181 lines
11 KiB
Plaintext
181 lines
11 KiB
Plaintext
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___________________________________
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| -- The Complete Oo-Topos Solve -- |
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| At last, the complete walkthrough |
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| solve for the new hires adventure |
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| known to the world as...Oo-Topos! |
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| _| Solved by: Riff Raff/DOA |_ |
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| | Thanks to: The |<eyMaster | |
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|___________________________________|
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______________________________________________________________________________
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Before I start, I'd like to express my thanx in this solve to my fellow
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DOA member, The |<eyMaster, for his "inventive" solutions to the "unsolvable;"
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I found that with our combined imaginations operating simultaneously, no game,
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no problem, no unsolvable dilemma could stand in our way for long... Thusly, I
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warn you to look out for more of our adventuresome solutions now in the worx.
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______________________________________________________________________________
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The Oo-Topos WalkThru Solution!
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______________________________________________________________________________
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Solved: 4:27AM EST, 7/18/86 -- Okay, for all you rookies of the solving
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"trade," the commands which follow are those which you type into the game, in
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the order as listed. Many verbs, such as "get," "drop," etc, stay in memory
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so when a noun is entered next, it will perform the pretold action upon it.
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Thusly, the commands like, "push red, green." Here we go...
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Get food, bottle, break lock, break lock, break lock, open door, west,
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north, push red, green, get laser, goggles, east, shoot alien. [At this point,
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the game dumps into graphics, so I recommend that you end your command here,
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and then re-enter text mode after the alien fries.] North, north, north,
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east, north, up, get light rod, down, south, east, east, wear goggles, get the
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sphere, west, remove goggles, west, push button on gravtube, enter, push red,
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wear goggles, push red, exit, push button, remove goggles, search garbage, get
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helmet, suit, gloves, south, push blue, exit, turn on rod, north, turn off rod
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west, south, south, turn on rod, get box, flask, north, turn off rod, north,
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west, west, turn on rod, put flask in sink, pull handle, get flask, east, turn
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off rod, play game, get silver, north, drop silver, south, east, south, west,
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throw flask at scanner. [You drop the silver to conserve carrying space.]
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shoot scanner, get translator, east, north, east, south, turn on rod, east,
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turn off rod, push blue, blue, exit, put snarl in box, drop suit, helmet,
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gloves, give food to snarl, enter tube, push red, exit, west, north, south,
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south, down, down, release snarl, get converter, drop box, up, south, south,
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south, down, west, west, turn on rod, get crystal, put crystal into projector,
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push button, open door, north, get book, east, turn off rod, south, down, east
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east, put converter into radiation, get navchip, get converter, north, look in
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4d mirror, n, turn on rod, push blue, red, blue, blue, blue, red, get card,
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south, turn off rod, look into 4d mirror, south, west, enter, push red, exit,
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turn on rod, north, turn off rod, west, west, north, drop card, converter, nav
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chip, silver, south, east, east, south, turn on rod, enter tube, turn off rod,
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push blue, blue, exit, get helmet, suit, gloves, wear helmet, suit, gloves,
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open airlock, east, get ring, north. [At this point, it asks if you are going
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to jump off of the roof, as it is so high up. Just type in "yes," you'll land
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safely - trust me.]
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[At this point of the game, you will run across a "random" forest. Yet,
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we didn't want to just list where you should find, so we plotted a course that
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SHOULD take you where you want to be. If you type ANYTHING wrong in the
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forest, you could get way offtrack. Two things we have figured out to be a
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set pattern is, when you hit three "souths" in a row, you will enter the
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tunnel, and when you hit "exit, north, west, west, north," you will end up
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in front of the snarl, just west of the beach. So, if you get lost, just hit
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three "souths" and you should be in the tunnel. Got it?]
