73 lines
1.7 KiB
Plaintext
73 lines
1.7 KiB
Plaintext
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'Last Ninja/IIgs Deprotect and Hard Disk Mods
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I. 'Last Ninja/IIgs Deprotect (from COMPUTIST #67, by Paul Giguere)
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Use any disk copier (e.g. Diversi-Copy, etc.) to copy the ORIGINAL
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diskette. Ignore any problem with Block 1599 ($63F). Put the ORIGINAL
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away.
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To simplify Block edits, move the file NINJA.SYS16 from the COPY to
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/RAM5 or an empty diskette.
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Start your favorite Block Editor utility (e.g. Block Warden, Block Work,
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Prosel-16's ZAP, etc.).
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On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the bytes
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...
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20 00 FB C4 00 00 90
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They should show up somewhere in a low-numbered Block (e.g. Blocks 3-16)
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on an empty diskette. I found them in Block 8.
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At byte offset location $174 ...
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Change 20 00 FB C4 00 00 90 to EA EA EA EA EA EA 80
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In the same Block, at byte offset location $1BA
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Change 90 C0 to 80 05
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Save the changed Block.
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II. 'Last Ninja Hard Disk Mod (from COMPUTIST #69, by Top Gun)
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Continuing from the Deprotect ...
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On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the Text
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...
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/The.Last.Ninja
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I found the entry in Block 115 starting at byte offset location $0CA.
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Change the "/The" part of the entry to "1/HD". The entire entry should
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now read ...
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1/HD.Last.Ninja
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(In hexadecimal ASCII bytes this would be ...
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31 2F 48 44 2E 4C 61 73 74 2E 4E 69 6E 6A 61)
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Save the changed Block.
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On a hard disk volume create the folder HD.Last.Ninja .
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Copy the changed version of NINJA.SYS16 to the HD.Last.Ninja folder.
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>From your COPY diskette, copy all of the "DATA ..." files (e.g. DATAA,
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DATAB, etc.) to the HD.Last.Ninja folder.
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Tried out the game-- walked around, did a fight, Saved & Loaded-- it
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seems to work fine.
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Rubywand |