464 lines
15 KiB
Plaintext
464 lines
15 KiB
Plaintext
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The Digital Gang Presents:
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Top Fuel Eliminator
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Cracked By: Tom E. Hawk
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Documentation By: The Triton
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Q U A T E R - M I L E M A D N E S S
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You're at the wheel of a 2500-horsepower vehicle specially built to
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propel you from a dead stop down a quater-mile track in the shortest
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possible time. Your reflexes have to be lighting fast because it's like
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trying to control a rocket skidding along the ground.
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Top Fuel Eliminator is a simulation of a complete season of drag racing.
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The season is composed of nine events on a points system.
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You'll be competing against eight of the world's best drivers. To win a
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race, or even make it down the track in one piece, you'll also have to
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pay close attention to track and weather conditions and adjust your
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dragster accordingly. Top Fuel Eliminator gives you lots of options that
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will affect your chances of winning.
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G E T T I N G S T A R T E D
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APPLE ][ COMPUTERS
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You can play Top Fuel Eliminator with a joystick or the keyboard - see
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"Joystick or Keyboard". If you want to use a joystick, plug it into your
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computer.
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1. Insert the game disk in your disk drive 2. Turn on your computer and
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monitor
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After the program has loaded and the title screen appears, press any key
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to continue - see "Joystick or Keyboard".
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JOYSTICK or KEYBOARD
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On Apple Computers, Top Fuel Eliminator can be played with a Joystick or
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with your computer keyboard. A screen appears that asks you to choose
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one or the other. You may then use only that method of play until you
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reload the game. The following is a list of joystick-keyboard
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equivalents and their functions:
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Function Joystick Keyboard
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-------- -------- --------
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Move Left Left J
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Move Right Right K
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Launch Dragster Button Spacebar
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Shift Dragster Button Spacebar
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Select Option Button Spacebar
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NOTE:
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Sometimes you will also have to use the joystick button or the spacebar
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to go on to the next screen in the game.
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REGISTERING TO RACE
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After you choose PLAY GAME, you'll see the Registration screen. Here you enter
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your name and then press RETURN after doing so; enter up to eight characters,
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then press RETURN.
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The Pit Area screen appears, and you're ready to begin with racing season.
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T H E R A C I N G S E A S O N
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Nine events make up the racing season. They're scheduled in the
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following order:
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1. Winter Nationals
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2. North Nationals
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3. Spring Nationals
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4. East Nationals
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5. Summer Nationals
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6. South Nationals
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7. Fall Nationals
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8. West Nationals
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9. World Event
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Each event is composed of several races: a qualifying session, the first
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round of eliminations, the semi-final round eliminations, and the final
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round eliminations which determines the Top Fuel champion for that
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event. If you don't qualify for a race, or if you lose a race, you're
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eliminated from that event and Top Fuel Eliminator goes on to the next
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event.
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QUALIFYING
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You're given two attempts to qualify for an event during the qualifying
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session. To qualify, you need not beat your opponent, but you must
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commit any fouls (see "Race Rules"), and you must beat the posted
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"bubble" time.
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The bubble time is the maximum time allowed for the quailifying attempt
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and is determined by the slowest qualifying speed. There are nine
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drivers trying to race in each event but only eight are allowed.
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Therefore, the qualifying time of the eight fastest driver will be the
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bubble. If you beat that time, then he is eliminated from the field.
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FIRST ROUND
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If you qualify, you'll automatically be placed in the first round. Your
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opponent will be the one with the closest qualifying time to yours. If
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you win the race, you advance to the semi-final round. Losers will be
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eliminated.
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SEMI-FINAL ROUND
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Two races involving four drivers are held in this round. The winner of
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each race will advance to the final round. Losers will be eliminated.
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FINAL ROUND
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Two drivers will race for the event title. The winner is the champion
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for that event. The loser is the runner-up. If you've made it this far,
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Top Fuel Eliminator will then begin the next event.
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R A C E R U L E S
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A vehicle may be disqualified from a race for the following reasons:
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o triggering a red light by leaving the starting line too early o
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experiencing engine failue o crossing the center line o crashing
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If one car "red-lights" and the other crosses the center line, the car
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that rad-lights will be declared the winner since center line crossing
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is more a serious offense. By the same reasoning, a crash is more
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serious than line crossing and will disqualify you first. If two cars
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commit the same foul, the one who gets to the finish line first wins. If
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both cars crash, the one that travels the greatest distance wins.
