181 lines
11 KiB
Plaintext
181 lines
11 KiB
Plaintext
|
||
|
||
___________________________________
|
||
| |
|
||
| -- The Complete Oo-Topos Solve -- |
|
||
| |
|
||
| At last, the complete walkthrough |
|
||
| solve for the new hires adventure |
|
||
| known to the world as...Oo-Topos! |
|
||
| |
|
||
| _| Solved by: Riff Raff/DOA |_ |
|
||
| | Thanks to: The |<eyMaster | |
|
||
|___________________________________|
|
||
|
||
______________________________________________________________________________
|
||
|
||
Before I start, I'd like to express my thanx in this solve to my fellow
|
||
DOA member, The |<eyMaster, for his "inventive" solutions to the "unsolvable;"
|
||
I found that with our combined imaginations operating simultaneously, no game,
|
||
no problem, no unsolvable dilemma could stand in our way for long... Thusly, I
|
||
warn you to look out for more of our adventuresome solutions now in the worx.
|
||
|
||
______________________________________________________________________________
|
||
|
||
The Oo-Topos WalkThru Solution!
|
||
______________________________________________________________________________
|
||
|
||
Solved: 4:27AM EST, 7/18/86 -- Okay, for all you rookies of the solving
|
||
"trade," the commands which follow are those which you type into the game, in
|
||
the order as listed. Many verbs, such as "get," "drop," etc, stay in memory
|
||
so when a noun is entered next, it will perform the pretold action upon it.
|
||
Thusly, the commands like, "push red, green." Here we go...
|
||
|
||
Get food, bottle, break lock, break lock, break lock, open door, west,
|
||
north, push red, green, get laser, goggles, east, shoot alien. [At this point,
|
||
the game dumps into graphics, so I recommend that you end your command here,
|
||
and then re-enter text mode after the alien fries.] North, north, north,
|
||
east, north, up, get light rod, down, south, east, east, wear goggles, get the
|
||
sphere, west, remove goggles, west, push button on gravtube, enter, push red,
|
||
wear goggles, push red, exit, push button, remove goggles, search garbage, get
|
||
helmet, suit, gloves, south, push blue, exit, turn on rod, north, turn off rod
|
||
west, south, south, turn on rod, get box, flask, north, turn off rod, north,
|
||
west, west, turn on rod, put flask in sink, pull handle, get flask, east, turn
|
||
off rod, play game, get silver, north, drop silver, south, east, south, west,
|
||
throw flask at scanner. [You drop the silver to conserve carrying space.]
|
||
shoot scanner, get translator, east, north, east, south, turn on rod, east,
|
||
turn off rod, push blue, blue, exit, put snarl in box, drop suit, helmet,
|
||
gloves, give food to snarl, enter tube, push red, exit, west, north, south,
|
||
south, down, down, release snarl, get converter, drop box, up, south, south,
|
||
south, down, west, west, turn on rod, get crystal, put crystal into projector,
|
||
push button, open door, north, get book, east, turn off rod, south, down, east
|
||
east, put converter into radiation, get navchip, get converter, north, look in
|
||
4d mirror, n, turn on rod, push blue, red, blue, blue, blue, red, get card,
|
||
south, turn off rod, look into 4d mirror, south, west, enter, push red, exit,
|
||
turn on rod, north, turn off rod, west, west, north, drop card, converter, nav
|
||
chip, silver, south, east, east, south, turn on rod, enter tube, turn off rod,
|
||
push blue, blue, exit, get helmet, suit, gloves, wear helmet, suit, gloves,
|
||
open airlock, east, get ring, north. [At this point, it asks if you are going
|
||
to jump off of the roof, as it is so high up. Just type in "yes," you'll land
|
||
safely - trust me.]
|
||
|
||
[At this point of the game, you will run across a "random" forest. Yet,
|
||
we didn't want to just list where you should find, so we plotted a course that
|
||
SHOULD take you where you want to be. If you type ANYTHING wrong in the
|
||
forest, you could get way offtrack. Two things we have figured out to be a
|
||
set pattern is, when you hit three "souths" in a row, you will enter the
|
||
tunnel, and when you hit "exit, north, west, west, north," you will end up
|
||
in front of the snarl, just west of the beach. So, if you get lost, just hit
|
||
three "souths" and you should be in the tunnel. Got it?]
