155 lines
9.2 KiB
Plaintext
155 lines
9.2 KiB
Plaintext
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RISE OF THE DRAGON
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RISE OF THE DRAGON from Dynamix (now part of the Sierra family) is a graphics
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adventure mystery set in the future. In the introduction, a young woman is
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passed some drugs in an alleyway. She gets more than she bargained for, and is
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poisoned. Not only does she suffer a frightfully painful death, but her body
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undergoes a horrible mutation. If it wasn't obvious before, this should confirm
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that you haven't bought Sierra's MIXED-UP MOTHER GOOSE! (This review is based on
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the IBM-PC version.)
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The introductory scenes really raised my hopes. The voices of the characters
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produced through my Soundblaster were terrific! Alas, this was only in the
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introduction. In the remainder of the game, text appeared as messages, not
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digitized speech.
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The date is July 31, 2053 and the location is Los Angeles. Unfortunately, the
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future has not been kind to L.A.: The city is a hotbed of pollution, crime, and
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drugs. Millions are sick and starving, and a mysterious ancient evil figure
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named Bahumat has appeared to take advantage of the situation.
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The game begins at 12:00 noon in the dirty, dingy apartment of William "Blade"
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Hunter. Blade, your alter ego, is an ex-policeman who now makes his living as a
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Private Investigator. It seems his unorthodox methods were not fully appreciated
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by his former employers. (He reminded me a lot Clint Eastwood in the "Dirty
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Harry" role.)
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Mayor Vencenzi has placed a vidphone call to Blade to ask for his assistance in
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finding the murderer of his daughter (the young woman in the alleyway). He wants
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Blade to handle the case quietly to avoid political implications, and reveals
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that his daughter has not been the first to be poisoned with this new mysterious
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drug. The mayor provides Blade with his first lead, a man named "the Jake," who
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frequents a sin palace called the Pleasure Dome. You, in the persona of Blade
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Hunter, are now off to foil the evil designs of Bahumat.
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There is _no_ typing in this game: It's all point-and-click via either a mouse
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(recommended), joystick, or keyboard. Dynamix is very proud of their interface,
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through which you cause things to physically happen on the screen. For instance,
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when the cursor arrow is near an object, it normally changes shape to indicate
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that something can be done with the object. You can turn the tap water on or
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off, pick up things, place them in Blade's inventory, use things from the
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inventory, etc., all without typing a single command. This to me is a _huge_
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improvement. I hate typing command after command, trying to get the stupid
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parser to understand what I want to do!
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Since I played with the 256-color version of the game, I was especially
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interested in what the scenes would look like. I wasn't disappointed. The
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slipcover claims there are over 85 scenes and locations, most with randomly
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generated animations (many of these seem to be rather large rats scurrying
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around). Most of the scenes are hand-painted; the somber colors -- coordinated
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with excellent sound effects and music -- were especially effective. I have a
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Soundblaster, but the game also supports the Roland MT-32, Roland LAPC-1, and
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AdLib cards.
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My biggest enjoyment came from interaction with the characters. When you're
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able to talk with a character, the cursor changes shape to a small text
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"balloon." You may then start a conversation. The dialog continues until Blade
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has to make a decision regarding his answer. Not only do the characters' replies
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change, depending upon which choice Blade makes, but so do their actions --
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then, and in the future. Apart from the absence of four-letter words, the
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characters do talk much as you'd expect.
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I loved the sense of humor in the game. In one scene, when Blade is kissing his
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girlfriend, Karyn, and marveling at how fortunate he is to have such a wonderful
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girl, she is wishing he hadn't ordered the onions-and-liver special for supper!
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In another scene, there's a bum sprawled against a fence, drinking from a bottle
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wrapped in a paper bag. If you LOOK at him, you're told he is a "former
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programmer." In many places, the dialog is hysterically funny.
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Time is a key factor in this game. Blade must find a way to prevent Bahumat
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from carrying out his plans within three days, or the game is over. There are
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many ways to fail, some of which are more entertaining than others. In my first
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start, Blade took Karyn out for dinner and wound up spending the night with her.
