164 lines
9.2 KiB
Plaintext
164 lines
9.2 KiB
Plaintext
|
Personal Nightmare
|
|||
|
|
|||
|
The village of Tynham Cross, nestled in the hills of Woldshire, holds many
|
|||
|
memories for you. Brought up a vicar's son, life was very quiet in this sleepy
|
|||
|
little village. In order to pursue a more interesting career opportunity you
|
|||
|
left home many years ago and lost contact with your parents. consequently a
|
|||
|
letter from your mother came like a bolt from the blue. The letter troubled you,
|
|||
|
you didn't know why but it seemed to be trying to tell you something. On the
|
|||
|
surface it was just an ordinary letter form a mother trying to re-establish
|
|||
|
contact with her son but underneath there seemed to be something wrong, very wrong.
|
|||
|
Perhaps it was the reference to your father's strange behavior. According to your
|
|||
|
mother, your father, the local vicar, has started behaving very strangely and has
|
|||
|
developed a keen interest in the life story of James Hyatt, vicar at the Church of
|
|||
|
St. Anthony some three hundred years earlier. Your memories of this particular
|
|||
|
character remain pretty vague but you do remember something about him being
|
|||
|
killed by his own parishioners, apparently in some bizarre ritual to rid the
|
|||
|
village of some devil or the other. Of course such events were fairly common in
|
|||
|
those times for it was during that period in history that the great witch hunts
|
|||
|
were going on, and even something as simple as failed crop usually resulted in
|
|||
|
some poor woman being burned at the stake or drowned in the village pond.
|
|||
|
Anyway, the tome of the letter seemed to beg you to come home and you have made
|
|||
|
preparations to visit as soon as possible. A second letter received only the
|
|||
|
day before your visit alarms you even further. More a message than a letter, it
|
|||
|
came form your father advising that he had made arrangements for you to stay at
|
|||
|
the local inn. The Dong and Duck, as he was having the house redecorated and
|
|||
|
didn't think that the work would be completed in time for your visit. He had
|
|||
|
added that your mother's sister, Alice, had been taken ill and was currently
|
|||
|
bedridden and that your mother had gone to visit her in Campbelthrope, hoping to
|
|||
|
return in time for your visit. He also enclosed a brief brochure about the inn.
|
|||
|
You have taken the train and during the long journey have fallen asleep.
|
|||
|
|
|||
|
IBM instructions:
|
|||
|
|
|||
|
1. Insert Disk 1 in A Drive.
|
|||
|
2. Type A: and then press return
|
|||
|
3. Type install and answer the questions. The install program will create a
|
|||
|
directory on C: called Horror.
|
|||
|
4. Type PN while in the C: sub-directory Horror and the program will run.
|
|||
|
5. From floppies, put Disk 1 in A drive and then type PN
|
|||
|
6. A mouse maybe used.
|
|||
|
7. The number key pad will move in the general direction of the key, ie. 9
|
|||
|
will move you to the right at 45 degrees.
|
|||
|
8. 0=the left hand mouse button.
|
|||
|
9. +=the right hand mouse button.
|
|||
|
|
|||
|
The object of the game is to defeat the power of the devil that has taken over
|
|||
|
the lives of some of the residents of the village. You will need to identify who
|
|||
|
these characters are and then, by presenting the village policemen with evidence
|
|||
|
of their horrific crimes, have them arrested. You will also meet and have to
|
|||
|
deal with one or two little pets belonging to the devil and in case you get bored
|
|||
|
there are one or two people who need rescuing before they are used at some rather
|
|||
|
unpleasant rituals.
|
|||
|
|
|||
|
The game can be controlled by use of the mouse, although on some occasions it
|
|||
|
will be necessary for you to input some commands via the use of the keyboard.
|
|||
|
The game may also be played entirely by the use of the keyboard. The main area
|
|||
|
on the screen will graphically display the location you are in and the events
|
|||
|
taking place within it. The right hand panel is the command window. The left
|
|||
|
hand panel is the movement window. The window directly beneath these is the text
|
|||
|
response window and the bottom line is the text input window. If you wish to
|
|||
|
examine something on the screen, then the examine command should be selected from
|
|||
|
the right hand window, by use of the mouse pointer. You will notice that the
|
|||
|
word examine has appeared in the text input window. Alternatively, just type in
|
|||
|
the word examine by pointing to the object or the character person displayed on
|
|||
|
the screen and pressing the left hand mouse button. Again, you will notice the
|
|||
|
name of the object or person displayed in the text input window. Your text input
|
|||
|
window will now read something like examine bugle, this can now be selected by
|
|||
|
either pressing the right hand mouse or alternatively by pressing return on the
|
|||
|
keyboard. The description, or appropriate response of the person or object will
|
|||
|
be displayed in the text response window. Should you wish to pick up an object
|
|||
|
from the action window, then select the pick up command from the right hand
|
|||
|
window and then select the item on screen. Alternatively, if the item can be
|
|||
|
picked up, then when the left hand mouse button is held down the mouse pointer
|
|||
|
will change to a hand and by dragging the item to the inv box the item will be
|
|||
|
placed in your inventory.
