134 lines
7.8 KiB
Plaintext
134 lines
7.8 KiB
Plaintext
![]() |
|
|||
|
|
|||
|
LINKS: THE CHALLENGE OF THE GAME
|
|||
|
|
|||
|
Bountiful, Utah is the location of Access Software, publishers of LINKS: THE
|
|||
|
CHALLENGE OF THE GAME. The clear, clean air of Bountiful must've had a positive
|
|||
|
effect on the folks at Access Software, because they've produced a fine golf
|
|||
|
simulation. (This review is based on the IBM-PC version.)
|
|||
|
|
|||
|
LINKS, however, is not for everyone. To begin with, it can only be played on
|
|||
|
machines equipped with a VGA monitor. Secondly, to really enjoy the game, you
|
|||
|
need to play it on a _very_ fast machine: Anything less than a 20MHz 386
|
|||
|
computer with a 16-bit 512K VGA display is not a whole lot of fun, due to the
|
|||
|
awfully slow screen redraws. If you do have this type of equipment, or if you
|
|||
|
can stand to wait 10 to 15 seconds (or so) between screens, then LINKS may be
|
|||
|
the golf simulation you've been waiting for.
|
|||
|
|
|||
|
LINKS offers some attractive features not found in other computer golf
|
|||
|
simulations -- most notably, the realistic scenery and views of the course. In
|
|||
|
terms of raw detail, LINKS displays more things onscreen than any other golfing
|
|||
|
program.
|
|||
|
|
|||
|
The game also includes the most comprehensive set of variables that has ever
|
|||
|
faced a computer golfer. You may adjust your stance (opened, closed, and many
|
|||
|
combinations in-between), and you may play the ball either forward, or more
|
|||
|
toward your right foot (only a right-handed golfer is simulated). Other features
|
|||
|
include: variable wind speed and direction; a clubhouse option (in which you can
|
|||
|
select the types of clubs to carry); unlimited mulligans; forward and reverse
|
|||
|
angle replays; various types of swings (chip, draw, fade, etc.); realistic
|
|||
|
nature sounds (as well as some humorous comments from your imaginary playing
|
|||
|
partner); and the absolutely best digitized golf swing anywhere.
|
|||
|
|
|||
|
LINKS uses a "swing arc" instead of the "swing bar" that most golf sims rely
|
|||
|
on. The swing arc is a good idea, and more realistically represents the golf
|
|||
|
swing motion. Unfortunately, it is somewhat confusing, in that the start/stop
|
|||
|
keystrokes are different from the other strokes when you are putting.
|
|||
|
|
|||
|
LINKS also features an "aiming bar," or pole, to line up shots, an improvement
|
|||
|
over other simulations that use 2-D aiming devices. LINKS' 3-D aiming bar is a
|
|||
|
little harder to use effectively, but it affords the skilled golfer greater shot
|
|||
|
control.
|
|||
|
|
|||
|
Some of LINKS' greatest strengths are also its greatest weaknesses. For
|
|||
|
instance, in order to be as graphically accurate as possible, LINKS draws every
|
|||
|
object, no matter how far away it appears. With LINKS, it doesn't matter that a
|
|||
|
tree is 500 yards away, and that no golfer on the face of the earth could
|
|||
|
possibly hit it; the tree is still drawn. This has two major drawbacks: First,
|
|||
|
it significantly increases the amount of time it takes to completely draw each
|
|||
|
screen; secondly, the increased detail tends to clutter the screen, making it
|
|||
|
difficult to see where you are (or are supposed to be) aiming. For example, it
|
|||
|
is extremely difficult to see the flagstick on approach shots. Most times I have
|
|||
|
to squint at the screen and try to guess whether I'm looking at the flagstick or
|
|||
|
part of the background.
|
|||
|
|
|||
|
My biggest beef with LINKS is not so much the wait time between screen redraws,
|
|||
|
but the lack of clarity onscreen. What good is graphic detail if you can't tell
|
|||
|
a tree from a flagstick? Since I'm very familiar with JACK NICKLAUS' UNLIMITED
|
|||
|
GOLF AND COURSE DESIGN from Accolade, I wanted to get an objective opinion from
|
|||
|
someone who didn't have any previous biases. I asked a friend of mine who has
|
|||
|
never seen or played either JACK NICKLAUS UNLIMITED (JNU) or LINKS to look at
|
|||
|
the scenery of both games and tell me what he thought. My friend said the
|
|||
|
graphics on JNU are better, since they're easier on the eye.
