165 lines
9.7 KiB
Plaintext
165 lines
9.7 KiB
Plaintext
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THEIR FINEST HOUR: THE BATTLE OF BRITAIN
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THEIR FINEST HOUR: THE BATTLE OF BRITAIN, from Lucasfilm Games, is a simulation
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of the air war fought in 1940 between Germany and Britain. (This review is based
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on the IBM-PC version; Amiga version notes follow.)
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Within minutes of starting, you'll choose a situation from just a few menus;
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the flight simulation begins after you select the plane and mission. Actually,
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most of the predefined missions open with the plane already in the air and the
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dog fight about to start. One of the several aircraft you can select is a
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bomber, in which you'll need to switch positions between the pilot's seat and
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the gunner's sights. If you want to repeat a scenario, it's only one menu choice
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away. If you're shot down, you can select the same flight merely by indicating
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on the final screen that you want to play again; this quick return feature is
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very convenient.
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The program's flight algorithm is a little primitive, which may annoy seasoned
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fans of flight simulators. The plane is very easy to fly and land, and special
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maneuvers (e.g., loops) are exceptionally easy to perform. FINEST HOUR feels
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more like an arcade game than a state-of-the-art flight simulator. Sometimes,
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simple motions require excessive mouse movement; also, there's not much settling
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of the airplane when changing altitudes. Once you move the mouse pointer back to
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center, the plane zeros out immediately. Stalls are auto-recover, and the
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ceiling of the plane is artificial: When flying through the rated ceiling, the
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plane stalls back down and then recovers.
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However, the emphasis in FINEST HOUR is on the dog fights themselves, not on
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how well you accomplish a take-off or landing. In this regard, I have to give
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the program a plus. Neither your plane nor enemy planes are easily shot down. It
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takes several good hits at close range to down another aircraft. The damage
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equation evaluates the type of your aircraft, gun size, and type of enemy
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aircraft.
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In most of the predefined scenarios, the action is fast and exciting, so screen
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updates will require higher computing speed: Even on a 16MHz 386 machine, the
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action slows slightly when very complex and quick image changes occur, and
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getting up close to the other plane and firing rapidly sometimes fills the
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keyboard buffer. It's possible to display less detail on the ground while in
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flight, which helps keep the foreground action smooth: The gun won't be as
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likely to fill the keyboard buffer, and you can fire more shots in the same
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amount of time. But with the ground detail at the lowest of the three levels,
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you'll lose directional clues, because there's no visible distinction between
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land and sea.
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You have to lead the targets by varying degrees, according to the relationships
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between the planes and flight paths. This does produce interesting dog fights:
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Get too close and the plane won't turn fast enough to keep up with the target;
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get too far away and the enemy is outside the range of your guns. This technique
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is easy to learn, but it takes time to develop the sort of feel for the game
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that'll make you an expert flyer.
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Upon closing a mission (by being shot down or by completing all mission
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requirements), an update screen will show all planes shot down and damaged on
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both sides of the battle. Also on the final screen are the combat records of
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pilots and crews, which can be saved for later review. If you've filmed the
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battle, you can watch it at this point. (You can also look at the film during
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the fight sequences, since combat is suspended while viewing.)
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There are several options when viewing the film. The viewer is similar to a
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videotape recorder, with forward, rewind, fast forward, and stop controls
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available. You can position the camera in a chase plane, on the pilot's seat, or
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anywhere else -- including (after the fact) anywhere in the sky, at any
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altitude, facing any direction. By running the film forward and backward, you
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can determine the most effective camera angle. Before leaving the viewing area,
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you can name and save the film for later recall.
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The only shortcoming of the camera function is the amount of film you can
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shoot: about 100 seconds, at which point you'll have to view it and decide
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whether to save it. This seems rather restrictive, especially since the film is
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being saved to disk, not in memory. Perhaps when playing from a floppy, such a
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restriction is necessary, but certainly not on a hard drive. Unfortunately, when
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setting up a combat encounter, it's difficult to predict ahead of time exactly
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when the best action might occur.
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The IBM version of FINEST HOUR is packaged with a very complete, 192-page
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spiral-bound manual that enhances gameplay tremendously. There's a historical
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overview of the air war depicted in the simulation; quotes from leaders, along
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with pilots' thoughts on the battle, add a nice touch. In addition to the
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expected information regarding flying fundamentals and airplane specifications,
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this book helps you develop strategies for your missions.