|
|||
|
|
|||
|
To display your inventory select the inv icon with the mouse. The screen will
|
|||
|
display icons of the objects that you are carrying. Some of these objects may be
|
|||
|
containers. To view the contents of them, double click the icon of the container
|
|||
|
object and the contents will be displayed. These objects can be removed from the
|
|||
|
container by selecting them with the mouse and dragging them to the inv icom. To
|
|||
|
exit the inventory mode select exit form the line displayed above the icons.
|
|||
|
|
|||
|
It is also possible to list the visible takable objects in any location by
|
|||
|
selecting the icon marked room. This will display on screen icons representing
|
|||
|
all the items that can currently be removed from that location and again by
|
|||
|
holding the mouse over the item required and then pressing the left button until
|
|||
|
a hand appears, it is possible to transfer these item to your inventory.
|
|||
|
|
|||
|
Similarly, should you wish to drop an item you will have to either select the
|
|||
|
drop command from the right hand panel or the inv icon from the left hand panel.
|
|||
|
Once the inventory screen is displayed, then the item to be dropped is picked up
|
|||
|
with the left hand mouse and place into the room icon.
|
|||
|
|
|||
|
Should you wish to examine an object you are carrying then just select the item
|
|||
|
from the inventory with one click of the left hand mouse button and the items
|
|||
|
description will be displayed in the text window at the bottom of the screen. To
|
|||
|
move around the game you may select any of the lit compass points or up and down
|
|||
|
arrows in the left hand panel. This will result in your moving to the location
|
|||
|
in that direction. Movement in that direction is prevented by someone or
|
|||
|
something e.g. a locked door. Movement is also possible by selecting, with the
|
|||
|
mouse, any visible door on the action screen. If the door is locked and providing
|
|||
|
that you have the key, the door will be unlocked. A second selection of the door
|
|||
|
will open it and a third will allow you to pass through it.
|
|||
|
|
|||
|
Other commands you may find useful are:
|
|||
|
|
|||
|
Ask (character) about (character).
|
|||
|
Ask (character) about (object)-Be careful with this one as it may have unfortunate
|
|||
|
consequences.
|
|||
|
Ask (character) about (event).
|
|||
|
|
|||
|
In order to complete the game it is necessary to show various pieces of evidence
|
|||
|
to the policeman.
|
|||
|
|
|||
|
Some of the characters you will meet in your Nightmare
|
|||
|
|
|||
|
Mr. Roberts-Registrar of Births and Deaths.
|
|||
|
|
|||
|
Jimmy Blandford-A professional Photographer who enjoyed a good drink.
|
|||
|
Susan Blandford-The pretty wife of Jimmy Blandford.
|
|||
|
|
|||
|
Michael Williams-A City type who has only recently moved into the village.
|
|||
|
|
|||
|
Mrs. Jones-Wife of Mr. Jones-Landlady of the Dog an Duck.
|
|||
|
|
|||
|
Tony Donaldson-A young lad who lodges with the Jones.
|
|||
|
|
|||
|
Sgt. Jefferson-The Police Sergeant in charge of the law and order in sleepy Tynham
|
|||
|
Cross.
|
|||
|
|
|||
|
Peter Mason-The owner of the local Garage.
|
|||
|
|
|||
|
Mr. Jones-Landlord of the Dog and Duck for the last 20 years.
|
|||
|
|
|||
|
The lives and movement of all these characters will help you to unravel the
|
|||
|
mystery of Tynham Cross.
|
|||
|
|
|||
|
To save a game:
|
|||
|
Type save or pick the save icon in the right box.
|
|||
|
|
|||
|
Personal Nightmare Hints
|
|||
|
|
|||
|
1. Early In The Game-accidents do happen and require close examination.
|
|||
|
2. Keep Getting Killed In Your Sleep-In the heat of battle a piecing sound was
|
|||
|
heard and all arms were lost.
|
|||
|
3. Cat a Nuisance-Playful creatures aren't they?
|
|||
|
4. Keep Getting Your Neck Bitten-Fresh breath confidence, perhaps the gardener
|
|||
|
would have been better employed elsewhere. On reflection this may lead to
|
|||
|
other problems.
|
|||
|
5. Witch A Problem-Stealth plays it's part in silent world at one's feet.
|
|||
|
Remember Dorothy from Oz.
|
|||
|
6. Can't Develop The Film-David Bailey you are not, be sure not to miss
|
|||
|
collection.
|
|||
|
7. Having A Problem With A Dog-An old chestnut this one, first thought for a
|
|||
|
vampire perhaps.
|
|||
|
8. Haunted?-Don't get angry, stay cross.
|
|||
|
9. Registry Office Locked-A drinking partner perhaps, watch his every move.
|
|||
|
10. Gardener Seems Over Zealous About His Duties-Patience is a virtue.
|
|||
|
11. Can't Get Into The Garage-Search a wreak.
|
|||
|
12. General Advice-The policeman is an arresting officer. Being recognized at
|
|||
|
gatherings can be bad for your health. Seek and ye shall find. Be sociable,
|
|||
|
talk to people.
|
|||
|
|