|
|||
|
and corridors that must be memorized if you're to emerge at the
|
|||
|
other end.
|
|||
|
|
|||
|
Incidentally, I cannot fail to mention the opening sequence. As the
|
|||
|
haunting music comes up, we travel through space and into the
|
|||
|
superstructure that houses the Silpheed prototype. In an incredibly
|
|||
|
effective vector-graphic style, we watch the prototype emerge from
|
|||
|
the dock and careen through space. The enemies are then displayed as
|
|||
|
rotating wire-frames, with specifications rolling down the side of
|
|||
|
the screen. It's all most impressive and exciting -- the greatest
|
|||
|
little introduction I've ever seen on a home computer.
|
|||
|
|
|||
|
I played the MS-DOS version of SILPHEED, and that version comes
|
|||
|
equipped wit sound drivers for a variety of configurations. Included
|
|||
|
are drivers for the internal IBM speaker, the AdLib sound card, the
|
|||
|
IBM Music Feature card, and the Roland MT-32 Sound Module. With the
|
|||
|
Roland, the soundtrack -- nine rock-'n'-roll music themes -- is
|
|||
|
spectacular: a driving, pulsing beat that will definitely increase
|
|||
|
your heart rate (as if the game alone does not perform that function
|
|||
|
admirably). The standard IBM speaker sound is poor. That's no
|
|||
|
surprise. But the occasional elongated notes in the soundtrack are
|
|||
|
nearly unbearable through the PC's single-voice speaker, and the
|
|||
|
rock soundtrack is wholly unrecognizable in that configuration.
|
|||
|
|
|||
|
The SILPHEED package includes both 5-1/4" and 3-1/2" disk formats,
|
|||
|
and requires 512K. While the game can be played on IBM, Tandy, and
|
|||
|
compatibles, it is not playable on an IBM-PCjr. The graphics require
|
|||
|
any variety of color card (no monochrome): CGA, EGA, MCGA, Tandy,
|
|||
|
and VGA. The VGA driver merely emulates the EGA graphics. A hard
|
|||
|
disk is recommended. There is no on-disk copy protection; however,
|
|||
|
you will need to be able to recognize an enemy on-screen and type in
|
|||
|
its name -- no mere task with names like "Buluouwa" and "Atolatal."
|
|||
|
An extensive installation routine ensures that only the necessary
|
|||
|
graphic and sound drivers will be loaded onto your play disks or
|
|||
|
hard drive's subdirectory.
|
|||
|
|
|||
|
A joystick is "optional," but let's be real: This is one arcade
|
|||
|
game that cannot be played effectively on the keyboard; I tried. The
|
|||
|
joystick improved my game immensely. I would not hesitate to say
|
|||
|
that winning this game using the keyboard is utterly impossible. But
|
|||
|
no true gamer should be without a joystick anyway, so if you need an
|
|||
|
excuse to buy a joystick and a game card, you've found one.
|
|||
|
|
|||
|
Processing speed is somewhat of a consideration in this game. The
|
|||
|
graphics are obviously intense, and there are many moving objects
|
|||
|
on-screen at once. At 4.77 MHz, this game may run too slowly for
|
|||
|
your tastes. Those with 8 MHz or greater will not be seriously
|
|||
|
affected.
|
|||
|
|
|||
|
SILPHEED has all the elements of a great arcade game. It goes even
|
|||
|
further with its state-of-the-art musical accompaniment and its wide
|
|||
|
variety of enemies, landscapes, and strategies. If you were to own
|
|||
|
only one traditional arcade game, SILPHEED would be the one to
|
|||
|
choose.
|
|||
|
|
|||
|
SILPHEED is published and distributed by Sierra On-Line, Inc.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|
|||
|
|
|||
|
|