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Unfortunately Blade doesn't wake up until 12:00 noon, so I "wasted" an entire
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evening of work. That, coupled with getting thrown in jail, is a sure method for
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running out of time. Being eaten by rats in a sewer is also a _real_ downer!
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There are actually two stories underway in the game. The first is the one that
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Blade is aware of: As he interacts with characters and gains more information,
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he is able to do more things. The second story is the one only you know about.
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Cinematic cutaways keep you periodically informed of what the bad guys are
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doing, which is a very effective method for apprising you of Blade's progress
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(or lack thereof).
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The major events in RISE OF THE DRAGON are quite linear. There are several
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actions that Blade must take in a pre-defined order. The interesting part of the
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game is that Blade has many different paths to these major events. I know that
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there are at least four separate endings to this game (not including simply
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getting killed!); the same holds true for many other sections of the game.
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It's actually unfortunate that many players will simply complete the game
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without investigating the alternate choices, thus making RISE OF THE DRAGON even
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shorter than was intended. If this is the case, many of the scenes and dialog
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will be completely missed. I'm about to replay the game to see what would happen
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if Blade tried some different actions.
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Time pressure was a key factor that prevented me from doing more investigation.
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When I first played the game, I ran into problems by wasting time. Watching the
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clock ticking away in the upper corner of the screen tends to force you to keep
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Blade moving. I also don't like saving the game at every branch, since I feel
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that takes away much of the enjoyment. Blade lived (or died) by the decisions
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made.
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Perhaps in future Blade mysteries, Dynamix will find a way to make the choices
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more attractive. In LORD OF THE RINGS, alternate paths are folded into the game
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as mini-quests. You can chose to pursue or skip them without affecting the main
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story. Although there is a time factor involved, it isn't as pressing as in RISE
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OF THE DRAGON.
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I like solving puzzles. There are several that seemed to offer a reasonable
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level of difficulty, but I personally would've preferred some tougher tests. At
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least the ones in this game weren't so obtuse that you have to buy a clue book
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to get the answers! Straightforward logic, reasoning, and observation will get
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you through. Dynamix has made a solid effort to ensure that the game can always
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be finished, and most puzzles have multiple solutions.
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By the way, there are two separate arcade action sequences in RISE OF THE
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DRAGON. Those of you who hate arcade sequences, don't fret! You're told that
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you're about to begin an arcade sequence, and asked if you want to save the game
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(I suggest you do). You then start to play via either the keyboard or joystick.
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(It's a lot easier with the joystick.) If you get killed, you are given the
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option of restarting the sequence. After the third failure, you are have the
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option of just winning the arcade and advancing to the next portion of the game!
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There is a master menu that can be used to save or restore the game at any
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point (except in the middle of an arcade). The menu also provides the ability to
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set the arcade difficulty level, toggle sound or music effects, select input
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devices, etc. In short, the game is highly configurable!
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As far as major complaints go, I have only one: The game is too short! I was
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having such a good time that I wanted more. A dedicated, experienced gamer
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(especially with appropriate saves) would be able to finish this game extremely
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quickly, but as previously mentioned, there are multiple paths to go back and
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investigate.
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A word of warning: On the slipcover is a notice that the game contains adult
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subject matter and strong language. It's recommended for mature players.
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RISE OF THE DRAGON is very large. The VGA version I played came on seven 5-1/4"
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1.2Mb diskettes -- over 8Mb of data! I required 3-1/2" diskettes, and although
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there's an included card you can send in for alternate media, I hate waiting and
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not being able to play, so I solved the problem by finding another machine that
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had both 1.2Mb and 1.44Mb disk drives. Fortunately, the game isn't
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copy-protected at all (cheers for an enlightened publisher!); I was able to
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simply copy the diskettes to 3-1/2" media for my home machine. I played the game
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on a 256-color VGA 386/16 system; a 16-color EGA version is also available.
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If you are looking for a relatively short, fun adventure game that you'll be
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sure to finish, I highly recommend RISE OF THE DRAGON. Dynamix has indicated
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that they may publish a series of "Blade Hunter" adventures; I certainly hope
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they do!
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RISE OF THE DRAGON is published by Dynamix and distributed by Sierra On-Line.
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