144 lines
4.2 KiB
Plaintext
144 lines
4.2 KiB
Plaintext
|
|
*--------*
|
|
! DRELBS !
|
|
*--------*
|
|
|
|
A PRODUCT OF THE WARE LORDS
|
|
|
|
|
|
CRACKED 1984 BY MR. ECHO & THE INTERN
|
|
---------------------------------------
|
|
|
|
|
|
HOW TO PLAY
|
|
-----------
|
|
YOU FIRST APPEAR ON THE ATOMIC FLIP
|
|
GRID IN THE CENTER OF THE DRELBISH
|
|
KINGDOM. YOU WILL NOTICE THAT AS YOU
|
|
HOP AROUND THE GRID, YOUR MOVEMENT
|
|
CAUSES GATES TO SHIFT POSITION 90
|
|
DEGREES. YOUR OBJECT IS TO CLOSE OFF AS
|
|
MANY OF THE SQUARES AS POSSIBLE BY
|
|
FLIPPING SHUT GATES OF 3/4 COMPLETED
|
|
SQUARES. IN OTHER WORDS, MAKE A SQUARE
|
|
OUT OF FOUR GATES. WHEN A 3/4 SEALED
|
|
BOX IS CLOSED BY A GATE FLIP, IT WILL
|
|
TURN INTO A PULSING SQUARE. IN EACH
|
|
ROUND YOU MUST SECURE ALL OF THE
|
|
SQUARES POSSIBLE ON THE GRID. THERE ARE
|
|
EIGHT ROUNDS TO COMPLETE THE GAME.
|
|
YOU HAVE 5 DRELBISH LIVES TO COMPLETE
|
|
YOUR MISSION.
|
|
|
|
WHEN YOU HAVE COMPLETED ALL THE SQUARES
|
|
POSSIBLE ON THE GRID, THE SQUARES WILL
|
|
BEGIN TO FILL UP WITH GORGOLYTES AND
|
|
DRELBISH WINDOWS. WAIT PATIENTLY AND
|
|
JUMP THROUGH THE DRELBISH WINDOW INTO
|
|
THE DARK CORRIDOR. YOU ARE NOW IN THE
|
|
LAND OF THE GORGOLYTES, SLAVEMASTERS
|
|
TO THE DRELBS. YOU WILL BE ON A SCREEN
|
|
FILLED WITH DRELBS AND A PURSUING
|
|
GORGOLYTE(S). GO OVER AND TOUCH AS MANY
|
|
DRELBS AS YOU CAN, THEREBY FREEING THEM
|
|
AND GIVING YOU BONUS POINTS. IF YOU
|
|
ARE STOPPED BEFORE YOU FREE EVERY ONE
|
|
OF THE DRELBS THEN YOU ARE TOSSED BACK
|
|
ONTO THE GRID. IF, HOWEVER, YOU ARE
|
|
SUCCESSFUL IN FREEING ALL OF THE
|
|
ENSLAVED DRELBS THEN YOU WILL BE
|
|
TRANSPORTED TO THE BONUS SCREEN, AND
|
|
THERE YOUR BONUS POINTS WILL BE ENTERED
|
|
TOWARDS THE GOAL OF FREEING ALL THE
|
|
DRELBS FROM THEIR FATE.
|
|
|
|
HEARTS
|
|
------
|
|
AFTER A CERTAIN TIME HEARTS WILL APPEAR
|
|
ALONG THE CORRIDORS OF THE FLIP GRID.
|
|
YOU MUST PURSUE THESE FOR THEY ARE
|
|
MAGICAL INDEED. WHEN YOU RUN OVER A
|
|
HEART, IT WILL FREEZE THE CURRENT ENEMY
|
|
FOR FIVE SECONDS DURING WHICH YOU CAN
|
|
HOP QUICKLY AND TRAP THEM IN A SQUARE.
|
|
|
|
DIAMONDS
|
|
--------
|
|
OCCASIONALLY, A MAGICAL DIAMOND WILL
|
|
APPEAR ON THE FLIP GRID. PASS OVER IT
|
|
BEFORE IT DISAPPEARS AND IT WILL OPEN
|
|
A DRELBISH WINDOW INTO THE DARK
|
|
CORRIDOR.