|
|||
|
|
|||
|
Ultimately, there is a fine line between detail/realism and
|
|||
|
clarity/playability. Everyone would like to see scenery as clearly and
|
|||
|
distinctly as on "The Masters" television show. But to achieve such super
|
|||
|
accuracy and clarity, the simulation would need to run on something like a Cray
|
|||
|
super-computer. Therein is the rub.
|
|||
|
|
|||
|
Many of the features that make JNU and PGA TOUR GOLF from Electronic Arts such
|
|||
|
fun simulations are missing from LINKS. PGA TOUR GOLF comes with three courses
|
|||
|
(more planned), and JNU has literally hundreds of courses available (thanks to
|
|||
|
the course-designer feature). But LINKS has only one. I hate to sound so
|
|||
|
negative, but the course included with LINKS (Torrey Pines) is really boring.
|
|||
|
There's hardly any water to jazz things up, and since that's the only
|
|||
|
course...well, you get the picture (yawn).
|
|||
|
|
|||
|
Besides the occasional (sometimes not-so-occasional) initial release bugs, it's
|
|||
|
the grid overlay that really bothers me. LINKS allows you to overlay a grid when
|
|||
|
you putt. This is a great help in lining up putts. The problem is that after
|
|||
|
each and every putt, you must turn on the grid. Since I routinely three-putt,
|
|||
|
that becomes rather irksome. I don't know why Access didn't make this a toggle
|
|||
|
on/off option.
|
|||
|
|
|||
|
Monitoring various BBS discussions around the country regarding LINKS, I was
|
|||
|
quite surprised by the number of people who were wholly unsatisfied and had
|
|||
|
returned the game. While I don't think LINKS is as bad as that, it has a long
|
|||
|
way to go to catch either JNU or PGA TOUR GOLF, currently the two best golf
|
|||
|
simulations around.
|
|||
|
|
|||
|
LINKS has no statistics function to speak of: It doesn't even keep track of the
|
|||
|
best rounds, let alone the longest drive, closet to the pin, etc. The wealth of
|
|||
|
statistics in PGA TOUR GOLF put to shame what few stats LINKS does include.
|
|||
|
|
|||
|
Access Software has plans to enhance LINKS by providing (over the next year or
|
|||
|
so): additional courses; female and black male golfers; a caddy; Match, Skins,
|
|||
|
and Best Ball Play; more animation and sound effects; 386 support; tournament
|
|||
|
and modem versions; a CD-ROM version with aerial fly-bys and Points of Interest
|
|||
|
graphics; a course architect; and more.
|
|||
|
|
|||
|
To Access's credit, the company has been very responsive to user input. In
|
|||
|
fact, it has posted several updates to the software [GO GAMPUB] since its
|
|||
|
initial release. It's this kind of commitment to customer service that will keep
|
|||
|
a loyal following of LINKS owners coming back for more. This is important, since
|
|||
|
additional revenue can be generated by selling extra course disks. And only
|
|||
|
through additional courses can Access hope to keep interest alive in its golf
|
|||
|
simulation.
|
|||
|
|
|||
|
I just can't help but assume that Access Software released LINKS much sooner
|
|||
|
than it would have preferred, just to get the cash flow going. The manual
|
|||
|
included with LINKS is pretty bad; it looks like it was hastily slapped
|
|||
|
together. Access should have taken notice of the fabulous job Accolade did with
|
|||
|
the manual included with JNU, and made its documentation similar. If Access had
|
|||
|
waited until some of the more basic features of golf sims (Best Rounds,
|
|||
|
Statistics, more courses) could be included, or until some advanced features
|
|||
|
(e.g., computer players and a course designer) were added, then LINKS might have
|
|||
|
set the computer golf world on fire.
|
|||
|
|
|||
|
LINKS runs on IBM PS1/PS2/AT/286/386 or compatible computers. It requires VGA
|
|||
|
or MCGA, 640K, and a hard drive; a mouse is strongly recommended. The software
|
|||
|
supports extended and expanded memory, RealSound, AdLib, Soundblaster, IBM PS/2
|
|||
|
Speech Adaptor, Msound, mouse, and joystick. Fortunately, the game is not
|
|||
|
copy-protected in any way.
|
|||
|
|
|||
|
No doubt about it: Access has laid a solid foundation upon which a great golf
|
|||
|
simulation can be built. It will take some time and many enhancements, but the
|
|||
|
basic "golf engine" is there. Access just needs to add a lot of bells and
|
|||
|
whistles so that LINKS can reach its potential as a premier golf simulation.
|
|||
|
|
|||
|
LINKS: THE CHALLENGE OF THE GAME is published and distributed by Access
|
|||
|
Software.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|