155 lines
9.2 KiB
Plaintext
155 lines
9.2 KiB
Plaintext
![]() |
|
|||
|
RISE OF THE DRAGON
|
|||
|
|
|||
|
RISE OF THE DRAGON from Dynamix (now part of the Sierra family) is a graphics
|
|||
|
adventure mystery set in the future. In the introduction, a young woman is
|
|||
|
passed some drugs in an alleyway. She gets more than she bargained for, and is
|
|||
|
poisoned. Not only does she suffer a frightfully painful death, but her body
|
|||
|
undergoes a horrible mutation. If it wasn't obvious before, this should confirm
|
|||
|
that you haven't bought Sierra's MIXED-UP MOTHER GOOSE! (This review is based on
|
|||
|
the IBM-PC version.)
|
|||
|
|
|||
|
The introductory scenes really raised my hopes. The voices of the characters
|
|||
|
produced through my Soundblaster were terrific! Alas, this was only in the
|
|||
|
introduction. In the remainder of the game, text appeared as messages, not
|
|||
|
digitized speech.
|
|||
|
|
|||
|
The date is July 31, 2053 and the location is Los Angeles. Unfortunately, the
|
|||
|
future has not been kind to L.A.: The city is a hotbed of pollution, crime, and
|
|||
|
drugs. Millions are sick and starving, and a mysterious ancient evil figure
|
|||
|
named Bahumat has appeared to take advantage of the situation.
|
|||
|
|
|||
|
The game begins at 12:00 noon in the dirty, dingy apartment of William "Blade"
|
|||
|
Hunter. Blade, your alter ego, is an ex-policeman who now makes his living as a
|
|||
|
Private Investigator. It seems his unorthodox methods were not fully appreciated
|
|||
|
by his former employers. (He reminded me a lot Clint Eastwood in the "Dirty
|
|||
|
Harry" role.)
|
|||
|
|
|||
|
Mayor Vencenzi has placed a vidphone call to Blade to ask for his assistance in
|
|||
|
finding the murderer of his daughter (the young woman in the alleyway). He wants
|
|||
|
Blade to handle the case quietly to avoid political implications, and reveals
|
|||
|
that his daughter has not been the first to be poisoned with this new mysterious
|
|||
|
drug. The mayor provides Blade with his first lead, a man named "the Jake," who
|
|||
|
frequents a sin palace called the Pleasure Dome. You, in the persona of Blade
|
|||
|
Hunter, are now off to foil the evil designs of Bahumat.
|
|||
|
|
|||
|
There is _no_ typing in this game: It's all point-and-click via either a mouse
|
|||
|
(recommended), joystick, or keyboard. Dynamix is very proud of their interface,
|
|||
|
through which you cause things to physically happen on the screen. For instance,
|
|||
|
when the cursor arrow is near an object, it normally changes shape to indicate
|
|||
|
that something can be done with the object. You can turn the tap water on or
|
|||
|
off, pick up things, place them in Blade's inventory, use things from the
|
|||
|
inventory, etc., all without typing a single command. This to me is a _huge_
|
|||
|
improvement. I hate typing command after command, trying to get the stupid
|
|||
|
parser to understand what I want to do!
|
|||
|
|
|||
|
Since I played with the 256-color version of the game, I was especially
|
|||
|
interested in what the scenes would look like. I wasn't disappointed. The
|
|||
|
slipcover claims there are over 85 scenes and locations, most with randomly
|
|||
|
generated animations (many of these seem to be rather large rats scurrying
|
|||
|
around). Most of the scenes are hand-painted; the somber colors -- coordinated
|
|||
|
with excellent sound effects and music -- were especially effective. I have a
|
|||
|
Soundblaster, but the game also supports the Roland MT-32, Roland LAPC-1, and
|
|||
|
AdLib cards.
|
|||
|
|
|||
|
My biggest enjoyment came from interaction with the characters. When you're
|
|||
|
able to talk with a character, the cursor changes shape to a small text
|
|||
|
"balloon." You may then start a conversation. The dialog continues until Blade
|
|||
|
has to make a decision regarding his answer. Not only do the characters' replies
|
|||
|
change, depending upon which choice Blade makes, but so do their actions --
|
|||
|
then, and in the future. Apart from the absence of four-letter words, the
|
|||
|
characters do talk much as you'd expect.
|
|||
|
|
|||
|
I loved the sense of humor in the game. In one scene, when Blade is kissing his
|
|||
|
girlfriend, Karyn, and marveling at how fortunate he is to have such a wonderful
|
|||
|
girl, she is wishing he hadn't ordered the onions-and-liver special for supper!
|
|||
|
In another scene, there's a bum sprawled against a fence, drinking from a bottle
|
|||
|
wrapped in a paper bag. If you LOOK at him, you're told he is a "former
|
|||
|
programmer." In many places, the dialog is hysterically funny.
|
|||
|
|
|||
|
Time is a key factor in this game. Blade must find a way to prevent Bahumat
|
|||
|
from carrying out his plans within three days, or the game is over. There are
|
|||
|
many ways to fail, some of which are more entertaining than others. In my first
|
|||
|
start, Blade took Karyn out for dinner and wound up spending the night with her.
