464 lines
15 KiB
Plaintext
464 lines
15 KiB
Plaintext
|
|
|||
|
The Digital Gang Presents:
|
|||
|
|
|||
|
Top Fuel Eliminator
|
|||
|
|
|||
|
Cracked By: Tom E. Hawk
|
|||
|
|
|||
|
Documentation By: The Triton
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Q U A T E R - M I L E M A D N E S S
|
|||
|
|
|||
|
|
|||
|
|
|||
|
You're at the wheel of a 2500-horsepower vehicle specially built to
|
|||
|
propel you from a dead stop down a quater-mile track in the shortest
|
|||
|
possible time. Your reflexes have to be lighting fast because it's like
|
|||
|
trying to control a rocket skidding along the ground.
|
|||
|
|
|||
|
Top Fuel Eliminator is a simulation of a complete season of drag racing.
|
|||
|
The season is composed of nine events on a points system.
|
|||
|
|
|||
|
You'll be competing against eight of the world's best drivers. To win a
|
|||
|
race, or even make it down the track in one piece, you'll also have to
|
|||
|
pay close attention to track and weather conditions and adjust your
|
|||
|
dragster accordingly. Top Fuel Eliminator gives you lots of options that
|
|||
|
will affect your chances of winning.
|
|||
|
|
|||
|
|
|||
|
G E T T I N G S T A R T E D
|
|||
|
|
|||
|
|
|||
|
APPLE ][ COMPUTERS
|
|||
|
|
|||
|
You can play Top Fuel Eliminator with a joystick or the keyboard - see
|
|||
|
"Joystick or Keyboard". If you want to use a joystick, plug it into your
|
|||
|
computer.
|
|||
|
|
|||
|
1. Insert the game disk in your disk drive 2. Turn on your computer and
|
|||
|
monitor
|
|||
|
|
|||
|
After the program has loaded and the title screen appears, press any key
|
|||
|
to continue - see "Joystick or Keyboard".
|
|||
|
|
|||
|
JOYSTICK or KEYBOARD
|
|||
|
|
|||
|
On Apple Computers, Top Fuel Eliminator can be played with a Joystick or
|
|||
|
with your computer keyboard. A screen appears that asks you to choose
|
|||
|
one or the other. You may then use only that method of play until you
|
|||
|
reload the game. The following is a list of joystick-keyboard
|
|||
|
equivalents and their functions:
|
|||
|
|
|||
|
|
|||
|
Function Joystick Keyboard
|
|||
|
-------- -------- --------
|
|||
|
Move Left Left J
|
|||
|
Move Right Right K
|
|||
|
Launch Dragster Button Spacebar
|
|||
|
Shift Dragster Button Spacebar
|
|||
|
Select Option Button Spacebar
|
|||
|
|
|||
|
NOTE:
|
|||
|
Sometimes you will also have to use the joystick button or the spacebar
|
|||
|
to go on to the next screen in the game.
|
|||
|
|
|||
|
|
|||
|
REGISTERING TO RACE
|
|||
|
|
|||
|
After you choose PLAY GAME, you'll see the Registration screen. Here you enter
|
|||
|
your name and then press RETURN after doing so; enter up to eight characters,
|
|||
|
then press RETURN.
|
|||
|
|
|||
|
The Pit Area screen appears, and you're ready to begin with racing season.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
T H E R A C I N G S E A S O N
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Nine events make up the racing season. They're scheduled in the
|
|||
|
following order:
|
|||
|
|
|||
|
1. Winter Nationals
|
|||
|
2. North Nationals
|
|||
|
3. Spring Nationals
|
|||
|
4. East Nationals
|
|||
|
5. Summer Nationals
|
|||
|
6. South Nationals
|
|||
|
7. Fall Nationals
|
|||
|
8. West Nationals
|
|||
|
9. World Event
|
|||
|
|
|||
|
Each event is composed of several races: a qualifying session, the first
|
|||
|
round of eliminations, the semi-final round eliminations, and the final
|
|||
|
round eliminations which determines the Top Fuel champion for that
|
|||
|
event. If you don't qualify for a race, or if you lose a race, you're
|
|||
|
eliminated from that event and Top Fuel Eliminator goes on to the next
|
|||
|
event.
|
|||
|
|
|||
|
QUALIFYING
|
|||
|
|
|||
|
You're given two attempts to qualify for an event during the qualifying
|
|||
|
session. To qualify, you need not beat your opponent, but you must
|
|||
|
commit any fouls (see "Race Rules"), and you must beat the posted
|
|||
|
"bubble" time.
|
|||
|
|
|||
|
The bubble time is the maximum time allowed for the quailifying attempt
|
|||
|
and is determined by the slowest qualifying speed. There are nine
|
|||
|
drivers trying to race in each event but only eight are allowed.
