555 lines
16 KiB
Plaintext
555 lines
16 KiB
Plaintext
MAGIC...
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The acquisition and use of magic items is of paramount importance to the
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successful adventurer. A good magic item can be worth any price in certain
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situations.
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Magic items range from one-use potions and scrolls to some of the most powerful
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artifacts known. Some are available in the Trading Post, but most of the really
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important ones can only be found in the depths of the maze, usually guarded by
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fearsome monsters.
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Magic items may do many things, Generally they will do one or more of the
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following:
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-Cast a spell
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-Alter armor class
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-Alter fighting ability
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-Protect against certain monsters
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-Work better against certain monsters
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-Give the user special abilities
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-Be useable only by certain characters
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There are some magic items that will do other things. These capabilities will
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only come to light when they are used.
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When magic items are first found in the maze, their true nature is not known.
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Only Bishops or the Trading Post can identify them. Even so, some items may
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have hidden attributes. Some items are Cursed. When you have a cursed item in
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your possession and you equip, you will be forced to use it! This usually has
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detrimental consequences, especially when your sword decides not to fight
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anymore!
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When a Bishop inspects an item, he takes a chance that he will touch it. If
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this happens he is forced to equip, and if it is cursed, too bad.
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While some items can cast spells, most spell casting is done by Mages, Priests
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and the like. There are 50 spells, divided into Mage and Priest categories Each
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category is further divided into seven levels of power. The higher the level of
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the spell, the more potent it is. Each spell has a "power word" required to
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cast it, and when asked what spell is to be cast, this word must be entered,
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Following is a complete description of all the spells. For each spell, the
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name, translation, level, type of spell and area of effect are given. The type
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of spell refers to when the spell can be cast (Combat, Camp, or anytime).
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PRIEST SPELLS
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LEVEL 1 PRIEST SPELLS
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Spell Name : KALAKI
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Translation : BLESSINGS
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : THE PARTY
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KALAKI reduces the AC of all party members by one, and thus makes them harder
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to hit.
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Spell Name : DIOS
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Translation : HEAL
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Spell Level : 1
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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DIOS restores from one to eight hit points of damage from a party member. It
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will not bring dead back to life.
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Spell Name : BADIOS
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Translation : HARM
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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BADIOS causes one to eight hit points of damage to a monster, and may kill it.
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It is the reverse of DIOS. Note the BA prefix which means "not".
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Spell Name : MILWA
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Translation : LIGHT
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Spell Level : 1
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Spell Type : ANY TIME
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Area of Effect : ENTIRE PARTY
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MILWA causes a softly glowing light to follow the party, allowing them to see
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further into the maze, and also revealing all secret doors. See also LOMILWA.
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This spell lasts only a short while.
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Spell Name : PORFIC
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Translation : SHIELD
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : CASTER
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PORFIC lowers the AC of the caster considerably. The effects last for the
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duration of combat.
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LEVEL 2 PRIEST SPELLS
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Spell Name : MATU
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Translation : BLESSING & ZEAL (?translation uncertain)
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Spell Level : 2
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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MATU has the same effects as KALKI but at double the strength.
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Spell Name : CALFO
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Translation : X-RAY VISION
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Spell Level : 2
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Spell Type : LOOTING
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Area of Effect : CASTER
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CALFO allows the caster to determine the exact nature of a trap on a chest 95%
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of the time.
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Spell Name : MANIFO
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Translation : STATUE
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Spell Level : 2
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Spell Type : COMBAT
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Area of Effect : 1 GROUP OF MONSTERS
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MANIFO causes some of the monsters in a group to become stiff as statues for
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one or more melee rounds. The chance of success, and the duration of the
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effects, depend on the power of the target monsters.
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Spell Name : MONTINO
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Translation : STILL AIR
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Spell Level : 2
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Spell Type : COMBAT
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Area of Effect : 1 GROUP OF MONSTERS
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MONTINO causes the air around a group of monsters to stop transmitting sound.
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Like MANIFO, only some of the monsters will be affected, and for varying
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lengths of time. Monsters and Party members under the influence of this spell
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cannot cast spells, as they cannot utter the spell words!
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LEVEL 3 PRIEST SPELLS
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Spell Name : LOMILWA
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Translation : MORE LIGHT
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Spell Level : 3
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Spell Type : ANY TIME
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Area of Effect : ENTIRE PARTY
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LOMILWA is a MILWA spell with a much longer life span. Note that when this
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spell, or MILWA are active, the Q option while moving through the maze is
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active. If Q)UICK PLOTTING is on, only the square you are in, and the next two
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squares will plot. Normally, you might see five or six squares ahead with
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LOMILWA on. Quick Plotting lets you move fast through known areas. Note that it
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will be turned off when you enter camp or combat mode.
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Spell Name : DIALKO
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Translation : SOFTNESS/SUPPLE (? exact translation difficult)
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Spell Level : 3
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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DIALKO cures paralysis, and removes the effects of MANIFO and KATINO from one
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member of the party.
