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2021-04-15 11:31:59 -07:00
MAGIC...
The acquisition and use of magic items is of paramount importance to the
successful adventurer. A good magic item can be worth any price in certain
situations.
Magic items range from one-use potions and scrolls to some of the most powerful
artifacts known. Some are available in the Trading Post, but most of the really
important ones can only be found in the depths of the maze, usually guarded by
fearsome monsters.
Magic items may do many things, Generally they will do one or more of the
following:
-Cast a spell
-Alter armor class
-Alter fighting ability
-Protect against certain monsters
-Work better against certain monsters
-Give the user special abilities
-Be useable only by certain characters
There are some magic items that will do other things. These capabilities will
only come to light when they are used.
When magic items are first found in the maze, their true nature is not known.
Only Bishops or the Trading Post can identify them. Even so, some items may
have hidden attributes. Some items are Cursed. When you have a cursed item in
your possession and you equip, you will be forced to use it! This usually has
detrimental consequences, especially when your sword decides not to fight
anymore!
When a Bishop inspects an item, he takes a chance that he will touch it. If
this happens he is forced to equip, and if it is cursed, too bad.
While some items can cast spells, most spell casting is done by Mages, Priests
and the like. There are 50 spells, divided into Mage and Priest categories Each
category is further divided into seven levels of power. The higher the level of
the spell, the more potent it is. Each spell has a "power word" required to
cast it, and when asked what spell is to be cast, this word must be entered,
Following is a complete description of all the spells. For each spell, the
name, translation, level, type of spell and area of effect are given. The type
of spell refers to when the spell can be cast (Combat, Camp, or anytime).
PRIEST SPELLS
LEVEL 1 PRIEST SPELLS
Spell Name : KALAKI
Translation : BLESSINGS
Spell Level : 1
Spell Type : COMBAT
Area of Effect : THE PARTY
KALAKI reduces the AC of all party members by one, and thus makes them harder
to hit.
Spell Name : DIOS
Translation : HEAL
Spell Level : 1
Spell Type : ANY TIME
Area of Effect : 1 PERSON
DIOS restores from one to eight hit points of damage from a party member. It
will not bring dead back to life.
Spell Name : BADIOS
Translation : HARM
Spell Level : 1
Spell Type : COMBAT
Area of Effect : 1 MONSTER
BADIOS causes one to eight hit points of damage to a monster, and may kill it.
It is the reverse of DIOS. Note the BA prefix which means "not".
Spell Name : MILWA
Translation : LIGHT
Spell Level : 1
Spell Type : ANY TIME
Area of Effect : ENTIRE PARTY
MILWA causes a softly glowing light to follow the party, allowing them to see
further into the maze, and also revealing all secret doors. See also LOMILWA.
This spell lasts only a short while.
Spell Name : PORFIC
Translation : SHIELD
Spell Level : 1
Spell Type : COMBAT
Area of Effect : CASTER
PORFIC lowers the AC of the caster considerably. The effects last for the
duration of combat.
LEVEL 2 PRIEST SPELLS
Spell Name : MATU
Translation : BLESSING & ZEAL (?translation uncertain)
Spell Level : 2
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
MATU has the same effects as KALKI but at double the strength.
Spell Name : CALFO
Translation : X-RAY VISION
Spell Level : 2
Spell Type : LOOTING
Area of Effect : CASTER
CALFO allows the caster to determine the exact nature of a trap on a chest 95%
of the time.
Spell Name : MANIFO
Translation : STATUE
Spell Level : 2
Spell Type : COMBAT
Area of Effect : 1 GROUP OF MONSTERS
MANIFO causes some of the monsters in a group to become stiff as statues for
one or more melee rounds. The chance of success, and the duration of the
effects, depend on the power of the target monsters.
Spell Name : MONTINO
Translation : STILL AIR
Spell Level : 2
Spell Type : COMBAT
Area of Effect : 1 GROUP OF MONSTERS
MONTINO causes the air around a group of monsters to stop transmitting sound.
