158 lines
7.1 KiB
Plaintext
158 lines
7.1 KiB
Plaintext
|
|
||
|
|
||
|
This is a history of Home Video Game systems since the first
|
||
|
PROGRAMMABLE home system was made available to the public in the United
|
||
|
States. This does not include the 72 different companies that produced
|
||
|
the Pong type games. They are listed in the order of their release.
|
||
|
|
||
|
|
||
|
Magnavox Odyssey
|
||
|
|
||
|
Used colored plastic overlays that covered your TV screen to
|
||
|
produce a color effect for the black & white games.
|
||
|
|
||
|
Fairchild Channel F
|
||
|
|
||
|
Sorry I have never seen one of these animals. Only know that
|
||
|
they existed.
|
||
|
|
||
|
Bally Home Arcade
|
||
|
|
||
|
Graphics comparable to the Atari 2600, and actually a little
|
||
|
better. Sold for the most part through Montgomery Wards stores.
|
||
|
Used a controller that was the grip of a handgun with a trigger
|
||
|
for a firebutton and a small joystick 'knob' on the top of the
|
||
|
gun handle.
|
||
|
|
||
|
Atari 2600
|
||
|
|
||
|
One of the most popular home video games of all time. Literally
|
||
|
hundreds of cartridges produced for this thing. Graphics were
|
||
|
lousy. Sound was not much better, but this was the first video
|
||
|
game system that was heavily marketed and VERY successful for the
|
||
|
Atari Corp.. The mass quantity of games available for this system
|
||
|
led to the decline of home video games. Programmers found
|
||
|
themselves searching for ideas and often producing games even when
|
||
|
the ideas were terrible. People began to get fed up with paying
|
||
|
$20 - $30 for a game that looked like it took about 1/2 hour to
|
||
|
program.
|
||
|
|
||
|
Magnavox Odyssey 2
|
||
|
|
||
|
This system was the only one to come with a typewriter style
|
||
|
keyboard. Graphics were slightly better than the Atari 2600, but
|
||
|
there were not nearly as many games available. This machine died
|
||
|
out for the most part while the Atari 2600 market was still very
|
||
|
strong.
|
||
|
|
||
|
Arcadia 2001
|
||
|
|
||
|
Again, only vaguely remember this system.
|
||
|
|
||
|
Mattel Intellivision
|
||
|
|
||
|
The top rival for the Atari 2600. Was released soon after the
|
||
|
2600. The graphics were much better than the Atari 2600. The
|
||
|
mainstay of this system was it's reputation for it's sports games.
|
||
|
Animation of it's 'human' (just slightly more detailed than stick
|
||
|
figures) characters was very realistic. It had less than half the
|
||
|
amount of cartridges as the 2600, but also had much less third
|
||
|
party support - most games were programmed by Mattel itself. This
|
||
|
was also the only system that did not use the standard type of
|
||
|
controller - the joystick. Intellivision used a 16 position disc
|
||
|
for directional movement as well as a keypad much like that of a
|
||
|
telephone.
|
||
|
|
||
|
Colecovision
|
||
|
|
||
|
Released just before the 'Great Video Game Depression' this
|
||
|
machine did not have much time to catch on. Graphics were better
|
||
|
than any system released to date. Controllers used were a
|
||
|
combination of Intellivisions' keypad and the standard joystick in
|
||
|
place of the disc. The systems themselves were not very reliable
|
||
|
and often needed service. Possible reason for this is that Coleco
|
||
|
had to hurry it's entry to the video game market as Atari was
|
||
|
starting to decline and they did not fully test the machine. Many
|
||
|
of the games were ported directly from arcade games.
|
||
|
|
||
|
Atari 5200
|
||
|
|
||
|
Atari's answer to Colecovision. Graphics were much better than
|
||
|
the Atari 2600, and Atari probably saw the 2600 starting to loose
|
||
|
ground. The controllers were much like the Colecovision
|
||
|
controllers - keypad and joystick. Only a few games were made for
|
||
|
this system becuase had already lost faith in the video game
|
||
|
systems and the quality of it's software.
|
||
|
|
||
|
Vectrex
|
||
|
|
||
|
One of the most unique systems produced. This system came with
|
||
|
it's own monitor and had no color even though the technology was
|
||
|
available. It used what is called vector graphics (hence the
|
||
|
name - Vectrex) which is a type of graphics that has no curves.
|
||
|
Just intersecting lines. The controllers were strangely similar
|
||
|
those of a system that had not yet been produced - Nintendo. It
|
||
|
seemed this machine was relying on parental fears of TV damage
|
||
|
from the systems such as Atari 2600 and Intellivision that used
|
||
|
the TV for it's output. This system never caught on. There were
|
||
|
probably less than a dozen games made for it.
|
||
|
|
||
|
Intellivision II
|
||
|
|
||
|
This system added nothing to the original Intellivision other than
|
||
|
a more compact design and an adapter to allow the user to play
|
||
|
Atari 2600 games. Seemed as though Mattel had given in to the
|
||
|
old saying - "If you can't beat them - join them".
|
||
|
|
||
|
Atari 7800
|
||
|
|
||
|
Atari's 'third wind'. Have to hand it to this company though. At
|
||
|
least they did not give up. This system had graphics close to
|
||
|
the original Nintendo, but the Atari name was associated with the
|
||
|
Atari 2600 and all of it's problems and never really caught on.
|
||
|
This system would also play most of the Atari 2600 video games.
|
||
|
|
||
|
Intellivision III
|
||
|
|
||
|
After Mattel had given up on the system a third party bought the
|
||
|
rights to it and produced this machine. It was exactly the same
|
||
|
as the original Intellivision. The company (InTV) also produced a
|
||
|
handful of new games for the system including revised versions of
|
||
|
many of the sports games that allowed one player operation (the
|
||
|
original games were mostly two player only games which was a big
|
||
|
complaint from Intellivision I owners). This system probably lived
|
||
|
about as long as the Vectrex did. Nintendo was released shorty
|
||
|
after it and proceeded to scratch it from existence.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
That's it. I don't think I really need to go into the systems that
|
||
|
are still available such as Nintendo's and Sega's systems. Just go to
|
||
|
your local Toy's R Us and see for yourself.
|
||
|
|
||
|
Some of these systems were very popular. You might even say that
|
||
|
the Atari 2600's popularity was comparable to that of the Nintendo
|
||
|
system today. Video games were a very new thing inthe late 70's and
|
||
|
early 80's. People could not get enough of them. They bought up
|
||
|
every single cartridge produced. It seemed programmers were just
|
||
|
releasing garbage so that they could get in on it and eventually turned
|
||
|
people away from the systems all together. A few systems tried to
|
||
|
revive the industry such as Colecovision, Vectrex, and Intellivision II
|
||
|
with it's computer and piano keyboard add ons, but the consumers would
|
||
|
not hear it. They had been 'screwed' one too many times with terrible
|
||
|
quality games for thier systems at $20 - $30 each that that all efforts
|
||
|
to save the industry failed.
|
||
|
|
||
|
People had been away from video game systems for about 5 years or
|
||
|
so and Nintendo felt it was time to 'test the water' and released the
|
||
|
Nintendo Entertainment System. It was and still is a HUGE success. The
|
||
|
funny thing is that the same thing seems to be happening all over again.
|
||
|
Everyone and their brother is trying to make a few bucks on the NES and
|
||
|
the quality of the games is really starting to slip. Stayed tuned.
|
||
|
We'll all just have to wait and see what happens.
|
||
|
|
||
|
|
||
|
|