|
|||
|
Therefore, the qualifying time of the eight fastest driver will be the
|
|||
|
bubble. If you beat that time, then he is eliminated from the field.
|
|||
|
|
|||
|
FIRST ROUND
|
|||
|
|
|||
|
If you qualify, you'll automatically be placed in the first round. Your
|
|||
|
opponent will be the one with the closest qualifying time to yours. If
|
|||
|
you win the race, you advance to the semi-final round. Losers will be
|
|||
|
eliminated.
|
|||
|
|
|||
|
SEMI-FINAL ROUND
|
|||
|
|
|||
|
Two races involving four drivers are held in this round. The winner of
|
|||
|
each race will advance to the final round. Losers will be eliminated.
|
|||
|
|
|||
|
FINAL ROUND
|
|||
|
|
|||
|
Two drivers will race for the event title. The winner is the champion
|
|||
|
for that event. The loser is the runner-up. If you've made it this far,
|
|||
|
Top Fuel Eliminator will then begin the next event.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
R A C E R U L E S
|
|||
|
|
|||
|
|
|||
|
|
|||
|
A vehicle may be disqualified from a race for the following reasons:
|
|||
|
|
|||
|
o triggering a red light by leaving the starting line too early o
|
|||
|
experiencing engine failue o crossing the center line o crashing
|
|||
|
|
|||
|
If one car "red-lights" and the other crosses the center line, the car
|
|||
|
that rad-lights will be declared the winner since center line crossing
|
|||
|
is more a serious offense. By the same reasoning, a crash is more
|
|||
|
serious than line crossing and will disqualify you first. If two cars
|
|||
|
commit the same foul, the one who gets to the finish line first wins. If
|
|||
|
both cars crash, the one that travels the greatest distance wins.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
T H E P I T A R E A
|
|||
|
|
|||
|
|
|||
|
Each race is preceded by the appearance of the Pit Area screen. It's
|
|||
|
here, in the pit, that you're presented with playing options for
|
|||
|
entering the race and for fine-tuning your dragster. The options are
|
|||
|
designated by icons across the bottom of the screen. Moving the joystick
|
|||
|
left or right cycles you through the icons, highlighting them as you go.
|
|||
|
When an icon is highlighted you may select it by pressing the button.
|
|||
|
|
|||
|
|
|||
|
ENTERING THE RACE -THE XMAS TREE ICON
|
|||
|
|
|||
|
This is the race icon. Selecting this option puts you at the starting
|
|||
|
line of the race, so be prepared to put the pedal to the metal before
|
|||
|
you select it. Once you're at the starting line, there's no backing
|
|||
|
out. "Xmas Tree" is drag racing parlance for a set of vertically aligned
|
|||
|
colored lights used to start the race. It appears to the left of your
|
|||
|
dragster and should be observed carefully. A tachometer appears to the
|
|||
|
right of your vehicle and should be given equal attention.
|
|||
|
|
|||
|
The tachometer will first show a rev to an idle of 2000 rpms as the Xmas
|
|||
|
Tree begins with a staging light. Your dragster will then rev to 5000
|
|||
|
rpms, and the Xmas Tree will begin counting down the seconds to the
|
|||
|
race. Your response time is crucial now, so start alert. The Xmas Tree
|
|||
|
will quickly run through a succession of yellow light and then hit
|
|||
|
green. This is your signal to go by pressing the button. A race is often
|
|||
|
won by launching at the precise moment the green light is given. After
|
|||
|
that, you tear for the finish line with as much speed and driving skill
|
|||
|
as you can muster.
|
|||
|
|
|||
|
You must shift gears only once during the quater-mile race, and you'll
|
|||
|
need real skill to pick the precise moment to do so. Shifting is
|
|||
|
accomplished by pressing the button. Your Dragster's engine "red-lines"
|
|||
|
at 9500 rpms, and your engine will blow up, costing you the race, if you
|
|||
|
don't shift before the tachometer reaches the mark. However, you must
|
|||
|
also be careful not to shift too early or you'll never generate enough
|
|||
|
horsepower to win.
|
|||
|
|
|||
|
Steering a 2500-horsepower monster in a straight line for just a quater
|
|||
|
of a mile is going to be more difficult than you might think. It will
|
|||
|
probally take some practice before you gain enough skill to compete
|
|||
|
against some of the better drivers in this game.
|
|||
|
|
|||
|
|
|||
|
FINE-TUNING YOUR DRAGSTER
|
|||
|
|
|||
|
You can increase your chances of winning by fine-tuning various
|
|||
|
components of your dragster. These adjustments are made by selecting
|
|||
|
other options available on the Pit Area screen. Each of these options
|
|||
|
has several settings along with a corresponding calibration. Push the
|
|||
|
joystick left and right to cycle through the available settings. Press
|
|||
|
the button to select a setting.