Like MANIFO, only some of the monsters will be affected, and for varying
lengths of time. Monsters and Party members under the influence of this spell
cannot cast spells, as they cannot utter the spell words!
LEVEL 3 PRIEST SPELLS
Spell Name : LOMILWA
Translation : MORE LIGHT
Spell Level : 3
Spell Type : ANY TIME
Area of Effect : ENTIRE PARTY
LOMILWA is a MILWA spell with a much longer life span. Note that when this
spell, or MILWA are active, the Q option while moving through the maze is
active. If Q)UICK PLOTTING is on, only the square you are in, and the next two
squares will plot. Normally, you might see five or six squares ahead with
LOMILWA on. Quick Plotting lets you move fast through known areas. Note that it
will be turned off when you enter camp or combat mode.
Spell Name : DIALKO
Translation : SOFTNESS/SUPPLE (? exact translation difficult)
Spell Level : 3
Spell Type : ANY TIME
Area of Effect : 1 PERSON
DIALKO cures paralysis, and removes the effects of MANIFO and KATINO from one
member of the party.
Spell Name : LATUMAPIC
Translation : IDENTIFICATION
Spell Level : 3
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
LATUMAPIC makes it readily apparent exactly what the opposing monsters really
are.
Spell Name : BAMATU
Translation : PRAYER
Spell Level : 3
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
BAMATU has the effect of MATU at twice the effectiveness.
LEVEL 4 PRIEST SPELLS
Spell Name : DIAL
Translation : HEAL (MORE)
Spell Level : 4
Spell Type : ANY TIME
Area of Effect : 1 PERSON
DIAL restores 2 to 16 hit points of damage, and is similar to DIOS.
Spell Name : BADIAL
Translation : HURT (MORE)
Spell Level : 4
Spell Type : COMBAT
Area of Effect : 1 MONSTER
BADIAL causes 2 to 16 hit points of damage in the same way as BADIOS.
Spell Name : LATUMOFIS
Translation : CURE POISON
Spell Level : 4
Spell Type : ANY TIME
Area of Effect : 1 PERSON
LATUMOFIS makes a poisoned person whole and fit again. Note that poison causes
a person to lose hit points steadily during movement and combat.
Spell Name : MAPORFIC
Translation : SHIELD (BIG)
Spell Level : 4
Spell Type : ANY TIME
Area of Effect : ENTIRE PARTY
MAPORFIC is an improved PORFIC, with effects that last for the entire
expedition.
LEVEL 5 PRIEST SPELLS
Spell Name : DIALMA
Translation : HEAL (GREATLY)
Spell Level : 5
Spell Type : ANY TIME
Area of Effect : 1 PERSON
DIALMA restores 3 to 24 hit points.
Spell Name : BADIALMA
Translation : HURT (GREATLY)
Spell Level : 5
Spell Type : COMBAT
Area of Effect : 1 MONSTER
BADIALMA causes 3 to 24 hit points of damage.
Spell Name : LITOKAN
Translation : FLAME TOWER
Spell Level : 5
Spell Type : COMBAT
Area of Effect : 1 GROUP
LITOKAN causes a pillar of flame to strike a group of monsters, doing 3 to 24
hit of damage to each. However, as with many spells that effect entire groups,
there is a chance that individual monsters will be able to avoid or minimize
its effects. And some monsters will be resistant to it.
Spell Name : KANDI
Translation : LOCATION
Spell Level : 5
Spell Type : CAMP
Area of Effect : 1 PERSON
KANDI allows the user to locate dead bodies of other characters. It tells on
which level, and in which rough area the dead one can be found.
Spell Name : DI
Translation : LOCATION
Spell Level : 5
Spell Type : CAMP
Area of Effect : 1 PERSON
DI causes a dead person to be resurrected. However, the renewed character has
but one hit point. Also, this spell is not as effective or as safe as using the
Temple.
