104 lines
6.4 KiB
Plaintext
104 lines
6.4 KiB
Plaintext
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ULTIMA VI: THE FALSE PROPHET
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The latest and greatest game in the ULTIMA series -- ULTIMA VI: THE FALSE
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PROPHET -- has arrived! (This review is based on the IBM-PC version.)
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When you first boot the program, dazzling VGA graphics fill your screen. A
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movie-like introduction acquaints you with what has happened since ULTIMA V.
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Animated scenes accompanied by a stunning soundtrack depict the return of the
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Avatar to Britannia. After this initial intro, the main menu appears, offering
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options for creating or transferring a character (from ULTIMA IV or V).
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Surprisingly, there's also an option called "Introduction." From there, the
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introduction continues, becoming even more captivating. However, introductions
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alone do not make a game, nor does a great musical score.
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The enhanced graphics system, innovations in the combat system, an interface
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that lets you do virtually anything, and a novel-quality plot make ULTIMA VI a
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CRPG of epic proportions. New players will take an immediate liking to the game;
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ULTIMA veterans will be stunned by the improvement on the old awkward (but
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lovable) design. An icon-driven interface and mouse support have been added. In
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addition, support of 256-color VGA (320x200) graphics offers a vast improvement
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over the old 16-color landscapes.
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The graphic detail of ULTIMA VI rivals that of most games currently on the
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market. Thanks to 256-color graphics, Britannia now looks like a real place. No
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longer are towns and monsters represented by icons on the map; they're a part of
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the map. Player/NPC interaction has also gained a new twist: Every time you look
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at a person or special monster, or attempt to talk to them, a lifelike portrait
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appears in the upper right-hand corner of the screen. (This is very helpful for
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locating people later, since they're identified by more than a name and an
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icon.) The graphic quality alone would make this a stunning game, but there is
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much more.
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Besides a graphically detailed map and true-to-life character representations,
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interaction with objects has also changed. With this new interface, you can pick
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up virtually anything, no matter how worthless or valuable. You can carry slain
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bodies of foes or friends to be resurrected, or take any item appearing on the
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map. Items also hold true to their characteristics. When you drop a glass
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bottle, or attack a wooden door with an axe, they break. If you light a powder
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keg near a steel door, the explosion destroys the door. If you use a crank
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attached to a draw bridge, the bridge lowers or raises. There are countless
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other examples, but you get the idea: The interface is very realistic.
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Along with the incredibly detailed graphics is a sophisticated plot that adds
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to the excitement. As always, the story ties in well with previous ULTIMAs
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(especially IV and V, with which this game forms a trilogy): The landscape is
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familiar, as are many characters, but new players will enjoy exploring the land
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and interacting with characters for the first time. And the plot itself? Well,
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once again a peril has emerged to threaten Britannia, and guess who's been
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called to stop it? That's right, it's up to _you_ to solve the mystery of the
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Gargoyles. More then just a new group of monsters, they're an ancient,
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intelligent race rooted in the mysterious underworld. Never before have I
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encountered as well-written or as captivating a game plot. Naturally, I can't
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reveal details; suffice it to say that ULTIMA VI is much, much more than another
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one one of those ubiquitous kill-the-villain-of-the-month CRPGs.
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The combat system of ULTIMA VI has also been overhauled. In order to achieve
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greater realism, the process of engaging the enemy has been simplified. In
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previous ULTIMAs, groups of foes (as well as friends) were depicted as single
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icons on a map that expanded to a battle screen when engaged. In ULTIMA VI,
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everything takes place in the "real world." Groups of monsters appear as just
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that, and you engage them directly. No combat screen is loaded, and movement is
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unlimited. During combat you can go anywhere, and do almost everything can do in
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non-combat.
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Along with the graphic element of combat, a new strategic element has also been
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incorporated. Party members may now be controlled by the computer, and their
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strategies controlled by you. You have the following options for each character:
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Assault, Frontal Attack, Flanking Maneuvers, Rear Attack, Berserk Attack, and
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Command Mode for direct control. Some gamers argue that this combat system is
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ineffective, but Command Mode should satisfy them; I think the new system is a
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great improvement.
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Unfortunately, Version 1.7 of ULTIMA VI is _very_ buggy; many problems have
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been discussed in The Gamers' Forum and elsewhere. Since ULTIMA VI's commercial
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debut, a new version (3.2) has been released. (Although Version 3.2 cleared up
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the bugs on my system, some players are still reporting bug-related problems
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with Version 3.2. For example, the infamous "boat bug," which randomly trashes
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your game, is still present. You can avoid the problem by placing no more than
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four characaters in your boat.) Origin offers an upgrade for Version 1.7 owners:
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As soon as you obtain your ULTIMA VI package, run the game and enter CTRL-V to
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check the version number. If it's Version 1.7, a call to Origin will get you the
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later release.
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ULTIMA VI runs on IBM-PC, Tandy, and 100%-compatible machines, and requires
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640K of RAM; a mouse and hard drive are recommended. The program supports
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256-color VGA, MCGA, EGA, CGA, Tandy 16-color, and Hercules graphics modes.
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Sound support is provided for Roland, Ad Lib, CMS Game Blaster, Innovation,
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Tandy 3-voice, and Covox products. Program files are distributed on seven 5-1/4"
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copyable diskettes, and can be easily installed on a hard drive. (If you require
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3-1/2" diskettes, you may obtain them by mailing in $10.00, the 5-1/4"
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diskettes, and the included exchange coupon.) The program does require off-disk
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documentation checks at key points in the game.
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Despite the bugs, ULTIMA VI is a truly great CRPG worthy of the ULTIMA name.
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Because its elements include aspects of both role-playing and adventure games,
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ULTIMA VI will appeal to a broader audience. The realistic interface, incredible
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graphics, moving soundtrack, and great plot all contribute to make ULTIMA VI a
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highly worthwhile investment.
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ULTIMA VI: THE FALSE PROPHET is published and distributed by Origin.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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