302 lines
11 KiB
Plaintext
302 lines
11 KiB
Plaintext
![]() |
The Project 64 etext of the Bard's Tale III: Thief of Fate Command
|
|||
|
Summary Card. Converted to GeoWrite format by anonymous, converted to
|
|||
|
etext by Steve Varner <stevevint@alt.net>. A table of contents with
|
|||
|
section numbers was added.
|
|||
|
|
|||
|
BT3CSC10.TXT, January 1997, etext #158.
|
|||
|
|
|||
|
*********
|
|||
|
|
|||
|
TABLE OF CONTENTS
|
|||
|
|
|||
|
Getting Started ........................ 1.0
|
|||
|
Utilities Menu ......................... 2.0
|
|||
|
Making a Character Disk ................ 3.0
|
|||
|
Code Wheel ............................. 4.0
|
|||
|
Pre-Built Party ........................ 5.0
|
|||
|
Starting the Game ...................... 6.0
|
|||
|
The Refugee Camp ....................... 7.0
|
|||
|
Movement Commands ...................... 8.0
|
|||
|
Combat Commands ........................ 9.0
|
|||
|
Non-Combat Commands ................... 10.0
|
|||
|
Automapping ........................... 11.0
|
|||
|
Viewing Characters .................... 12.0
|
|||
|
From the first screen ................. 12.1
|
|||
|
From the second (Inventory) screen .... 12.2
|
|||
|
|
|||
|
*********
|
|||
|
|
|||
|
The Bard's Tale III: Thief of Fate
|
|||
|
|
|||
|
[1.0] Getting Started
|
|||
|
|
|||
|
Turn on your computer and insert the boot disk. Then type LOAD
|
|||
|
"*",8,1 and press <RETURN>. The game will automatically load. When
|
|||
|
you see the Bard strumming his mandolin, press U to get to the
|
|||
|
Utilities Menu.
|
|||
|
|
|||
|
If you're new to Thief of fate: The first thing you must do is make
|
|||
|
a copy of your boot disk and dungeon disks by selecting B from the
|
|||
|
Utilities Menu. Next, you need to create a character disk (see
|
|||
|
instructions below). When that's finished, put away your original
|
|||
|
disks and play with the copies you've made. Thief of Fate isn't copy
|
|||
|
protected, so it's easy to copy disks for yourself... and hopefully
|
|||
|
only for yourself. (We don't want to be downers, but we've worked
|
|||
|
hard on this game for our lunch money. If your friends, relatives,
|
|||
|
co-workers or neighbors want a copy, won't you ask them to buy a copy
|
|||
|
for themselves? Thanks!)
|
|||
|
|
|||
|
If you've previously played Thief of Fate: You can still use any of
|
|||
|
the options from the Utilities Menu.
|
|||
|
|
|||
|
To abort any action you start, press <--.
|
|||
|
|
|||
|
|
|||
|
[2.0] Utilities Menu
|
|||
|
|
|||
|
B : Backup a data disk. Follow the prompts as they appear. The disk
|
|||
|
you're copying from is the source disk, and the one you're copying to
|
|||
|
is the target disk. To create a character disk, see the instructions
|
|||
|
below.
|
|||
|
|
|||
|
T : Transfer characters. Transfers Bard's I, II, or III characters to
|
|||
|
a Thief of Fate character disk. Not all items will transfer.
|
|||
|
|
|||
|
P : Play Thief of Fate. This takes you into the game.
|
|||
|
|
|||
|
R : Return to introduction.
|
|||
|
|
|||
|
|
|||
|
[3.0] Making a Character Disk
|
|||
|
|
|||
|
The character disk is a disk that you store your game characters on.
|
|||
|
The character master disk is on the back side of the boot disk. To
|
|||
|
create a character disk, insert the boot disk with the label side
|
|||
|
down, and select B. Follow the onscreen instructions until "Copy
|
|||
|
Complete" appears. At this point, you're ready to start the game.
|
|||
|
|
|||
|
NOTE: Don't write-protect your character disk because the program
|
|||
|
needs to write information onto the disk during the game.
|
|||
|
|
|||
|
|
|||
|
[4.0] Code Wheel
|
|||
|
|
|||
|
The code wheel gives you a numeric code that lets you transport from
|
|||
|
the wilderness to the dimensions. When you're in the right location
|
|||
|
and cast the right teleport spell, you'll see four words. Locate the
|
|||
|
first word on the edge of the inner wheel, the second word on the
|
|||
|
middle wheel, the third word on the outer wheel, and then line them
|
|||
|
up. Once they're lined up, look for the fourth word in the center of
|
|||
|
the inner wheel. Above it you'll see a numeric code; enter this code
|
|||
|
to transport to the new dimension.
