textfiles/apple/CRACKING/lastninjaonhd.txt

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2021-04-15 11:31:59 -07:00
'Last Ninja/IIgs Deprotect and Hard Disk Mods
I. 'Last Ninja/IIgs Deprotect (from COMPUTIST #67, by Paul Giguere)
Use any disk copier (e.g. Diversi-Copy, etc.) to copy the ORIGINAL
diskette. Ignore any problem with Block 1599 ($63F). Put the ORIGINAL
away.
To simplify Block edits, move the file NINJA.SYS16 from the COPY to
/RAM5 or an empty diskette.
Start your favorite Block Editor utility (e.g. Block Warden, Block Work,
Prosel-16's ZAP, etc.).
On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the bytes
...
20 00 FB C4 00 00 90
They should show up somewhere in a low-numbered Block (e.g. Blocks 3-16)
on an empty diskette. I found them in Block 8.
At byte offset location $174 ...
Change 20 00 FB C4 00 00 90 to EA EA EA EA EA EA 80
In the same Block, at byte offset location $1BA
Change 90 C0 to 80 05
Save the changed Block.
II. 'Last Ninja Hard Disk Mod (from COMPUTIST #69, by Top Gun)
Continuing from the Deprotect ...
On /RAM5 (or wherever you moved NINJA.SYS16) do a SEARCH for the Text
...
/The.Last.Ninja
I found the entry in Block 115 starting at byte offset location $0CA.
Change the "/The" part of the entry to "1/HD". The entire entry should
now read ...
1/HD.Last.Ninja
(In hexadecimal ASCII bytes this would be ...
31 2F 48 44 2E 4C 61 73 74 2E 4E 69 6E 6A 61)
Save the changed Block.
On a hard disk volume create the folder HD.Last.Ninja .
Copy the changed version of NINJA.SYS16 to the HD.Last.Ninja folder.
>From your COPY diskette, copy all of the "DATA ..." files (e.g. DATAA,
DATAB, etc.) to the HD.Last.Ninja folder.
Tried out the game-- walked around, did a fight, Saved & Loaded-- it
seems to work fine.
Rubywand