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T H E P I T A R E A
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Each race is preceded by the appearance of the Pit Area screen. It's
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here, in the pit, that you're presented with playing options for
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entering the race and for fine-tuning your dragster. The options are
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designated by icons across the bottom of the screen. Moving the joystick
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left or right cycles you through the icons, highlighting them as you go.
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When an icon is highlighted you may select it by pressing the button.
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ENTERING THE RACE -THE XMAS TREE ICON
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This is the race icon. Selecting this option puts you at the starting
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line of the race, so be prepared to put the pedal to the metal before
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you select it. Once you're at the starting line, there's no backing
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out. "Xmas Tree" is drag racing parlance for a set of vertically aligned
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colored lights used to start the race. It appears to the left of your
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dragster and should be observed carefully. A tachometer appears to the
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right of your vehicle and should be given equal attention.
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The tachometer will first show a rev to an idle of 2000 rpms as the Xmas
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Tree begins with a staging light. Your dragster will then rev to 5000
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rpms, and the Xmas Tree will begin counting down the seconds to the
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race. Your response time is crucial now, so start alert. The Xmas Tree
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will quickly run through a succession of yellow light and then hit
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green. This is your signal to go by pressing the button. A race is often
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won by launching at the precise moment the green light is given. After
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that, you tear for the finish line with as much speed and driving skill
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as you can muster.
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You must shift gears only once during the quater-mile race, and you'll
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need real skill to pick the precise moment to do so. Shifting is
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accomplished by pressing the button. Your Dragster's engine "red-lines"
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at 9500 rpms, and your engine will blow up, costing you the race, if you
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don't shift before the tachometer reaches the mark. However, you must
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also be careful not to shift too early or you'll never generate enough
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horsepower to win.
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Steering a 2500-horsepower monster in a straight line for just a quater
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of a mile is going to be more difficult than you might think. It will
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probally take some practice before you gain enough skill to compete
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against some of the better drivers in this game.
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FINE-TUNING YOUR DRAGSTER
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You can increase your chances of winning by fine-tuning various
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components of your dragster. These adjustments are made by selecting
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other options available on the Pit Area screen. Each of these options
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has several settings along with a corresponding calibration. Push the
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joystick left and right to cycle through the available settings. Press
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the button to select a setting.
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QUESTION MARK ICON
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This option provides you with track information that's essential in
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determinin what adjustments to make on your vehicle. The track
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information is of such importance that this option is highlighted
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automatically whenever the Pit Area screen is accessed. The information
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changes continually, so it's best to check it before each race and
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adjust your vehicle accordingly. Logic and experience will dictate what
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adjustments to make in response to the information.
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CLOCK ICON
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Selecting this option allows you to adjust your ignition timing, which
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is a critical factor in producing horsepower. The higher the number of
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degrees of advance, the more horsepower will be produced. This
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introduces a greater possibility of engine failure, though, so set your
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timing cautiously.
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FUEL CAN ICON
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Selecting this option allows you to adjust the nitro-methane mixture
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used for fuel in your dragster. This very explosive fuel can be made
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even more volatile by increasing the percentage of nitro in the mix.
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This will produce more power but also increase your chances of engine
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failue. If your racing opponent is slow, a low nitro mix may be the
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safer way to go.
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Selecting this option allows you to adjust the clutch on your dragter.
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Clutch adjustments allows you to transmit engine power to the rear
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wheels in a manner most suitable for the track conditions. If the track
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conditions are good, setting the clutch for high grab will cause the car
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to accelerate faster. Under slippery track conditions, low grab may be
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preferable: power will be transmitted to the rear wheels more smoothly,
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decreasing your changes of spinning your wheels.
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TIRE ICON
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Selecting this option allows you to adjust your time pressure to suit
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track conditions. Under slippery conditions, a low tire pressure may
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provide more traction. Traction is a product of friction and resistance,
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however, so a low tire pressure may also slow you down a bit, especially
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on dry pavement. Carefully consider the track conditions before
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choosing your tire pressure.
