191 lines
8.4 KiB
Plaintext
191 lines
8.4 KiB
Plaintext
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- MINDWHEEL -
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- An Electronic Novel -
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- A SYNAPSE & BR0DERBUND PRODUCTION -
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- -Written by The Whip- -
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- -
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Introduction
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[NEWS FLASH!]
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-FEDERATED NATIONS CHARTER IS DISSOLVED-
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-LEAK FOUND IN NERVE GAS STOCKPILE-
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-TOURIST TORN APART BY WILD DOGS IN TIMES SQUARE-
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Headlines tell the story. Your world is teetering on the
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brink of self-destruction. You have been chosen to perform the
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most crucial and daring of rescue missions. Only by journeying
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back telepathically to the first moments of civilization can you
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retrieve THE WHEEL OF WISDOM, the small, precious object upon
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which survival of your planet depends.
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Your voyage will cast you into an interlocking matrix of
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four extraordinary and powerful minds. Although these
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individuals are dead, their thought patterns survive in a
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kaleidoscope realm of shocking episodes and mutating images.
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The minds of matrix: Bobby Clemon, assassinated rock star,
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voice of a generation; The Generalissimo, ingenious dictator and
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hideous criminal of war; The Poet, composer of the glorious
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epics which are your culture's supreme literary achievement, a
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victim of love; Dr. Eva Fein, scientist, humanist, distinguished
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musician, "the female Einstein" of the Late Technological Age.
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When you negotiate the labyrinth of these four minds, you
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will encounter THE CAVE MASTER, the prehistoric, apelike being
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who invented the primary tools of your culture. He safeguards
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THE WHEEL OF WISDOM, the potent, mysterious source of all
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inspiration. This is the object of your quest.
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Doctor Virgil, the originator of neuro-matrix mind travel,
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will propel you into MINDWHEEL. Your choices, imagination,
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intuition, and skill, as well as the unpredictable dictates of
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chance, will determine your success or failure.
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A child with the head of a bird, a weeping soldier at a
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smoldering fire, a demon of fear, a woman of glass...such are
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the images of the beckoning Vortex. You may enter it - in fact,
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you must. The universe of MINDWHEEL is turning all around you.
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MINDWHEEL requires 64K of memory.
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Optional equipment which will improve the game include:
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128K of memory for faster play
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A second disk drive
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A printer
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Blank formatted disks
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An 80-column card (Note: the original of MINDWHEEL was
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unprotected but had a "book protection" which made the player
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check a specific word out of the book and type it in. Who ever
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cracked side 1 of MINDWHEEL also took the 40-80 column option
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out which means you are stuck with 40 columns. (Until a later
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crack becomes available.)
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Special Features
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----------------
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[BOOKMARK]
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Perhaps you've made progress in an Electronic Novel and
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you'd like to pick up next time where you left off. To do so,
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you will need a blank disk. DON'T try to bookmark or write
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files to your program disk.
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The bookmark disk you use to save your current position
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should first be formatted in DOS 3.3. After you have formatted
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your bookmark disk, do not use it for anything except storing
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versions of Electronic Novels. Any other files written to it
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will be destroyed by the bookmark process.
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Some Electronic Novels are designed so that you cannot
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always save your position. Usually, though, you can bookmark
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you novel by following these steps:
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1. From inside the novel, type BOOKMARK and press RETURN.
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Do not insert your formatted bookmark disk until you are
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prompted to do so. NOTE: If you make a mistake and want to
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stop the bookmark process, type 'A' to abort.
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2. Next, you will see the message TYPE A VERSION NUMBER
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(1-8). Type a number from 1 to 8. Give each saved version of
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the novel a different number. After you have saved 8 versions
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and use 1 again, you will replace the original bookmarked
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version 1. Note the number you give each saved version of the
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novel. You will need to use the last number with the RESUME
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NOVEL command to pick up where you left off.
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3. Next you will see the message BOOKMARK DRIVE 1 OR 2?
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Type the number of the drive in which you want to have your
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bookmark disk.
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4. After you have typed a drive number, you will see the
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message, INSERT BOOKMARK DISK, PRESS RETURN. Insert the
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bookmark disk into the drive you specified and press RETURN.
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5. Depending upon your position in the novel and whether
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you are using one or two drives, the bookmark process will ask
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you to insert a particular side of the program disk. Follow the
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messages at the bottom of the screen. When the bookmark process
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is complete, the novel will begin again where you left off.
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[RESUME NOVEL]
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To reopen a version of a novel you saved with the BOOKMARK
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command, follow these steps:
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1. From inside the novel, type RESUME NOVEL and press
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RETURN. NOTE: You can use the RESUME NOVEL command only after
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you have answered the question the character asks after loading.
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If you make a mistake and you want to stop the bookmark process,
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type 'A' to abort.
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2. Next you will see the message, TYPE A VERSION NUMBER
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(1-8). Type the number of the version you want to resume.
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3. Next you will see the message, BOOKMARK DRIVE 1 OR 2?
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Type the number of the drive in which you want to have your
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bookmark disk.
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4. After you have typed a version number, you will see the
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message, INSERT BOOKMARK DISK. PRESS RETURN. Insert the
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bookmark disk into the selected drive, and press RETURN.
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You may be prompted to insert a particular side of the
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program disk. Follow the messages at the bottom of your screen.
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When the resuming process is complete, the novel will begin
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again from the point at which you typed the BOOKMARK command.
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[PRINTER ON]
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If you have a printer connected to your computer, you can
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use this command to create a printed record of the novel.
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Follow these steps:
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1. Be sure your printer is turned on and cabled correctly
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to your computer. Your printer card should be in slot 1. Do
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NOT use the PRINTER ON command unless you do have a printer.
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Doing so will cause the novel to run erratically and you will
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probably have to start over.
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2. Follow steps 1-5 under starting the Electronic Novel on
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this reference card. Note: You can use the PRINTER ON command
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only after you have answered the question the character asks
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after loading.
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3. After you have answered the question, type PRINTER ON
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and press RETURN. Whatever commands you type now, together with
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the Electronic Novel text responses, will both print and display
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on your screen. To stop printing, simply type PRINTER OFF and
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press RETURN.
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[SPECIAL KEYS]
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CTRL-S: Turns off the beep while typing.
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CTRL-X: Erases a line you just typed provided you have
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not yet pressed RETURN.
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CTRL-E or TAB: On a //E or //C will repeat the last line you
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typed up to the RETURN
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DELETE OR <--: Allows you to back up and correct mistakes
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before you press RETURN. It deletes the
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character before the cursor and moves the
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cursor backward on space
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ESC: Stops the changing world of the novel. It
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performs the same function as the PAUSE
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NOVEL command. When you pause the novel,
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the message PRESS ANY KEY TO CONTINUE will
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appear at the bottom.
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[NOTE]:
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These docs serve as a reference card for the Electronic
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Novel, MINDWHEEL, as well as all other future Electronic Novels
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released by Broderbund and Synapse.
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----------------------------------------------------------------
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Written by The Whip 4-19-85
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----------------------------------------------------------------
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