302 lines
11 KiB
Plaintext
302 lines
11 KiB
Plaintext
The Project 64 etext of the Bard's Tale III: Thief of Fate Command
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Summary Card. Converted to GeoWrite format by anonymous, converted to
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etext by Steve Varner <stevevint@alt.net>. A table of contents with
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section numbers was added.
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BT3CSC10.TXT, January 1997, etext #158.
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*********
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TABLE OF CONTENTS
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Getting Started ........................ 1.0
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Utilities Menu ......................... 2.0
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Making a Character Disk ................ 3.0
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Code Wheel ............................. 4.0
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Pre-Built Party ........................ 5.0
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Starting the Game ...................... 6.0
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The Refugee Camp ....................... 7.0
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Movement Commands ...................... 8.0
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Combat Commands ........................ 9.0
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Non-Combat Commands ................... 10.0
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Automapping ........................... 11.0
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Viewing Characters .................... 12.0
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From the first screen ................. 12.1
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From the second (Inventory) screen .... 12.2
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*********
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The Bard's Tale III: Thief of Fate
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[1.0] Getting Started
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Turn on your computer and insert the boot disk. Then type LOAD
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"*",8,1 and press <RETURN>. The game will automatically load. When
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you see the Bard strumming his mandolin, press U to get to the
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Utilities Menu.
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If you're new to Thief of fate: The first thing you must do is make
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a copy of your boot disk and dungeon disks by selecting B from the
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Utilities Menu. Next, you need to create a character disk (see
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instructions below). When that's finished, put away your original
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disks and play with the copies you've made. Thief of Fate isn't copy
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protected, so it's easy to copy disks for yourself... and hopefully
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only for yourself. (We don't want to be downers, but we've worked
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hard on this game for our lunch money. If your friends, relatives,
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co-workers or neighbors want a copy, won't you ask them to buy a copy
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for themselves? Thanks!)
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If you've previously played Thief of Fate: You can still use any of
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the options from the Utilities Menu.
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To abort any action you start, press <--.
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[2.0] Utilities Menu
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B : Backup a data disk. Follow the prompts as they appear. The disk
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you're copying from is the source disk, and the one you're copying to
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is the target disk. To create a character disk, see the instructions
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below.
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T : Transfer characters. Transfers Bard's I, II, or III characters to
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a Thief of Fate character disk. Not all items will transfer.
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P : Play Thief of Fate. This takes you into the game.
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R : Return to introduction.
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[3.0] Making a Character Disk
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The character disk is a disk that you store your game characters on.
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The character master disk is on the back side of the boot disk. To
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create a character disk, insert the boot disk with the label side
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down, and select B. Follow the onscreen instructions until "Copy
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Complete" appears. At this point, you're ready to start the game.
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NOTE: Don't write-protect your character disk because the program
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needs to write information onto the disk during the game.
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[4.0] Code Wheel
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The code wheel gives you a numeric code that lets you transport from
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the wilderness to the dimensions. When you're in the right location
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and cast the right teleport spell, you'll see four words. Locate the
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first word on the edge of the inner wheel, the second word on the
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middle wheel, the third word on the outer wheel, and then line them
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up. Once they're lined up, look for the fourth word in the center of
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the inner wheel. Above it you'll see a numeric code; enter this code
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to transport to the new dimension.
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[5.0] Pre-Built Party
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When you created your character disk, you also copied onto it a
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completely outfitted and ready-to-go band of adventurers called
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*INTERPLAYERS. Use this party to test the features of Thief of Fate
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and to get an idea of what type of party you'd like to build. To load
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this party, Press A while you're in the Refugee Camp, highlight
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*INTERPLAYERS, and then press <RETURN>. Press E to begin your
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adventure.
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[6.0] Starting the Game
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When the Utilities Menu appears, press P to start the game. If you're
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not using the Utilities Menu, you can press any key to start the game.
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Insert your character disk and press any key to start.
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If you've previously played the game, you're asked "Do you wish to
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restore your last saved game?" If you answer "yes" you'll pick up
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where you last left off. If you answer "no," you'll start in the
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Refugee Camp.
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[7.0] The Refugee Camp
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The Refugee Camp is the adventurer's hang out. Here you'll create
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characters, form parties, and do a number of other things. Here's a
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list of all your options:
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A : Add a member. Loads a single character or entire party onto the
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roster. Highlight the character or party you'd like to add and press
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<RETURN>. (Party names begin with an asterisk.) You can have up to
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seven members on the roster and you must have at least one living
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character to enter the wilderness.
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R : Rename a member. Highlight the character you'd like to rename and
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then enter his or her new name. (This option appears only if nobody
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is on the party roster.)
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R : Remove a member. Enter the number of the character you want to
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remove or press R again to remove them all. When you remove a
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character, you also save him or her to disk. (This option appears
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only if somebody is on the party roster.)
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C : Create a member. Select the sex, race and class for the
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character. Then type in a character name -- up to 15 characters long
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-- and press <RETURN>. A disk can hold up to 30 characters and party
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names.
