464 lines
15 KiB
Plaintext
464 lines
15 KiB
Plaintext
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------------
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- HESGAMES -
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------------
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Cracked by
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The Wombat
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Dr. Micro The Gonif
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- Documentation typed by The Wombat -
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GAME PLAY
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---------
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HesGames uses two sets of keys during game play: the cursor keys (the
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four arrow keys on the right of your keyboard- IIE) and a set of
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motion keys (up, down, left, right, and action). You can use the
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motion key selections provided (see main menu) or you can select your
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own motion keys. Throughout this doc file, the terms (UP, DOWN, RIGHT,
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LEFT, and ACTION refer to the general motions, NOT the cursor keys.
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MAIN MENU SCREEN
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----------------
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From the main menu screen, you can register up to two players: type
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in their names and indicate which keys they will use to move.
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From this screen, you can switch from one event to another. Once you
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have competed in some events, you can review your rank and scores.
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ADDING OR CHANGING PLAYER INFORMATION
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To add or change information on the menu screen, use the down arrow
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(IIe) or
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ctrl-j (II/II+) to cycle through the boxes. The currently selected
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box will flash.
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In the name box type in a name and affiliation, for example, Jeff
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Burman/USSR. You can use these keys: A-Z, 0-9, /, -, and space bar.
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Press down the cursor key to begin the "keys" selection. You can
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select which keys to use for all the motions you need to make--UP,
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DOWN, LEFT, RIGHT, and ACTION. When the keys box is flashing, press
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the actual key you want to use for each motion.
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The keys are listed from left to right in the following order: UP,
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DOWN, LEFT, RIGHT, and ACTION. You can use the following keys: A-Z,
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0-9, LEFT/RIGHT ARROWS, /, -, and space bar.
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CHOOSING AN EVENT
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Once you have registered all the players, load one of the events by
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pressing the up or down cursor keys (or the ctrl-j, ctrl-k keys on the
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II/II+) until the event you want to load flashes. Press RETURN to load
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in that particular event.
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COMBINED SCORE
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For each first place score, you receive a gold medal and 1000
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points.
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RETURNING TO MENU SCREEN
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Press the escape key and then press 1 from any event to get back to
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the menu screen.
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COMMAND MODE
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------------
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The command mode allows you to perform various operations. Pressing
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the escape key takes you into command mode. Once in command mode,
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press a key as follows:
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KEY ACTION
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1 - Return to main menu
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2 - Enter slow motion mode
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3 - Save a performance
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4 - Load a performance
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5 - Watch an instant replay
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6 - Enter control mode
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7 - Turn sound on and off
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8 - Switch between running and hurdles
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9 - Switch to next player
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I - Initializes a disk
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D - Display the files on the disk
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ESC - Leave command mode
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CONTROL MODE AND PLAY MODE
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--------------------------
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Each event has two modes: a control mode and a play mode. In control
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mode, you review the established records in that event, and change
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some event options (such as type of dive and amount of weight). In
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play mode, you participate in the event. Press ESC-6 to go into
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control mode. Press ESC to exit control mode and return to play mode.
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CHECKING RECORDS
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To see the US, world and Olympic records in each event (except Diving
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because no records are kept n diving), enter control mode by pressing
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ESC-6. Press the left or right cursor keys to cycle through the
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records.
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INSTANT REPLAY
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--------------
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You can replay a particular performance if you want to watch it again
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and study your technique. Press ESC-5 and the last performance will
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replay. You cannot use the instant replay feature in the archery
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event.
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SLOW MOTION
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-----------
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Press ESC-2 to participate in an event in slow motion. Slow motion
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works in all events except archery and weightlifting. Slow motion is
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in effect for one round only and can be used with instant replay by
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pressing ESC-2, then ESC-5.
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CLASSIC REPLAY
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--------------
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The classic replay repeats any performance you have saved on a disk.
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The classic replay works with all events except archery.
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INITIALIZE A DISK
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To save one of your performances, you need a specially prepared
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performances disk. To prepare a performances disk, insert a new disk
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into the disk drive. Press the ESC key and then press 3 to start the
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save function. The program asks you for a filename. Press ESC and then
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I to start the initialization process. This will take about one
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minute. When initialization is completed, the program asks for a
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filename.
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DISK DIRECTORY
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To get a listing of the performances you have saved on a disk, first
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press ESC and then 3 (for save function) or ESC and 4 (for load
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function). The program will ask for a filename. Press ESC and then D
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to list the directory.
