104 lines
6.4 KiB
Plaintext
104 lines
6.4 KiB
Plaintext
|
||
ULTIMA VI: THE FALSE PROPHET
|
||
|
||
The latest and greatest game in the ULTIMA series -- ULTIMA VI: THE FALSE
|
||
PROPHET -- has arrived! (This review is based on the IBM-PC version.)
|
||
|
||
When you first boot the program, dazzling VGA graphics fill your screen. A
|
||
movie-like introduction acquaints you with what has happened since ULTIMA V.
|
||
Animated scenes accompanied by a stunning soundtrack depict the return of the
|
||
Avatar to Britannia. After this initial intro, the main menu appears, offering
|
||
options for creating or transferring a character (from ULTIMA IV or V).
|
||
Surprisingly, there's also an option called "Introduction." From there, the
|
||
introduction continues, becoming even more captivating. However, introductions
|
||
alone do not make a game, nor does a great musical score.
|
||
|
||
The enhanced graphics system, innovations in the combat system, an interface
|
||
that lets you do virtually anything, and a novel-quality plot make ULTIMA VI a
|
||
CRPG of epic proportions. New players will take an immediate liking to the game;
|
||
ULTIMA veterans will be stunned by the improvement on the old awkward (but
|
||
lovable) design. An icon-driven interface and mouse support have been added. In
|
||
addition, support of 256-color VGA (320x200) graphics offers a vast improvement
|
||
over the old 16-color landscapes.
|
||
|
||
The graphic detail of ULTIMA VI rivals that of most games currently on the
|
||
market. Thanks to 256-color graphics, Britannia now looks like a real place. No
|
||
longer are towns and monsters represented by icons on the map; they're a part of
|
||
the map. Player/NPC interaction has also gained a new twist: Every time you look
|
||
at a person or special monster, or attempt to talk to them, a lifelike portrait
|
||
appears in the upper right-hand corner of the screen. (This is very helpful for
|
||
locating people later, since they're identified by more than a name and an
|
||
icon.) The graphic quality alone would make this a stunning game, but there is
|
||
much more.
|
||
|
||
Besides a graphically detailed map and true-to-life character representations,
|
||
interaction with objects has also changed. With this new interface, you can pick
|
||
up virtually anything, no matter how worthless or valuable. You can carry slain
|
||
bodies of foes or friends to be resurrected, or take any item appearing on the
|
||
map. Items also hold true to their characteristics. When you drop a glass
|
||
bottle, or attack a wooden door with an axe, they break. If you light a powder
|
||
keg near a steel door, the explosion destroys the door. If you use a crank
|
||
attached to a draw bridge, the bridge lowers or raises. There are countless
|
||
other examples, but you get the idea: The interface is very realistic.
|
||
|
||
Along with the incredibly detailed graphics is a sophisticated plot that adds
|
||
to the excitement. As always, the story ties in well with previous ULTIMAs
|
||
(especially IV and V, with which this game forms a trilogy): The landscape is
|
||
familiar, as are many characters, but new players will enjoy exploring the land
|
||
and interacting with characters for the first time. And the plot itself? Well,
|
||
once again a peril has emerged to threaten Britannia, and guess who's been
|
||
called to stop it? That's right, it's up to _you_ to solve the mystery of the
|
||
Gargoyles. More then just a new group of monsters, they're an ancient,
|
||
intelligent race rooted in the mysterious underworld. Never before have I
|
||
encountered as well-written or as captivating a game plot. Naturally, I can't
|
||
reveal details; suffice it to say that ULTIMA VI is much, much more than another
|
||
one one of those ubiquitous kill-the-villain-of-the-month CRPGs.
|
||
|
||
The combat system of ULTIMA VI has also been overhauled. In order to achieve
|
||
greater realism, the process of engaging the enemy has been simplified. In
|
||
previous ULTIMAs, groups of foes (as well as friends) were depicted as single
|
||
icons on a map that expanded to a battle screen when engaged. In ULTIMA VI,
|
||
everything takes place in the "real world." Groups of monsters appear as just
|
||
that, and you engage them directly. No combat screen is loaded, and movement is
|
||
unlimited. During combat you can go anywhere, and do almost everything can do in
|
||
non-combat.
|
||
|
||
Along with the graphic element of combat, a new strategic element has also been
|
||
incorporated. Party members may now be controlled by the computer, and their
|
||
strategies controlled by you. You have the following options for each character:
|
||
Assault, Frontal Attack, Flanking Maneuvers, Rear Attack, Berserk Attack, and
|
||
Command Mode for direct control. Some gamers argue that this combat system is
|
||
ineffective, but Command Mode should satisfy them; I think the new system is a
|
||
great improvement.
|
||
|
||
Unfortunately, Version 1.7 of ULTIMA VI is _very_ buggy; many problems have
|
||
been discussed in The Gamers' Forum and elsewhere. Since ULTIMA VI's commercial
|
||
debut, a new version (3.2) has been released. (Although Version 3.2 cleared up
|
||
the bugs on my system, some players are still reporting bug-related problems
|
||
with Version 3.2. For example, the infamous "boat bug," which randomly trashes
|
||
your game, is still present. You can avoid the problem by placing no more than
|
||
four characaters in your boat.) Origin offers an upgrade for Version 1.7 owners:
|
||
As soon as you obtain your ULTIMA VI package, run the game and enter CTRL-V to
|
||
check the version number. If it's Version 1.7, a call to Origin will get you the
|
||
later release.
|
||
|
||
ULTIMA VI runs on IBM-PC, Tandy, and 100%-compatible machines, and requires
|
||
640K of RAM; a mouse and hard drive are recommended. The program supports
|
||
256-color VGA, MCGA, EGA, CGA, Tandy 16-color, and Hercules graphics modes.
|
||
Sound support is provided for Roland, Ad Lib, CMS Game Blaster, Innovation,
|
||
Tandy 3-voice, and Covox products. Program files are distributed on seven 5-1/4"
|
||
copyable diskettes, and can be easily installed on a hard drive. (If you require
|
||
3-1/2" diskettes, you may obtain them by mailing in $10.00, the 5-1/4"
|
||
diskettes, and the included exchange coupon.) The program does require off-disk
|
||
documentation checks at key points in the game.
|
||
|
||
Despite the bugs, ULTIMA VI is a truly great CRPG worthy of the ULTIMA name.
|
||
Because its elements include aspects of both role-playing and adventure games,
|
||
ULTIMA VI will appeal to a broader audience. The realistic interface, incredible
|
||
graphics, moving soundtrack, and great plot all contribute to make ULTIMA VI a
|
||
highly worthwhile investment.
|
||
|
||
ULTIMA VI: THE FALSE PROPHET is published and distributed by Origin.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|