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Spell Name : LATUMAPIC
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Translation : IDENTIFICATION
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Spell Level : 3
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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LATUMAPIC makes it readily apparent exactly what the opposing monsters really
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are.
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Spell Name : BAMATU
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Translation : PRAYER
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Spell Level : 3
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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BAMATU has the effect of MATU at twice the effectiveness.
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LEVEL 4 PRIEST SPELLS
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Spell Name : DIAL
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Translation : HEAL (MORE)
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Spell Level : 4
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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DIAL restores 2 to 16 hit points of damage, and is similar to DIOS.
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Spell Name : BADIAL
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Translation : HURT (MORE)
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Spell Level : 4
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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BADIAL causes 2 to 16 hit points of damage in the same way as BADIOS.
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Spell Name : LATUMOFIS
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Translation : CURE POISON
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Spell Level : 4
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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LATUMOFIS makes a poisoned person whole and fit again. Note that poison causes
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a person to lose hit points steadily during movement and combat.
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Spell Name : MAPORFIC
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Translation : SHIELD (BIG)
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Spell Level : 4
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Spell Type : ANY TIME
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Area of Effect : ENTIRE PARTY
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MAPORFIC is an improved PORFIC, with effects that last for the entire
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expedition.
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LEVEL 5 PRIEST SPELLS
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Spell Name : DIALMA
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Translation : HEAL (GREATLY)
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Spell Level : 5
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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DIALMA restores 3 to 24 hit points.
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Spell Name : BADIALMA
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Translation : HURT (GREATLY)
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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BADIALMA causes 3 to 24 hit points of damage.
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Spell Name : LITOKAN
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Translation : FLAME TOWER
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : 1 GROUP
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LITOKAN causes a pillar of flame to strike a group of monsters, doing 3 to 24
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hit of damage to each. However, as with many spells that effect entire groups,
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there is a chance that individual monsters will be able to avoid or minimize
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its effects. And some monsters will be resistant to it.
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Spell Name : KANDI
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Translation : LOCATION
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Spell Level : 5
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Spell Type : CAMP
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Area of Effect : 1 PERSON
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KANDI allows the user to locate dead bodies of other characters. It tells on
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which level, and in which rough area the dead one can be found.
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Spell Name : DI
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Translation : LOCATION
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Spell Level : 5
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Spell Type : CAMP
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Area of Effect : 1 PERSON
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DI causes a dead person to be resurrected. However, the renewed character has
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but one hit point. Also, this spell is not as effective or as safe as using the
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Temple.
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Spell Name : BADI
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Translation : DEATH
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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BADI gives the affected monster a coronary attack. It may or may not cause
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death to occur.
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LEVEL 6 PRIEST SPELLS
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Spell Name : LORTO
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Translation : BLADES
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : 1 GROUP
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LORTO causes sharp blades to slice through a group, causing 6 to 36 points of
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damage.
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Spell Name : MADI
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Translation : HEALING
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Spell Level : 6
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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MADI causes all hit points to be restored and cures any condition but death.
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Spell Name : MABADI
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Translation : HARM (INCREDIBLY)
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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MABADI causes all but 1 to 8 hit points removed from the target
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Spell Name : LOKTOFEIT
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Translation : RECALL
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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LOKTOFEIT causes all party members to be teleported back to the castle, minus
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all their equipment and most of their gold. There is also a good chance this
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spell will not function.
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LEVEL 7 PRIEST SPELLS
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Spell Name : MALIKTO
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Translation : THE WORD OF DEATH
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Spell Level : 7
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Spell Type : COMBAT
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Area of Effect : ALL MONSTERS
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MALIKTO causes 12 to 72 hit points of damage to all monsters. None can escape
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or minimize its effects.
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Spell Name : KADORTO
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Translation : RESURRECTION
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Spell Level : 7
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Spell Type : ANY TIME
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Area of Effect : 1 PERSON
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KADORTO restores the dead to life as does DI, but also restores all hit points.
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However, it has the same drawbacks as the DI spell. KADORTO can be used to
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resurrect people even if they are ashes!
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MAGE SPELLS
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LEVEL 1 MAGE SPELLS
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Spell Name : HALITO
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Translation : LITTLE FIRE
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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HALITO causes a flame ball the size of a baseball to hit a monster doing from 1
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to 8 hit points of damage.
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Spell Name : MOGREF
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Translation : BODY IRON
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : CASTER
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MOGREF reduces the casters AC by two. The effect lasts the entire encounter.
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Spell Name : KATINO
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Translation : BAD AIR
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Spell Level : 1
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Spell Type : COMBAT
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Area of Effect : 1 GROUP
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KATINO causes most of the monsters in a group to fall asleep. KATINO only
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affects normal animal or humanoid monsters. The chance of the spell affecting
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an individual monster, and the duration of the affect is inversely proportional
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to the power of the monster. While asleep, monsters are easier to hit and
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successful strikes do double damage!