Spell Name : BADI
Translation : DEATH
Spell Level : 5
Spell Type : COMBAT
Area of Effect : 1 MONSTER
BADI gives the affected monster a coronary attack. It may or may not cause
death to occur.
LEVEL 6 PRIEST SPELLS
Spell Name : LORTO
Translation : BLADES
Spell Level : 6
Spell Type : COMBAT
Area of Effect : 1 GROUP
LORTO causes sharp blades to slice through a group, causing 6 to 36 points of
damage.
Spell Name : MADI
Translation : HEALING
Spell Level : 6
Spell Type : ANY TIME
Area of Effect : 1 PERSON
MADI causes all hit points to be restored and cures any condition but death.
Spell Name : MABADI
Translation : HARM (INCREDIBLY)
Spell Level : 6
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
MABADI causes all but 1 to 8 hit points removed from the target
Spell Name : LOKTOFEIT
Translation : RECALL
Spell Level : 6
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
LOKTOFEIT causes all party members to be teleported back to the castle, minus
all their equipment and most of their gold. There is also a good chance this
spell will not function.
LEVEL 7 PRIEST SPELLS
Spell Name : MALIKTO
Translation : THE WORD OF DEATH
Spell Level : 7
Spell Type : COMBAT
Area of Effect : ALL MONSTERS
MALIKTO causes 12 to 72 hit points of damage to all monsters. None can escape
or minimize its effects.
Spell Name : KADORTO
Translation : RESURRECTION
Spell Level : 7
Spell Type : ANY TIME
Area of Effect : 1 PERSON
KADORTO restores the dead to life as does DI, but also restores all hit points.
However, it has the same drawbacks as the DI spell. KADORTO can be used to
resurrect people even if they are ashes!
MAGE SPELLS
LEVEL 1 MAGE SPELLS
Spell Name : HALITO
Translation : LITTLE FIRE
Spell Level : 1
Spell Type : COMBAT
Area of Effect : 1 MONSTER
HALITO causes a flame ball the size of a baseball to hit a monster doing from 1
to 8 hit points of damage.
Spell Name : MOGREF
Translation : BODY IRON
Spell Level : 1
Spell Type : COMBAT
Area of Effect : CASTER
MOGREF reduces the casters AC by two. The effect lasts the entire encounter.
Spell Name : KATINO
Translation : BAD AIR
Spell Level : 1
Spell Type : COMBAT
Area of Effect : 1 GROUP
KATINO causes most of the monsters in a group to fall asleep. KATINO only
affects normal animal or humanoid monsters. The chance of the spell affecting
an individual monster, and the duration of the affect is inversely proportional
to the power of the monster. While asleep, monsters are easier to hit and
successful strikes do double damage!
Spell Name : DUMAPIC
Translation : CLARITY (?difficult to translate)
Spell Level : 1
Spell Type : CAMP
Area of Effect : NOT APPLICABLE
DUMAPIC informs you of the party's exact displacement from the stairs to the
castle, vertically, and North and East, and also tells you what direction you
are facing.
LEVEL 2 MAGE SPELLS
Spell Name : DILTO
Translation : DARKNESS
Spell Level : 2
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
DILTO causes one group of monsters to be enveloped in darkness, which reduces
their ability to defend against your attacks.
Spell Name : SOPIC
Translation : GLASS
Spell Level : 2
Spell Type : COMBAT
Area of Effect : CASTER
SOPIC causes the caster to become transparent. This means that he is harder to
see, and thus his AC is reduced by four.
LEVEL 3 MAGE SPELLS
Spell Name : MAHALITO
Translation : BIG FIRE
Spell Level : 3
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
MAKALITO causes a firey explosion in a monster group, doing 4 to 24 hit points
of damage. As with other similar spells, monsters may be able to minimize the
damage done.