|
||
|
||
South, south, exit, north, west, west, west, get reed, east, north, north
|
||
get flower, get emerald, north, east, west, shoot crab, get seashell, west,
|
||
west, blow reed, east, throw reed into sea, get shield, east, north, north,
|
||
north, drop shell, ring, emerald, shield, sphere, bottle, goggles, laser,
|
||
rod, manual, drop translator, south, open airlock, south, close airlock, s,
|
||
west, west, get gyro, west, south, south, south, get on car, push up, push up,
|
||
get card, converter, chip, silver, get on car, push down, push down, exit,
|
||
north, west, west, north, east, east, north, north, north, drop silver, card,
|
||
converter, chip, gyro, get rod, shield, get translator, south, open airlock,
|
||
south, close airlock, south, west, south, south, south, get on car, push up,
|
||
push up, south, east, east, south, turn on rod, read pillar, taka, east, east,
|
||
get purifier, cylinder, west, west, leva, north, turn off rod, west, west,
|
||
north, get on car, push down, push down, exit, north, west, west, north, east,
|
||
east, north, north, north, drop cylinder, purifier, south, open airlock,
|
||
south, close airlock, south, west, west, south, south, south, get on car,
|
||
push up, push up, south, east, east, south, turn on rod, taka, east, down,
|
||
north, get recirculator, south, open door, south, get vial, north, up, west,
|
||
leva, north, turn off rod, west, west, north, get on car, push down, push d,
|
||
exit, east, south, up, get jewel, down, enter, turn on rod, get cube, exit,
|
||
west, north, east, east, north, north, north, drop suit, jewel, cube, gloves,
|
||
helmet, vial, drop translator, get converter, south, east, install converter,
|
||
north, install shield unit, west, install light rod, recirculator, east, south
|
||
west, north, get cylinder, purifier, south, east, install cylinder, purifier,
|
||
west, north, get card, chip, gyro, south, west, west, install navchip, gyro,
|
||
east, tse957x. [That's the mission number, in response to the, "Computer:
|
||
Mission Code: ", prompt. This can be found in the Oo-Topos documentary if you
|
||
have it handy.] Install card, east, north, get cube, ring, shell, jewel,
|
||
silver, emerald. Value emerald, silver, cube, ring, shell, jewel. [At this
|
||
point, the computer will inform you that you have obtained approximately 527
|
||
frod worth of valuables available for sale and trade at Mealy Sukas for fuel
|
||
enough to reach LabPort 5v, and will tell you to proceed to the bridge, (now
|
||
to your west,) for liftoff. The rest, folx, is history...] Well done, chap,
|
||
you have completed the hires adventure, Oo-Topos!!
|
||
|
||
______________________________________________________________________________
|
||
|
||
Various Cheats, Hints, Comments
|
||
______________________________________________________________________________
|
||
|
||
A great thing about this game is the disk-read error sequence. If you
|
||
ever die, like you get bitten by the crab, jump off of the wrong cliff, or
|
||
forget how to turn off the poison gas, just open the drive door when the game
|
||
tells you to, "Press 'R' to restart novel.." The game will error, and will
|
||
set you back one move, your life intact, with a "second chance." This tip
|
||
comes in very handy when one makes a few major fuckups..
|
||
|
||
Also, look out for the crab, it will bite you if you sit around for 3
|
||
moves. You can walk right past it or shoot it, whichever you please, although
|
||
I really prefer shooting the little fucker. If you happen to get bitten by
|
||
it, there is a cure. Just drink the liquid found in the bottle you were
|
||
provided in jail, marked, "Save for Emergencies." It will cure the poison's
|
||
effect.
|
||
|
||
It is also a good practice to sae your game every once in a while, using
|
||
the "Emergency Saving Procedure" found when one enters the "Save" command. To
|
||
recall a saved game, simply utelize the "Restore" command. This really helps
|
||
when you have gotten to a somewhat "touchy" area of the game.
|
||
|
||
Although the graphics are quite good in this adventure, it gets boring as
|
||
hell to watch and re-watch the game draw and re-draw the same pictures. So,
|
||
when you are playing in an area where you've already seen everything, just hit
|
||
a <RETURN>, and you'll be dumped into text mode. It's a bit less exciting,
|
||
but a helluva lot faster.
|
||
|
||
This game is also handily equipped with both the "and" and "," commands,
|
||
which allow numerous commands to be entered on one line. If you know what you
|
||
are doing and where you are going, I recommend you type in blocks of commands
|
||
rather than single commands. It is best to do this while in the text mode,
|
||
as I've already stated. Repeating moves gets quite boring if it's done very
|
||
slowly. Also on this topic of speed, I STRONGLY recommend that you use a
|
||
joystick with this game. How, you ask? Why, in inverted fashion, of course.
|
||
After typing in a block of commands, you can bypass all the scrolling pauses
|
||
by inverting your joystick, and placing the handle atop a key; thus providing
|
||
the computer with an auto-input routine, killing all those damn pauses.
|
||
|
||
And another thing, all the commands with the light rod being turned on
|
||
and off..well, that's just for your viewing enjoyment. A glitch of this game
|
||
is that even when "It's too dark to see," you still can get the things which
|
||
you need.. For example, you don't have to turn on the light rod in the biology
|
||
lab to get the flask and the box, you can just walk in and take them. We just
|
||
decided to throw them in so that you wouldn't freak when you ran across a room
|
||
which had no lights...
|
||
That's about it, the game's quite logically paced, making everything
|
||
quite easy to solve, if you think about it for a while. We've found that if
|
||
you read the Oo-Topos docs first, you will be spared a lot of figuring. The
|
||
only copy of these which I have run across is that typed by Juan Matus and
|
||
KnightWriter; it contains a lot of useful background information, such as the
|
||
operator's manual, the letter from the President of the Space Ecological
|
||
Society, and the Auto Flight Log. After reading these, you'll be able to
|
||
understand the OBJECT of the game, which I didn't find out 'till after I had
|
||
solved the game.. All in all, they DO come in handy..
|
||
|
||
- Riff Raff
|
||
|
||
______________________________________________________________________________
|
||
|
||
"Oo-Topos Solve" is a TradeMark of DeadMan Operations and Activities, Inc.
|
||
|
||
(K)opyWrong 1986 All Rights Phucked
|
||
______________________________________________________________________________
|
||
|
||
Oo-Topos was solved by Riff Raff and the KeyMaster, esteemed members of
|
||
DOA, on July 18th, 1986 at approximately 4:27AM. Watch for the other solves
|
||
released by Riff and DOA, more come out almost every week.. Also get the new
|
||
CountLegger, a compleat history of DOA with a large collection, (if not fully
|
||
complete), of our textfiles and utilities. Take'r easy, folx...
|
||
______________________________________________________________________________
|
||
|
||
|
||
|
||
(> |