|
|||
|
Unfortunately Blade doesn't wake up until 12:00 noon, so I "wasted" an entire
|
|||
|
evening of work. That, coupled with getting thrown in jail, is a sure method for
|
|||
|
running out of time. Being eaten by rats in a sewer is also a _real_ downer!
|
|||
|
|
|||
|
There are actually two stories underway in the game. The first is the one that
|
|||
|
Blade is aware of: As he interacts with characters and gains more information,
|
|||
|
he is able to do more things. The second story is the one only you know about.
|
|||
|
Cinematic cutaways keep you periodically informed of what the bad guys are
|
|||
|
doing, which is a very effective method for apprising you of Blade's progress
|
|||
|
(or lack thereof).
|
|||
|
|
|||
|
The major events in RISE OF THE DRAGON are quite linear. There are several
|
|||
|
actions that Blade must take in a pre-defined order. The interesting part of the
|
|||
|
game is that Blade has many different paths to these major events. I know that
|
|||
|
there are at least four separate endings to this game (not including simply
|
|||
|
getting killed!); the same holds true for many other sections of the game.
|
|||
|
|
|||
|
It's actually unfortunate that many players will simply complete the game
|
|||
|
without investigating the alternate choices, thus making RISE OF THE DRAGON even
|
|||
|
shorter than was intended. If this is the case, many of the scenes and dialog
|
|||
|
will be completely missed. I'm about to replay the game to see what would happen
|
|||
|
if Blade tried some different actions.
|
|||
|
|
|||
|
Time pressure was a key factor that prevented me from doing more investigation.
|
|||
|
When I first played the game, I ran into problems by wasting time. Watching the
|
|||
|
clock ticking away in the upper corner of the screen tends to force you to keep
|
|||
|
Blade moving. I also don't like saving the game at every branch, since I feel
|
|||
|
that takes away much of the enjoyment. Blade lived (or died) by the decisions
|
|||
|
made.
|
|||
|
|
|||
|
Perhaps in future Blade mysteries, Dynamix will find a way to make the choices
|
|||
|
more attractive. In LORD OF THE RINGS, alternate paths are folded into the game
|
|||
|
as mini-quests. You can chose to pursue or skip them without affecting the main
|
|||
|
story. Although there is a time factor involved, it isn't as pressing as in RISE
|
|||
|
OF THE DRAGON.
|
|||
|
|
|||
|
I like solving puzzles. There are several that seemed to offer a reasonable
|
|||
|
level of difficulty, but I personally would've preferred some tougher tests. At
|
|||
|
least the ones in this game weren't so obtuse that you have to buy a clue book
|
|||
|
to get the answers! Straightforward logic, reasoning, and observation will get
|
|||
|
you through. Dynamix has made a solid effort to ensure that the game can always
|
|||
|
be finished, and most puzzles have multiple solutions.
|
|||
|
|
|||
|
By the way, there are two separate arcade action sequences in RISE OF THE
|
|||
|
DRAGON. Those of you who hate arcade sequences, don't fret! You're told that
|
|||
|
you're about to begin an arcade sequence, and asked if you want to save the game
|
|||
|
(I suggest you do). You then start to play via either the keyboard or joystick.
|
|||
|
(It's a lot easier with the joystick.) If you get killed, you are given the
|
|||
|
option of restarting the sequence. After the third failure, you are have the
|
|||
|
option of just winning the arcade and advancing to the next portion of the game!
|
|||
|
|
|||
|
There is a master menu that can be used to save or restore the game at any
|
|||
|
point (except in the middle of an arcade). The menu also provides the ability to
|
|||
|
set the arcade difficulty level, toggle sound or music effects, select input
|
|||
|
devices, etc. In short, the game is highly configurable!
|
|||
|
|
|||
|
As far as major complaints go, I have only one: The game is too short! I was
|
|||
|
having such a good time that I wanted more. A dedicated, experienced gamer
|
|||
|
(especially with appropriate saves) would be able to finish this game extremely
|
|||
|
quickly, but as previously mentioned, there are multiple paths to go back and
|
|||
|
investigate.
|
|||
|
|
|||
|
A word of warning: On the slipcover is a notice that the game contains adult
|
|||
|
subject matter and strong language. It's recommended for mature players.
|
|||
|
|
|||
|
RISE OF THE DRAGON is very large. The VGA version I played came on seven 5-1/4"
|
|||
|
1.2Mb diskettes -- over 8Mb of data! I required 3-1/2" diskettes, and although
|
|||
|
there's an included card you can send in for alternate media, I hate waiting and
|
|||
|
not being able to play, so I solved the problem by finding another machine that
|
|||
|
had both 1.2Mb and 1.44Mb disk drives. Fortunately, the game isn't
|
|||
|
copy-protected at all (cheers for an enlightened publisher!); I was able to
|
|||
|
simply copy the diskettes to 3-1/2" media for my home machine. I played the game
|
|||
|
on a 256-color VGA 386/16 system; a 16-color EGA version is also available.
|
|||
|
|
|||
|
If you are looking for a relatively short, fun adventure game that you'll be
|
|||
|
sure to finish, I highly recommend RISE OF THE DRAGON. Dynamix has indicated
|
|||
|
that they may publish a series of "Blade Hunter" adventures; I certainly hope
|
|||
|
they do!
|
|||
|
|
|||
|
RISE OF THE DRAGON is published by Dynamix and distributed by Sierra On-Line.
|
|||
|
|
|||
|
|