|
|||
|
|
|||
|
|
|||
|
[5.0] Pre-Built Party
|
|||
|
|
|||
|
When you created your character disk, you also copied onto it a
|
|||
|
completely outfitted and ready-to-go band of adventurers called
|
|||
|
*INTERPLAYERS. Use this party to test the features of Thief of Fate
|
|||
|
and to get an idea of what type of party you'd like to build. To load
|
|||
|
this party, Press A while you're in the Refugee Camp, highlight
|
|||
|
*INTERPLAYERS, and then press <RETURN>. Press E to begin your
|
|||
|
adventure.
|
|||
|
|
|||
|
|
|||
|
[6.0] Starting the Game
|
|||
|
|
|||
|
When the Utilities Menu appears, press P to start the game. If you're
|
|||
|
not using the Utilities Menu, you can press any key to start the game.
|
|||
|
Insert your character disk and press any key to start.
|
|||
|
|
|||
|
If you've previously played the game, you're asked "Do you wish to
|
|||
|
restore your last saved game?" If you answer "yes" you'll pick up
|
|||
|
where you last left off. If you answer "no," you'll start in the
|
|||
|
Refugee Camp.
|
|||
|
|
|||
|
|
|||
|
[7.0] The Refugee Camp
|
|||
|
|
|||
|
The Refugee Camp is the adventurer's hang out. Here you'll create
|
|||
|
characters, form parties, and do a number of other things. Here's a
|
|||
|
list of all your options:
|
|||
|
|
|||
|
A : Add a member. Loads a single character or entire party onto the
|
|||
|
roster. Highlight the character or party you'd like to add and press
|
|||
|
<RETURN>. (Party names begin with an asterisk.) You can have up to
|
|||
|
seven members on the roster and you must have at least one living
|
|||
|
character to enter the wilderness.
|
|||
|
|
|||
|
R : Rename a member. Highlight the character you'd like to rename and
|
|||
|
then enter his or her new name. (This option appears only if nobody
|
|||
|
is on the party roster.)
|
|||
|
|
|||
|
R : Remove a member. Enter the number of the character you want to
|
|||
|
remove or press R again to remove them all. When you remove a
|
|||
|
character, you also save him or her to disk. (This option appears
|
|||
|
only if somebody is on the party roster.)
|
|||
|
|
|||
|
C : Create a member. Select the sex, race and class for the
|
|||
|
character. Then type in a character name -- up to 15 characters long
|
|||
|
-- and press <RETURN>. A disk can hold up to 30 characters and party
|
|||
|
names.
|
|||
|
|
|||
|
D : Delete a member. Highlight the character or party name that you
|
|||
|
want to delete by pressing Crsr left/right or Crsr up/down and press
|
|||
|
<RETURN>. Press Y to confirm deletion or <-- to abort.
|
|||
|
|
|||
|
S : Save the party. IMPORTANT: This command does not save the
|
|||
|
characters themselves. It only saves the characters currently on the
|
|||
|
roster under a party name. All party names begin with an asterisk.
|
|||
|
|
|||
|
L : Leave the game. Press <RETURN> to save all the characters on the
|
|||
|
roster to disk and leave the game.
|
|||
|
|
|||
|
E : Enter wilderness. This lets you leave the Refugee Camp and head
|
|||
|
into the wilderness.
|
|||
|
|
|||
|
|
|||
|
[8.0] Movement Commands
|
|||
|
|
|||
|
Use the following commands to move your party around:
|
|||
|
|
|||
|
I or <RETURN> Move forward
|
|||
|
J or Crsr up/down Turn left
|
|||
|
K or <RETURN> Kick open a door or enter a building
|
|||
|
L or Crsr left/right Turn right
|
|||
|
|
|||
|
|
|||
|
[9.0] Combat Commands
|
|||
|
|
|||
|
When you're under attack, you have two sets of options. If the
|
|||
|
attackers are 20 feet (20') away or farther, you can choose to fight,
|
|||
|
run, or advance. If they're 10 feet (10') away, you can only fight or
|
|||
|
run.
|
|||
|
|
|||
|
A : Attack foes. Attack any monsters within 10'. This is available
|
|||
|
to party members numbered 1 through 4.
|
|||
|
|
|||
|
D : Defend. Lessens the chance of damage from an attacker.
|
|||
|
|
|||
|
P : Party attack. Initiates intra-party combat.
|
|||
|
|
|||
|
C : Cast a spell. Enter a four-letter spell code at the prompt.
|
|||
|
(Available only to magic users.)
|
|||
|
|
|||
|
U : Use an item. Use a magic item or missile weapon (one that is
|
|||
|
thrown or shot).
|
|||
|
|
|||
|
H : Hide in shadows. (Available only to Rogues.)
|
|||
|
|
|||
|
B : Bard Song. Plays one of the eight Bard Songs. (Available only to
|
|||
|
Bards.)
|
|||
|
|
|||
|
Press Crsr left/right to speed up scrolling of the combat messages or
|
|||
|
Crsr up/down to slow it down.
