134 lines
7.8 KiB
Plaintext
134 lines
7.8 KiB
Plaintext
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LINKS: THE CHALLENGE OF THE GAME
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Bountiful, Utah is the location of Access Software, publishers of LINKS: THE
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CHALLENGE OF THE GAME. The clear, clean air of Bountiful must've had a positive
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effect on the folks at Access Software, because they've produced a fine golf
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simulation. (This review is based on the IBM-PC version.)
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LINKS, however, is not for everyone. To begin with, it can only be played on
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machines equipped with a VGA monitor. Secondly, to really enjoy the game, you
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need to play it on a _very_ fast machine: Anything less than a 20MHz 386
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computer with a 16-bit 512K VGA display is not a whole lot of fun, due to the
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awfully slow screen redraws. If you do have this type of equipment, or if you
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can stand to wait 10 to 15 seconds (or so) between screens, then LINKS may be
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the golf simulation you've been waiting for.
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LINKS offers some attractive features not found in other computer golf
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simulations -- most notably, the realistic scenery and views of the course. In
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terms of raw detail, LINKS displays more things onscreen than any other golfing
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program.
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The game also includes the most comprehensive set of variables that has ever
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faced a computer golfer. You may adjust your stance (opened, closed, and many
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combinations in-between), and you may play the ball either forward, or more
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toward your right foot (only a right-handed golfer is simulated). Other features
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include: variable wind speed and direction; a clubhouse option (in which you can
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select the types of clubs to carry); unlimited mulligans; forward and reverse
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angle replays; various types of swings (chip, draw, fade, etc.); realistic
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nature sounds (as well as some humorous comments from your imaginary playing
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partner); and the absolutely best digitized golf swing anywhere.
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LINKS uses a "swing arc" instead of the "swing bar" that most golf sims rely
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on. The swing arc is a good idea, and more realistically represents the golf
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swing motion. Unfortunately, it is somewhat confusing, in that the start/stop
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keystrokes are different from the other strokes when you are putting.
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LINKS also features an "aiming bar," or pole, to line up shots, an improvement
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over other simulations that use 2-D aiming devices. LINKS' 3-D aiming bar is a
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little harder to use effectively, but it affords the skilled golfer greater shot
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control.
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Some of LINKS' greatest strengths are also its greatest weaknesses. For
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instance, in order to be as graphically accurate as possible, LINKS draws every
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object, no matter how far away it appears. With LINKS, it doesn't matter that a
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tree is 500 yards away, and that no golfer on the face of the earth could
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possibly hit it; the tree is still drawn. This has two major drawbacks: First,
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it significantly increases the amount of time it takes to completely draw each
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screen; secondly, the increased detail tends to clutter the screen, making it
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difficult to see where you are (or are supposed to be) aiming. For example, it
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is extremely difficult to see the flagstick on approach shots. Most times I have
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to squint at the screen and try to guess whether I'm looking at the flagstick or
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part of the background.
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My biggest beef with LINKS is not so much the wait time between screen redraws,
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but the lack of clarity onscreen. What good is graphic detail if you can't tell
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a tree from a flagstick? Since I'm very familiar with JACK NICKLAUS' UNLIMITED
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GOLF AND COURSE DESIGN from Accolade, I wanted to get an objective opinion from
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someone who didn't have any previous biases. I asked a friend of mine who has
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never seen or played either JACK NICKLAUS UNLIMITED (JNU) or LINKS to look at
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the scenery of both games and tell me what he thought. My friend said the
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graphics on JNU are better, since they're easier on the eye.
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Ultimately, there is a fine line between detail/realism and
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clarity/playability. Everyone would like to see scenery as clearly and
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distinctly as on "The Masters" television show. But to achieve such super
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accuracy and clarity, the simulation would need to run on something like a Cray
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super-computer. Therein is the rub.
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Many of the features that make JNU and PGA TOUR GOLF from Electronic Arts such
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fun simulations are missing from LINKS. PGA TOUR GOLF comes with three courses
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(more planned), and JNU has literally hundreds of courses available (thanks to
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the course-designer feature). But LINKS has only one. I hate to sound so
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negative, but the course included with LINKS (Torrey Pines) is really boring.
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There's hardly any water to jazz things up, and since that's the only
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course...well, you get the picture (yawn).
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Besides the occasional (sometimes not-so-occasional) initial release bugs, it's
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the grid overlay that really bothers me. LINKS allows you to overlay a grid when
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you putt. This is a great help in lining up putts. The problem is that after
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each and every putt, you must turn on the grid. Since I routinely three-putt,
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that becomes rather irksome. I don't know why Access didn't make this a toggle
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on/off option.
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Monitoring various BBS discussions around the country regarding LINKS, I was
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quite surprised by the number of people who were wholly unsatisfied and had
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returned the game. While I don't think LINKS is as bad as that, it has a long
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way to go to catch either JNU or PGA TOUR GOLF, currently the two best golf
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simulations around.
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LINKS has no statistics function to speak of: It doesn't even keep track of the
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best rounds, let alone the longest drive, closet to the pin, etc. The wealth of
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statistics in PGA TOUR GOLF put to shame what few stats LINKS does include.
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Access Software has plans to enhance LINKS by providing (over the next year or
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so): additional courses; female and black male golfers; a caddy; Match, Skins,
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and Best Ball Play; more animation and sound effects; 386 support; tournament
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and modem versions; a CD-ROM version with aerial fly-bys and Points of Interest
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graphics; a course architect; and more.
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To Access's credit, the company has been very responsive to user input. In
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fact, it has posted several updates to the software [GO GAMPUB] since its
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initial release. It's this kind of commitment to customer service that will keep
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a loyal following of LINKS owners coming back for more. This is important, since
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additional revenue can be generated by selling extra course disks. And only
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through additional courses can Access hope to keep interest alive in its golf
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simulation.
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I just can't help but assume that Access Software released LINKS much sooner
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than it would have preferred, just to get the cash flow going. The manual
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included with LINKS is pretty bad; it looks like it was hastily slapped
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together. Access should have taken notice of the fabulous job Accolade did with
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the manual included with JNU, and made its documentation similar. If Access had
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waited until some of the more basic features of golf sims (Best Rounds,
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Statistics, more courses) could be included, or until some advanced features
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(e.g., computer players and a course designer) were added, then LINKS might have
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set the computer golf world on fire.
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LINKS runs on IBM PS1/PS2/AT/286/386 or compatible computers. It requires VGA
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or MCGA, 640K, and a hard drive; a mouse is strongly recommended. The software
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supports extended and expanded memory, RealSound, AdLib, Soundblaster, IBM PS/2
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Speech Adaptor, Msound, mouse, and joystick. Fortunately, the game is not
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copy-protected in any way.
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No doubt about it: Access has laid a solid foundation upon which a great golf
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simulation can be built. It will take some time and many enhancements, but the
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basic "golf engine" is there. Access just needs to add a lot of bells and
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whistles so that LINKS can reach its potential as a premier golf simulation.
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LINKS: THE CHALLENGE OF THE GAME is published and distributed by Access
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Software.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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