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A smaller reference card includes the details necessary to begin play
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immediately, and all the commands used during simulation. Lucasfilm Games has
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chosen to rely on a codewheel for its off-disk copy protecion; you'll need to
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consult it once during each session of play, in order to "tune the radio" to the
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required frequency and continue the game.
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The installation program makes it easy to copy the four 5-1/4" floppies to your
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hard drive, which should have at least 1.4 megabytes of space. No key disk is
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required after installation, and there are no hidden files. You can run the
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program from a high density 3-1/2" floppy if you wish, but this will limit the
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amount of data you can save during the game.
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FINEST HOUR's memory requirements are high if you want to display maximum
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detail on your screen. The instructions recommend 590K of free RAM before
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starting the program. A smaller DOS version is also suggested. If there's less
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than 590K free, screen detail will be adjusted downward. Since one of the best
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features of this game is its detailed flight simulation environment, sufficient
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memory is an important consideration.
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Whether you'll be satisfied with THEIR FINEST HOUR depends on how critical you
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deem flying equations and airplane behavior: A flight simulator purist will most
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likely be disappointed. But if you can accept the arcade-style feel of the
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plane, you'll have plenty of hours of dog-fighting fun!
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AMIGA VERSION NOTES
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Lucasfilm Games has done an excellent job of converting one of the most popular
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computer games ever. What is it about THEIR FINEST HOUR: BATTLE OF BRITAIN that
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has made it such a success? Probably the combination of immediate and
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frustration-free arcade-style playability with enough historical realism and
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depth to keep the player coming back for months. The Mission Builder alone is a
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stroke of genius for its ease of use and flexibility -- this kind of thing
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should be standard in games that include scenarios or missions!
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The Amiga version comes on two copyable disks, and is hard-drive installable.
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It's _possible_ to run THEIR FINEST HOUR on an Amiga with one floppy drive and
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512K of RAM, but such a minimal setup will require patience: Screen loads when
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switching from pilot to gunners can be slow, for instance. With less than 1Mb of
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RAM, the game can't be run from a hard drive, and loses all sound effects and
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certain graphics enhancements, as well. So, make sure you have at least two
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floppy drives and 1Mb of RAM, to avoid any frustration.
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The game plays smoothly on A1000s, A500s, A2000s, and A3000s (beta OS test on
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the A3000). With adequate RAM, THEIR FINEST HOUR can be run from the Workbench,
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and will quit and return to it without any fuss. The whole 200-page manual is
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included, as well as a separate, thoughtful Amiga Reference Card. Copy
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protection works the same as on the original, using an easy-to-read code wheel.
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Control is the same as in the IBM version: Joystick, mouse, or keyboard can be
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used for basic flight maneuvering, and the Amiga-specific reference card
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provides information on all other keyboard commands. I continue to find the
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mouse the best controller to use. If you have a MouseStick, you'll be in heaven
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with this game; it's the perfect input device, and this is the perfect design to
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show off what the MouseStick can do!
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I've heard of one instance of trouble with hard-drive installation, but
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Lucasfilm has probably fixed that by now. (Be sure to fill in your warranty card
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to guarantee any updates or fixes your setup might need.) When playing from
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floppy drives, you might hear more than the usual buzzing; according to the tech
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person I spoke with at Lucasfilm, head access had to be slowed down to reliably
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read the heavily compressed graphics data. The sounds might seem terrible, but
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I've been playing from floppies for a month now, in heavy use without any
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difficulties.
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I don't have to say much about the playability of the game. It equals that
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found on the other versions, without question. Amiga fanatics eager to
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demonstrate the superiority of Amiga graphics over other systems' might sniff a
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bit at the quality and frame-rate of the graphics design, but it's easily more
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than adequate for enjoyment. On basic Amigas, it might be useful to set ground
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detail to minimum during the most complex, multi-plane dogfights, but nothing
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seemed to slow THEIR FINEST HOUR down on the A3000. In any case, this game is so
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much fun that worrying about such things is really unnecessary. And the sound
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effects are perfect.
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I have no complaints about THEIR FINEST HOUR. It's simply the most fun I've had
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since I bought my Amiga.
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THEIR FINEST HOUR: THE BATTLE OF BRITAIN is published by Lucasfilm Games and
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distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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