165 lines
9.7 KiB
Plaintext
165 lines
9.7 KiB
Plaintext
|
||
|
||
THEIR FINEST HOUR: THE BATTLE OF BRITAIN
|
||
|
||
THEIR FINEST HOUR: THE BATTLE OF BRITAIN, from Lucasfilm Games, is a simulation
|
||
of the air war fought in 1940 between Germany and Britain. (This review is based
|
||
on the IBM-PC version; Amiga version notes follow.)
|
||
|
||
Within minutes of starting, you'll choose a situation from just a few menus;
|
||
the flight simulation begins after you select the plane and mission. Actually,
|
||
most of the predefined missions open with the plane already in the air and the
|
||
dog fight about to start. One of the several aircraft you can select is a
|
||
bomber, in which you'll need to switch positions between the pilot's seat and
|
||
the gunner's sights. If you want to repeat a scenario, it's only one menu choice
|
||
away. If you're shot down, you can select the same flight merely by indicating
|
||
on the final screen that you want to play again; this quick return feature is
|
||
very convenient.
|
||
|
||
The program's flight algorithm is a little primitive, which may annoy seasoned
|
||
fans of flight simulators. The plane is very easy to fly and land, and special
|
||
maneuvers (e.g., loops) are exceptionally easy to perform. FINEST HOUR feels
|
||
more like an arcade game than a state-of-the-art flight simulator. Sometimes,
|
||
simple motions require excessive mouse movement; also, there's not much settling
|
||
of the airplane when changing altitudes. Once you move the mouse pointer back to
|
||
center, the plane zeros out immediately. Stalls are auto-recover, and the
|
||
ceiling of the plane is artificial: When flying through the rated ceiling, the
|
||
plane stalls back down and then recovers.
|
||
|
||
However, the emphasis in FINEST HOUR is on the dog fights themselves, not on
|
||
how well you accomplish a take-off or landing. In this regard, I have to give
|
||
the program a plus. Neither your plane nor enemy planes are easily shot down. It
|
||
takes several good hits at close range to down another aircraft. The damage
|
||
equation evaluates the type of your aircraft, gun size, and type of enemy
|
||
aircraft.
|
||
|
||
In most of the predefined scenarios, the action is fast and exciting, so screen
|
||
updates will require higher computing speed: Even on a 16MHz 386 machine, the
|
||
action slows slightly when very complex and quick image changes occur, and
|
||
getting up close to the other plane and firing rapidly sometimes fills the
|
||
keyboard buffer. It's possible to display less detail on the ground while in
|
||
flight, which helps keep the foreground action smooth: The gun won't be as
|
||
likely to fill the keyboard buffer, and you can fire more shots in the same
|
||
amount of time. But with the ground detail at the lowest of the three levels,
|
||
you'll lose directional clues, because there's no visible distinction between
|
||
land and sea.
|
||
|
||
You have to lead the targets by varying degrees, according to the relationships
|
||
between the planes and flight paths. This does produce interesting dog fights:
|
||
Get too close and the plane won't turn fast enough to keep up with the target;
|
||
get too far away and the enemy is outside the range of your guns. This technique
|
||
is easy to learn, but it takes time to develop the sort of feel for the game
|
||
that'll make you an expert flyer.
|
||
|
||
Upon closing a mission (by being shot down or by completing all mission
|
||
requirements), an update screen will show all planes shot down and damaged on
|
||
both sides of the battle. Also on the final screen are the combat records of
|
||
pilots and crews, which can be saved for later review. If you've filmed the
|
||
battle, you can watch it at this point. (You can also look at the film during
|
||
the fight sequences, since combat is suspended while viewing.)
|
||
|
||
There are several options when viewing the film. The viewer is similar to a
|
||
videotape recorder, with forward, rewind, fast forward, and stop controls
|
||
available. You can position the camera in a chase plane, on the pilot's seat, or
|
||
anywhere else -- including (after the fact) anywhere in the sky, at any
|
||
altitude, facing any direction. By running the film forward and backward, you
|
||
can determine the most effective camera angle. Before leaving the viewing area,
|
||
you can name and save the film for later recall.
|
||
|
||
The only shortcoming of the camera function is the amount of film you can
|
||
shoot: about 100 seconds, at which point you'll have to view it and decide
|
||
whether to save it. This seems rather restrictive, especially since the film is
|
||
being saved to disk, not in memory. Perhaps when playing from a floppy, such a
|
||
restriction is necessary, but certainly not on a hard drive. Unfortunately, when
|
||
setting up a combat encounter, it's difficult to predict ahead of time exactly
|
||
when the best action might occur.
|
||
|
||
The IBM version of FINEST HOUR is packaged with a very complete, 192-page
|
||
spiral-bound manual that enhances gameplay tremendously. There's a historical
|
||
overview of the air war depicted in the simulation; quotes from leaders, along
|
||
with pilots' thoughts on the battle, add a nice touch. In addition to the
|
||
expected information regarding flying fundamentals and airplane specifications,
|
||
this book helps you develop strategies for your missions.