Spell Name : MOLITO
Translation : SPARK STORM
Spell Level : 3
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
MOLITO causes sparks to fly out and damage about half of the monsters in a
group. Three to 18 hit points of damage are done with no chance of avoiding the
sparks.
LEVEL 4 MAGE SPELLS
Spell Name : MORLIS
Translation : FEAR
Spell Level : 4
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
MORLIS causes one group of monsters to fear the party greatly. The effects are
the same as a double strength DILTO spell
Spell Name : DALTO
Translation : BLIZZARD BLAST
Spell Level : 4
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
DALTO is similar to MAHALITO except that cold replaces flames. Also, 6 to 36
hit points of damage are done.
Spell Name : LAHALITO
Translation : FLAME STORM
Spell Level : 4
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
LAHALITO is an improved MAHALITO, doing the same damage as DALTO.
LEVEL 5 MAGE SPELLS
Spell Name : MAMORLIS
Translation : TERROR
Spell Level : 5
Spell Type : COMBAT
Area of Effect : ALL MONSTERS
MAMORLIS is similar to MORLIS, except that all monster groups are affected.
Spell Name : MAKANITO
Translation : DEADLY AIR
Spell Level : 5
Spell Type : COMBAT
Area of Effect : ALL MONSTERS
Any monsters of less than eighth level (i.e., about 35-40 hit points) are
killed by this spell outright.
Spell Name : MADALTO
Translation : FROST
Spell Level : 5
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
An improved DALTO, causing 8 to 64 hit points of damage.
LEVEL 6 MAGE SPELLS
Spell Name : LAKANITO
Translation : SUFFOCATION
Spell Level : 6
Spell Type : COMBAT
Area of Effect : 1 MONSTER GROUP
All monsters in the group affected by this spell die. Of course, there is a
chance that some of the monsters will not be affected.
Spell Name : ZILWAN
Translation : DISPELL
Spell Level : 6
Spell Type : COMBAT
Area of Effect : 1 MONSTER
This spell will destroy any one monster that is of the Undead variety.
Spell Name : MASOPIC
Translation : BIG GLASS
Spell Level : 6
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
This spell duplicates the effects of SOPIC for the entire party.
Spell Name : HAMAN
Translation : CHANGE
Spell Level : 6
Spell Type : COMBAT
Area of Effect : VARIABLE
This spell is indeed terrible, and may backfire on the caster. First, to even
cast it, you must be of the thirteenth level or higher, and casting it will
cost you one level of experience. The effects of HAMAN are random, and usually
help the party.
LEVEL 7 MAGE SPELLS
Spell Name : MALOR
Translation : APPORT
Spell Level : 7
Spell Type : COMBAT and CAMP
Area of Effect : ENTIRE PARTY
This spell's effects depend on the situation the party is in when it is cast.
Basically, MALOR will teleport the entire party from one location to another.
When used in melee, the teleport is RANDOM, but when used in camp, where there
is more chance for concentration, it can be used to move the party anywhere in
the maze. Be warned, however, that if you teleport outside of the maze, or into
an area that is solid rock, you will all be lost forever, so this spell is to
be used with the greatest of care. Combat use of MALOR will never put you
outside of the maze, but it may move you deeper in, so it should be used only
in panic situations.
Spell Name : MAHAMAN
Translation : GREAT CHANGE
Spell Level : 7
Spell Type : COMBAT
Area of Effect : ENTIRE PARTY
The same restrictions and qualifications apply to this spell as do to HAMAN.
However, the effects are even greater. Generally these spells are only used
when there is no other hope for survival.
Spell Name : TILTOWAIT
Translation : (untranslatable)
Spell Level : 7
Spell Type : COMBAT
Area of Effect : ALL MONSTERS
The effect of this spell can be described as similar to that of a nuclear
fusion explosion. Luckily the party is shielded from its effects. Unluckily
(for them) the monsters are not. This spell will do from 10 to 100 hit points
of damage.
-END-