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Spell Name : DUMAPIC
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Translation : CLARITY (?difficult to translate)
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Spell Level : 1
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Spell Type : CAMP
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Area of Effect : NOT APPLICABLE
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DUMAPIC informs you of the party's exact displacement from the stairs to the
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castle, vertically, and North and East, and also tells you what direction you
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are facing.
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LEVEL 2 MAGE SPELLS
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Spell Name : DILTO
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Translation : DARKNESS
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Spell Level : 2
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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DILTO causes one group of monsters to be enveloped in darkness, which reduces
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their ability to defend against your attacks.
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Spell Name : SOPIC
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Translation : GLASS
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Spell Level : 2
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Spell Type : COMBAT
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Area of Effect : CASTER
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SOPIC causes the caster to become transparent. This means that he is harder to
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see, and thus his AC is reduced by four.
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LEVEL 3 MAGE SPELLS
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Spell Name : MAHALITO
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Translation : BIG FIRE
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Spell Level : 3
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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MAKALITO causes a firey explosion in a monster group, doing 4 to 24 hit points
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of damage. As with other similar spells, monsters may be able to minimize the
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damage done.
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Spell Name : MOLITO
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Translation : SPARK STORM
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Spell Level : 3
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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MOLITO causes sparks to fly out and damage about half of the monsters in a
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group. Three to 18 hit points of damage are done with no chance of avoiding the
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sparks.
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LEVEL 4 MAGE SPELLS
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Spell Name : MORLIS
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Translation : FEAR
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Spell Level : 4
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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MORLIS causes one group of monsters to fear the party greatly. The effects are
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the same as a double strength DILTO spell
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Spell Name : DALTO
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Translation : BLIZZARD BLAST
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Spell Level : 4
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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DALTO is similar to MAHALITO except that cold replaces flames. Also, 6 to 36
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hit points of damage are done.
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Spell Name : LAHALITO
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Translation : FLAME STORM
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Spell Level : 4
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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LAHALITO is an improved MAHALITO, doing the same damage as DALTO.
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LEVEL 5 MAGE SPELLS
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Spell Name : MAMORLIS
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Translation : TERROR
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : ALL MONSTERS
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MAMORLIS is similar to MORLIS, except that all monster groups are affected.
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Spell Name : MAKANITO
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Translation : DEADLY AIR
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : ALL MONSTERS
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Any monsters of less than eighth level (i.e., about 35-40 hit points) are
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killed by this spell outright.
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Spell Name : MADALTO
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Translation : FROST
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Spell Level : 5
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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An improved DALTO, causing 8 to 64 hit points of damage.
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LEVEL 6 MAGE SPELLS
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Spell Name : LAKANITO
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Translation : SUFFOCATION
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER GROUP
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All monsters in the group affected by this spell die. Of course, there is a
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chance that some of the monsters will not be affected.
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Spell Name : ZILWAN
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Translation : DISPELL
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : 1 MONSTER
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This spell will destroy any one monster that is of the Undead variety.
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Spell Name : MASOPIC
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Translation : BIG GLASS
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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This spell duplicates the effects of SOPIC for the entire party.
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Spell Name : HAMAN
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Translation : CHANGE
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Spell Level : 6
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Spell Type : COMBAT
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Area of Effect : VARIABLE
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This spell is indeed terrible, and may backfire on the caster. First, to even
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cast it, you must be of the thirteenth level or higher, and casting it will
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cost you one level of experience. The effects of HAMAN are random, and usually
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help the party.
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LEVEL 7 MAGE SPELLS
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Spell Name : MALOR
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Translation : APPORT
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Spell Level : 7
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Spell Type : COMBAT and CAMP
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Area of Effect : ENTIRE PARTY
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This spell's effects depend on the situation the party is in when it is cast.
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Basically, MALOR will teleport the entire party from one location to another.
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When used in melee, the teleport is RANDOM, but when used in camp, where there
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is more chance for concentration, it can be used to move the party anywhere in
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the maze. Be warned, however, that if you teleport outside of the maze, or into
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an area that is solid rock, you will all be lost forever, so this spell is to
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be used with the greatest of care. Combat use of MALOR will never put you
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outside of the maze, but it may move you deeper in, so it should be used only
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in panic situations.
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Spell Name : MAHAMAN
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Translation : GREAT CHANGE
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Spell Level : 7
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Spell Type : COMBAT
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Area of Effect : ENTIRE PARTY
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The same restrictions and qualifications apply to this spell as do to HAMAN.
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However, the effects are even greater. Generally these spells are only used
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when there is no other hope for survival.
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Spell Name : TILTOWAIT
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Translation : (untranslatable)
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Spell Level : 7
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Spell Type : COMBAT
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Area of Effect : ALL MONSTERS
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The effect of this spell can be described as similar to that of a nuclear
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fusion explosion. Luckily the party is shielded from its effects. Unluckily
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(for them) the monsters are not. This spell will do from 10 to 100 hit points
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of damage.
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-END-
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