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AIRPLANE (WING) ICON
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Selecting this option allows you to make a wing adjustment. The "wing"
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is a wing-shaped device located over the rear wheels of the vehicle. It
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controls the air's angle of deflection as it passes over the rear
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wheels. As the angle of the wing increases, the downward force of air on
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the rear wheels increases, resulting in better traction. However, the
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amount of drag also increases, which slows the vehicle down a bit. There
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is no free launch in physics. You must decide where the advantage lies,
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based on the conditions described in the track information. For
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instance, under slippery conditions, you would probally benefit from a
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high wing angle as it would keep the wheels from spinning excessively.
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ENGINE ICON
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This options allows you to adjust the supercharger speed. A supercharger
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is basically a big air pump that forces the air and fuel mixture into
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the engine under pressure, greatly increasing engine performance.
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Increasing the supercharger speed, and thus the pressure, increases the
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amount of horsepower the engine is capable of producing. However, there
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is a greater danger of engine failure when too much pressure is forced
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into the engine. As with the other vehicle adjustments, use this one
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with discretion.
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The major factors for determining horsepower are fuel mixtures, ignition
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timing, and supercharger speed. You'll learn from experience how to deal
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with these variables for optimum performance. Besides losing a race,
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there are other indications for a badly set-up vehicle. For example, if
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you see smoke coming from your wheels in the overhead view of the race,
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you may want to set up your dragster differently to get better
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traction.
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A N D T H E W I N N E R I S
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After each race is completed the following information is displayed:
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o A Performance Analysis of your driving in that race. o A Ladder Chart
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showing the standing of each driver in the event up to that
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point.
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After each event is completed the following information is also
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displayed:
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o An Event Points Chart showing the points awarded to you in that event
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o An Accumulated Points Chart showing the points each driver has
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accumulated
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up to and including that event.
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PERFORMANCE ANALYSIS
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<Elapsed Time>: Your time from starting line to finish line.
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<Top Speed>: The speed you were travling at the finish line.
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<Reaction>:
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Based on how well you shifted gears. Shifting gears too early does not
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allow the engine to develope its full potential of horsepower, which
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results in a slow Elasped Time and poor rating. Waiting too long to
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shift will cause the engine to over-rev and result in an engine failure.
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Remember, your engine "red-lines" at 9500 rpms.
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<Power>:
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An indication of how well you set up your engine in the Pit Area
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<Traction>:
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An indication of how well you set up the vehicle in the Pit Area.
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<Engine Fail>:
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Caused by an improper pit set-up or a bad shift.
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<Crash>:
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Either you hit the wall or the engine exploded during a crash.
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<Red Light>:
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If you leave the starting line before the light turns green, you may be
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disqualified from the race.
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<Line Cross>:
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If you cross the center line, you may be disqualified from the race.
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At the bottom of your statistics chart a message displayed indicated
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whether you're: Qualified, Not Qualified, Disqualified, Eliminated, or a
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Winner.
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LADDER CHART
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At the end of each race a ladder chart appears to illustrate each
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driver's standing in that race. If you qualified for the race, your name
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will appear among the eight names listed to the left of the ladder chart
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that appears after the qualifying session. Play close attention to which
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driver you're going to race in the first round and each subsequent
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round. As you'll learn through experience, some drivers are faster than
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others, so you'll wan to set up your vehicle in the Pit Area
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accordingly.
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If you win the subsequent elimination rounds of a race your name will
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advance to the right, toward the final round that determines Top Fuel
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honors.
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P O I N T S S Y S T E M
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Events Points Chart
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After each national event is completed an events points chart is
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displayed. Points are awarded in four categories as follows:
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Qualifying Category:
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Fastest 8 Points
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2nd 7 Points
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3rd 5 Points
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4th 5 Points
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5th 4 Points
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6th 3 Points
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7th 2 Points
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8th 1 Point
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Not Qualified No Points
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CONTESTANT CATEGORY:
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Each contestant gets 100 points for entering the event.
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AWARD CATEGORY:
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Winner - 800 Points
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Runner Up - 600 Points
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Semi-Finalist - 400 Points
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First Rounder - 200 Points
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Not In Race - No Points
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SEASON POINTS CHART
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The season Points chart is displayed immediately after the Event Points
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Chart. It shows the total points each driver has accumulated up to and
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including that event.
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THE END OF THE SEASON
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At the completion of the nine national Top Fuel Eliminator displays your
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standing for the season all nine drivers. You may then begin a new
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season.
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-End-
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