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South, south, exit, north, west, west, west, get reed, east, north, north
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get flower, get emerald, north, east, west, shoot crab, get seashell, west,
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west, blow reed, east, throw reed into sea, get shield, east, north, north,
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north, drop shell, ring, emerald, shield, sphere, bottle, goggles, laser,
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rod, manual, drop translator, south, open airlock, south, close airlock, s,
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west, west, get gyro, west, south, south, south, get on car, push up, push up,
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get card, converter, chip, silver, get on car, push down, push down, exit,
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north, west, west, north, east, east, north, north, north, drop silver, card,
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converter, chip, gyro, get rod, shield, get translator, south, open airlock,
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south, close airlock, south, west, south, south, south, get on car, push up,
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push up, south, east, east, south, turn on rod, read pillar, taka, east, east,
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get purifier, cylinder, west, west, leva, north, turn off rod, west, west,
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north, get on car, push down, push down, exit, north, west, west, north, east,
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east, north, north, north, drop cylinder, purifier, south, open airlock,
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south, close airlock, south, west, west, south, south, south, get on car,
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push up, push up, south, east, east, south, turn on rod, taka, east, down,
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north, get recirculator, south, open door, south, get vial, north, up, west,
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leva, north, turn off rod, west, west, north, get on car, push down, push d,
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exit, east, south, up, get jewel, down, enter, turn on rod, get cube, exit,
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west, north, east, east, north, north, north, drop suit, jewel, cube, gloves,
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helmet, vial, drop translator, get converter, south, east, install converter,
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north, install shield unit, west, install light rod, recirculator, east, south
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west, north, get cylinder, purifier, south, east, install cylinder, purifier,
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west, north, get card, chip, gyro, south, west, west, install navchip, gyro,
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east, tse957x. [That's the mission number, in response to the, "Computer:
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Mission Code: ", prompt. This can be found in the Oo-Topos documentary if you
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have it handy.] Install card, east, north, get cube, ring, shell, jewel,
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silver, emerald. Value emerald, silver, cube, ring, shell, jewel. [At this
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point, the computer will inform you that you have obtained approximately 527
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frod worth of valuables available for sale and trade at Mealy Sukas for fuel
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enough to reach LabPort 5v, and will tell you to proceed to the bridge, (now
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to your west,) for liftoff. The rest, folx, is history...] Well done, chap,
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you have completed the hires adventure, Oo-Topos!!
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______________________________________________________________________________
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Various Cheats, Hints, Comments
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______________________________________________________________________________
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A great thing about this game is the disk-read error sequence. If you
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ever die, like you get bitten by the crab, jump off of the wrong cliff, or
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forget how to turn off the poison gas, just open the drive door when the game
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tells you to, "Press 'R' to restart novel.." The game will error, and will
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set you back one move, your life intact, with a "second chance." This tip
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comes in very handy when one makes a few major fuckups..
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Also, look out for the crab, it will bite you if you sit around for 3
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moves. You can walk right past it or shoot it, whichever you please, although
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I really prefer shooting the little fucker. If you happen to get bitten by
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it, there is a cure. Just drink the liquid found in the bottle you were
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provided in jail, marked, "Save for Emergencies." It will cure the poison's
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effect.
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It is also a good practice to sae your game every once in a while, using
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the "Emergency Saving Procedure" found when one enters the "Save" command. To
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recall a saved game, simply utelize the "Restore" command. This really helps
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when you have gotten to a somewhat "touchy" area of the game.
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Although the graphics are quite good in this adventure, it gets boring as
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hell to watch and re-watch the game draw and re-draw the same pictures. So,
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when you are playing in an area where you've already seen everything, just hit
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a <RETURN>, and you'll be dumped into text mode. It's a bit less exciting,
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but a helluva lot faster.
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This game is also handily equipped with both the "and" and "," commands,
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which allow numerous commands to be entered on one line. If you know what you
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are doing and where you are going, I recommend you type in blocks of commands
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rather than single commands. It is best to do this while in the text mode,
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as I've already stated. Repeating moves gets quite boring if it's done very
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slowly. Also on this topic of speed, I STRONGLY recommend that you use a
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joystick with this game. How, you ask? Why, in inverted fashion, of course.
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After typing in a block of commands, you can bypass all the scrolling pauses
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by inverting your joystick, and placing the handle atop a key; thus providing
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the computer with an auto-input routine, killing all those damn pauses.
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And another thing, all the commands with the light rod being turned on
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and off..well, that's just for your viewing enjoyment. A glitch of this game
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is that even when "It's too dark to see," you still can get the things which
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you need.. For example, you don't have to turn on the light rod in the biology
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lab to get the flask and the box, you can just walk in and take them. We just
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decided to throw them in so that you wouldn't freak when you ran across a room
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which had no lights...
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That's about it, the game's quite logically paced, making everything
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quite easy to solve, if you think about it for a while. We've found that if
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you read the Oo-Topos docs first, you will be spared a lot of figuring. The
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only copy of these which I have run across is that typed by Juan Matus and
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KnightWriter; it contains a lot of useful background information, such as the
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operator's manual, the letter from the President of the Space Ecological
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Society, and the Auto Flight Log. After reading these, you'll be able to
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understand the OBJECT of the game, which I didn't find out 'till after I had
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solved the game.. All in all, they DO come in handy..
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- Riff Raff
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______________________________________________________________________________
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"Oo-Topos Solve" is a TradeMark of DeadMan Operations and Activities, Inc.
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(K)opyWrong 1986 All Rights Phucked
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______________________________________________________________________________
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Oo-Topos was solved by Riff Raff and the KeyMaster, esteemed members of
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DOA, on July 18th, 1986 at approximately 4:27AM. Watch for the other solves
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released by Riff and DOA, more come out almost every week.. Also get the new
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CountLegger, a compleat history of DOA with a large collection, (if not fully
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complete), of our textfiles and utilities. Take'r easy, folx...
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______________________________________________________________________________
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(>
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