164 lines
9.2 KiB
Plaintext
164 lines
9.2 KiB
Plaintext
Personal Nightmare
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The village of Tynham Cross, nestled in the hills of Woldshire, holds many
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memories for you. Brought up a vicar's son, life was very quiet in this sleepy
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little village. In order to pursue a more interesting career opportunity you
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left home many years ago and lost contact with your parents. consequently a
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letter from your mother came like a bolt from the blue. The letter troubled you,
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you didn't know why but it seemed to be trying to tell you something. On the
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surface it was just an ordinary letter form a mother trying to re-establish
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contact with her son but underneath there seemed to be something wrong, very wrong.
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Perhaps it was the reference to your father's strange behavior. According to your
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mother, your father, the local vicar, has started behaving very strangely and has
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developed a keen interest in the life story of James Hyatt, vicar at the Church of
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St. Anthony some three hundred years earlier. Your memories of this particular
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character remain pretty vague but you do remember something about him being
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killed by his own parishioners, apparently in some bizarre ritual to rid the
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village of some devil or the other. Of course such events were fairly common in
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those times for it was during that period in history that the great witch hunts
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were going on, and even something as simple as failed crop usually resulted in
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some poor woman being burned at the stake or drowned in the village pond.
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Anyway, the tome of the letter seemed to beg you to come home and you have made
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preparations to visit as soon as possible. A second letter received only the
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day before your visit alarms you even further. More a message than a letter, it
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came form your father advising that he had made arrangements for you to stay at
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the local inn. The Dong and Duck, as he was having the house redecorated and
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didn't think that the work would be completed in time for your visit. He had
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added that your mother's sister, Alice, had been taken ill and was currently
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bedridden and that your mother had gone to visit her in Campbelthrope, hoping to
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return in time for your visit. He also enclosed a brief brochure about the inn.
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You have taken the train and during the long journey have fallen asleep.
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IBM instructions:
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1. Insert Disk 1 in A Drive.
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2. Type A: and then press return
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3. Type install and answer the questions. The install program will create a
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directory on C: called Horror.
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4. Type PN while in the C: sub-directory Horror and the program will run.
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5. From floppies, put Disk 1 in A drive and then type PN
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6. A mouse maybe used.
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7. The number key pad will move in the general direction of the key, ie. 9
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will move you to the right at 45 degrees.
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8. 0=the left hand mouse button.
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9. +=the right hand mouse button.
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The object of the game is to defeat the power of the devil that has taken over
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the lives of some of the residents of the village. You will need to identify who
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these characters are and then, by presenting the village policemen with evidence
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of their horrific crimes, have them arrested. You will also meet and have to
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deal with one or two little pets belonging to the devil and in case you get bored
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there are one or two people who need rescuing before they are used at some rather
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unpleasant rituals.
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The game can be controlled by use of the mouse, although on some occasions it
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will be necessary for you to input some commands via the use of the keyboard.
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The game may also be played entirely by the use of the keyboard. The main area
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on the screen will graphically display the location you are in and the events
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taking place within it. The right hand panel is the command window. The left
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hand panel is the movement window. The window directly beneath these is the text
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response window and the bottom line is the text input window. If you wish to
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examine something on the screen, then the examine command should be selected from
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the right hand window, by use of the mouse pointer. You will notice that the
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word examine has appeared in the text input window. Alternatively, just type in
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the word examine by pointing to the object or the character person displayed on
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the screen and pressing the left hand mouse button. Again, you will notice the
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name of the object or person displayed in the text input window. Your text input
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window will now read something like examine bugle, this can now be selected by
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either pressing the right hand mouse or alternatively by pressing return on the
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keyboard. The description, or appropriate response of the person or object will
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be displayed in the text response window. Should you wish to pick up an object
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from the action window, then select the pick up command from the right hand
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window and then select the item on screen. Alternatively, if the item can be
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picked up, then when the left hand mouse button is held down the mouse pointer
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will change to a hand and by dragging the item to the inv box the item will be
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placed in your inventory.
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To display your inventory select the inv icon with the mouse. The screen will
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display icons of the objects that you are carrying. Some of these objects may be
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containers. To view the contents of them, double click the icon of the container
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object and the contents will be displayed. These objects can be removed from the
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container by selecting them with the mouse and dragging them to the inv icom. To
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exit the inventory mode select exit form the line displayed above the icons.
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It is also possible to list the visible takable objects in any location by
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selecting the icon marked room. This will display on screen icons representing
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all the items that can currently be removed from that location and again by
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holding the mouse over the item required and then pressing the left button until
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a hand appears, it is possible to transfer these item to your inventory.
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Similarly, should you wish to drop an item you will have to either select the
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drop command from the right hand panel or the inv icon from the left hand panel.
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Once the inventory screen is displayed, then the item to be dropped is picked up
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with the left hand mouse and place into the room icon.
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Should you wish to examine an object you are carrying then just select the item
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from the inventory with one click of the left hand mouse button and the items
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description will be displayed in the text window at the bottom of the screen. To
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move around the game you may select any of the lit compass points or up and down
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arrows in the left hand panel. This will result in your moving to the location
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in that direction. Movement in that direction is prevented by someone or
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something e.g. a locked door. Movement is also possible by selecting, with the
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mouse, any visible door on the action screen. If the door is locked and providing
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that you have the key, the door will be unlocked. A second selection of the door
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will open it and a third will allow you to pass through it.
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Other commands you may find useful are:
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Ask (character) about (character).
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Ask (character) about (object)-Be careful with this one as it may have unfortunate
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consequences.
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Ask (character) about (event).
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In order to complete the game it is necessary to show various pieces of evidence
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to the policeman.
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Some of the characters you will meet in your Nightmare
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Mr. Roberts-Registrar of Births and Deaths.
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Jimmy Blandford-A professional Photographer who enjoyed a good drink.
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Susan Blandford-The pretty wife of Jimmy Blandford.
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Michael Williams-A City type who has only recently moved into the village.
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Mrs. Jones-Wife of Mr. Jones-Landlady of the Dog an Duck.
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Tony Donaldson-A young lad who lodges with the Jones.
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Sgt. Jefferson-The Police Sergeant in charge of the law and order in sleepy Tynham
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Cross.
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Peter Mason-The owner of the local Garage.
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Mr. Jones-Landlord of the Dog and Duck for the last 20 years.
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The lives and movement of all these characters will help you to unravel the
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mystery of Tynham Cross.
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To save a game:
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Type save or pick the save icon in the right box.
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Personal Nightmare Hints
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1. Early In The Game-accidents do happen and require close examination.
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2. Keep Getting Killed In Your Sleep-In the heat of battle a piecing sound was
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heard and all arms were lost.
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3. Cat a Nuisance-Playful creatures aren't they?
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4. Keep Getting Your Neck Bitten-Fresh breath confidence, perhaps the gardener
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would have been better employed elsewhere. On reflection this may lead to
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other problems.
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5. Witch A Problem-Stealth plays it's part in silent world at one's feet.
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Remember Dorothy from Oz.
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6. Can't Develop The Film-David Bailey you are not, be sure not to miss
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collection.
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7. Having A Problem With A Dog-An old chestnut this one, first thought for a
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vampire perhaps.
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8. Haunted?-Don't get angry, stay cross.
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9. Registry Office Locked-A drinking partner perhaps, watch his every move.
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10. Gardener Seems Over Zealous About His Duties-Patience is a virtue.
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11. Can't Get Into The Garage-Search a wreak.
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12. General Advice-The policeman is an arresting officer. Being recognized at
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gatherings can be bad for your health. Seek and ye shall find. Be sociable,
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talk to people.
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