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SAVING YOUR PERFORMANCES
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First, make sure you have a prepared "performances" disk in the
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drive. To save your best performances, type ESC-3 from any event
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screen immediately after the performance. A filename prompt will
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appear at the top of the screen. The filename consists of an
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abbreviation of the name of the event, a slash, and a filename you
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provide.
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LOADING A PERFORMANCE
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To load a saved performance, type ESC-4 from the event screen. Make
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sure the disk with the performance that you want to load is in the
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disk drive. A filename prompt will appear - enter the appropriate
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filename then simply press RETURN.
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Each event (except archery) has a sample performance on the HesGames
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disk. To load the sample, press ESC-4 and type in the following for
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the filename:
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R/DEMO - RUNNING
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H/DEMO - HURDLES
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L/DEMO - LONG JUMP
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C/DEMO - CLEAN AND JERK
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T/DEMO - TWO HAND SNATCH
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After you have loaded in a performance, press ESC-5 to see the
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classic event replayed.
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100 METER SPRINT
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----------------
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- Press the ACTION key once to indicate you are ready to start the
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race. You'll hear the message ON YOUR MARK, and soon after, GET SET.
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Begin the sprint when you hear the word GO. If two players are
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running, both must indicate readiness before the race can start. If a
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previous performance is loaded in, it is always in readiness.
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- Press the ACTION key of the second player (when you are running by
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yourself) to run against the computer.
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- The starting blocks are equipped with sensing devices to detect if
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a false start was made.
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- The instant you hear GO, start running byu pressing the RIGHT and
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LEFT keys in rapid succession until you reach the finish line.
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- After the runner crosses the finish line, he will continue to run a
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victory lap until you press any key.
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SWITCHING BETWEEN RUNNING AND HURDLES
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You can switch quickly between 100 meter sprint and 110 meter
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hurdles. While in either one of these events, press ESC-8. Now use the
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left and right cursor keys to select the event, then press ESC to exit
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control mode and go to the new event.
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110 METER HURDLES
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-----------------
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- Press the ACTION key once to indicate that you are ready to start
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the race. When you hear the word GO run by hitting the LEFT and RIGHT
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keys rapidly.
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- Run at an even pace between the hurdles and press the ACTION key
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when you want to clear the hurdle.
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- Skim over the top of each hurdle- try not to fall down or tap the
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hurdle.
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- Timing in the leap is critical- if you hit the hurdle you'll lose
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seconds.
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- The hurdler will continue running a victory lap until you hit a
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key.
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LONG JUMP
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---------
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- Start off running as fast as you can by pressing the RIGHT and LEFT
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keys.
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- The white line is the take-off board. Plant your feet and jump as
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close to the center as possible without going over the line (which
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would cause a foul and a message "bad jump"). Take off by pressing the
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ACTION key.
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- To make sure you always land forward, press the RIGHT key just
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before you land.
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ARCHERY
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-------
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- Each player gets six shots at each distance. (The scores are
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multiplied by six so that they compare to the actual outdoor event.)
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- Keep an eye on the wind speed and direction, which can be
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unpredictable depending on the weather conditions for that day, such
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as clear or overcast.
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- To select between a clear or overcast day (an overcast day has
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variable and higher wind speeds), press ESC-8, and use left and right
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cursor keys to choose. Press ESC to return.
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- Select one of the targets; roughly position the bow by pressing the
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keys below:
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U I O
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J K L
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M , .
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- Nock the bow by pressing the space bar.
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- Aim the bow as above using the sight and adjusting for wind
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direction and speed. Press the space bar when you are ready to release
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the arrow.
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- The longer you take to aim and shoot, the harder it will be. Your
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grip becomes unsteady as time passes, and muscle fatigue sets in under
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the strain.
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- You are allowed only a certain amount of time to shoot. If you fail
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to shoot in the time allowed, that shot will be cancelled and you will
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get a score of 0.
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- If more than one player participates in this event, pressing ESC-9
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switches from player to player.
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SPRINGBOARD DIVING
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------------------
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- Start with the easier dives until you get the feel of the board.
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You'll soon be able to execute more dificult dives with precision, and
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eventually be able to "call" the dive.
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- For a simple dive, press RIGHT once for a forward dive, or LEFT for
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a reverse dive. This signals to the judges the type of dive you will
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perform. The scores will clear and you'll stand at attention to alert
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the judges that you are about to dive.
