169 lines
7.0 KiB
Groff
169 lines
7.0 KiB
Groff
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BONUSES TO ENCHANT
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Magicians get a bonus to the Enchant roll when enchanting a
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gem with a spell appropriate to the stone's divine association.
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For sacred stones, the bonus ranges from 10 to 50 percentiles,
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depending on the size and quality of the stone. Blessed stones
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receive a bonus between 5 and 25.
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Gems give an increased bonus when engraved with the image of
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an appropriate god. Gems give a further bonus to enchant when
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they bear holy words or words of the spell. A gem gives a bonus
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to enchant a Control or Dominate [animal] spell if the animal's
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image is on the gem. A gem in the shape of the animal also gives
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such a bonus. Different enchantments may get different bonuses
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with the same stone.
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Very rare stones have a deep mystical receptivity for
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enchantments. On a special success with the Enchant skill, the
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enchanted spell has double strength in some way. If the gem
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ordinarily gives a bonus, that bonus is doubled. On a critical
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success, the spell has vastly increased power. On a fumble,
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however, the caster loses the ability to use the spell.
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MAGICAL DETECTION SPELLS
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The following list provides Detect and Find Substance spells
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for each cult that has them. Note that the rules give many cults
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Find (substance) spells without specifying which cult finds which
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substances. This list includes gems and non-gems, to fill a need
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for this information. It includes all the published cults, and
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some unpublished ones.
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Deity Magical Detection Spells
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----- -------------------------------------------
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Aldrya Find (amber, coal [including jet], copper,
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grow stone, jewelflor, petrified wood)
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Ancestor Worship all Detects available from shamans, no Find
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Annilla Find (moonrock, turquoise)
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Aranea all Detects available from shamans, no Find
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Argan Argar Find (bronze, lead, obsidian)
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Artmal Find (turquoise)
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Asrelia Detect (any precious metal or gem), Find
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(any precious metal or gem) -- precious
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metal means any rune metal except lead; gem
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means any substance in the list above,
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except bezoar, coral, echostone, glass,
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ironrock, ivory, pearl, mother of pearl,
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and petrified wood
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Babeester Gor Find (bone, copper, iron, zircon)
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Bagog all Detects available from shamans, no Find
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Basko Find (diamond, lead)
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Basmol all Detects available from shamans, no Find
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Blood Sun Find (bloodstone)
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Bloody Tusk no Detect or Find
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Brastalos Find (bronze, pearl, quicksilver)
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Caladra and
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Aurelion Find (copper, diamond, earthblood, firebone
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[coal], gold)
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Chalana Arroy Find (bloodstone, cornelian)
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City God usually none
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Dayzatar Find (diamond, tin)
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Dendara Find (agate, copper, diamond, emerald,
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jasper, topaz)
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Dormal Find (agate, coral, quicksilver)
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East Isles Gods varies
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Eiritha Find (bezoar, copper)
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Ernalda Find (agate, copper, diamond, emerald,
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jasper, topaz)
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Etyries Find (diamond, emerald, opal, ruby,
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sapphire)
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Eurmal one shrine teaches Find Fool's Gold,
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another teaches Turn Stone into Chrysoprase
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Godunya Godunya-magic: any
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Gorakiki all Detects available from shamans, no Find
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Gorgorma Find (bloodstone, iron)
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Grain Goddess Find (amethyst, chrysoprase, copper)
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Heler Find (quicksilver, sapphire)
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Himile Find (lead, quartz)
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Horned Man all Detects available from shamans, no Find
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Humakt Find (bloodstone, iron, ruby)
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Hykim and Mikyh all Detects available from shamans, no Find
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Invisible God Animate, Form/Set, and Sense (substance)
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for all common substances and many rare
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ones
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Issaries Find (diamond, emerald, opal, ruby,
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sapphire)
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Krarsht Find (acid, poison)
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Kyger Litor Find (echostone, lead, opal)
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Lhankor Mhy all Detects and Finds available, in theory;
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minor temples have the names of spirits
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that teach the Detect spells for all common
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substances
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Lodril Find (aluminum, chrysoberyl, gold, iron,
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jasper, ruby, sapphire, silver)
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Lokarnos Find (chrysoberyl, jasper, ruby, sapphire)
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Magasta Find (aquamarine, coral, teeth [including
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ivory], pearl, quicksilver)
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Malia all Detects available from shamans, no Find
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Maran Gor Find (copper, iron)
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Mee Vorala Find (plants)
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Moorgarki Find (lead)
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Mostal Animate, Form/Set, and Sense (substance)
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for all metals and inorganic minerals;
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Sense (truestone) available to Silver
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caste; no one has Form/Set or Animate
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truestone; Refine Truestone is legendary
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Murthdrya Find (coral, quicksilver)
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Ompalam Find (iron)
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Orlanth Find (agate, flintstone, iron)
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Pamalt Find (copper, glass, teeth [including
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ivory])
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Rathor all Detects available from shamans, no Find
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Rice Mother Find (copper, jade)
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River Gods Find (lapis lazuli, quicksilver)
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Storm Bull Find (agate, iron)
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Thed all Detects available from shamans, no Find
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Tholaina Find (coral, shell of [animal],
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quicksilver)
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Triolina Find (coral, quicksilver)
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Ty Kora Tek Find (bone, copper, diamond)
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Valind Find (quartz)
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Voria Find (zircon)
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Vrok Find (gold, hawk's eye)
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Wachaza Find (iron, teeth [including ivory],
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quicksilver)
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Waha all Detects available from shamans, no Find
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Xiola Umbar Find (bloodstone, coal [includes jet],
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lead)
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Yelm Find (chrysoberyl, gold, hawk's eye, iron,
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ruby, sapphire)
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Yelmalio Find (chrysoberyl, citrine, gold, hawk's
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eye, iron, jasper, ruby, sapphire)
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Zorak Zoran Find (coal [includes jet], deadstone, lead)
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Bolongo, Cacodemon, Elmal, Flamal, Gagarth, Geo, Hunter, Immanent
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Mastery, Mastakos, Pocharngo, Primal Chaos, Red Goddess, Subere,
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Thief Gods, Tsankth, Uleria, and Xentha teach no Find or Detect
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spells.
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