|
|||
|
|
|||
|
|
|||
|
QUESTION MARK ICON
|
|||
|
|
|||
|
This option provides you with track information that's essential in
|
|||
|
determinin what adjustments to make on your vehicle. The track
|
|||
|
information is of such importance that this option is highlighted
|
|||
|
automatically whenever the Pit Area screen is accessed. The information
|
|||
|
changes continually, so it's best to check it before each race and
|
|||
|
adjust your vehicle accordingly. Logic and experience will dictate what
|
|||
|
adjustments to make in response to the information.
|
|||
|
|
|||
|
CLOCK ICON
|
|||
|
|
|||
|
Selecting this option allows you to adjust your ignition timing, which
|
|||
|
is a critical factor in producing horsepower. The higher the number of
|
|||
|
degrees of advance, the more horsepower will be produced. This
|
|||
|
introduces a greater possibility of engine failure, though, so set your
|
|||
|
timing cautiously.
|
|||
|
|
|||
|
FUEL CAN ICON
|
|||
|
|
|||
|
Selecting this option allows you to adjust the nitro-methane mixture
|
|||
|
used for fuel in your dragster. This very explosive fuel can be made
|
|||
|
even more volatile by increasing the percentage of nitro in the mix.
|
|||
|
This will produce more power but also increase your chances of engine
|
|||
|
failue. If your racing opponent is slow, a low nitro mix may be the
|
|||
|
safer way to go.
|
|||
|
|
|||
|
|
|||
|
Selecting this option allows you to adjust the clutch on your dragter.
|
|||
|
Clutch adjustments allows you to transmit engine power to the rear
|
|||
|
wheels in a manner most suitable for the track conditions. If the track
|
|||
|
conditions are good, setting the clutch for high grab will cause the car
|
|||
|
to accelerate faster. Under slippery track conditions, low grab may be
|
|||
|
preferable: power will be transmitted to the rear wheels more smoothly,
|
|||
|
decreasing your changes of spinning your wheels.
|
|||
|
|
|||
|
TIRE ICON
|
|||
|
|
|||
|
Selecting this option allows you to adjust your time pressure to suit
|
|||
|
track conditions. Under slippery conditions, a low tire pressure may
|
|||
|
provide more traction. Traction is a product of friction and resistance,
|
|||
|
however, so a low tire pressure may also slow you down a bit, especially
|
|||
|
on dry pavement. Carefully consider the track conditions before
|
|||
|
choosing your tire pressure.
|
|||
|
|
|||
|
AIRPLANE (WING) ICON
|
|||
|
|
|||
|
Selecting this option allows you to make a wing adjustment. The "wing"
|
|||
|
is a wing-shaped device located over the rear wheels of the vehicle. It
|
|||
|
controls the air's angle of deflection as it passes over the rear
|
|||
|
wheels. As the angle of the wing increases, the downward force of air on
|
|||
|
the rear wheels increases, resulting in better traction. However, the
|
|||
|
amount of drag also increases, which slows the vehicle down a bit. There
|
|||
|
is no free launch in physics. You must decide where the advantage lies,
|
|||
|
based on the conditions described in the track information. For
|
|||
|
instance, under slippery conditions, you would probally benefit from a
|
|||
|
high wing angle as it would keep the wheels from spinning excessively.
|
|||
|
|
|||
|
ENGINE ICON
|
|||
|
|
|||
|
This options allows you to adjust the supercharger speed. A supercharger
|
|||
|
is basically a big air pump that forces the air and fuel mixture into
|
|||
|
the engine under pressure, greatly increasing engine performance.
|
|||
|
Increasing the supercharger speed, and thus the pressure, increases the
|
|||
|
amount of horsepower the engine is capable of producing. However, there
|
|||
|
is a greater danger of engine failure when too much pressure is forced
|
|||
|
into the engine. As with the other vehicle adjustments, use this one
|
|||
|
with discretion.
|
|||
|
|
|||
|
The major factors for determining horsepower are fuel mixtures, ignition
|
|||
|
timing, and supercharger speed. You'll learn from experience how to deal
|
|||
|
with these variables for optimum performance. Besides losing a race,
|
|||
|
there are other indications for a badly set-up vehicle. For example, if
|
|||
|
you see smoke coming from your wheels in the overhead view of the race,
|
|||
|
you may want to set up your dragster differently to get better
|
|||
|
traction.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
A N D T H E W I N N E R I S
|
|||
|
|
|||
|
|
|||
|
After each race is completed the following information is displayed:
|
|||
|
|
|||
|
o A Performance Analysis of your driving in that race. o A Ladder Chart
|
|||
|
showing the standing of each driver in the event up to that
|
|||
|
point.