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- Press the ACTION key once to start the forward momentum. You do not
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need to run down the board using the left-right motion.
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- With no futher action, the diver will spill off the end of the
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board. To make a better entry position, press the DOWN key to stop the
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rotation at the precise moment.
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- Once having mastered the basics of diving, work on your spring
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action where you jump at the end of the board. Press the UP, DOWN, UP
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keys anticipating the movements of the diver towards the end of the
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board.
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- Correct timing and rythm give you the proper amount of height and
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power.
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- Once in the air, time your entry into the water to complete the
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required number of sumersalts for your chosen dive. Press the DOWN key
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to begin the entry. In a perfect entry, you enter the water
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vertically, your toes are pointed, and you make very little splash.
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- You will be making a total of five motions once the type of dive
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has been selected- ACTION to start the run down the board; UP-DOWN-UP
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to obtain the proper spring; and DOWN to start the entry.
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- Each judge scores the overall dive, however they may have different
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criteria for scoring the dives.
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- Practice different types of dives by playing with the timing if the
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up-down-up motions.
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CALLING THE TYPE OF DIVE
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To "call" or announce the dive you plan to do, enter the control mode
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by pressing ESC-6. The TYPE OF DIVE box should flash. The dive you are
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required to perform will be indicated before each round. Press the up
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cursor key (ctrl-k/II+) until the ROUND flashes. Select the round by
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pressing right or left cursor keys. Press the down cursor key
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(CTRL-J/II+) to move ro TYPE OF DIVE. Press the right or left cursor
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keys until the dive you want to perform for the selected round
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flashes. You can pre-set up to ten rounds. Remember to set the round
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back to 1 if you want to start at round 1. Press ESC when you are
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ready to begin the diving sequence.
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If you fail to perform the dive announced, you will get a FAILED DIVE
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message and receive no points, even if the dive was done well. If you
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complete the dive you announced, the judges will add a bonus of 10% to
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the score for pre-calling the dive.
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CHANGING PLAYERS
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To switch to another player press ESC-9.
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WEIGHTLIFTING
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-------------
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- Your weightlifting power is in your thighs. You can control the
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thigh muscles with the UP and DOWN keys.
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- Start with lighter weights- 45 kg is the lightest; 300 kg is the
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heaviest, until you develop weightlifting skills. Timing is critical
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and changes as you increase or decrease the weight.
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- If you watch weightlifters in action during competition, you may
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notice that the lifters develop precise rythm as they lift all that
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weight.
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- To obtain this rythm, press the DOWN and UP keys, pausing briefly
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to rest and gather strength at critical moments.
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- In the two-hand snatch, reach down, pull on the barbell, then bend
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down slightly to split the legs when the weight reaches chest level.
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Steady yourself and then thrust the weight up extending your arms
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overhead. (You will be making a total of four down and up motions-
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DOWN-UP-DOWN-UP.)
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- In the clean and jerk, first lift the barbell up to hip level and
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then drop down into a squating position. Pause slightly and strengthen
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your legs (up) as you hold the weight at shoulder level. Pause to
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summon more power. Drop down slightly to bend your knees and
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immediately push up to center the weight in front of your nose. Push
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down to split your legs and extend your arms. Steady the weight and
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push for the final thrust. (You will be making a total of eight up and
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down motions- DOWN-UP-DOWN-UP pause DOWN-UP-DOWN-UP.)
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- One player will continue lifting until you switch to the second
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player by pressing ESC-9.
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CHANGING WEIGHTS
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To change the amount of weight on a barbell, first enter control mode
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by pressing ESC-6. The weight box will flash. Use the left cursor key
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to decrease the weight and press the right cursor key to increase the
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weight. Hiting these keys will change the weights in 2 1/2 k59QM9 The
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minimum amount of weight is 45 kg, and the maximum is 300 kg.
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CHANGING EVENTS
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To switch from one weightlifting event to another, press ESC-6 to
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enter control mode. Press the up and down cursor keys until the event
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flashes. Press the left and right cursor keys until the name of the
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other event appears. Press the ESC key to leave control mode and go to
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the new event.
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CHECKING RECORDS
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To see the U.S., World, and Olympic records press ESC-6. Press the up
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and down cursor keys until the records flashes. Use the left and right
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cursor keys to cycle through the records. Press ESC to leave control
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mode.
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