|
|
|
|
THE MYSTERY LADY
|
|
----------------
|
|
WHENEVER THIS FACE APPEARS IN ONE OF
|
|
THE GARGOLYTE SQUARES, HOP QUICKLY TO
|
|
THE SQUARE AND STEAL A KISS FROM THE
|
|
DAMSEL. IF YOU ARE SUCCESSFUL, YOU WILL
|
|
JUMP TO THE BONUS SCREEN. AFTER ALL THE
|
|
ENSLAVED DRELBS ARE FREED, YOU WILL
|
|
DISCOVER THE SECRET OF THE MYSTERY
|
|
LADY.
|
|
|
|
TROLLABOARS
|
|
-----------
|
|
THESE SQUARE HEADS HUNT DRELBS FOR THE
|
|
FUN OF IT. THEY CAN FLIP GATES, HOWEVER
|
|
THEY CANNOT COMPLETE SQUARES OF THEIR
|
|
OWN. YOU CAN ALSO TRAP THE TROLLABOARS
|
|
INSIDE THE SQUARES THAT YOU COMPLETE.
|
|
THIS IMMOBILIZES THEM ONLY A SHORT
|
|
TIME, WHEREUPON THEY BREAK FREE AND
|
|
DESTROY THE CURRENT SQUARE.
|
|
|
|
GORGOLYTES
|
|
----------
|
|
THE GORGOLYTES WILL TRY TO POP INTO THE
|
|
FLIP GRID. YOU WILL SEE THEIR FACES
|
|
HAUNTING YOU. DON'T LET THEM INTIMIDATE
|
|
YOU. WHILE THEY ARE DEADLY IN THE DARK
|
|
CORRIDOR, THEY CANNOT HARM YOU ON THE
|
|
GRID UNLESS YOU RUN INTO ONE OF THEM.
|
|
THEY WILL DESTROY BOXES IN WHICH THEY
|
|
APPEAR AND BE A GENERAL NUISANCE.
|
|
|
|
SCREWHEAD TANKS
|
|
---------------
|
|
THE SCREWHEAD TANKS CONTROL THE
|
|
PERIMETER OF THE ATOMIC FLIP GRID. THEY
|
|
FIRE DREADFUL BULLETS THAT RICOCHET OFF
|
|
THE GATES OF THE GRID. BE CAREFUL TO
|
|
AVOID THE TANKS AND THEIR BULLETS,
|
|
OTHERWISE IT'S GOODBYE DRELB.
|
|
|
|
BONUS SCREEN
|
|
------------
|
|
YOU WILL ENTER THE BONUS SCREEN EITHER
|
|
BY KISSING THE LADY THAT APPEARS IN
|
|
THE GARGOLYTE BOXES OR BY COMPLETING A
|
|
ROUND OF THE DARK CORRIDOR. YOU WILL BE
|
|
AWARDED A BONUS EQUIVALENT TO 250 TIMES
|
|
THE NUMBER OF THE COMPLETED SQUARES ON
|
|
THE ATOMIC FLIP GRID. THEN, YOU WILL
|
|
BE TRANSPORTED BACK TO THE FLIP GRID TO
|
|
BEGIN THE NEXT ROUND.
|
|
|
|
OPTIONS
|
|
-------
|
|
THE SOUND MAY BE TURNED ON OR OFF BY
|
|
PRESSING (S), AND THE GAME MAY BE
|
|
PAUSED AT ANY TIME BY PRESSING THE
|
|
SPACE BAR. TO RE-START DRELBS, PRESS
|
|
THE <RETURN> KEY. CHOOSE YOUR SKILL
|
|
LEVEL BY PRESSING (1) FOR NOVICE OR
|
|
(2) FOR ADVANCED. THE GAME IS JOYSTICK
|
|
CONTROLLED.
|
|
|
|
---------------------------------------
|
|
THE SOUND BARRIER..........618/797-0656
|
|
FUTURE WORLD...............818/796-6602
|
|
THE TRADING POST...........504/291-4970
|
|
---------------------------------------
|
|
|