|
|||
|
|
|||
|
After each event is completed the following information is also
|
|||
|
displayed:
|
|||
|
|
|||
|
o An Event Points Chart showing the points awarded to you in that event
|
|||
|
o An Accumulated Points Chart showing the points each driver has
|
|||
|
accumulated
|
|||
|
up to and including that event.
|
|||
|
|
|||
|
|
|||
|
PERFORMANCE ANALYSIS
|
|||
|
|
|||
|
<Elapsed Time>: Your time from starting line to finish line.
|
|||
|
|
|||
|
<Top Speed>: The speed you were travling at the finish line.
|
|||
|
|
|||
|
<Reaction>:
|
|||
|
Based on how well you shifted gears. Shifting gears too early does not
|
|||
|
allow the engine to develope its full potential of horsepower, which
|
|||
|
results in a slow Elasped Time and poor rating. Waiting too long to
|
|||
|
shift will cause the engine to over-rev and result in an engine failure.
|
|||
|
Remember, your engine "red-lines" at 9500 rpms.
|
|||
|
|
|||
|
<Power>:
|
|||
|
An indication of how well you set up your engine in the Pit Area
|
|||
|
|
|||
|
<Traction>:
|
|||
|
An indication of how well you set up the vehicle in the Pit Area.
|
|||
|
|
|||
|
<Engine Fail>:
|
|||
|
Caused by an improper pit set-up or a bad shift.
|
|||
|
|
|||
|
<Crash>:
|
|||
|
Either you hit the wall or the engine exploded during a crash.
|
|||
|
|
|||
|
<Red Light>:
|
|||
|
If you leave the starting line before the light turns green, you may be
|
|||
|
disqualified from the race.
|
|||
|
|
|||
|
<Line Cross>:
|
|||
|
If you cross the center line, you may be disqualified from the race.
|
|||
|
|
|||
|
At the bottom of your statistics chart a message displayed indicated
|
|||
|
whether you're: Qualified, Not Qualified, Disqualified, Eliminated, or a
|
|||
|
Winner.
|
|||
|
|
|||
|
|
|||
|
LADDER CHART
|
|||
|
|
|||
|
At the end of each race a ladder chart appears to illustrate each
|
|||
|
driver's standing in that race. If you qualified for the race, your name
|
|||
|
will appear among the eight names listed to the left of the ladder chart
|
|||
|
that appears after the qualifying session. Play close attention to which
|
|||
|
driver you're going to race in the first round and each subsequent
|
|||
|
round. As you'll learn through experience, some drivers are faster than
|
|||
|
others, so you'll wan to set up your vehicle in the Pit Area
|
|||
|
accordingly.
|
|||
|
|
|||
|
If you win the subsequent elimination rounds of a race your name will
|
|||
|
advance to the right, toward the final round that determines Top Fuel
|
|||
|
honors.
|
|||
|
|
|||
|
|
|||
|
P O I N T S S Y S T E M
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Events Points Chart
|
|||
|
|
|||
|
After each national event is completed an events points chart is
|
|||
|
displayed. Points are awarded in four categories as follows:
|
|||
|
|
|||
|
Qualifying Category:
|
|||
|
|
|||
|
Fastest 8 Points
|
|||
|
2nd 7 Points
|
|||
|
3rd 5 Points
|
|||
|
4th 5 Points
|
|||
|
5th 4 Points
|
|||
|
6th 3 Points
|
|||
|
7th 2 Points
|
|||
|
8th 1 Point
|
|||
|
Not Qualified No Points
|
|||
|
|
|||
|
CONTESTANT CATEGORY:
|
|||
|
|
|||
|
Each contestant gets 100 points for entering the event.
|
|||
|
|
|||
|
AWARD CATEGORY:
|
|||
|
|
|||
|
Winner - 800 Points
|
|||
|
Runner Up - 600 Points
|
|||
|
Semi-Finalist - 400 Points
|
|||
|
First Rounder - 200 Points
|
|||
|
Not In Race - No Points
|
|||
|
|
|||
|
|
|||
|
SEASON POINTS CHART
|
|||
|
|
|||
|
The season Points chart is displayed immediately after the Event Points
|
|||
|
Chart. It shows the total points each driver has accumulated up to and
|
|||
|
including that event.
|
|||
|
|
|||
|
THE END OF THE SEASON
|
|||
|
|
|||
|
At the completion of the nine national Top Fuel Eliminator displays your
|
|||
|
standing for the season all nine drivers. You may then begin a new
|
|||
|
season.
|
|||
|
|
|||
|
-End-
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|