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D : Delete a member. Highlight the character or party name that you
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want to delete by pressing Crsr left/right or Crsr up/down and press
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<RETURN>. Press Y to confirm deletion or <-- to abort.
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S : Save the party. IMPORTANT: This command does not save the
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characters themselves. It only saves the characters currently on the
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roster under a party name. All party names begin with an asterisk.
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L : Leave the game. Press <RETURN> to save all the characters on the
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roster to disk and leave the game.
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E : Enter wilderness. This lets you leave the Refugee Camp and head
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into the wilderness.
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[8.0] Movement Commands
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Use the following commands to move your party around:
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I or <RETURN> Move forward
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J or Crsr up/down Turn left
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K or <RETURN> Kick open a door or enter a building
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L or Crsr left/right Turn right
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[9.0] Combat Commands
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When you're under attack, you have two sets of options. If the
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attackers are 20 feet (20') away or farther, you can choose to fight,
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run, or advance. If they're 10 feet (10') away, you can only fight or
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run.
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A : Attack foes. Attack any monsters within 10'. This is available
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to party members numbered 1 through 4.
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D : Defend. Lessens the chance of damage from an attacker.
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P : Party attack. Initiates intra-party combat.
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C : Cast a spell. Enter a four-letter spell code at the prompt.
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(Available only to magic users.)
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U : Use an item. Use a magic item or missile weapon (one that is
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thrown or shot).
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H : Hide in shadows. (Available only to Rogues.)
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B : Bard Song. Plays one of the eight Bard Songs. (Available only to
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Bards.)
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Press Crsr left/right to speed up scrolling of the combat messages or
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Crsr up/down to slow it down.
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[10.0] Non-Combat Commands
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B : Sing one of the Bard's tunes. Enter the number of the Bard who
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will play and the number of the tune he will play. (Available only to
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Bards.)
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C : Cast a spell. Enter the number of the character who will cast the
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spell and then type in a four-letter spell code.
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D : Drop a special member from your party. Enter the number of the
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special member you want to drop.
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E : Ascend through a portal. You must use this with a levitation
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spell. Works in dungeons only.
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N : Establish a New order for the party members. At the prompt, enter
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the number of the character whom you want in slot 1, the number of the
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character whom you want in slot 2, and so on until all the slots are
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filled.
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S : Save party. This saves your party where they're at in the game
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with all their current possessions, skill levels, experience, etc. If
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you exit the game, the next time you load it you're asked, "Do you
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wish to restore your last saved game?" Answer "yes" to pick up where
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you left off. Answer "no" to start back at the Refugee Camp. NOTE:
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Unless you took the party back to the Refugee Camp and removed them
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after you last saved, answer "yes." Otherwise, you'll be playing with
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the characters less the experience and items they gained since the
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last time you removed these characters at the Refugee Camp (the
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experience-ladened characters are still sitting out there in the
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wilderness!).
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If you want to transfer your characters to another disk, you must
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return to the Refugee Camp and remove the party from the roster. If
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you don't do this, your experienced party won't be saved back at the
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Refugee Camp -- the only place from which you can transfer characters.
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U : Use an item. Some items, like torches, must be activated with
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this command in order to work. Enter the number of the character with
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the item, then highlight the item from his or her inventory list.
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Some items run out of power after one use.
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V : Toggle sound on and off.
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W : Descend through a portal. You must use this with a levitation
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spell. Works in dungeons only.
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<-- Toggle pause on and off.
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[11.0] Automapping
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You can use the automapping feature in the wilderness or in a dungeon.
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If you're in the wilderness, press ? to find out where your party is
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and the time of day. If you're in a dungeon, press ? and then
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<RETURN> to see the corridors you've been through.
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[12.0] Viewing Characters
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Enter a number (1 to 7) for the character whose statistics you want to
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view. (Press <SHIFT> and a number to call up the stats without the
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picture.) Here's some options you can choose from when you're in this
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mode:
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[12.1] From the first screen
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P : Pool gold. Pools all the party's gold and gives it to the
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character you're viewing.
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T : Trade gold. Gives gold to another character. Enter the number of
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the character to whom the gold will go, and how much.
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[12.2] From the second (Inventory) screen
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An item with :] next to it means that it's equipped, so the character
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is ready to use it. next to an item means that the character can't
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use it; he or she can only carry it until it is discarded or traded to
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someone who can use it.
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Highlight any of the items and press <RETURN>. You then have the
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following options:
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U : Unequip the item. This unequips the item so the character can
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trade or discard it. When it's unequipped, the character can't use
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it.
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T : Trade the item. Enter the number of the character to whom you
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want the item to go.
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D : Discard the item. NOTE: Once you discard an item, it's lost
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forever, so be sure you want to drop it before you drop it!
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E : Equip the item. This equips the item so the character can use it.
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I : Identify the item. This lets a Rogue identify any item that you
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highlight. (Available only to Rogues.)
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*********
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End of The Project 64 etext of the Bard's Tale III: Thief of Fate
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Command Summary Card.
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*********
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