|
|||
|
|
|||
|
|
|||
|
[10.0] Non-Combat Commands
|
|||
|
|
|||
|
B : Sing one of the Bard's tunes. Enter the number of the Bard who
|
|||
|
will play and the number of the tune he will play. (Available only to
|
|||
|
Bards.)
|
|||
|
|
|||
|
C : Cast a spell. Enter the number of the character who will cast the
|
|||
|
spell and then type in a four-letter spell code.
|
|||
|
|
|||
|
D : Drop a special member from your party. Enter the number of the
|
|||
|
special member you want to drop.
|
|||
|
|
|||
|
E : Ascend through a portal. You must use this with a levitation
|
|||
|
spell. Works in dungeons only.
|
|||
|
|
|||
|
N : Establish a New order for the party members. At the prompt, enter
|
|||
|
the number of the character whom you want in slot 1, the number of the
|
|||
|
character whom you want in slot 2, and so on until all the slots are
|
|||
|
filled.
|
|||
|
|
|||
|
S : Save party. This saves your party where they're at in the game
|
|||
|
with all their current possessions, skill levels, experience, etc. If
|
|||
|
you exit the game, the next time you load it you're asked, "Do you
|
|||
|
wish to restore your last saved game?" Answer "yes" to pick up where
|
|||
|
you left off. Answer "no" to start back at the Refugee Camp. NOTE:
|
|||
|
Unless you took the party back to the Refugee Camp and removed them
|
|||
|
after you last saved, answer "yes." Otherwise, you'll be playing with
|
|||
|
the characters less the experience and items they gained since the
|
|||
|
last time you removed these characters at the Refugee Camp (the
|
|||
|
experience-ladened characters are still sitting out there in the
|
|||
|
wilderness!).
|
|||
|
|
|||
|
If you want to transfer your characters to another disk, you must
|
|||
|
return to the Refugee Camp and remove the party from the roster. If
|
|||
|
you don't do this, your experienced party won't be saved back at the
|
|||
|
Refugee Camp -- the only place from which you can transfer characters.
|
|||
|
|
|||
|
U : Use an item. Some items, like torches, must be activated with
|
|||
|
this command in order to work. Enter the number of the character with
|
|||
|
the item, then highlight the item from his or her inventory list.
|
|||
|
Some items run out of power after one use.
|
|||
|
|
|||
|
V : Toggle sound on and off.
|
|||
|
|
|||
|
W : Descend through a portal. You must use this with a levitation
|
|||
|
spell. Works in dungeons only.
|
|||
|
|
|||
|
<-- Toggle pause on and off.
|
|||
|
|
|||
|
|
|||
|
[11.0] Automapping
|
|||
|
|
|||
|
You can use the automapping feature in the wilderness or in a dungeon.
|
|||
|
If you're in the wilderness, press ? to find out where your party is
|
|||
|
and the time of day. If you're in a dungeon, press ? and then
|
|||
|
<RETURN> to see the corridors you've been through.
|
|||
|
|
|||
|
|
|||
|
[12.0] Viewing Characters
|
|||
|
|
|||
|
Enter a number (1 to 7) for the character whose statistics you want to
|
|||
|
view. (Press <SHIFT> and a number to call up the stats without the
|
|||
|
picture.) Here's some options you can choose from when you're in this
|
|||
|
mode:
|
|||
|
|
|||
|
|
|||
|
[12.1] From the first screen
|
|||
|
|
|||
|
P : Pool gold. Pools all the party's gold and gives it to the
|
|||
|
character you're viewing.
|
|||
|
|
|||
|
T : Trade gold. Gives gold to another character. Enter the number of
|
|||
|
the character to whom the gold will go, and how much.
|
|||
|
|
|||
|
|
|||
|
[12.2] From the second (Inventory) screen
|
|||
|
An item with :] next to it means that it's equipped, so the character
|
|||
|
is ready to use it. next to an item means that the character can't
|
|||
|
use it; he or she can only carry it until it is discarded or traded to
|
|||
|
someone who can use it.
|
|||
|
|
|||
|
Highlight any of the items and press <RETURN>. You then have the
|
|||
|
following options:
|
|||
|
|
|||
|
U : Unequip the item. This unequips the item so the character can
|
|||
|
trade or discard it. When it's unequipped, the character can't use
|
|||
|
it.
|
|||
|
|
|||
|
T : Trade the item. Enter the number of the character to whom you
|
|||
|
want the item to go.
|
|||
|
|
|||
|
D : Discard the item. NOTE: Once you discard an item, it's lost
|
|||
|
forever, so be sure you want to drop it before you drop it!
|
|||
|
|
|||
|
E : Equip the item. This equips the item so the character can use it.
|
|||
|
|
|||
|
I : Identify the item. This lets a Rogue identify any item that you
|
|||
|
highlight. (Available only to Rogues.)
|
|||
|
|
|||
|
*********
|
|||
|
|
|||
|
End of The Project 64 etext of the Bard's Tale III: Thief of Fate
|
|||
|
Command Summary Card.
|
|||
|
|
|||
|
*********
|