|
||
|
||
A smaller reference card includes the details necessary to begin play
|
||
immediately, and all the commands used during simulation. Lucasfilm Games has
|
||
chosen to rely on a codewheel for its off-disk copy protecion; you'll need to
|
||
consult it once during each session of play, in order to "tune the radio" to the
|
||
required frequency and continue the game.
|
||
|
||
The installation program makes it easy to copy the four 5-1/4" floppies to your
|
||
hard drive, which should have at least 1.4 megabytes of space. No key disk is
|
||
required after installation, and there are no hidden files. You can run the
|
||
program from a high density 3-1/2" floppy if you wish, but this will limit the
|
||
amount of data you can save during the game.
|
||
|
||
FINEST HOUR's memory requirements are high if you want to display maximum
|
||
detail on your screen. The instructions recommend 590K of free RAM before
|
||
starting the program. A smaller DOS version is also suggested. If there's less
|
||
than 590K free, screen detail will be adjusted downward. Since one of the best
|
||
features of this game is its detailed flight simulation environment, sufficient
|
||
memory is an important consideration.
|
||
|
||
Whether you'll be satisfied with THEIR FINEST HOUR depends on how critical you
|
||
deem flying equations and airplane behavior: A flight simulator purist will most
|
||
likely be disappointed. But if you can accept the arcade-style feel of the
|
||
plane, you'll have plenty of hours of dog-fighting fun!
|
||
|
||
AMIGA VERSION NOTES
|
||
|
||
Lucasfilm Games has done an excellent job of converting one of the most popular
|
||
computer games ever. What is it about THEIR FINEST HOUR: BATTLE OF BRITAIN that
|
||
has made it such a success? Probably the combination of immediate and
|
||
frustration-free arcade-style playability with enough historical realism and
|
||
depth to keep the player coming back for months. The Mission Builder alone is a
|
||
stroke of genius for its ease of use and flexibility -- this kind of thing
|
||
should be standard in games that include scenarios or missions!
|
||
|
||
The Amiga version comes on two copyable disks, and is hard-drive installable.
|
||
It's _possible_ to run THEIR FINEST HOUR on an Amiga with one floppy drive and
|
||
512K of RAM, but such a minimal setup will require patience: Screen loads when
|
||
switching from pilot to gunners can be slow, for instance. With less than 1Mb of
|
||
RAM, the game can't be run from a hard drive, and loses all sound effects and
|
||
certain graphics enhancements, as well. So, make sure you have at least two
|
||
floppy drives and 1Mb of RAM, to avoid any frustration.
|
||
|
||
The game plays smoothly on A1000s, A500s, A2000s, and A3000s (beta OS test on
|
||
the A3000). With adequate RAM, THEIR FINEST HOUR can be run from the Workbench,
|
||
and will quit and return to it without any fuss. The whole 200-page manual is
|
||
included, as well as a separate, thoughtful Amiga Reference Card. Copy
|
||
protection works the same as on the original, using an easy-to-read code wheel.
|
||
|
||
Control is the same as in the IBM version: Joystick, mouse, or keyboard can be
|
||
used for basic flight maneuvering, and the Amiga-specific reference card
|
||
provides information on all other keyboard commands. I continue to find the
|
||
mouse the best controller to use. If you have a MouseStick, you'll be in heaven
|
||
with this game; it's the perfect input device, and this is the perfect design to
|
||
show off what the MouseStick can do!
|
||
|
||
I've heard of one instance of trouble with hard-drive installation, but
|
||
Lucasfilm has probably fixed that by now. (Be sure to fill in your warranty card
|
||
to guarantee any updates or fixes your setup might need.) When playing from
|
||
floppy drives, you might hear more than the usual buzzing; according to the tech
|
||
person I spoke with at Lucasfilm, head access had to be slowed down to reliably
|
||
read the heavily compressed graphics data. The sounds might seem terrible, but
|
||
I've been playing from floppies for a month now, in heavy use without any
|
||
difficulties.
|
||
|
||
I don't have to say much about the playability of the game. It equals that
|
||
found on the other versions, without question. Amiga fanatics eager to
|
||
demonstrate the superiority of Amiga graphics over other systems' might sniff a
|
||
bit at the quality and frame-rate of the graphics design, but it's easily more
|
||
than adequate for enjoyment. On basic Amigas, it might be useful to set ground
|
||
detail to minimum during the most complex, multi-plane dogfights, but nothing
|
||
seemed to slow THEIR FINEST HOUR down on the A3000. In any case, this game is so
|
||
much fun that worrying about such things is really unnecessary. And the sound
|
||
effects are perfect.
|
||
|
||
I have no complaints about THEIR FINEST HOUR. It's simply the most fun I've had
|
||
since I bought my Amiga.
|
||
|
||
THEIR FINEST HOUR: THE BATTLE OF BRITAIN is published by Lucasfilm Games and
|
||
distributed by Electronic Arts.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|