textfiles/fun/gems.3

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BONUSES TO ENCHANT
Magicians get a bonus to the Enchant roll when enchanting a
gem with a spell appropriate to the stone's divine association.
For sacred stones, the bonus ranges from 10 to 50 percentiles,
depending on the size and quality of the stone. Blessed stones
receive a bonus between 5 and 25.
Gems give an increased bonus when engraved with the image of
an appropriate god. Gems give a further bonus to enchant when
they bear holy words or words of the spell. A gem gives a bonus
to enchant a Control or Dominate [animal] spell if the animal's
image is on the gem. A gem in the shape of the animal also gives
such a bonus. Different enchantments may get different bonuses
with the same stone.
Very rare stones have a deep mystical receptivity for
enchantments. On a special success with the Enchant skill, the
enchanted spell has double strength in some way. If the gem
ordinarily gives a bonus, that bonus is doubled. On a critical
success, the spell has vastly increased power. On a fumble,
however, the caster loses the ability to use the spell.
MAGICAL DETECTION SPELLS
The following list provides Detect and Find Substance spells
for each cult that has them. Note that the rules give many cults
Find (substance) spells without specifying which cult finds which
substances. This list includes gems and non-gems, to fill a need
for this information. It includes all the published cults, and
some unpublished ones.
Deity Magical Detection Spells
----- -------------------------------------------
Aldrya Find (amber, coal [including jet], copper,
grow stone, jewelflor, petrified wood)
Ancestor Worship all Detects available from shamans, no Find
Annilla Find (moonrock, turquoise)
Aranea all Detects available from shamans, no Find
Argan Argar Find (bronze, lead, obsidian)
Artmal Find (turquoise)
Asrelia Detect (any precious metal or gem), Find
(any precious metal or gem) -- precious
metal means any rune metal except lead; gem
means any substance in the list above,
except bezoar, coral, echostone, glass,
ironrock, ivory, pearl, mother of pearl,
and petrified wood
Babeester Gor Find (bone, copper, iron, zircon)
Bagog all Detects available from shamans, no Find
Basko Find (diamond, lead)
Basmol all Detects available from shamans, no Find
Blood Sun Find (bloodstone)
Bloody Tusk no Detect or Find
Brastalos Find (bronze, pearl, quicksilver)
Caladra and
Aurelion Find (copper, diamond, earthblood, firebone
[coal], gold)
Chalana Arroy Find (bloodstone, cornelian)
City God usually none
Dayzatar Find (diamond, tin)
Dendara Find (agate, copper, diamond, emerald,
jasper, topaz)
Dormal Find (agate, coral, quicksilver)
East Isles Gods varies
Eiritha Find (bezoar, copper)
Ernalda Find (agate, copper, diamond, emerald,
jasper, topaz)
Etyries Find (diamond, emerald, opal, ruby,
sapphire)
Eurmal one shrine teaches Find Fool's Gold,
another teaches Turn Stone into Chrysoprase
Godunya Godunya-magic: any
Gorakiki all Detects available from shamans, no Find
Gorgorma Find (bloodstone, iron)
Grain Goddess Find (amethyst, chrysoprase, copper)
Heler Find (quicksilver, sapphire)
Himile Find (lead, quartz)
Horned Man all Detects available from shamans, no Find
Humakt Find (bloodstone, iron, ruby)
Hykim and Mikyh all Detects available from shamans, no Find
Invisible God Animate, Form/Set, and Sense (substance)
for all common substances and many rare
ones
Issaries Find (diamond, emerald, opal, ruby,
sapphire)
Krarsht Find (acid, poison)
Kyger Litor Find (echostone, lead, opal)
Lhankor Mhy all Detects and Finds available, in theory;
minor temples have the names of spirits
that teach the Detect spells for all common
substances
Lodril Find (aluminum, chrysoberyl, gold, iron,
jasper, ruby, sapphire, silver)
Lokarnos Find (chrysoberyl, jasper, ruby, sapphire)
Magasta Find (aquamarine, coral, teeth [including
ivory], pearl, quicksilver)
Malia all Detects available from shamans, no Find
Maran Gor Find (copper, iron)
Mee Vorala Find (plants)
Moorgarki Find (lead)
Mostal Animate, Form/Set, and Sense (substance)
for all metals and inorganic minerals;
Sense (truestone) available to Silver
caste; no one has Form/Set or Animate
truestone; Refine Truestone is legendary
Murthdrya Find (coral, quicksilver)
Ompalam Find (iron)
Orlanth Find (agate, flintstone, iron)
Pamalt Find (copper, glass, teeth [including
ivory])
Rathor all Detects available from shamans, no Find
Rice Mother Find (copper, jade)
River Gods Find (lapis lazuli, quicksilver)
Storm Bull Find (agate, iron)
Thed all Detects available from shamans, no Find
Tholaina Find (coral, shell of [animal],
quicksilver)
Triolina Find (coral, quicksilver)
Ty Kora Tek Find (bone, copper, diamond)
Valind Find (quartz)
Voria Find (zircon)
Vrok Find (gold, hawk's eye)
Wachaza Find (iron, teeth [including ivory],
quicksilver)
Waha all Detects available from shamans, no Find
Xiola Umbar Find (bloodstone, coal [includes jet],
lead)
Yelm Find (chrysoberyl, gold, hawk's eye, iron,
ruby, sapphire)
Yelmalio Find (chrysoberyl, citrine, gold, hawk's
eye, iron, jasper, ruby, sapphire)
Zorak Zoran Find (coal [includes jet], deadstone, lead)
Bolongo, Cacodemon, Elmal, Flamal, Gagarth, Geo, Hunter, Immanent
Mastery, Mastakos, Pocharngo, Primal Chaos, Red Goddess, Subere,
Thief Gods, Tsankth, Uleria, and Xentha teach no Find or Detect
spells.